How did Rialto ever make it past playtesting


#139

Rialto, Lunar Colony and Blizzworld are equally bad in my humble opinion.


#140

whatever they changed after the game when live they need to change back, it’s been misstep after misstep.


#141

you must not have played it more than a handful of times if that is the case.


#142

Except that last point defense is worse, being only just around the corner.


#143

Its also got the most spawn doors Ive seen in my life


(Jeff Kaplan) #144

For the past week, attackers have won 49.97%.


#145

That’s pretty much perfectly balanced, then. I didn’t think speeding up the cart would make a whopping 8% difference in win rate, but here we are.


#146

the only change to rialto that i know of is the payload’s speed. was that all that took to make the map more balanced?


#147

The magic of people that actually know what they do, and then the programmer-wannabes come and complain about how oblivious the devs are…


#148

Wow, nice! Interesting to know that such a small change can make an 8% difference in winrate.


#149

They also changed how much time the cart spends stopped at checkpoints.


#150

Wow, that’s such a big difference with so small a change. It’s amazing how big changes can come from taking a scalpel to balance.


#151

They also reduced the time it stalled at each checkpoint.


#152

proof? im not buyin it


#153

Uhh, they have internal statistics?

They literally keep track of what percentage of rounds are won by attackers.


#154

Rialto may be bad, but have you heard of Horizon Lunar Colony?
Entire second point is larger than my love for chili’s, favoring defenders by giving them a wall behind the point, and only 4 flanks, with one letting you be visible to anyone on the point before you drop down, another letting you be visible thanks to the transparent wall (the one beside the health pack), one being a massive door (main one), and the other one being a small room which would let you be seen thanks to the transparent wall anyway.


#155

Eichenwalde: Attack 46.13%, Defense 53.87%

do you mind that? should all maps be balanced 49-ish%?


#156

the truth can easily be stretched if only one party has access to the info. i bet they’re talking about quick play stats, they’ve done it before


#157

What proof do you want? Spreadsheets? I mean, if you’re not believing the word of one of the head developers then why would you believe any “proof” he provides?


#158

um because people lie and numbers don’t?