This thread is for the discussion of the furbolg as a playable race, as well as furbolg in general and all the things that they may come with if they become playable. This may include customization, lore, mounts, heritage, emotes, main city, hunter pets or anything else that might come up.
It does not matter to me if they are added as an Allied Race or a Core race, I just want to see them added to the game. If you too would like to see them added or you just want to humor me or you’re just here to say what you think on it in general: I welcome you.
I have arranged this thread into several sections that you can see below.
Content:
- Furbolg Overview
- Ursoc and Ursol
- Furbolg Culture
- Furbolg Tribes
- Furbolg Story Lore: Then and Now
- Which Faction: Why and How
- Racial Crest and Tabard
- Racial Leaders
- Racial Capital
- The Model
- Customization Options Overview
- Potential Classes
- Racials and Language
- Potential Mounts
- Heritage Armor
- Important Emotes
- Acknowledgements
- Other threads of Note
Furbolg Overview
Furbolgs are a large ancient race of bear-men who live in the northern regions of Kalimdor, in the continent of Northrend, in the Broken Isles and in the Azure Span on the Dragon Isles. Strong and spiritual, devoted followers of Ursoc and Ursol, they are tied to the balance of nature around them. Though they have no special love for war or murder, several tribes have fallen to multiple forms of corruption, including but not limited to the Burning Legion and the Old Gods.
The furbolg tribes of Kalimdor’s northern regions were traditional allies of the night elves. Concerned by the once peaceful race’s conditions, the night elves attempted to help the furbolg settle their tensions, but the mighty bear-men retreated further into their own territories and fell deeper into the corruptions spreading amongst them. Few tribes remain tolerant of outsiders, the most notable and well known being the Timbermaw. The tribes of the Grizzly Hills, namely the Frostpaw and the Redfang, struggle to recover from the corruption of Yogg-Saron.
Meanwhile the Stillpine tribe of the Azuremyst Isle met with and became allied to the draenei, rumor abounds of an uncorrupted tribe of furbolg, the Barkskin, in the caves beneath Mount Hyjal, and the night elves have had some success cleansing the corruption from both the Blackwood tribe of Darkshore and the Thistlefur of Ashenvale.
Within the Broken Isles in the region of Val’sharah exist two tribes of furbolg seemingly living uncorrupted until the Legion’s final attempt on Azeroth. The tribes of the Grizzleweald and the Smolderhide continue to exist after the events of Legion but have both suffered for it.
Long lost and now found once again, the Dragon Isles has its own tribes of furbolg situated mostly upon the Azure Span. The Winterpelt, Rustpine and the Longclaw tribes have lived separate from the world for ten thousand years and the Winterpelt themselves have been isolationist to even their own kin for just as long, developing their own dialect. After the Primalists attempted to coerce the tribes to join them the Rustpine mostly accepted and the Winterpelt were saved by the heroes of Azeroth. The Longclaw fled to an island off the coast believing they’d been called there to await some important event. With Amirdrassil’s rise these three tribes, Winterpelt, the remaining Rustpine and the Longclaw have ventured to the island to see what it might bring them all.
Ursoc and Ursol
Furbolg worship the Twin Bear Wild Gods Ursoc and Ursol. Patrons of those who favor the balance of nature and the living beasts of the wild. Furbolg rank among their most loyal followers, those who follow Ursol become shaman, while the others who follow Ursoc tend to become hunters or warriors. Druids of the Claw also follow the teachings of Ursoc and Ursol.
During the War of the Ancients both Ursoc and Ursol were killed defending the land from countless Legion forces. Later they would be resurrected, but in Ursoc’s case he would become corrupted by the remaining energies of the fallen world tree Vordassil, falling into madness and would be killed again by adventurers. Ursol seems to have avoided this fate.
This would not be the end of Ursoc’s woes however, as he’d again be taken by Xavius’ corruption in the Emerald Nightmare and once again felled, sending his spirit to Adrenwealde where, with the drought in full swing, the grove containing his wildseed and his own anima would be culled in an effort to stave off the deaths of others destroying his spirit forever. Ursoc is survived by his children Kodian and Orsonn who dwell in the Grizzly Hills.
The last time we’ve seen Ursol was during Legion assisting the player druid by testing them to see if they were worthy of his brothers famous Titansteel Claws, the Claws of Ursoc.
In life Urosc and Ursol were staunch defenders of the world, and determined to uphold balance and peace. The furbolg follow their teachings to this day, favoring peaceful and simple spiritual lives in the wooded lands they dwell in.
A rumor has been heard that Ursoc may yet have but a wisp of himself out there somewhere… perhaps one day the Wild God could return?
Furbolg Culture
Furbolg culture venerates nature and the Wild Gods, particularly Ursoc and Ursol, who may have created the race that predated the furbolg. This reverence of nature and closeness with it lends the furbolg to a peaceful existence tending to the forests they live in. However when incensed the furbolg can be powerful fighters and furious defenders of their homes.
Their homes tend to be made from large fallen trees, with leather used for awnings, and glowing honeycombs used as lights. Furbolg tend to wear little, even in wartime, many wearing little more than a loincloth.
Furbolg often use ceremonial beads, shells and feathers as adornments for both chieftains and shaman. Furbolg see little difference between shamanism and druidism and often call both Shaman.
Corrupted Tribes Vs. Uncorrupted Tribes
Any talk of furbolg culture needs to go over the differences to corrupted and uncorrupted furbolg. From the Third War onward the furbolg have become considerably more insular and as a result of their culture of balance and harmony with nature, have found themselves easily corrupted by hostile forces, falling to rage and violence.
Most notably the saytr have often been involved in furbolg corruption, but the Void has also been implicated and even simple encroachment on the forest and their lands can lead to some fury from furbolg. The Horde also may or may not have been involved in corrupting a furbolg tribe, the Thistlefur, but there are conflicting stories. Either the furbolg stole their charms and were corrupted by them or the trolls tricked them into taking the charms and got corrupted.
Most of the tribes we encounter are corrupted in some way, and a few are cleansed of their corruption through quests.
Uncorrupted furbolg by contrast tend to be helpful for us and try to cleanse or restore their tribes or Wild Gods. They are peaceful servants of nature.
For the purposes of this thread I mostly focus on the Stillpine, Barkskin, Blackwood and Thistlefur furbolg as I think they are the most likely to join together to make a playable faction. However other tribes are also uncorrupted. Such as the Timbermaw, Blackmaw, Grizzlewealde, Smolderhide and the Wildlands. The Redfang and Frostpaw may or may not have recovered from their corruption as well.
Corrupted tribes are sometimes cleansed according to quest text but not always clearly represented in lore like the Thistlefur, Frostpaw and Redfang. Other corrupted tribes include the Bloodtooth, Bristlelimb, Deadwood, Felwood, Foulweald, Gnarlpine and Winterfall furbolg.
Furbolg Tribes
In this section I’d like to include links (under a spoiler) to the posts I’ve made about various tribes as I make them. Feel free to jump ahead to any you find interesting.
Furbolg Tribe Posts
Furbolg Story Lore: Then and Now
Furbolg have a long history despite their relative obscurity these days. Much of their race was chased out of Northrend before The Sundering, would participate in the first Legion Invasion then later fight alongside the night elves, Alliance and Horde during the Third War.
More recently the various tribes of the furbolg have been in strife facing several types of corruption and varied attempts to heal. War in northern Kalimdor has been unkind to them and only a few tribes remain uncorrupted and even they are reclusive.
However not all furbolg push away outsiders. The Stillpine allied with the draenei and the Timbermaw accept outsiders who prove their worth to them.
Rumor also abounds of a tribe of furbolg living within the Barrow Deeps beneath Mount Hyjal however they are not confirmed in game in any way.
Upon the Broken Isles the few tribes there had lived in relative peace alongside the Night Elves of Val’sharah, until the Legion attacked for the final time. They suffered some losses but ultimately seem to have survived.
Ten thousand years hidden away on the Dragon Isles several tribes of furbolg have existed in peace and prosperity. However with the Primalists attacks on the region of Azure Span one tribe was entirely absorbed into their schemes and another was nearly enslaved while the third fled to a lonely island. What will become of these three tribes remains to be seen but now they seem allied together and interested in Amirdrassil and its Night Elven dwellers.
Full History
The furbolg story starts long ago with a race known as the jalgar, whom the furbolg would descend from. The jalgar warred with the Dragonflayer vrykul but when the Dragonflayers gained the upper hand by learning to ride Proto-Drakes the jalgar were pushed south into the central forests of Kalimdor. Brann Bronzebeard believes that the furbolg were descended from the Wild God Ursoc, which if true suggests that Ursoc is the progenitor of the jalgar and later the furbolg.
During the War of the Ancients the furbolg would join with the Rebel night elves, earthen and tauren against the Burning Legion and Aszhara’s followers. It would be during these battles that the night Elves, tauren and furbolg would find some kinship, however time would separate the furbolg from the tauren leaving them allied with the Night Elves until after the Third War.
When the Third War reached Kalimdor it would not be long before the furbolg would find themselves facing an old enemy. The Legion returned and corrupted parts of the forest, while the Horde pushed north in search of lumber. Both events would put the furbolg at odds with the Horde, either through the destruction of their land or the corruption from the Legion. Even the night elves would engage the furbolg here and there. However at the Battle for Mount Hyjal the Barkskin tribe would assist the Night Elves, Alliance and the Horde in their battle against Archimonde.
After the war the majority of the furbolg tribes would succumb either to the Legions affects on the forests, the Horde’s continued push into Ashenvale, or their own distrust of outsiders. Some tribes would stave off corruption, but even these became insular and refused help for the most part. The Timbermaw Tribe in northern Felwood (and also into Moonglade and Winterspring) would remain distrustful however would accept the assistance of adventurers who proved their worth to their tribe.
With the help of adventurers some furbolg tribes would also later be cleansed (at least partially) of their corruption. The night elves sent young adventurers to help cleanse both the Blackwood Tribe in Darkshore, and the Thistlefur Tribe in Ashenvale. It should also be noted that some individual members of tribes would remain uncorrupted while their tribes fell to madness.
When the draenei crashed on Azuremyst Isle they would meet with and eventually ally the Stillpine tribe of furbolg and assist them against their rivals the Bristlefur tribe.
Later when the Horde and Alliance traveled to Northrend to deal with the Lich King, adventurers would encounter several tribes of furbolg in the Grizzly Hills, the ancestral home of all furbolg (as well as the jalgar). It is here that the only furbolg city exists built into the stump of the fallen world tree Vordrassil. Vordrassil had to be destroyed due to the corruption of Yogg-Saron seeping into its roots. It is actually from this tree that the Emerald Dream was able to be affected by the Old Gods most notably N’zoth, to create the Emerald Nightmare. This corruption had affected the furbolg who lived in the area causing several tribes to become hostile murderous and crazed.
With Yogg-Saron’s death and the help of an adventurer or two, Vordrassil was supposedly cleansed of corruption and the furbolg there have in theory calmed considerably. However we have not seen the results in game.
We would later see more furbolg in the Broken Isles, in Val’sharah, where as before most of them would be affected by some of Xavius’ saytr. The player would clear their barrows of the saytr and the Nightmares corruption and these furbolg would mostly return to their peaceful ways.
Meanwhile for ten thousand years three tribes had lived in peace on the Dragon Isles hidden away. The Player would discover the majority of one tribes members had given themselves over to the primalists and assist those remaining with bringing another tribe, nearly enslaved by the Primalists, into the fold helping the player to learn their language and gain a new ally on the Isles. The last tribe would flee to an island off the coast and listen to the spirits of the wild telling them something was coming. With Amirdrassil’s bloom into the world those three tribes now have something that might give them new allies after all.
During the War of Thorns we briefly saw the Blackwood furbolg attacked by the Horde and then later saved by the player character and the night elves. However their home would be used as a staging ground for the Horde throughout the war. I think the Blackwood furbolg are still alive but had to retreat from their homes, but I do not have confirmation on that. As with many things with Darkshore during BfA all we are certain of is that the night elves won that conflict. The fallout will have to be confirmed later.
Which Faction: Why and How
While there could be some arguments for the furbolg to go to the Horde, the above information strongly tells me that they would likely go Alliance.
I think this mostly because the night elves have long been their allies and while relations have suffered since the Third War, the Horde has mostly engaged in hostility with the furbolg seeing them as being in the way or a nuisance, and in one case may have actively corrupted a tribe. Adding to the slant to the Alliance is that there is already a tribe fully allied with the Alliance through the draenei. The Stillpine even have a shaman trainer on the Exodar teaching young draenei shaman.
I also can’t think of a reason for why the Barkskin tribe of furbolg, supposedly beneath Mount Hyjal, would not remain allied with the night elves should they still exist. That however is mostly speculative as they’ve never appeared outside of WCIII. With the Night Elves supposedly having returned to Nordrassil after the battle for Darkshore though I think if they are there and if the furbolg were to become playable this tribe would be a prime candidate to bring into the fold.
I think as well that the recent tribes found in the Dragon isles have a fair chance of being interested in an Alliance with the Night Elves of Amirdrassil in which case they’d have a strong bent to the Alliance.
So how do I see it going?
I can think of a few options which will mostly revolve around the few uncorrupted furbolg tribes; the Stillpine, Barkskin, Blackwood, Gnarlpine, Winterpelt, Rustpine, Longclaw and Thistlefur. The Timebermaw will not be included as I believe strongly that they will remain neutral and willing to work with both the Horde and the Alliance. And it should be noted that, once again, there is no canon information about the Barkskin after the Third War.
Option 1) Depending on how the Redfang and Frostpaw tribes are dealing with their corruption, either the united Stillpine, Barkskin, Blackwood and Thistlefur ally with them and join together in Grizzlemaw, likely taking in several of the other tribes of the region that were supposedly uncorrupted as well. Or they take the city by force. Evicting the two warring tribes.
This would allow for the already established and well known furbolg city in the world to be owned by the playable furbolg, as well as remaining close to both the shrine to Ursol and the children of Ursoc who live in the region. As it is their ancestral home I like this idea, however I don’t think this is immensely likely. Grizzlemaw is far from any real Alliance holdings and the tribes are not likely to make the journey without assistance. Further the Stillpine are supposedly doing very well with the draenei on Azuremyst isle.
Option 2) With the night elves return to Mount Hyjal the Barkskin furbolg reveal themselves and their own city within the mountain. Making good on their ancient alliance with the night elves they call for other tribes to join them. The Blackwood and Thistlefur, finding their own homes destroyed by the Hordes assaults, join them. The Stillpine remain where they are on Azuremyst isle however they send envoys to “join” the Barkskin, Blackwood and Thistlefur.
Option 3) The Stillpine being rather content to work with the draenei are the player faction of furbolg. They beat back, cleanse and reincorporate the Bristlelimb.
Option 3a) The Stillpine are the player faction of furbolg with the Blackwood and Thistlefur joining them there as their own homes are destroyed more or less. These allied tribes beat back, cleanse and reincorporate the Bristlelimb.
Option 3b) The Stillpine are the player faction of furbolg with the Blackwood and Thistlefur joining them there as their own homes are destroyed more or less. The Barkskin reveal themselves and also join the Stillpine on Azuremyst Isle. These allied tribes beat back, cleanse and reincorporate the Bristlelimb.
Option 4) The Stillpine, Blackwood, Thistlefur and a reincorporated Bristlelimb realize that working alone has been disastrous to their tribes and work together to build a new home in Darkshore or Azuremyst Isle.
Option 4a) The Stillpine, Blackwood, Thistlefur and a reincorporated Bristlelimb realize that working alone has been disastrous to their tribes and work together to build a new home in Darkshore or Azuremyst Isle. The Barkskin reveal themselves and join them.
Option 5) As the night elves (and worgen?) rebuild a new home below Amirdrassil their allied furbolg tribes join them leaving their old homes behind, the Barkskin reveal themselves and join with their old allies. The Barkskin, Thistlefur and Blackwood tribes live with the night elves and the Stillpine send their own people to assist.
Option 5a) As the Night Elves rebuild their home below Amirdrassil the furbolg tribes of the Azure Span join them and make their own settlement upon the isle.
Option 5b) As the Night Elves rebuild their home below Amirdrassil the furbolg tribes of the Stillpine, Blackwood, Gnarlpine, Thistlefur, Winterpelt, Rustpine and Longclaw all join them giving a robust area for the furbolg to setup and plenty of tribes to pull from.
These are just the options I’ve been able to come up with, and I welcome any other thoughts or ideas anyone may have. Please feel free to share them!
Racial Crest and Tabard
Lancelot was kind enough to make a crest for the Furbolg, however I’m still working on a Tabard for them.
This crest is made from several existing crests so I do not think that this is what Blizzard would actually give us but it brings the idea of what a racial crest for the furbolg could look like.
Like I said I’m still trying to get a tabard together. I imagine it would probably be a forest green in color, with a brown or gold lining, adorned with an image of one of their bear totems such as this:
Like with how the furbolg might join I welcome any ideas or thoughts on both the racial crest and a potential tabard. Please, again, feel free to share any ideas you have.
Racial Leaders
The furbolg have gone through a great deal of conflict over the last few years and many of their leaders have been slain. Further its hard to be sure exactly what tribes or how they would join as a playable faction. Thus its hard to nail down one leader or even significant candidates.
I have a short list however of ideas.
Tur Ragepaw: Tur is a member of the Timbermaw who would not likely join the playable faction directly, remaining neutral as they always have, however Tur himself is a special situation. Tur was the furbolg who assisted players in cleansing Ursoc both in the Grizzly Hills and later in the Emerald Nightmare. Its less clear if he canonically survived but I could see him as a powerful Shaman (Hes a druid really) being able to galvanize several tribes into a playable faction.
High Chief Stillpine: High Chief Stillpine is the leader of the Stillpine furbolg, already allied with the draenei and the Alliance, they would be a prime candidate to lead a furbolg council or faction. Perhaps with the assistance of more furbolg tribes they can even cleanse the Bristlelimb tribe and bring their rivals into the fold.
Vear Darksnout: Players assist Vear in removing the troll charms that were driving the Thistlefur furbolg mad, and is the only named member of their tribe known to exist. They could be a potential candidate for leadership as a member of a council or its High Chieftain of a united furbolg faction.
Blackwood Leader: During the battle for Darkshore, the Blackwood tribe would see its leaders saved and then later attempt to retake their hold. Two would die in the attempt and another would be put down corrupted by dark magics. Blizzard has stated that the Blackwood furbolg are still alive however, so a new leader could rise up and become either a member of a furbolg council or High Cheiftain. It should be noted that the Blackwood furbolg are labeled as crippled.
Barkskin Leader: The Barkskin tribe have not actually shown up canonically in the lore since the Third War. Rumor (player made mostly) abound that they are just hiding beneath Mount Hyjal in a large Barrow City or Hold. With such leeway with their story available Blizzard could easily have the Barkskin leader unite several other tribes and bring forth a player faction.
Kranac Sagesnow: The leader of the Winterpelt furbolg appears to have taken in the remaining Rustpine and joined up later with the Longclaw furbolg as Amirdrassil bloomed. Its entirely possible these three tribes may seek allies and Kranac would be a great leader to represent them.
These are the best ideas I have at the moment. With how the Furbolg have been treated and trying to keep the Timbermaw as a neutral party its hard to find a good leader for them. I welcome any thoughts on this matter please feel free to share!
Racial Capital
The capital for the fubolg is also not entirely a clear cut concept. Depending on how they join it could shift wildly from one spot to another. Grizzlemaw city is the only currently known city of furbolg in the world, however with the open book that is the Barkskin tribe they could easily have another city beneath Mount Hyjal or hidden away in some small mountain valley.
Or the furbolg could join together to build their own hold or city elsewhere. Or they could join with their allies, the night elves or the draenei and find their home among them.
Its also possible as of Amirdrassil’s Blooming that the furbolg might establish their own community somewhere nearby to join the Night Elves as allies.
I welcome any ideas or concepts that others might have for this. Please once again feel free to share any ideas you have.
The Model
With Dragon Flight the furbolg are getting a new model update and while it doesn’t include a female model yet, the update is a massive upgrade for furbolg as a whole. It is at this time not retroactive though.
To that end I will post some screenshots here of the new models alongside Lance and Somands mockups prior to Dragonflights announcement of a new furbolg model.
There is still a long ways to go to get furbolg playable so they will need a further model update by Blizzard but this is an amazing step in the right direction I think.
As before and as I mentioned just a second ago I am keeping Lance’s mockups here based on the following picture-
This picture. (If anyone knows who made this by the way let me know.)
By Unknown
But I will now also include a few pictures of the new furbolg model here and any that Somand and Lance might work into armor for the classes down below in the class section.
So…
Behold! The furbolg! (Their new updated model and then Lances mockups based on the pandaren)
Lance’s mockups based on the Pandaren and MT Druid form mix.
By Lancelot
Using the pandaren skeleton as the base and in this case using the werebear form head and some other assets Lancelot was able to make a very awesome and well done looking model edit to convey the concepts that a playable furbolg could bring to bear. (Get it? Its Lance’s joke technically I missed it…)
And here is another concept using the current furbolg model with armor provided by Somand.
Customization Options Overview
As you can see in the pictures above, several types of options for customization can be possible with the furbolg and Lance was kind enough to present several options with these mockups.
Options include:
- Face
- Fur Colors
- Hair Colors
- Hair
- Sideburns
- Full Beards
- Partial Beards
- Eye Colors
- Claw Colors
- Tattoos
- Scars
- Shoulder Markings
- War Paint
- Leather Colors
- Leather Adornments
- Jewelry such as Feathers, Bones and Beads.
- Nose and Lip Color
- Leaves like the night elves
- And more
With the models above as a guide I’m confident that Blizzard could easily make the furbolg into an amazing Allied Race (Or Core race if they want to go that route.)
Full props to Lancelot for his mockups here!
Any suggestions for customization options are welcome.
Classes
While the Classes of the furbolg are at first fairly clear cut from what we have in game, with Blizzard extending all races to get all classes we can now do away with any uncertainty in what classes we would or would not get. So I will operate on the assumption that all of these are possible, and will instead go over flavor for each one and their origins within the culture.
Somand was kind enough to make this character creation screen page to give us an idea of what it might look like.
Just imagine your furbolg ready to go here…
Warrior
We see plenty of warrior furbolg throughout their tribes and this is also a class that is given default to every race (Except the Blood Elves in TBC but we’re ignoring that). Warriors follow the teachings of Ursoc and defend their lands ferociously from any who would harm them.
Hunter
Starting Pet: Wasp, Elk or Bear
Hunter is another class we see plenty of among their number in game currently. Its also a class that is basically given to every race. I imagine that the Hunter for furbolg would get a Wasp, Elk or Bear however this will depend greatly on where they settle. Hunters also follow Ursoc and are likely literal hunters bringing in food for the tribe.
Shaman
Shaman are a common class we see in game right now. The furbolg have a strong connection to nature and the spirits of the elements and in fact do not see a great deal of difference between shamanism and druidism. For them its all part of the same thing. Shaman follow the teachings of Ursol and focus on the balance of nature and the world through the elements.
Druid
Druid is another class we see though generally only among the uncorrupted furbolg. Furbolg don’t see much of a difference between shamanism and druidism and so call both shaman. Druids follow the teachings of Ursol or Ursoc and focus on the balance of nature and the world through the spirits of nature.
Rogue
Rogues while not immensely common have been seen among their number. They would probably fall into place as scouts more than assassins as the furbolg tend to be direct and “honorable” at least among the uncorrupted furbolg. I would think that they would venerate Ursoc more so than Ursol.
Priest
Priests can go a few different ways. On the one hand you could make them follow the same path as the Troll priests where its more a priest of the Wild Gods/Loa. Or because the Stillpine have now long been allied with the draenei they could have had members of their tribe take up the tenants of the Light or even follow concepts of the Soulbinders.
Mage
Mage we don’t see much evidence of among the furbolg, however I think its possible that they could learn from either the night elves or the draenei. Furbolg following the teachings of Ursol would likely use arcane magic to help control the flow of magic through their homes finding a balance of the arcane with the world around them.
Monk
For Monks I think the furbolg’s connection with shamanism would make them easy to train and work with the concepts of the monk class. I don’t see any good reason that they would not be able to become monks. Likely monks among the furbolg would venerate Ursol and try to bring balance wherever they wandered.
Death Knight
The Death Knight class is given to all races, however furbolg would be a good candidate to be a death knight even without that as they’ve existed in Northrend longer than the Scourge has. It would be childs play to write them into even the old Arthas storyline.
Warlock
Warlock may seem like a really odd choice for a race often corrupted by the fel and driven insane. But bear with me. Get it… bear… nevermind.
Warlocks master the fel and control demons, and with so much fel being used against the furbolg I think it is entirely possible that some may have found a way to master it and use it rather than fall to it. These few furbolg could join with the player faction to help ward off the corruption from their kin. Possibly with their knowledge of the fel they could even find alternative ways to help the corrupted furbolg tribes and bring them into the fold.
Paladin
Paladins are definitely not among their current number however because of the Stillpine’s alliance with the draenei I think its within plasuability that they learned it there. Also it would be nice to have another paladin on the Alliance. Further if they do add night elven paladins following Elune, its entirely plausible that the furbolg could follow a similar path. Another possibility are Paladins following the tenets of Ursol and Ursoc themselves and drawing the Light someway through that faith in them.
Demon Hunter
Demon Hunters likely wont see more races added to their lists until the Illidari train more races for some cause, but I assume that Furbolg would easily be pulled along for that ride if it comes to pass.
Any suggestions about any of these or additions to the list are welcome.
Racials and Language
Furbolg as a people don’t seem to have any easily usable abilities or skills for racials however I have come up with a few based on their lore. Any ideas or concepts you have for furbolg racials would be welcome.
- Strength of Ursoc -Grab your opponent and throw them over your shoulder stunning them for 1 sec and placing them behind you.
- Wisdom of Ursol - Your mana regenerates slightly faster
- Ceremonial Beads - Faster Jewel crafting and once per day can use any pearl or feather in place of a gemstone or ore.
- Natural Soul - Minor nature resistance.
Language: Ursine (Furbolg)
Furbolg speak Ursine, often shown in game as just Furbolg, and we know each continental group has its own dialect though these are normally close enough to cause few if any issues. From the Winterpelt we know that some dialects do drift far enough that even other furbolg can have trouble understanding it clearly. We as players can learn the Winterpelt dialect and its very likely that player furbolg would start with this or some semblance of it.
Heritage Armor
Heritage armor is hard to really sus out. Most furbolg, in fact literally almost all of them, wear nothing more than a loin cloth. I’d like to imagine that like most heritage armors it would apply to most body slots and not just be a loin cloth.
So my thoughts go to the tauren heritage set, where we see a lot of the skin beneath but have appropriate themed parts on their bodies without adding too much.
Furbolg should follow a similar concept. Themes should be taken from their homes and totems and go from there.
Any suggestions about this are welcome.
Potential Mounts
This was an entertaining one. On the one hand a bear seems a fitting and obvious choice, not to mention the potential for a “We Bear Bears” joke. However in every region where furbolg exist we also find Elk. For me a bear just seems lazy and a little odd for a bear to ride into battle in general especially when we take into account that they worship Ursoc and Ursol. So I think the Elk is a better fit. Lancelot worked out this concept with the Elk and then mocked it up for me.
Its legs have been strengthened to make it look more like it was capable of carrying a tauren sized bear into combat and some appropriate feathers and adornments were added. There is also a furbolg totem on the back there. All in all a very nice mount option for the furbolg.
Other suggestions are welcome.
Important Emotes
I figure we should talk about emotes at some point. /dance, /silly and /flirt seem like the most entertaining to work with. Honestly I haven’t really thought super hard about this so I’m open to suggestions and would love to hear what everyone has in mind. I’ll also look around and see what I can come up with.
/Dance
Lancelot has suggested this wonderful dance for furbolg.
/Silly
Suggested by Drede:
- “I’m feeling a little corrupted. You may have to kill me and 14 of my friends later.”
Suggested by Somand:
- “You’re going down, I’m yelling Timber!.. Maw.”
- “What trees are we looking at now? Still pine?”
- “I don’t hate the Horde. They have those tasty looking friends from Vol’dun.”
Suggested by Lancelot:
- “I smell something… What? A picnic basket? No, why do you ask?”
Suggested by Fenelon:
- “Why does everyone want me to say pic-a-nic?”
Suggested by Demonhostess:
- “My house keeps getting broken into. the culprit eats my porridge and then naps in our beds!!!”
- “The worlds best back scratcher is a druid in tree form”
/Flirt
Lancelot came up with:
- “When I look at you, I can bear ly contain myself.”
- “You’re as sweet as honey.”
…
Get it?
Honey? Because bears?
…
No?
…
OK.
Somand came up with:
- “Let me bear my soul to you.”
Demonhostess came up with
- “I got the bear necessities for tonight”
- “Bear back riding doesn’t require any training. just hold on.”
Acknowledgements
I’d like to thank several people who helped me with this thread. First I’d like to thank Nadezhdha and Zurogrusel who provided the framework for this thread. (I used the Sethrak thread as a basis.)
I’d also like to thank Lancelot for making the models for me and going above and beyond providing customizations while they were at it and making both the racial crest and mount for me as well! Oh! Did I mention he put armor on the model for the class section too?! His work alone made this whole thread possible. I cannot thank him enough.
I’d also like to thank Somand who has also provided mock ups here, and been very helpful (along with Lance) in editing and coming up with class reasons and other tidbits here and there.
I’d also like to thank Bagzak. Its his determination and his zeal for both Ogres and Saurok that has given me the will to make a thread like this. Without his example I wouldn’t have even considered it.
Thank you to all of you.
Other Allied Race and Customization Threads
Here I will post other Allied Race and Customization threads. If you’re interested in threads like this one and want to see more I implore you to seek out these other threads and their creators and support any and all that you like!
Several Other Threads Of Note
A Compilation of Customization threads - By Benhart
Ankoan and Jinyu Thread - By Rorrand
Arakkoa Thread - By Lore
Big Blood Elf Customization Thread - By Veras (Zandrae)
Blood Elf Customization Thread (Glory of the Sin’dorei) - By Kyuu (Fenelon)
Broken/Krokul Allied Race Thread - By Mianyaue
Covenant Races Thread - By Emerril
Customization Suggestions Megathread - By Drede
Dark Iron and Mag’har customization Thread - By Grymes
Dark Ranger Thread - By Balesong
Drakonid Thread - By Keldar
Dragonmaw Orcs and Wildhammer Dwarves - By Keldar
Eldritch Knight/Void Knight Concept - By Greatbrae
Ethereal Thread - By Lore
Forsaken Customization Thread - By Baalsamael
Forsaken and LFD Model Toggle Thread - By Greatbrae
Forest Troll AR thread - By Zurogrusel
Furbolg Discussion Thread - By Fenelon
Goblin customization! - By Hendry
Harrornir Discussion Thread - By Daisy
High Elf Customization Thread - By Fenelon
Human Customization Thread - By Anansi
Kelfin/Gilgoblin Thread - By Ruff
Kul’tiran and Zandalari Customization - By Kyzendra
Kul’tiran Love & Customization Thread - By Morbann (Fenelon)
LFD and Draenei customization - By Averyx
Man’ari Eredar more customizations - By Mianyaue
Mechagnome Customization - By Coaxial (Fenelon)
Mok’nathal Allied Race Thread - By Mianyaue
Naga Allied Race Thread - By Leotheras
Nathanos Style Forsaken - By Fallyn
Nightborne Customization Thread - By Ellinia
Night Elf Customization Thread - By Artanys
Ogre Thread - By Bagzak
Big Orc Customization Thread - By Zurogrusel
Rajani Allied Race Thread - By Mianyaue
Saberon Thread - By Lore
San’layn Thread - By Fallyn
Saurok Thread - By Bagzak
Sethrak Thread - By Nadezhdha
Taunka Thread - By Zitga
Tinker Megathread - by Tausnor
Tuskarr Playable Race Megathread - by Jorreno
Tuskarr Playable Race Discussion Thread - by Mianyaue
Void Elf Customization Thread (Ascension of the Ren’dorei) - By Fenelon
Vrykul Discussion Thread - By Mianyaue
Vulpera Customization Thread - By Fokoru
Warlock Stables Customization - By Baalsamael
Worgen Customization Megathread - By Keori
Worgen Tails Thread - By Caelus
Ursol guide you and Ursoc give you strength!