An idea for Mercy

When? Ana invented Triple Tank meta…she owns triple tank meta. I’m confused rn…

That’s a buff. Increasing her healing ult by 20% is a buff, regardless of what it used to be several patches earlier. If that’s a revert, then when they changed her regular HPS from 60 to 50 that was a revert too, not a nerf :slight_smile: Because she used to have 50 healing. So her healing wasn’t ever nerfed then, it was just reverted. That’s your own logic…

I never said it was a buff?

The rework was necessary, but obviously came out VERY overtuned and overpowered. However, the intention behind it was very good: make Mercy more interactive, give her more decisions during her ult and not just forcing her to hide behind a wall and stop healing, break down mass rez into several tempo rezzes, etc.

Yeah, it required a lot of nerfs, but she’s in probabaly the most balanced spot she has been in since launch, and only suffering currently due to GOATS meta (Which should be gone when PTR goes live). When PTR is live, she will be extremely viable, and if she gets any minor healing buffs or boost abilities, and any potential damage boost buff, she will be in the best state she has ever been in. I’m excited to see where the Devs take her from here.

She hasn’t been sledgehammer nerfed for 7-8 months. Her last nerf was in July.

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How soon we forget… It was right after her big Nerf, right before Mercy with Mass Rez started getting played more. But it was still more Lucio/Zenyatta, but at least Mercy was viable. Ana wasn’t getting played for the most part for over a year.

Your own words my friend.

But she also hasn’t stopped being Nerfed. 15 Nerfs currently, an not all were necessary in many people’s opinion. Ana and Moria can Burst Heal, Lucio and Zenyatta can over heal or super heal. Mercy can do neither an without Mass Rez, for 1-3 Tempo Rez being the most used way of using Mass Rez (not ‘Hide and Rez’ like many streamers touted), she has no burst potential by resurrecting multiple Heroes. Her Ult, lets be honest, is not Ult worthy when she can pull it and still watch her team die and not do anything about it. Lucio, Zenyatta, Ana’s Nade, Moria’s Orbs and Ult, even Brigitte gives out Armor to help sustain her team. You may be able to use Mercy to heal her team well enough, not great like the others, but well enough. Mercy has been brought down to a level that for many people she cannot do her job, which is healing her teammates.

So anyone that doesn’t like Mercy’s state makes them a mercy main now

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Welcome to the club. If you want Mercy to get a Buff and make her viable again, you are against the Streamers and players that dislike Mercy. If you are not with us you are against us, thus you MUST be a Mercy Main that wants her OP again.

I, personally, am a Mercy Main but want her FUN again, not OP. An Mass Rez was never OP. It was annoying, especially if used against me, but not OP like the Rework was. Case in point:

Annoying that the enemy Mercy pulled an original ‘Huge Rez’ after we cleared the point. It still didn’t save the game for them, they lost the Match anyways.
What gets me is how fluid those game plays were, Rez an move on. Try a single Rez and you are a sitting duck for 1.75 seconds, it has the longest cool-down of any ability in the game (30 seconds), it doesn’t reset cool-down upon death, an if it fails it goes into cool-down an you cannot try again. An ‘THIS’ is fair and balanced?

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you’re definitely not going to stop me sorry hun!

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lol nope. My words were referring to the POTENTIAL damage boost buffs Geoff mentioned in this post:

Your words were referring to the current PTR damage boost changes:

Which I never called a buff. Two different changes. I am talking about future changes, you are talking about the changes that are on PTR right now.

I disagree completely. Valkyrie absolutely has the potential to save people. You do 60 HPS again, and your beams heal all allies in range. That’s 300 potential HPS, for a total of 4500 healing possible during your ultimate, whereas outside of valk you can only do a maximum of 750 healing within the same time frame. Just think about those numbers for a second, that’s a pretty huge increase in healing output. The increased beam range allows you to support your team even if they are spread out, the chains allow you to heal teammates out of your direct LoS. Your team basically gains 4 extra Mercy players, each one pocketing someone, for an entire 15 seconds. That’s crazy impactful. Literally, just imagine having 5 Mercy players on your team, in addition to your other 5 teammates, for 15 seconds during a teamfight. That’s what Valkyrie is.

Which is why I suggested giving Mercy a healing boost ability on her Reload button while healing, and Geoff said it’s “certainly possible” so who knows :woman_shrugging:

Except, that’s kind of good. Before, anyone could play Mercy and be extremely effective, getting lots of value for little work. Now, Mercy players have to be really good at healing and beam juggling to be an amazing healer, which is good, he skill floor/ceiling is significantly higher now than it was. I still do amazing with her as a main healer, almost always getting 30-45% of team damage healed and never being outhealed by anyone else. I can also solo heal with relative ease. The only issue is that she is currently TOO demanding for not enough reward, in my opinion. A few buffs/tweaks can easily fix that though (like making Valk 12 seconds with increased healing on the main beam, cutting rez cast time in half during valk, giving her a heal boost on reload, etc.).

Something like what EeveeA herself suggested:
(Suggestions for Mercy from someone with too much time on her 📝):

Also doing something like this to rez to make Mercy even more skillful and differentiate bad Mercy players from good ones:

i don’t think mercy would ever be overpowered because of her survivability and i think if they reduced her health to 150 hp she’d be as bad as she was when the game first got released (if you’re not informed back then mercy’s passive would activate after 3 secs of not taking damage) which made her very squishy and she couldn’t utilize her mobility as a result of that this would hurt her a lot more than 60 hp/s healing could ever help her

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generalizing isn’t nice sweetie!

That wasn’t just recently. We’ve been hearing that tripe with every balance patch effecting Mercy since her rework, and guess what? Every time the say Mercy’s fine or she will be fine after this nerf, two months later she’s being nerfed again with the exact same line, “X is just a little too strong.” Hell, they’ve got another nerf on the way even while they continue to claim she’s “balanced.”

Maybe if they’d tell the truth for once, people would believe them.

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that’s an interesting idea make it into a thread!

i call that a contradiction

Yeah it’s because the Devs are balancing the game. They’ve only said “Mercy is fine” one time, and it’s because she WAS fine. She had a normal 6% pickrate in comp and wasn’t dominant. But then a few months later her pickrate was 14%, so obviously they needed to change her so she wasn’t so dominant. It’s how balancing works lol.

It’s not an intentional nerf, it’s just a change to damage boost as a whole, which Geoff says they will probably buff soon anyways:

So what does Zenyatta/Lucio heal with their full team around them, providing they are not hit with anti healing? A lot more.
Ana Naid, Moria’s Orb or Ult beam, or Brigitte’s armor? Still more healing than the potential that Mercy’s split beam can dish out, an here is why.

Mercy sees her team needs extra healing and pops Ult, what does the enemy team (if they are smart) do? They focus fire on one then another enemy and kill them off because with only 60 hps for each person it is not gonna save them.

Well I hope that does come through, but after all Mercy has been through I wouldn’t hold my breath…

I wouldn’t call zipping all over the place trying to heal a spread out team doing ‘little work’. That can be very exhausting.

Many disagree with that, most say that her skill floor is low and so is her skill ceiling.

Agree with you there, as I stated above zipping around trying to heal everyone can be exhausting.

That has been suggested, several times, even before it was suggested by EeveeA. It would do wonders, but again I wouldn’t hold my breath…

As for Rez, IF it flowed like it used to when it was Mass Rez, not ‘THIS’ Rez with 1.75 seconds of being a helpless target. Cut that cast time in half, it is too painful and seems punishing.

it was more like a fix i literally broke a mouse when when 1.28 was live because i was trying so hard to heal and i held the button too hard and destroyed my lmb really!

i think people are overreacting about the damage boost change because it changes how you have to damage boost as mercy and don’t get me wrong i could absolutely be wrong about this but i feel like it’s just a matter of getting used to it

there are not a lot of decisions to be made during valkyrie hun you said it yourself

Well, I can see and understand that point of view, but here is the thing.

REWORK occurred- we had to get used to playing that. Well, we figured out (some while it was in PTR, and wrote about it back then) it was extremely OP. So we knew some changes were necessary.

Several Sledgehammer Nerfs occurred- we got used to them because we enjoy playing Mercy.

More Nerfs occurred- total Nerfs to date 15- we got used to those too, but the choices of how to play Mercy kept shrinking. We either Heal/Damage boost 1 person (pocket heal) or we work our tails off trying to keep the whole team healed especially when it went from 60 hps to 50 hps. Forget going “Battle Mercy”, you’re throwing if you even think about pull out your pistol even to defend yourself.

With the upcoming Nerf- choices for mercy reduced to being a Pocket Healer. You would be throwing if you even try to heal/damage boost another person, much less going ‘Battle Mercy’.

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right after triple tank, during dive meta mercy still was considered to be a troll pick there was abuse towards mercy mains
she was viable but the majority of player base didn’t feel that way and like i’ve mentioned before utility heroes are either bad or very aggravating to play against hence why there was a rework

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i understand what you’re saying but complaining alone doesn’t fix anything what are you suggesting they do?

First, and foremost, stop Nerfing Mercy.

Make her game play more fluid by reducing that dang 1.75 second cast time. Mercy got Invulnerability during Mass Rez era because she kept dying on Rez, but even that was a good trade-off since it got the team back when Mercy died. 1.75 second cast time is killer, an over half the time no Rez occurs.

For the rest, maybe some suggestions from the top of this thread-

OMG- I finally reached Trust Level 3…