WoW Classic Hotfixes -- Updated November 22


(Kaivax) #1

Hotfixes
November 22, 2019
WoW Classic

  • The appropriate “Membership Card Renewal” quests will now be available to players who swap their Engineering specialization.
  • Fixed an issue that sometimes prevented enemies from dropping threat on Rogues after they used Vanish.
  • The in-game combat log radius has been fixed, and now only displays information for units that are within 50 yards of the player.
    • Developers’ note: This change better reflects the original behavior of WoW 1.12, and should eliminate the ability for addons to extend players’ senses and detect enemy actions at a greater distance than intended. This fix does not affect text logs that the game outputs for raid parses.

November 13, 2019
WoW Classic

  • The Windsor’s Frenzy buff is again properly restricted to the small area around Marshal Windsor.
    • Developers’ note: This correction restores the buff’s functionality to its original 1.12 behavior.

November 12, 2019
WoW Classic

  • The guards in Gadgetzan, Booty Bay, and Everlook now have a significantly longer range on their ranged attacks.
    • Developers’ note: We’re seeing some players attack others by abusing line-of-sight rules in Gadgetzan. This disruption is against our Terms of Service (as it was in 2006) and we’re taking action against players who exploit this game mechanic. While this new range differs slightly from orginal WoW 1.12, it better enforces the authentically intended consequence of PvPing in a goblin city by challenging the attacker to fight, die, or escape the guards.
  • The Discombobulator Ray will now correctly dismount mounted enemy players.
  • Abilities that provide a damage increase to the next auto attack (e.g. Heroic Strike and Raptor Strike) will now properly break crowd control effects if the ability was queued before the crowd control was applied.
  • Corrected an issue that prevented pets from attacking a target who entered stealth after the Attack command is used.
  • Corrected an issue with the Gnomish Cloaking Device that caused it to incorrectly drop the player from combat when used.

November 8, 2019
WoW Classic

  • Guards will now correctly be more willing to assist players in PvP combat who have Friendly or higher standing with them. However, they will continue to not assist players with Neutral standing.
  • Corrected an issue that was causing Onyxia to fail to clear the threat of the primary target of her Fireball ability.

October 22, 2019
WoW Classic

  • Fixed a bug that caused creatures such as Solenor the Slayer to misbehave when pursuing the player. Groups of creatures that commit to combat as a group will now all continue to pursue whenever any one of them are struck by a player attack or ability.

October 16, 2019
WoW Classic

  • The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack.

Blog post with all WoW hotfixes:


These neutral guard changes just made it easier
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Light's Hope Chapel guards
Can we get patch notes back?
(Kaivax) pinned #2

#3

Hunters need buffs.


#4

Hopefully more fixes for hunters.


#5

I like it!


#6

Allow hunters to trap in combat which will make feign go on cooldown as well as trap to resolve issue with FD/Trap issues in pvp. Out of combat trap will not make feign go on cooldown.


#7

Makes sense.

Really though concerned about this change because its a change to a game that shouldn’t really have any changes. Hopefully this is the only instance of the game being altered to not represent the correct version.


#8

Time to become friendly with the goblins.


#9

Its a decent solution. Its basically the same reasoning as having tradeable loot in Raids. They don’t have the people to police the situation.


#10

but you’re changing the game not cool


#11

:roll_eyes:


#12

While I agree with you its about as elegant of a solution as you can find. It keeps the spirit of the area without needing to have an army of GM’s to deal with a ToS issue.


#13

Sweet! :grinning:


#14

Thank you for finally communicating with us! Keep it coming!!

Thank you again!


#15

Cool now can you add a laser beam of death that one hits the scum undead shadow priests always camping red ridge inn. I swear it’s always the damn undead shadow priests camping lowbies out there


#16

Actually the range of the goblins have been to low since laumch. They are bringing them more inline with vanilla.


#17

Consistent with players of 2006.

Not consistent with 2006.

This was always a PvP problem with a PvP solution. In my opinion if it really was against the terms then the terms were bad. The way the game worked was fine. Modifying the terms is far less impactful on the vanilla experience.


#18

Try again, Chuck. (Actually don’t)


#19

to me this hurts the spirit of the game back in classic me and my friends would pvp a lot in gadgetzan the appeal was you could actualy pvp there not just be attack endlessly by guards also everyone has a choice if you don’t want to pvp dont roll on a pvp server if you just want to pvp sometimes just roll on a pve server and you can enable pvp anytime you want but to change the game for everyone is just silly

this change continues to chip away on the classic game it’s that slippery slope in action


#20

Wait, so the blue post from 2006 isn’t addressing the issue? It was always against TOS, not sure why people suddenly thought it was okay.

People were posting screenshots of getting banned and private messaged by GM’s when they were doing it in Classic with the GM’s basically saying “if you continue, you will be banned”

I can’t post links in my reply, but I have a blue post link from 2006 saying that LOS rooftop camping in goblin cities is against TOS.