Classic Content Plan

At BlizzCon 2018, we proposed a plan to give Classic four content phases. These were planned to be centered primarily on raid power progression.

Currently, based on both your feedback and our own deliberations, we’re now planning to increase it to six phases. Our focus is still primarily on player power-progression, but we’re also aiming to capture what it felt like to play in a realm community in original WoW. To do that, we’re planning to mirror the approach taken by original WoW, with patches paired together. We’ll launch Classic with content from original WoW through patch 1.2.x, then the second update will include content that was in original WoW 1.3 and 1.4, the third Classic update will have 1.5 and 1.6 content, and so on.

Our first phase primarily focuses on launching Classic with Onyxia and Molten Core, but we’ve decided to hold off on Dire Maul for a while. Maraudon is still in the first phase, because it was originally released on December 18, 2004, just two weeks after the first player hit level 60, but we recognize that Dire Maul is in a different category. Some of the loot that’s attainable from Dire Maul is so good that it would affect progression through those early raids. We’re also planning to hold off on releasing Kazzak and Azuregos at launch as well, for the same reasons.

The next change we’re targeting addresses two concerns. First, Zul’Gurub and Blackwing Lair unlocking at the same time would differ from how they originally came out, and it makes sense to not have gear and enchants from Zul’Gurub available during early progress into Blackwing Lair. Secondly, the Emerald Dragons should be available earlier than the opening of Ahn’Qiraj, as they give us a way to start preparing nature resist gear for some of the encounters in AQ.

Along the way, we’ve taken a close look at items that provide the biggest power gains, many of which were introduced in 1.10 as part of a sweeping dungeon itemization pass. That patch was when Tier 0.5 gear was introduced, and Relics were added to the drop tables of many bosses. It also adjusted drop rates and drop locations of a lot of gear (to make room for the Relics). We’ve gone back and reconstructed many of the most heavily affected drop tables as they existed prior to the 1.10 patch, and we’re planning to update the drop tables alongside the Ahn’Qiraj War Effort. Prior to the Ahn’Qiraj unlock, most of the drop rates and locations will look as they did in the patches prior to 1.10, with exceptions—there are lots of little changes made in earlier patches that don’t have a big effect on player power, and in those cases, we’re planning to use the 1.12 drop rates and locations.

One example of the many items we’re planning for is: Titanic Leggings, which is a world drop that first appeared in 1.10. We can confirm that it will be controlled by the same content unlock that restricts the other 1.10 loot changes.

Here’s what the release order currently looks like:

Phase 1 (Classic Launch)

  • Molten Core
  • Onyxia
  • Maraudon

Phase 2

  • Dire Maul
  • Azuregos
  • Kazzak

Phase 3

  • Blackwing Lair
  • Darkmoon Faire
  • Darkmoon deck drops begin

Phase 4

  • Zul’Gurub
  • Green Dragons

Phase 5

  • Ahn’Qiraj War Effort begins
  • Ahn’Qiraj raids open when the war effort dictates
  • Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes

Phase 6

  • Naxxramas
  • Scourge Invasion

We haven’t yet determined exactly when phases 2-6 will occur, and PvP content is notably missing from the list above. That’s because we’re still evaluating our options regarding PvP rewards, as they also changed over time (both in power and in terms of which PvP reward items were available).

While we can’t elaborate on every detail of every step we’re going to take (yet), we’re here reading all of your questions and we’re going to keep the answers coming.

Thank you!

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Layering is exactly the same as sharding - lets do some math
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Why The Rush Blizzard?
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I'm done and the schedule is to blame
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Was phase 2 released early?
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Any New Features Coming?
Direct to Classic patch notes and phases, pls
Is the Hand of Justice drop being changed in ZG phase?
Thanks for making me wait absurd amounts of time
Honor System should be released in Phase 1
Honor System should be released in Phase 1
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Blizzard Fresh
Balance should be updated in each phase for a true classic experience, not anchored to 1.12
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Dire Maul coming out next week
So i buy my epic mount - then dm?
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So i buy my epic mount - then dm?
Dire Maul coming out next week
Just bring out phase 4 now
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Stranglethorn Vale Events Phase 1?
Ahn'Qiraj War Effort
What happens if we have these queues in phase 2?
Updated content phases information please!
Just bring out phase 3 now
Just bring out phase 3 now
Just bring out phase 3 now
Thoughts on why DM got moved up?
So not just Dire Maul changes
Magecraft quest
Hold Off on Phase 2
The Pace of content release should not be set by the 1%
So i buy my epic mount - then dm?
Dire Maul coming out next week
Why exactly is ZG after BWL when its easier than MC
Don't rush Classic phases

Love to see new updates


Hell yes, this is MUCH better. This is nearly perfect if PVP gets slotted right.

Im content with this now. Absolutely content. Dang Ythsiens was right, we are gonna get a lot of what we asked for. Everyone worried about ZG chants and items in BWL and DM items ruining MC will be ecstatic.


Does this include original talent trees and class balance patches?


No, just the itemization and raids/dungeons. 1.12 talents and class skills will be there from the start.


I like this. I hope the content phases don’t go by too quickly. I may not be as fast as a lot of others to get to the endgame before phase 2/3.


I would still like Tier 0.5 on release - the costs and difficulty (45 Min Baron) will be sufficient for self-gating.


wow :open_mouth: That looks very nice indeed!


Thanks for the update you guys! :partying_face:


Wooooow. Awesome Blizz!


Hi Kaivax. Can you clarify whether Ragnaros will be available on launch then? He was added to the game killed in patch 1.4, well after Dire Maul was in-game.

Fighting Killing Ragnaros without Dire Maul is strictly a private server content progression.


Time gating all over again!


What are the “relics” mentioned? I’m drawing a blank.

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Druid idols, paladin Librams, shaman totems. They went in the ranged slot.


Great stuff. It’s awesome to see you guys wanting to bring us an authentic experience of all tiers of end game.

On that topic though, one thing about player power: Do you guys have any plans about how strong classes are in 1.12 compared to 1.1? Warrior tank threat is something often mentioned around here, but with talent revamps for every class there is a number of changes throughout Vanilla that led to stronger players.


ty ty ty :slight_smile: some form off progressive itemisation and more phases, makes for 1 happy luna


This is my exact question.

I strongly think the talent revamps (like the 1.9 Pally revamp) should be rolled out with the relevant content patches.


Oh boy, grab a popcorn HI YOUTUBE,
P.S… RIP Asmonbald


This is Awesome news! Thank you for listening to the community!


Do we know the plans for when they are releasing the PvP gear sets 1st/2nd phase of them?

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