People want to farm dungeons for rep. We’re all going to have to do it. Some of us would rather do it efficiently.
What stops you from playing an alt character after the first 6 hours? Or is your intent to play only one character in TBC (or have your alts boosted?)
Seriously, who only has 1 L60 at this point, and is also affected by the 30/day/character limit?
Less of a fringe case than you think. I played for 48 hours at a time on classic launch for the first week sleeping for about 12 in between sessions. And even if it’s fringe why must I be forced to be casual.
The 30 instances per day limit is realm-wide, across all characters. So you can do max 30 total a day on all characters.
Lol if you’re a try hard you’re racing to 70 trying to get attuned. Get that prebis and start running kara as fast as we can. There’s no time to stop and level alts lol.
July 8, 2020
WoW Classic
- Time-based instance limits are now enforced per-character.
- Developers’ notes: The newer limit of 30 instances in a 24-hour period is an extension of the 5 instances per hour limit, which was tracked per-realm since it was first implemented in 2005. The intention behind both of these restrictions is to reduce the profits for new bots when they first come online and haven’t been removed yet. We’ve concluded that a per-character limit will be just as effective, while being less restrictive to legitimate players who have multiple characters on the same realm.
Huh, well TMYK. I even tried to double check on Google.
Still doesn’t help when TBC just launches, but there you have it. Maybe it’ll help later. Almost certainly a backlash from people who got locked from raiding on their main.
why must I be forced to be casual.
For one, Blizzard won’t stop you from no-lifing. Only discourage it, at this time. So you won’t be forced to be casual.
Secondly, because most companies feel like their product should not kill addicts, since the Bad PR from killing people is worse than minor annoyance of a small group of customers, a few standard deviations outside the mean, when they can’t kill themselves.
The sentiment that anything 30 or less instances a day on the same character = casual is pretty brain cell melting.
I’m in good health. Also, it’s not up to blizz to determine my health. I pay them to play the game and that’s it. I don’t see bad pr if someone dies playing a game. Just a moron who didn’t know their limits. And I’m not addicted to wow.
Get that prebis and start running kara as fast as we can
People like that won’t bother with pre-bis aside from the pieces they pick up on the way to 70 as they’re already naxx geared. They’re going to go in, stomp kara and HKM then maybe farm abit before attempting magtheridon and Gruul.
Lol people will be playing different classes. I won’t be a rogue in tbc.
Also, it’s not up to blizz to determine my health.
It’s also not up to a comically microfraction of the playerbase to dictate to blizzard what the game should be. You pay for access, nothing more, and they are not beholden to your wants and desires.
It didn’t need one because people weren’t cleaving through dungeons 20 hours a day to skip the core experience of the game.
The heart of the issue, right there.
Hurry up and wait (oh, and boost, farm mats, farm gold, gogogo push faster faster parse…raid fast gogogogogo…repeat…“launch wotlk now!!”)
Lol people will be playing different classes. I won’t be a rogue in tbc.
Good thing you have 4 months to prep your main switch then.
the MASSIVE amount of players that will be levelling in the first 2 zones
They should learn from Classic and not allow Burning Crusade servers to be so damn populated.
Put a damn cap.
My druid is 60. I don’t need naxx gear to do karazhan. Resto druid prebis is mostly crafted. I’ve been preparing for tbc since phase 4. I have an army of tailors to crank out primal mooncloth as fast as I can.
I dunno… like original server caps?? There’s a reason bloodsail doesn’t have the problems these other servers do.
Secondly, because most companies feel like their product should not kill addicts, since the Bad PR from killing people is worse than minor annoyance of a small group of customers, a few standard deviations outside the mean, when they can’t kill themselves.
It’s interesting that people get so up in arms about the 30 instance limit, but nobody ever questions the WEEK long lockout on raids. I guess because it’s been there from the beginning. It’s put there to force people to pace themselves and not blow through the content too quickly and run out of things to do, or to maybe, just maybe, encourage people to explore other parts of the game, or as you said, prevent hyper-compulsive people from killing themselves, which would be bad for PR.
Can you imagine if there was no raid lockout? People definitely WOULD kill themselves raiding if there was no lockout. They’d be like those lab mice that starve to death choosing coc@ine over food.
I agree. To me it’s like a bunch of people sitting down to a tabletop game of Dungeons & Dragons and then telling the DM they don’t want to take the time to go through the game, they just want him to set up the final scenario and let them use any means imaginable to make their characters “uber” along the way. I think the DM would be justified in kicking those “players” to the curb. Then again, these days a lot of people are probably scratching their heads asking “what’s a tabletop game and what does it have to do with cheesing my way through a mmorpg?” Maybe if they stop to think about it for a minute, it might come to them.