"Mercy is fun as she is, no changes needed"

It was, because the reason they gave invulnerability was stated in the developer notes:

Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

If she did not hide and was with her team the entire time and only resurrected 1 or 2 people this would not be a problem.

The problem was that players wanted to attempt to resurrect everyone by hiding and thus would sacrifice themselves to resurrect their team only for them to die again.

The invulnerability allowed this behaviour to become the go-to as it would guarantee survival. Before, you could attempt it, but due to the aspect of having to sacrifice yourself, it was a bad way to go about it.

On your way of seeing it, Mercy would hide for the entire fight, implying she would also hide before it occured. Even so, ou can still as a dps go out and hide to do this as soon as you get your ultimate.

If you hide just to rez before a fight occurs and then resurrect your team and still dont participate in the fight, then there wasnt a point to doing it. There wouldnt be a point to adding invulnerability since if you would not be in the fight anyway, why would you need to use it.

BEyond the fact that you want to call my arguments strawman, that seems pretty strawman to me. You are trying to say what the dps intention is while also the Mercy’s intention when they could very well not be the case.

I see hiding to use your ultimate as the same as hiding to use your ultimate, regardless of intention and the result is the same; you are hiding to use your ultimate.

That would be one of the biggest wastes of one of the best ultimates in the game given it does not give Mercy immunity to knockbacks, stuns, or one shots. And even then, the ultimate could have been used to save that person in the first place.

Team-oriented abilities dont really work out well for a lot of heroes designed that way. Symmetra with her new teleporter is even worse than her old self, Sombra always being a team-oriented hero has been one of the worst statistically for a while (and I’m talking for the playerbase at large, Sombra being dominant in the overwatch league and pro-play doesnt change the fact that for the rest of the playerbase, she is statistically on of the worst heroes)., Bastion also needing a team to be built around him has been one of the least picked heroes in the game.

The rest of Mercy is already very team-reliant as she has no abilities that she can use without a teammate beyond her pistol. And even with a teammate, her abilities value is entirely dependant on them as well. Having one ability that doesnt require this if not even more team cooperation I dont see as being bad for the character, especially when it also removed every other aspect of her kit that distinguishes her from the other heroes (mobility and consistency).

Which I don’t agree on.

It does not just slow you but silence and blind you as well.

Ana atleast has the option to use her nade on herself and does not inflict a debuff on herself whereas mercy cannot use resurrect on herself and has a debuff.

AT the cost of having another teammate potentially die then I dont see it as a small price to pay especially when that debuff eliminates everything else the character can do and revolves around. A slow effect on a character like McCree when he ults is a detriment but it does not affect him the same way as it does Mercy, because McCree is not a particularly mobile hero to being with and it does not ruin the fluidity of the character.

FOr someone like Mercy who is all about mobility this abrupt stop in the flow is much more dangerous. And while I think its necessary for resurrect to be balanced as a normal ability, thats why I don’t think it should be a normal ability or an ultimate. If you had read the post I linked you would understand my position on this.

Thats the cast time. 2.25 is as you stated

Which is also the same amount of time it takes for a target resurrected to be able to act.

Right, as I mentioned;

And thats the main probem I have with Valkyrie, it removes a fundamental weakness of hers while also being unnecessary if you can prioritize targets effectively. I’ve never been a fan of ez mode ultimates like soldiers tactical vidor because yes, its useful but if you can aim, it doesnt really help you much on top of the fact that it can be even worse since it cannot headshot.

Mercy’s ultimate removes her main weakness and even augments the rest of her kit in an unnecessary way. And as a result even more of her base kit has to be nerfed to compensate. And even with that, when her base healing was nerfed even in valkyrie, the developers were quick to revert the change in valkyrie alone so that;

Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Until the target enters the 2.25 seconds of their invulnerability, Mercy has done nothing other than put the ability on cooldown. If she is killed, stunned, knocked back, or somehow manages to move out of the 5 meter radius, she has not resurrected anything. She isnt resurrecting, she is casting resurrect.

I wouldnt consider casting an ability which hen cancelled has nothing done besides put the longest cooldown in the game on said cooldown as being in the fight, especially when it forces a silence for 1.75 seconds.

This is a direct quote from the developers, so if I am downplaying her, take it up with the developers;

This is a fact

She shouldn’t and that a problem that cannot be fixed unless resurrect is removed from her kit. It is balanced but in a way that I see as being a design flaw and in contradiction to their initial desires that resulted in a rework for the character.

Right, yet other healers can do everything at once and it is not broken, because the rest of their kit is balanced proportionally. Removing resurrect and adding something else there or even just removing it altogether and buffing some other part of her kit would alleviate this.

I don’t see resurrect as being part of her identity more so than her mobility, consistency, and now Valkyrie, seeing as they all come up far more often than resurrect and when resurrect does come up it either results in failure or is done behind cover and away from fights. And when it is done in the middle of a fight, its impressive and garners a reaction since its so unexpected.

No, I intended to discuss my thoughts on the character and why I thinkr esurrect should be removed. The redesign was a compromise as the developers do not want to remove resurrect so it was the best I could do to meet them halfway.

Yet you seem to be quite fond of arguing semantics, since you argue that resurrecting is doing something and when I tell you it isnt you argue it ismeven though casting resurrect is doing nothing until the cast is finished.

Right.

When did I say they could not be cancelled. I do not recall mentioning those other ultimates in my post. You either did not read it or read the wrong one.

I don’t see bionade as leaving ana vulnerable as she can still use sleepdart, shoot and do her job, wheras Mercy is only vulnerable when she uses Resurrect as otherwise she can heal, damage boost or use her pistol.

None of these abilities prevent the character from acting or leave them vulnerable since none expect perhaps immortality field have a cast time.

Because it isnt, it is to discuss my opinions on Mercy.

Not any other hero, having a cast time like this would also be a major problem for Genji and especially Tracer given their mobility defines them as well.

Right prefaced by saying this would be a suggestion to meet people halfway. If I had my way I would remove the ability altogether, the redesign is an attempt to be open minded about leaving it in.

Then it seems the developers either lied, or they once again ironically have a discrepancy between what they intend for Mercy to be and what Mercy is since they said in the developer comments;

Mercy is intended to be able to consistently pump out more healing than any other healer over the course of a match. While this is currently true, the difference in healing is so significant that it makes it very difficult for other healers to compete with her for a spot on a team. Reducing her healing output will close this gap a little, but she will still maintain her status as the go-to pick for raw healing power. We’ll keep an eye on her to make sure she is still a strong pick.

“her status as the go-to pick for raw healing power”

If this is not the case then something is wrong here.

I don’t find that casting resurrect in a fight is doing something, its doing nothing until the person has been brought back.

Casting resurrect means she is not doing anything which factually the time in between pressing e and the 1.75 second cast is doing nothing besides moving at a rate of 1.375 meters per second.

Plus, in that time, she isnt in the fight as she isnt participating in any relevant way. She isnt contrivuting damage, she isnt healing damage boosting, etc. Nothing.

Even if you compare it to an ultimate like Deadeye where the McCree is similarly doing nothing until the ability is activated again, the McCree is creating a threat where it forces people to take cover or use abilties in order to counter that zoning threat. Mercy’s resurrect does not as even if cooldowns are used to kill her, the team has basically gone down 2 people for the price of 1.

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