One huge thing that sits in Sym main’s minds is the teleporter. Are you looking at buffing it / making it more consistent? (Entry porter placement, activation time, interact radius, etc.) Also the railings interaction (goes for shadow step too.)
We’d really love to know if the teleporter concerns are known to the dev team.
Bonus question: Ever thinking about returning shielding (blue HP providing) to Sym in some form? A shield aura would be awesome. Shielding was cool due to being unique to Sym and to many of us, it was a defining part of her identity.