Game Features and Functions
Competitive Play | Skill Rating
COMPETITIVE SEASON NEWS BLOGS
- NEWS POST - Beta Competitive Play
- NEWS POST - Competitive Season 1(Progression Tiers Removed, Sudden Death Rules Changed, Rewards Added)
- NEWS POST - Competitive Season 2 (SR Scale & Tier Revamp, CP Revamp, Time Bank Rules Added, Sudden Death Removed, Increased Penalties)
- NEWS POST - Competitive Season 3 (Rank resets removed, SR slightly decreases from ending SR)
- NEWS POST - Competitive Season 4 (Defensive Spawn Timer Rules Introduced)
- NEWS POST - Competitive Season 5 (no major changes)
- NEWS POST - Competitive Season 6 (Seasons now two months, CP payout adjustments, Diamond and lower now drop to lower tiers, SR decay reductions, changes to SR adjustments, SR starting decreases removed, control maps now best out of 3)
- NEWS POST - Competitive Season 7 (No major changes)
- NEWS POST - Competitive Season 8 (PBSR Removed for Diamond and higher ranks, Matchmaking now also follows Group SR restrictions)
- NEWS POST - Competitive Season 9 (No major changes)
- NEWS POST - Competitive Season 10 (No major changes)
- NEWS POST - Competitive Season 11 (SMS Protect required for PC Top 500)
- NEWS POST - Competitive Season 12 (Avoid As Teammate increases to 3, Grand Masters can now pair within 350 SR [up from 250])
- NEWS POST - Competitive Season 13 (no major changes)
- NEWS POST - Competitive Season 14 (no major changes)
- FORUM ANNOUNCEMENT - Competitive Season 15 (no more offseason)
- FORUM ANNOUNCEMENT - Competitive Season 16 (grouping up in Grand Masters limited to parties of 2 or less)
- FORUM ANNOUNCEMENT - Competitive Season 18 (Role Queue now live)
COMPETITIVE MODE ANNOUNCEMENTS AND RULE CHANGES
- Grouping up in Grand Masters now limited to parties of 2 or less - Scott Mercer - 4/29/2019 - Official Forums
- Groups and Matchmaking in Overwatch - Scott Mercer clarifies the misconceptions that grouping up in Competitive Overwatch is a disadvantage and addresses the benefits to grouping up - Scott Mercer - 6/20/2018 - Official Forums
- New/rework content is now available in Competitive two weeks from the release of that content instead of next of the next season - Scott Mercer - 5/22/2018 - Official Forums
- Overwatch Technical Issues, SR Loss, and Leaver Penalties - Drakuloth - 4/8/2018 - Official Forums
- New heroes and maps are available in the next Competitive Season from the release of that content instead of a week from release (this has since been updated to two weeks after release) - Scott Mercer - 3/16/2018 - Official Forums
- Season 8 Changes: Removal of Performance-Based Skill Rating in Diamond and Higher, Limited Skill Rating Variances in Matchmaking - Scott Mercer - 12/8/2017 - Old Official Forums
- Jeff Kaplan reveals they have long term plans to improve the Competitive Experience - Jeff Kaplan - 10/27/2017 - Old Official Forums
- Details on the Revised 33% Minimum Assault Tie-Breaker Rules- Scott Mercer - 4/19/2017 - Old Official Forums
- Support Skill Rating Misconceptions, Details on Skill Rating Adjustments- Scott Mercer - 4/18/2017 - Old Official Forums
- Reducing Win Streak Multipliers in SR Adjustments - Scott Mercer - 4/12/2017 - Old Official Forums
- Competitive Play Season 6 Changes - Jeff Kaplan - 8/22/2017 - Developer Update Video
- Season 4 Changes - Tightening on matchmaking group variances - Scott Mercer - 3/3/2017 - Old Official Forums
- Season 3 Changes: No more rank resets, SR rollback (retired) - Scott Mercer - 10/25/2016 - Old Official Forums
- Season 2 Changes: Group SR Restrictions - Jeff Kaplan - 8/22/2016 - Old Official Forums
- Season 2 Changes: Escort/Assault/Hybrid Time Bank Changes - Lylirra - 8/17/2016 - Old Official Forums
- Competitive Play Season 2 Changes - Jeff Kaplan - 8/15/2016 - Developer Update Video
- Jeff Kaplan announces and explains the removal of Sudden Death in Competitive - 6/23/2016 - Old Official Forums
- Introducing Competitive Play (Season 1) - Jeff Kaplan - 6/17/2016 - Developer Update Video
- BETA: Jeff Kaplan introduces Beta Competitive Play - Jeff Kaplan - 4/5/2016 - Developer Update Video
- BETA: Popular Community Topics #2 (Preliminary Competitive Philosophy) - Jeff Kaplan - 2/29/2016 - Developer Update Video
SKILL RATING AND HIDDEN MMR
- Principal Designer Josh Noh explains there will not be a direct MMR reset when the Role Queue changes are made on the Competitive game mode - Josh Noh - 7/18/2019
- Jeff Kaplan confirms that there is a separate MMR to others modes from Competitive, but looking to minimize imbalanced matches in other modes - Jeff Kaplan - 1/4/2018 - Old Official Forums
- Jeff Kaplan reveals his Competitive Skill Rating and wishes players did not get so frustrated in some matches of Competitive - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan explains that SR correlates to MMR but it is MMR that dictates the matchmaking in Competitive - Jeff Kaplan - 8/23/2017 - Old Official Forums
- Jeff Kaplan explains that SR decay does not affect the matckmaking of a player - Jeff Kaplan - 8/23/2017 - Old Official Forums
- Jeff Kaplan like the idea of SR adjustments in Competitive showing detailed feedback - Jeff Kaplan - 3/13/2017 - Reddit
- Number of games for the (now retired) SR bonus gains after Placement Matches - Scott Mercer - 3/3/2017 - Old Official Forums
- Why your placement matches take into account of past seasons of Competitive - Scott Mercer - 3/3/2017 - Old Official Forums
- How the win-streak multiplier and matchmaker works to minimize MMR mis-alignment (smurfs) - Scott Mercer - 10/20/2017 - Old Official Forums
- Detailed explanation about how the Competitive Matchmaking and SR adjustments work - Scott Mercer - 10/19/2017 - Old Official Forums
- Why some matches may result in less SR gained from a win - Lylirra - 7/15/2016 - Old Official Forums
- Jeff Kaplan explains on how MMR adjustments calculate mis-matches and why they used to account for a leaver before it was removed - Jeff Kaplan - 7/6/2016 - Old Official Forums
- Jeff Kaplan explains why Competitive’s skill rating is not overly inflationary - Jeff Kaplan - 7/5/2016 - Old Official Forums
COMPETITIVE RULESET
- Geoff Goodman explains that any new play modes for the Competitive Ruleset are not likely to happen - Geoff Goodman - November 5th, 2018 - Twitch
- Why Time Bank was introduced in Season 2 - Jeff Kaplan - 7/15/2016 - Old Official Forums
- Jeff Kaplan explains why hero limits were added to Competitive - Jeff Kaplan - 7/12/2016 - Old Official Forums
HOW LEAVERS AFFECT COMPETITIVE MATCHES
- Leaving a Competitive Match in the post-game sequence does not allow a player to be queued for a match until the previous match post-game is completely resolved - Jeff Kaplan - 3/29/2018 - Official Forums
- There is no penalty for leaving a Competitive match in the post-game sequence - Jeff Kaplan - 3/29/2018 - Official Forums
- Jeff Kaplan says they are investigating on options to handle mass outages to avoid issuing Competitive Leaver Penalties (note, since this post the development team will now disable Competitive Play during known server end issues) - Jeff Kaplan - 10/3/2017 - Old Official Forums
- Introduciton of Permanent Competitive Bans to Overwatch - Josh Engen - 9/19/2017 - Old Official Forums
- Jeff Kaplan explains why they can’t tell the difference if a player left by accident or intent in a Competitive Match - Jeff Kaplan - 8/3/2017 - Old Official Forums
- Jeff Kaplan share the philosophy of removing players who leave Competitive games completely rather than labeling them or placing them into a separate queue - Jeff Kaplan - 6/8/2017 - Old Official Forums
- Scott Mercer on handling leavers, boosters, and tankers - Scott Mercer - 3/3/2017 - Old Official Forums
- Jeff Kaplan evaluates the idea of a ready check system before a group queue for Competitive - Jeff Kaplan - 1/18/2017 - Old Official Forums
- Jeff Kaplan explains why increasing SR penalties will never be used as a leaver deterient in Competitive - Jeff Kaplan - 12/6/2016 - Old Official Forums
- Jeff Kaplan explains why there are no handicaps/catch-up mechanics when there is a leaver - Jeff Kaplan - 9/15/2016 - Old Official Forums
- Jeff Kaplan explains why matches do not cancel after a minute and explain the balancing of the leaver penalty between disconnecting players and serial leavers - Jeff Kaplan - 9/15/2016 - Old Official Forums
- Jeff Kaplan assures that if the majority of your games are played to completion you should not get banned from Competitive - Jeff Kaplan - 9/14/2016 - Old Official Forums
- Jeff Kaplan explains why disconnections are penalized for leaving Competitive Play - Jeff Kaplan - 9/14/2016 - Old Official Forums
- Removing handicaps for SR adjustments when there is a leaver - Lylirra - 7/7/2016 - Old Official Forums
- Competitive Leaver Rules and how they affect the remaining players - Scott Mercer - 6/29/2016 - Old Official Forums
HERO AND MAP RELEASES IN COMPETITIVE
COMPETITIVE ARCADE MODES
OTHER COMPETITIVE RESPONSES
- Jeff Kaplan shares select hero offensive win rates from 1/5/2018 to 3/5/2018 - Jeff Kaplan - 3/5/2018 - Reddit
- Jeff Kaplan explains why you should not read into your stats too much - Jeff Kaplan - 9/19/2016 - Old Official Forums
- Jeff Kaplan details which regions get top 500 - Jeff Kaplan - 7/21/2016 - Old Official Forums
- Jeff Kaplan hints at the possibility to spectate Competitive matches - Jeff Kaplan - 7/5/2016 - Old Official Forums
- Jeff Kaplan explains that Competitive is not a progression based system - Jeff Kaplan - 7/5/2016 - Old Official Forums
PLAYER DISTRIBUTION
ONE-TRICKING
COMPETITIVE POINTS, GOLDEN WEAPONS, AND REWARDS
- Jeff Kaplan states that Competitive may not get many more rewards to ensure it remains as an attractive mode to competitive players - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan states that Competitive may not get many more rewards to ensure it remains as an attractive mode to competitive players - Jeff Kaplan - 12/8/2016 - Old Official Forums
- Jeff Kaplan hints at the possibility for animated sprays outside of Competitive Top 500 rewards - Jeff Kaplan - 11/21/2016 - Old Official Forums
Matchmaking | Role Queue
MATCHMAKING
- Why matches can feel rigged or unfair at times when they are really not - Scott Mercer - 3/3/2017 - Old Official Forums
- Matchmaking is designed to be more accurate the more you play - Scott Mercer - 10/25/2017 - Old Official Forums
- Why sometimes the matchmaker pairs groups against solo players - Scott Mercer - 10/20/2017 - Old Official Forums
- Detailed explanation about how the Competitive Matchmaking and SR adjustments work - Scott Mercer - 10/19/2017 - Old Official Forums
- Jeff Kaplan explains that high ranked players may not be able to find a match at low-peak times - Jeff Kaplan - 9/29/2016 - Old Official Forums
- Jeff Kaplan explains the pros and cons of how restricted the group SR spread can be - Jeff Kaplan - 7/15/2016 - Old Official Forums
ROLE QUEUE
- Scott Mercer gives updates to the progress of the Role Queue Beta - Scott Mercer - 8/27/2019
- Scott Mercer clarifies that MMR from Role Queue Beta applies to next season’s Placements/Matchmaking - 8/27/2019
- Role Queue in Overwatch, Role Queue Beta Season, Season 17 Ending Early - News Blog - 7/18/2019
- Role Queue, Role Queue Beta Season, Season 17 Ending Early - Jeff Kaplan - 7/18/2016 - Developer Update Video
Quick Play | Arcade Game Modes | Training Modes
- Jeff Kaplan confirms that additional Arcade mode slots are going to be added in October 2017 - Jeff Kaplan - 8/4/2019 - Reddit
- Jeff Kaplan states to look into the possibility of having Quick Play Classic be able to earn achievements - Jeff Kaplan - 8/4/2019 - Official Forums
- Why Total Mayhem sparingly appears in the weekly arcade rotation - Jeff Kaplan - 5/1/2019 - Official Forums
- Why Mystery Heroes is chaotic in nature - Jeff Kaplan - 3/2/2018 - Official Forums
- Jeff Kaplan explains the challenges of setting certain rules and limits in some arcade modes like No Limits - Jeff Kaplan - 10/18/2017 - Old Official Forums
- Jeff Kaplan explains why no hero limits were removed from Competitive and Quick Play ruleset - Jeff Kaplan - 10/18/2017 - Old Official Forums
- Jeff Kaplan states that it is not likely to have more than 5 modes in the Arcade mode rotation - Jeff Kaplan - 10/18/2017 - Old Official Forums
- Jeff Kaplan wishes they could add AI for Pharah but it would be one of the most challenging to do it for - Jeff Kaplan - 6/15/2017 - Old Official Forums
- Jeff Kaplan shares his feelings about how Mystery Heroes works - Jeff Kaplan - 6/8/2017 - Old Official Forums
- Jeff Kaplan explains why high rated Competitive players can appear in your quick play games - Jeff Kaplan - 5/26/2017 - Old Official Forums
- Jeff Kaplan explains why Health Packs are not available in the arena maps by default rule set - 4/21/2017 - Old Official Forums
- Jeff Kaplan explains why the “Most Played” and activity meters on the arcade modes was removed - Jeff Kaplan - 2/3/2017 - Old Official Forums
- Jeff Kaplan explains why Lucio and Mercy are not selected in Mystery Duel - Jeff Kaplan - 2/1/2017 - Old Official Forums
- Jeff Kaplan hints at the possibility of Achievements for select arcade modes - Jeff Kaplan - 1/13/2017 - Old Official Forums
-
Jeff Kaplan explains why wins are required to earn weekly arcade rewards - Jeff Kaplan - 12/2/2016 - Old Official Forums
Seasonal Events | Special Promotions
DEVELOPER RESPONSES
- Jeff Kaplan details plans for the Winter Wonderland 2018 seasonal event - Jeff Kaplan - November 2nd, 2018 - Twitch
- Why Capture the Flag is not a primary map type/game mode - Jeff Kaplan - 8/15/2018 - Official Forums
- Why LucioBall is 3v3 - Jeff Kaplan - 8/15/2018 - Official Forums
- Tom Powers shares details on the D.Va Nano-Cola Twitch Streaming Promotion - Tom Powers - 5/8/2018 - Official Forums
- Tom Powers shares details on the Pink Mercy Twitch Streaming Promotion - Tom Powers - 5/8/2018 - Official Forums
- Jeff Kaplan explains that the appearance of event items are on a different drop rate from that regular items - Jeff Kaplan - 10/18/2017 - Old Official Forums
- Why the R.I.P. Victory Poses are only available to purchase by credits during the Halloween Event - Josh Engen - 10/10/2017 - Old Official Forums
- Jeff Kaplan explains why the not all heroes are available to select in the Junkenstein’s Endless mode - Jeff Kaplan - 10/10/2017 - Old Official Forums
- Jeff Kaplan elaborates on the internal controversy of Zayra’s Totally 80’s skin - Jeff Kaplan - 10/10/2017 - Old Official Forums
- Jeff Kaplan explains why seasonal Brawls are not always available in Custom Game - 4/20/2017 - Old Official Forums
- Michael Chu details that more lore-based interactions are unlocked the more you play the Uprising Brawl - Michael Chu - 4/12/2017 - Old Official Forums
- Jeff Kaplan states there is no plans for an Easter-themed event - 3/29/2017 - Old Official Forums
- Seasonal events are likely to run annually - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan confirms that drop rates for each seasonal event remain the same - Jeff Kaplan - 2/14/2017 - Old Official Forums
- Jeff Kaplan states there is no plans for a Valentines or Easter-themed event - Jeff Kaplan - 12/21/2016 - Old Official Forums
- Jeff Kaplan explains the business philosophy of seasonal events - Jeff Kaplan - 8/3/2016 - Old Official Forums
DEVELOPER UPDATE VIDEOS
- Storm Rising | Archives 2019 - Jeff Kaplan - 4/16/2019 - Developer Update Video
- Overwatch Anniversary Event 2018 - Jeff Kaplan - 5/15/2018 - Developer Update Video
- Pink Mercy Charity Event - Jeff Kaplan - 5/8/2018 - Developer Update Video
- Overwatch Archives 2018 - Jeff Kaplan & Tim Ford - 4/2/2018 - Developer Update Video
- Overwatch Lunar New Year 2018 - Jeff Kaplan - 2/6/2018 - Developer Update Video
- Overwatch Winter Wonderland 2017 - Jeff Kaplan - 12/7/2017 - Developer Update Video
- Overwatch Summer Games 2017 - Jeff Kaplan - 8/1/2017 - Developer Update Video
- Overwatch Anniversary Event 2017 - Jeff Kaplan - 5/23/2017 - Developer Update Video
- Overwatch Uprising (Archives 2017) - Jeff Kaplan - 4/11/2017 - Developer Update Video
-
Introducing Seasonal Events - Jeff Kaplan - 8/2/2016 - Developer Update Video
Social Features | LFG | Endorsements
- Jeff Kaplan shares details about Career Profile privacy and considering a filter for LFG to require public profiles - Jeff Kaplan - 8/31/2018 - Reddit
- Avoid As Teammate feature expanded to three slots - Scott Mercer - 8/31/2018 - Official Forums
- Stats revealed showing reduced toxicity since LFG and Endorsements were introduced - Jeff Kaplan - 7/12/2018 - Official Forums
- Stats revealed showing the positive use of the Looking-for-Group system - Jeff Kaplan - 7/3/2018 - Official Forums
- LFG won’t show filled groups or groups outside of your skill range in the listings - Jeff Kaplan - 6/26/2018 - Official Forums
- You can only endorse up to 3 players per match and any player once for up to 12 hours - Jeff Kaplan - 6/26/2018 - Official Forums
-
Introducing Avoid as Teammate - Jeff Kaplan - 3/24/2018 - Developer Update Video
General Game Features
ANNOUNCEMENTS
- Poll: What’s your favorite game mode - Jeff Kaplan - 3/21/2018 - Official Forums
- Replacing Ping and RTT with Latency - Philip Orwig - 8/8/2018 - Official Forums
- High-Bandwidth Rollout - Lylirra - 8/12/2016 - Old Official Forums
- Lootboxes generate content when received, not when opened - Lylirra - 7/12/2016 - Old Official Forums
- Jeff Kaplan details the Overtime changes in Summer 2016 - Jeff Kaplan 7/21/2016 - Old Official Forums
POSSIBLE UPCOMING REQUESTED GAME FEATURES (that are not yet in the game)
Guild/Clan System
- Jeff Kaplan says they would be very excited to work on a Clan/Guild system - Jeff Kaplan - 2/16/2017 - Old Official Forums
- Jeff Kaplan shows interest in a clan/guild system - 5/27/2016 - Old Official Forums
Map Editor
- Jeff Kaplan explains the difficulty in offering a Map Editor - Jeff Kaplan - 3/20/2017 - Old Official Forums
- Jeff Kaplan explains that Overwatch is a brand new game engine and that a map editor and other editing features are difficult to be made available to users - Jeff Kaplan - 9/21/2016 - Old Official Forums
- Jeff Kaplan shares the possibility of user-created content (map editor, etc) - Jeff Kaplan - 6/24/2016 - Old Official Forums
Match History
- Jeff Kaplan touches up on why there is no match history - Jeff Kaplan - 10/4/2016 - Old Official Forums
- Jeff Kaplan shows interest in a match history feature - 6/7/2016 - Old Official Forums
Other Features
- Jeff Kaplan likes the idea of more custom selections for equipped cosmetics - Jeff Kaplan - 9/24/2018 - Official Forums
- Jeff Kaplan says they will look more into doing more Blizzard crossover skins if they community is interested - Jeff Kaplan - 1/10/2018 - Old Official Forums
- Jeff Kaplan acknowledges feedback about increased motion sickness from the Kill Cams - Jeff Kaplan - 9/28/2017 - Old Official Forums
- Jeff Kaplan gives hints to improve the stats in the Career Profile- Jeff Kaplan - 8/10/2017 - Old Official Forums
- Jeff Kaplan hints at the possibility of a tournament mode - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan likes the idea of a health regeneration feature for heroes in Custom Games - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan evaluates the possibility of a password feature for custom games - Jeff Kaplan - 2/16/2017 - Old Official Forums
- Michael Chu details they wish to add Lore and Media (Comics/Animated Shorts) directly in-game - Michael Chu - 6/28/2016 - Old Official Forums
- Scott Mercer explains why Overwatch is not free-to-play - Michael Chu - 11/7/2015 - Internet
REQUESTED GAME FEATURES THAT ARE NOT LIKELY TO COME
- Geoff Goodman says that a Rank Reset is extremely unlikely to happen - Geoff Goodman - 11/5/2018 - Twitch
- Jeff Kaplan explains how an experimented 4 Damage / 1 Tank / 1 Healer restricted game mode did not play out well in testing. (A 2/2/2 Role Queue is now implemented) - Jeff Kaplan - 2/14/2018 - Official Forums
- Widowmaker Noire skin not returning to earn - Jeff Kaplan - 8/8/2017 - Old Official Forums
- No Bloom Adjustment Settings Planned for Overwatch - Jeff Kaplan - 3/17/2017 - Reddit
- Jeff Kaplan explains why there is no minimap - Jeff Kaplan - 2/17/2017 - Old Official Forums
- Jeff Kaplan confirms the Bastion BlizzCon skin is exclusive to Blizzcon 2016 (note the link he provides is no longer valid) - Jeff Kaplan - 11/15/2016 - Old Official Forums
- Jeff Kaplan explains why they rather avoid implementing a Hero Ban system) - Jeff Kaplan - 11/15/2016 - Old Official Forums
- Jeff Kaplan explains why there is no minimap - Jeff Kaplan - 9/19/2016 - Old Official Forums
- Jeff Kaplan reacts to the idea of a “tug-a-war” map type - Jeff Kaplan - 9/13/2016 - Old Official Forums
- Jeff Kaplan explains why there is no per hero leveling progression - Jeff Kaplan - 8/3/2016 - Old Official Forums
- Jeff Kaplan explains why there is no 21:9 friendly FOV options - Jeff Kaplan 7/21/2016 - Old Official Forums
- David Clyde shares the possibility of selecting each hero’s voice language - Jeff Kaplan - 6/23/2016 - Old Official Forums
- Jeff Kaplan explains why Daily Quests are not a planned feature for Overwatch - 6/17/2016 - Old Official Forums
- Jeff Kaplan explains why there is no third-person view option for Overwatch - 6/13/2016 - Old Official Forums
- Jeff Kaplan further explains why groups are not forced into team chat - 6/10/2016 - Old Official Forums
- Jeff Kaplan explains why groups are not forced into team chat - 5/25/2016 - Old Official Forums
- Jeff Kaplan explains why cross-platform play is not explored for Overwatch - 5/25/2016 - Old Official Forums
REQUESTED GAME FEATURES THAT HAVE LATER BEEN IMPLEMENTED INTO THE GAME
- Jeff Kaplan confirms the ability to transfer a custom game lobby will be coming in patch 1.33 - Jeff Kaplan - 1/9/2019 - Reddit
- Jeff Kaplan hints at the possibility of some type of a “gun game” mode - Jeff Kaplan (This is now known as the “Hero Gauntlet” Mode - 5/9/2017 - Old Official Forums
- Jeff Kaplan hints at the development of subtitle support for Overwatch (Subtitles now implemented) - 4/24/2017 - Old Official Forums
- Jeff Kaplan hints at the possibility of a replay feature in Overwatch (Now Implemented) - Jeff Kaplan - 12/8/2016 - Old Official Forums
- Jeff Kaplan reacts to the idea of a replay system (Now Implemented) - Jeff Kaplan - 8/6/2016 - Old Official Forums
- Jeff Kaplan first talks about the possibility of a Replay System (Now Implemented) - Jeff Kaplan - 7/21/2016 - Old Official Forums
- Jeff Kaplan explains the backbone structure that could eventually be built into a Replay system (Now Implemented) - Jeff Kaplan - 6/17/2016 - Old Official Forums
OTHER GAME FEATURE RESPONSES
- Bill Warnecke explains why the game has “Remaster” patches - Bill Warnecke - 4/16/2019 - Reddit
- Jeff Kaplan details about a “ping system” they tried to implement in Overwatch but did not work well. - Jeff Kaplan - 2/15/2019 - Official Forums
- Jeff Kaplan explains how an experimented 4 Damage / 1 Tank / 1 Healer restricted game mode did not play out well in testing. - Jeff Kaplan - 2/14/2019 - Official Forums
- Jeff Kaplan explains the original expectations they had with “situational heroes” and how that has since evolved with the community. - Jeff Kaplan - 2/14/2019 - Official Forums
- Jeff Kaplan further explains why there is no fall damage in Overwatch - Jeff Kaplan - 2/2/2019 - Official Forums
- Lead Engineer Bill Warnecke explains why a Linux version of Overwatch is unlikely - Bill Warnecke - 10/31/2018 - Official Forums
- Poland Flag Player Icon Removed due to legal reasons - Jeff Kaplan - 8/15/2018 - Official Forums
- Jeff Kaplan reminds that not every country has a Player Icon due to legal reasons - Jeff Kaplan - 8/15/2018 - Official Forums
- Why Anniversary Legendary Loot Box duplicate issue occurs - Jeff Kaplan - 6/6/2018 - Official Forums
- Bill Warnecke notes that Overwatch is not a peer-to-peer online game - Bill Warnecke - 3/11/2018 - Reddit
- Jeff Kaplan states the drop rate for Loot Box items has not been reduced - Jeff Kaplan - 8/28/2017 - Old Official Forums
- Details on the Defensive Respawn Timing Rules - Scott Mercer - 7/27/2017 - Old Official Forums
- Details on how stat cards are generated - Scott Mercer - 7/20/2017 - Old Official Forums
- Jeff Kaplan shares that it is difficult to change achievements based on console restrictions - Jeff Kaplan - 7/13/2017 - Reddit
- Jeff Kaplan explains why the Rate this Match feature in the post-game was removed - Jeff Kaplan - 6/1/2017 - Old Official Forums
- Jeff Kaplan explains why queue times can be long for some players - Jeff Kaplan - 5/22/2017 - Old Official Forums
- Jeff Kaplan notes that the game engine can “time scale” - 3/25/2017 - Old Official Forums
- Jeff Kaplan explains why a player on an alternate account has extremely slow queue times at the start of the account - Jeff Kaplan - 1/30/2017 - Old Official Forums
- Jeff Kaplan explains the logic of classifying Epic and Legendary skins - Jeff Kaplan - 12/15/2016 - Old Official Forums
- Jeff Kaplan explains why the main game mode is not 8v8 or 4v4 - Jeff Kaplan - 12/13/2016 - Old Official Forums
- Jeff Kaplan explains why you are vulnerable and trapped while using emotes - Jeff Kaplan - 12/8/2016 - Old Official Forums
- Jeff Kaplan explains why the scaling levels from 1 to 20 went away for prestige players - Jeff Kaplan - 11/15/2016 - Old Official Forums
- Jeff Kaplan explains how the old “Prefer this Player” feature worked before it was removed - Jeff Kaplan - 11/3/2016 - Old Official Forums
- Jeff Kaplan explains why there is no medal for the Deaths statistic on the scoreboard - Jeff Kaplan - 10/20/2016 - Old Official Forums
- Jeff Kaplan explains the purpose of match (orange) text chat - Jeff Kaplan - 9/27/2016 - Old Official Forums
- Jeff Kaplan explains the function of the “Block” tool - Jeff Kaplan - 8/2/2016 - Old Official Forums
- Jeff Kaplan dismisses the possibility of heroes being retired - Jeff Kaplan - 7/25/2016 - Old Official Forums
- Jeff Kaplan states that new heroes and maps added are free to Overwatch - Jeff Kaplan - 7/10/2016 - Old Official Forums
- Jeff Kaplan explains why certain abilities do count to triggering overtime - Jeff Kaplan - 7/8/2016 - Old Official Forums
- Bots are not backfilled into Quick Play matches - Lylirra - 6/23/2016 - Old Official Forums
- Jeff Kaplan gives a detailed explanation to how Matchmaking works and why the old Avoid this Player feature was removed - Jeff Kaplan - 6/21/2016 - Old Official Forums
- Jeff Kaplan explains why there is no fall damage in Overwatch - Jeff Kaplan - 6/20/2016 - Old Official Forums
- Jeff Kaplan explains why Backfilling works the way it does and confirming there will be no backfilling in Competitive Play - Jeff Kaplan - 6/17/2016 - Old Official Forums
- Jeff Kaplan explains that Loot Boxes always generate their contents when received, not opened - Jeff Kaplan - 6/17/2016 - Old Official Forums
- Jeff Kaplan dismisses the theory the game forces a 50% win rate - 6/13/2016 - Old Official Forums
- Jeff Kaplan explains that experience level is not a factor in the game’s matchmaking - 6/13/2016 - Old Official Forums
- Michael Chu explains why in an Interview why there is no direct scoreboard - Michael Chu - 5/26/2016 - Internet Article
DEVELOPER VIDEO UPDATES/PRESS RELEASES
- July 2019 Update (Summer Games 2019 preview, Hero 31 coming soon, cheat system feature) - Jeff Kaplan - 7/11/2019 - Developer Update Video
- June 2019 Update (Baptiste short story, Baptiste Reunion Challenge, Replay System, Competitive FFA Season 2, Assault Map Changes) - Jeff Kaplan - 6/17/2019 - Developer Update Video
- The Workshop - Jeff Kaplan - 4/24/2019 - Developer Update Video
- Overwatch - What’s Next Panel 2018 - REQUIRES BLIZZCON VIRTUAL TICKET - Michael Chu, Jason Hill, Arnold Tsang, Geoff Goodman - 11/2/2018 - BlizzCon
- Blizzcon 2018 Opening Ceremonies - Blizzard Entertainment - 11/2/2018 - Twitch
- October 2018 Update (Overwatch World Cup Viewer & Various Buffs) - Jeff Kaplan - 10/23/2018 - Developer Update Video
- September 2018 Update (Torb Rework, Various Hero Balancing, Development Focus now on improving the quality of the game, Postponed Social Feature) - Jeff Kaplan - 8/21/2018 - Developer Update Video
- Overwatch Korea Fan Festival 2018 - Blizzard Entertainment - 8/22/2017 - Twitch
- Popular Community Topics #4 (Reporting/Toxicity, Various Hero Balancing) - Jeff Kaplan - 1/25/2018 - Developer Update Video
- Happy New Year - Jeff Kaplan - 1/2/2018 - Developer Update Video
- Overwatch - What’s Next Panel 2017 - REQUIRES BLIZZCON VIRTUAL TICKET - Aaron Keller, Michael Chu, David Kang, Geoff Goodman - 11/6/2017 - BlizzCon
- Blizzcon 2017 Opening Ceremonies - Blizzard Entertainment - 11/6/2017 - BlizzCon
- Evolving Overwatch Esports - Jeff Kaplan - 10/26/2017 - Developer Update Video
- Deathmatch - Jeff Kaplan - 8/10/2017 - Developer Update Video
- New Highlights Feature - Jeff Kaplan - 6/22/2017 - Developer Update Video
- Introducing Endorsements and Looking-For-Group - Jeff Kaplan - 6/5/2018 - Developer Update Video
- Introducing the Game Browser - Jeff Kaplan - 2/7/2017 - Developer Update Video
- Capture the Flag - Jeff Kaplan - 1/24/2017 - Developer Update Video
- Year in Review - Jeff Kaplan - 12/21/2016 - Developer Update Video
- Blizzcon 2016 Update (Patch 1.05, Sombra, Arcade, Oasis) - Jeff Kaplan - 11/08/2016 - Developer Update Video
- Popular Community Topics #3 (Various Hero Balance Changes, Hints at new modes, heroes, and maps) - Jeff Kaplan - 10/5/2016 - Developer Update Video
- High Bandwidth Update -Tim Ford & Philip Orwig - 9/9/2016 - Developer Update Video
-
BETA: Let’s Talk Netcode -Tim Ford & Philip Orwig - 4/16/2016 - Developer Update Video
Public Test Region
- Jeff Kaplan explains further details about why the PTR is not available on console. - Jeff Kaplan - 11/1/2018 - Official Forums
- Bill Warnecke explains that they occasionally do a snapshot copy of the live servers to the PTR -Bill Warnecke - 9/22/2018 - Reddit
- Bill Warnecke explains why the PTR often runs up to 3 weeks for testing -Bill Warnecke - 9/22/2018 - Reddit
- Jeff Kaplan says that balances changes to be tested can’t be applied into a live patch of the game in the arcade - Jeff Kaplan - 10/11/2017 - Old Official Forums
- Jeff Kaplan explains why experience/XP levels don’t transfer over from the PTR - Jeff Kaplan - 7/7/2017 - Old Official Forums
- Jeff Kaplan explains why there are no PTR incentives - Jeff Kaplan - 7/1/2017 - Old Official Forums
- PTR Philosophy - Jeff Kaplan - 1/17/2017 - Developer Update Video
- Jeff Kaplan details why the PTR can be far from a smooth experience - Jeff Kaplan - 1/9/2017 - Old Official Forums
- Jeff Kaplan explains why the PTR has low play percentage - Jeff Kaplan - 1/9/2017 - Old Official Forums
Map Design and Balance
- Principal Designer Geoff Goodman details that while a “tunneling” ability for a hero would be cool, he feels there would be too many issues with the map terrain - Geoff Goodman - 3/7/2019 - Official Forums
- Possible new map concepts & Trees are resources expensive to design. -David Adams - 2/20/2018 - Official Forums
- Poll: What’s your favorite map - Jeff Kaplan - 2/20/2018 - Official Forums
- Jeff Kaplan confirms that Ayutthaya is a permanent addition to the arena maps - Jeff Kaplan - 2/8/2018 - Old Official Forums
- Jeff Kaplan gives insight to map win percentage rates - Jeff Kaplan - 7/13/2017 - Old Official Forums
- Jeff Kaplan reveals some map percentage rates - Jeff Kaplan - 7/13/2017 - Old Official Forums
- Jeff Kaplan explains why there is no map selection/voting and diversity in the map pool is important - Jeff Kaplan - 7/13/2017 - Old Official Forums
- Jeff Kaplan explains why there are no swimming/water immersion maps - Jeff Kaplan - 6/27/2017 - Old Official Forums
- Jeff Kaplan details on Assault maps and why they are part of Overwatch (information about minimizing draws is no longer relevant) - Jeff Kaplan - 12/26/2016 - Old Official Forums
AYUTTHAYA (ARENA)
JUNKERTOWN (ESCORT)
- Jeff Kaplan details Junkertown win rates - Jeff Kaplan - 10/6/2017 - Old Official Forums
- Jeff Kaplan details Junkertown win rates - Jeff Kaplan - 9/21/2017 - Old Official Forums
HORIZON LUNAR COLONY (ASSAULT)
NUMBANI (HYBRID)
RIALTO (ESCORT)
- Jeff Kaplan details Rialto’s win rate again showing its nearly at 50/50 even - Jeff Kaplan - 2/15/2019 - Official Forums
- Older post with Rialto win percentages revealed - Jeff Kaplan - 9/24/2018 - Official Forums
- Older post with skewed Rialto win percentages revealed - Jeff Kaplan - 8/14/2018 - Official Forums
Hero Design Balance
GENERAL HERO BALANCE
- Principal Designer Geoff Goodman teases the fact that “Echo” has wings - Geoff Goodman - 3/7/2019 - Official Forums
- Principal Designer Geoff Goodman gives details to hero ability prototyping including a “Bomblet Gun” ability and an “Invisible Wall” for Sombra - Geoff Goodman - 3/7/2019
- Principal Designer Geoff Goodman elaborates on past game balance and how they have made many dramatic changes since - Geoff Goodman - 3/7/2019
- Developer Derek Muller details on the changes with knockback interactions in patch 1.34 - Derek Muller - 2/27/2019
- Developer Josh Noh details on the changes with beam damage to armor - Josh Noh - 2/26/2019
- Geoff Goodman’s follows up on comments made in a streamed interview about upcoming changes to how channeled attacks damage armor - Geoff Goodman - 1/25/2019 - Official Forums
- Jeff Kaplan’s states the need to bring in more tanks and supports and they have the next six heroes planned - Jeff Kaplan - 11/22018 - Twitch
- Jeff Kaplan reveals his all-time heroes played - Jeff Kaplan - 9/24/2018 - Official Forums
- Tom Powers explains why Bug Fixes that affect the heroes gameplay balance were never intended by the development team - Tom Powers - 8/2/2018 - Official Forums
- Geoff Goodman explains in detail the hero balance changes to many of the support heroes - 7/18/2018 - Official Forums
- Geoff Goodman explains why heroes have weaknesses and strengths in their tool kits - 5/3/2018 - Official Forums
- Jeff Kaplan reveals hero pick selection at each Competitive Tier - Jeff Kaplan - 3/5/2018 - Official Forums
- Michael Chu indicates that other support heroes other than Mercy may get automatic “help me” voice lines when attacked - Michael Chu - 2/27/2018 - Official Forums
- Winter 2018 Hero Balance Changes (Mei, Sombra, Doomfist, Hanzo, Symmetra, Torbjorn) - Jeff Kaplan - 2/14/2018 - Developer Update Video
- Geoff Goodman explains the movement balance update - Geoff Goodman - 1/17/2018 - Old Official Forums
- Jeff Kaplan explains changes to the game to how heroes move about the map environment - Jeff Kaplan - 12/18/2017 - Old Official Forums
- Summer 2017 Hero Balance Changes (Mercy/D.Va Rework) - Jeff Kaplan - 8/24/2017 - Developer Update Video
- Jeff Kaplan reveals D.Va pick rates - Jeff Kaplan - 10/6/2017 - Old Official Forums
- Jeff Kaplan explains why you should not look to heavily into stats- Jeff Kaplan - 8/10/2017 - Old Official Forums
- Jeff Kaplan explains that balancing is not reflective of pro or casual play alone - Jeff Kaplan - 7/25/2017 - Old Official Forums
- Jeff Kaplan explains the process in hero balancing - Jeff Kaplan - 7/7/2017 - Old Official Forums
- Jeff Kaplan explains why sometimes heroes are unchanged for months at a time - Jeff Kaplan - 6/26/2017 - Old Official Forums
- Jeff Kaplan also details about how the team pools data for hero balancing - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan details about the Hero Balance Philosophy on Reddit - Jeff Kaplan - 3/13/2017 - Reddit
- Jeff Kaplan details the “perception of the meta” and how it affects hero balancing - Jeff Kaplan - 3/2/2017 - Old Official Forums
- Jeff Kaplan explains how they objectively balance heroes in Overwatch - Jeff Kaplan - 2/16/2017 - Old Official Forums
- Jeff Kaplan explains the Overwatch balancing triangle (Player Feedback - Statistics - Developer Opinions) - Jeff Kaplan - 1/24/2017 - Old Official Forums
ANA
- Ana’s sleep dart was designed to be Ana’s disengage tool - Jeff Kaplan - 6/8/2018 - Official Forums
- Introducing Ana - Jeff Kaplan - 7/19/2016 - Developer Update Video
ASHE
- Bill Warnecke explains how B.O.B. works as an entity in the game - Bill Warnecke - 11/20/2018 - Reddit
- Introducing Ashe - Jeff Kaplan - 11/5/2018 - Developer Update Video
BAPTISTE
- Principal Designer Geoff Goodman and Developer Josh Noh details on why Immortality Field is a regular ability with a reasonable HP and cooldown, confirms that Exo Boots being able to be hacked by Sombra is a bug and that Amplification Field has certain advantages and limitations. - Tom Powers - 3/13/2019
- Developer Update Video: Introducing Baptiste - Jeff Kaplan - 2/26/2019 - YouTube
BRIGITTE
- Principal Designer Geoff Goodman details that the initial release of Brigitte was the most overpowered addition of the game - Geoff Goodman - 3/7/2019
- Brigitte Gameplay Q&A (Multiple Posts) -Tom Powers/Geoff Goodman - 3/20/2018 - Official Forums
- Introducing Brigitte - Jeff Kaplan - 2/28/2018 - Developer Update Video
D.VA
DOOMFIST
HANZO
- Principal Designer Geoff Goodman wonders if there was a better way to make Hanzo’s consistency more stable without changing the projectile velocity - Geoff Goodman - 3/7/2019
- Hanzo’s arrows has the smallest projectile hitbox in the game - Geoff Goodman - 3/2/2018 - Official Forums
MEI
MERCY
- Principal Designer Geoff Goodman explains that Mercy still has the highest HPS for a single target healer which is her tradeoff- Geoff Goodman - 3/7/2019
- Jeff Kaplan reveals a healthy pick rate and balanced success rate for Mercy. (NOTE: Mercy did receive a nerf in version 1.28 since) - Jeff Kaplan - 5/3/2018 - Official Forums
- Jeff Kaplan confirms there is no plan to revert the Mercy rework from version 1.13 (Note small balance changes have been applied since) - Jeff Kaplan - 2/8/2018 - Old Official Forums
- Jeff Kaplan explains why Mercy has had so many balance adjustments since her rework in 1.13 - Jeff Kaplan - 10/31/2017 - Old Official Forums
MOIRA
ORISA
REAPER
REINHARDT
ROADHOG
- Roadhog balance adjustments are in the works for patch 1.30 - Jeff Kaplan - 9/24/2018 - Official Forums
- Geoff Goodman explains details of the Roadhog Hook 2.0 revisions - Geoff Goodman - 1/4/2017 - Old Official Forums
SIGMA
SYMMETRA
- Principal Designer Josh Noh explains the impact of the laser turrets with the new slow down rule - Josh Noh - 7/22/2019
- Principal Designer Josh Noh explains how a bug fix affects Symmetra’s primary fire - Josh Noh - 7/22/2019
- Principal Designer Josh Noh explains the balance adjustments for Symmetra’s Teleporter in patch 1.39 - Josh Noh - 7/18/2019
- Principal Designer Geoff Goodman explains the balance of managing how fast Symmetra’s teleporter can deploy - Geoff Goodman - 3/7/2019
- Developer Josh Noh details on the changes with Symmetra’s primary fire damage to armor - Josh Noh - 2/26/2019
- Symmetra Rework 2018 - Geoff Goodman - 6/5/2018 - Official Forums
- Symmetra Rework 2016 - Jeff Kaplan - 11/22/2016 - Developer Update Video
- Geoff Goodman explains why Symmetra was a “support” class hero prior to her Summer 2018 rework - Geoff Goodman - 10/6/2016 - Old Official Forums
TORBJORN
TRACER
- Bill Warnecke gives insight to how Tracer’s Recall ability works -Bill Warnecke - 9/22/2018 - Reddit
- Jeff Kaplan gives insight to how Tracer’s Recall ability works - Jeff Kaplan - 8/22/2017 - Old Official Forums
- Jeff Kaplan explains why Tracer can’t blink upwards - Jeff Kaplan - 9/19/2016 - Old Official Forums
WINSTON
WIDOWMAKER
WRECKING BALL
- Jeff Kaplan explains why Wrecking Ball’s has trade-offs in his mobility - Jeff Kaplan - 8/15/2018 - Official Forums
- Jeff Kaplan explains why Wrecking Ball’s ball form has no damage reduction - Jeff Kaplan - 8/15/2018 - Official Forums
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Introducing Wrecking Ball - Jeff Kaplan - 6/28/2018 - Developer Update Video
Console Specific Game Features
- Bill Warnecke shares that pre-loading patches on consoles are not possible because the patch is delivered through the console’s systems- Bill Warnecke - 4/16/2019 - Reddit
- Jeff Kaplan hints at possible console account transfer features - Jeff Kaplan - 9/13/2018 - Official Forums
- Tom Powers details the Console Aim-Assist changes in patch 1.28 - Tom Powers - 9/11/2018 - Official Forums
- Jeff Kaplan explains why the Overwatch Game Client does not link directly to the console Twitch App - Jeff Kaplan - 1/19/2018 - Old Official Forums
- Jeff Kaplan reminds the community that they discourage the use of Mouse and Keyboard adapters for console, but currently cannot do anything about it - Jeff Kaplan - 1/19/2018 - Old Official Forums
- Jeff Kaplan explains why transferring accounts from platform to platform is not possible - Jeff Kaplan - 10/31/2017 - Old Official Forums
- Jeff Kaplan explains the challenges in stopping Mouse and Keyboard usage - Jeff Kaplan on consoles - 2/2/2017 - Old Official Forums
- Jeff Kaplan states their philosophy about Mouse and Keyboard usage on consoles - Jeff Kaplan - 2/2/2017 - Old Official Forums
- Jeff Kaplan looks at the possibility for console split screen play - Jeff Kaplan - 11/18/2016 - Old Official Forums
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Jeff Kaplan notes that PS4’s Trophy system policy prevents them from adding seasonal achievements - Jeff Kaplan - 10/13/2016 - Old Official Forums
- Jeff Kaplan explains why it would be hard to introduce a split screen feature for consoles - 5/25/2016 - Old Official Forums
Reporting | Account Actions | Community Behavior
REPORTING
- Tom Powers replies to a user about how to deal with unacceptable harassment in the game - Tom Powers - 8/2/2018 - Official Forums
- Tom Powers replies to a user about the negative behavior he encountered - Tom Powers - 7/2/2018 - Official Forums
- Player Behavior in Overwatch - Development of reporting and account action features - Scott Mercer - 5/2/2018 - Official Forums
- Tom Powers replies to a user about the racist behavior he encountered - Tom Powers - 3/19/2018 - Official Forums
- Jeff Kaplan explains plans to handle toxicity and report system improvements to Overwatch - Jeff Kaplan - 8/29/2017 - Old Official Forums
- Reporting Racism - Lylirra - 8/10/2016 - Old Official Forums
- Reporting Cheating - Lylirra - 8/10/2016 - Old Official Forums
ACCOUNT ACTIONS
- Jeff Kaplan explains players will receive a warning if they are getting reported frequently - Jeff Kaplan - 5/3/2018 - Official Forums
- Jeff Kaplan confirms that any video evidence posted on social media can be used to action your Blizzard account - Jeff Kaplan - 2/8/2018 - Old Official Forums
- Jeff Kaplan explains why breaches of Code-of-Conduct are treated equally regardless of the mode played and how they are investigated - Jeff Kaplan - 10/31/2017 - Old Official Forums
- Play Nice, Play Fair (Discussion of reporting and actions against bad behavior in Overwatch) - Jeff Kaplan - 9/13/2017 - Developer Update Video
- Announcement of increased penalties for Code-of-Conduct violations - Lylirra - 7/25/2017 - Old Official Forums
- Announcement of account access changes for Korean PC Bangs - Lylirra - 2/14/2017 - Old Official Forums
FALSE REPORTING
- Players should not report players they suspect of smurfing - Jeff Kaplan - 9/13/2018 - Official Forums
- Jeff Kaplan explains how cheating reports are handled and players should not worry about being reported for cheating - Jeff Kaplan - 5/18/2018 - Official Forums
- Jeff Kaplan checks a user claiming they are being falsely reported - Jeff Kaplan - 2/9/2018 - Old Official Forums
- Jeff Kaplan confirms false reporting one-tricking a hero is a bannable offense to the reporter - Jeff Kaplan - 2/8/2018 - Old Official Forums
- Jeff Kaplan checks a user claiming they are being actioned for one-tricking - Jeff Kaplan - 1/16/2018 - Old Official Forums
THIRD-PARTY APPS, AIMBOTS, HACKS
- Tom Powers confirms both Pursuit and Visor are not permitted in Overwatch - Tom Powers - 9/19/2018 - Official Forums
- Official Announcement regarding unauthorized third-party software with Overwatch - Tom Powers - 9/19/2018 - Official Forums
- Tom Powers reminds players that using bots, hacks, or exploits will result in being permanently banned from the game - Tom Powers - 2/27/2018 - Official Forums
- Actions against cheating in Overwatch - Lylirra - 8/16/2016 - Old Official Forums
- Blizzard’s policy on cheating in Overwatch - Lylirra - 5/13/2016 - Old Official Forums
EXPLOITS
SMURF/ALTERNATE ACCOUNTS/BOOSTING/THROWING
- Jeff Kaplan again addresses that is not wrong to have an alternate account but to attempt to tank or boost your skill rating is - Jeff Kaplan - 9/13/2018 - Official Forums
- Jeff Kaplan reminds the community the difference between owning an alternate account, throwing and boosting - Jeff Kaplan - 6/14/2017 - Old Official Forums
- Jeff Kaplan gives a detailed explanation of the difference between owning an alternate account, throwing and boosting - 4/21/2017 - Old Official Forums
- Jeff Kaplan confirms intentionally de-ranking (even in a full group) is unacceptable and subject to action - Jeff Kaplan - 2/3/2017 - Old Official Forums
ABUSIVE CHAT
- Tom Powers identifies a user being actioned for Abusive Chat explains the Game Content rating for Overwatch - Tom Powers - 8/8/2018 - Official Forums
- Jeff Kaplan explains Abusive Chat Account Actions are still confirmed by a Blizzard representative and not issued automatically - Jeff Kaplan - 5/3/2018 - Official Forums
- Tom Powers identifies a user being actioned for Abusive Chat and not their hero pick - Tom Powers - 4/20/2018 - Official Forums
- Jeff Kaplan confirms a user is excessively toxic and not just being reported for playing a specific hero - Jeff Kaplan - 12/18/2017 - Old Official Forums
- Spamming In-Game voice lines to be disruptive is considered Abusive Chat - Scott Mercer - 10/24/2017 - Old Official Forums
- Blizzard confirms if a player uses in-game communication including characters voice lines to determine if a player is being Abusive - Scott Mercer - 10/24/2017 - Old Official Forums
- Jeff Kaplan reminds users that actions from Abusive Chat will result in silences, suspensions or bans - Jeff Kaplan - 10/3/2017 - Old Official Forums
GAMEPLAY SABOTAGE
- Jeff Kaplan gives an example of how a player can be playing badly - Jeff Kaplan - 3/21/2018 - Official Forums
- Josh Engen identifies a user who was disrupting Competitive Play and falsely blaming on being punished for “one-tricking” - Josh Engen - 11/12/2017 - Old Official Forums
- Josh Engen explains the important differences between being able to play a preferred hero and playing cooperatively with your teammates - Josh Engen - 11/11/2017 - Old Official Forums
- Jeff Kaplan checks the account for a person claiming they don’t know why they were suspended - Jeff Kaplan - 8/28/2017 - Old Official Forums
AVOID AS TEAMMATE
AFK/LEAVING
Please note: discussing surrounding leaving Competitive matches can be found in the Competitive Play section above.
- Leaving a casual match is allowed during the Assemble Your Heroes screen before the Game Setup Phase - Jeff Kaplan - 5-1/2019 - Official Forums
- AFK timing and rules varies across modes - Scott Mercer - 10/11/2017 - Old Official Forums
- Rules that trigger the 75% experience cut penalty for leaving games - Lylirra - 8/7/2016 - Old Official Forums
GAME BROWSER/LFG/USER CONTENT VIOLATIONS
POSTING VIOLATIONS ON THE FORUMS
- Why posting videos of suspected cheating on the forums is not okay (part 2) - Lylirra - 8/9/2016 - Old Official Forums
- Why posting videos of suspected cheating on the forums is not okay - Lylirra - 8/9/2016 - Old Official Forums
SUPPORT FOR ACCOUNT ACTIONS/PENALTIES
- Appeal an Account Silence, Suspension, or Ban - Blizzard Support
- Competitive Suspensions or Bans cannot be Appealed - Blizzard Support
- Blizzard Code-of-Conduct - Blizzard Support
- Blizzard Battle.Net End User License Agreement - Blizzard Official Website
OTHER RESOURCES
Legal Information | Copyright Trademark Usage
- Paid Loot Boxes and Loot Chests Disabled for Players in Belgium - Vaneras - 8/27/2018 - European Official Forums
- Blizzard Battle.Net End User License Agreement - Blizzard Official Website
- Blizzard Legal F.A.Q. - Blizzard Official Website
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Blizzard Trademark Usage Guidelines - Blizzard Official Website