Discover the land of Khaz Algar, off the western shores of Pandaria and home to the Earthen. Their capital city, Dornogal, will become the new meeting ground for the Horde and Alliance.
THE RINGING DEEPS
This gigantic cavern serves as the home of the Machine Speakers, Earthen who maintain the gigantic Titan machines of old.
HALLOWFALL
Lit by a massive crystal at its center, this bright underground zone is home to the Arathi who are engaged in a continuing battle against the nerubians.
AZJ-KAHET
The pinnacle of nerubian society where Xal’atath, Harbinger of the Void, has been gathering and mutating nerubian forces to create an unstoppable army.
NEW FEATURES
NEW ALLIED RACE: EARTHEN
Within the Halls of Awakening, the future of the earthen flickers with hope once more. As change rattles the once strict foundations of these hardworking titanforged, newly awakened earthen will be offered a choice: abide by tradition or embrace a new path forward.
DELVES
Deep beneath the surface lies treasure vaults waiting to be discovered. Explore these world instances solo or with up to four friends, along with an NPC companion, to defeat bosses and gain epic end-game loot.
WARBANDS
Expand the potential of your alts with account-wide progression across your family of characters on your Battle.net account, regardless of their Faction. Share Warband Bank access, War Within Renown, achievements, collections and more.
Known Issue: A Warband conversion popup may appear when you log in, however Warband conversion is not yet implemented for Beta characters.
HERO TALENTS
Rise to new heights of power with new Hero Talent trees! Each class specialization has access to two choices of self-contained Hero Talent trees inspired by iconic Warcraft universe archetypes.
SKYRIDING
Explore the stunning new zones of Khaz Algar from the saddle of hundreds of in-game mounts, now with skyriding (previously dragonriding) capabilities first introduced in Dragonflight.
CROSS-REALM GUILDS
Guild functionality has been extended to allow for recruitment and management of Guild members across all realms in their respective regions.
Developer’s note:Guild banks are currently restricted to the realm the Guild is located on for initial testing. Guild bank functionality will be included in a future Beta release. To facilitate testing we have spun up an additional level-up realm, “Turnip’s Delight”, so players can create Guilds and invite members across multiple realms in their region.
NEW DUNGEONS
Cinderbrew Meadery
The Rookery
The Stonevault
Darkflame Cleft
The Dawnbreaker
Priory of the Sacred Flame
City of Threads
Ara-Kara, City of Echoes
NEW RAID: NERUB-AR PALACE
Class sets are available for testing. To try these set bonuses in the Beta, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.
NEW BATTLEGROUND: DEEPHAUL RAVINE
Deephaul Ravine is themed in The Ringing Deeps where the Foreman Uzjax and Architect Ruffious are tasked with collecting as much valuable ore, gems, and crystals for their respective priorities. Ruffious the Unbound Earthen has big plans for the ore and gems found in the Deephaul Ravine, but the Machine Speakers of the Earthenworks are quite possessive of such precious materials. Uzjax and his team plan to secure these materials before Ruffious and his band of misfits get their hands on it.
Mechanics
8v8 and 10v10 Battleground that will be available in all battleground modes.
Hybrid map in which teams earn points by controlling either of the two active mine carts that move along the tracks on the map, or capturing a lucrative gem (the Deephaul Crystal) that is located in the middle of the map.
The Deephaul Crystal can be returned at either capture point located on the high ground on the opposing sides of the map.
Additionally, there’s a mine cart track that runs above the battleground playspace where players can hop in a cart vehicle to quickly traverse the map, allowing for quick engagements and repositioning.
How to playtest: open the Group Finder (default hotkey: i), then select Random Battleground and click Join Battle! Only the Deephaul Ravine map will be available as a Random Battleground map for Beta.
BETA REALMS
END-GAME REALM: ‘THESE GO TO ELEVEN’
‘These Go To Eleven’ is a separate Beta region that is focused on end-game content and has multiple vendors setup to allow players to quickly and easily test out content.
Profession Vendors and Trainers
Class Set Vendors
PvP Gear Vendors
Trinket Vendors
This environment is locked to using a max level template only, and players will not be able to access the 11.0 outdoor zones as the focus of this environment is on instanced content (eg. raid, dungeon & pvp content).
Character copy is not available on this realm.
Copied characters will be missing Dragonflight reputations, any flight points, and certain existing achievement progress.
Developer’s note: This is expected for now, and once we get the Warbands data conversion working with character copy, players will need to do another character copy to grab that data and roll it into their Warband data.
CHARACTERS
New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.
CLASSES
The amount of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
All Fear, Silence, Sleep, Stun, and Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target.
Developers’ notes: Our main priority for this visual update is to help increase the clarity and consistency of messaging for common status effects. Slow (the status effect not the spell), for example has taken quite a few different visual forms over the years, mostly in the range of multicolored dust clouds around a target’s feet. As you can imagine this particular visual was difficult to notice from a distance and wasn’t easily recognizable. So, we did a pass on Slow and the other status effects listed to help address those clarity/messaging issues making them easier to quickly identify in combat.
Talents that increase melee range have been removed.
Developer’s note: We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
Developer’s note: In today’s build, Avoidance and Leech rating on gear gives half as much percent value as before, and we’ve reduced the amount of these stats given by most talents. Both stats, Avoidance in particular, are extremely effective against the damage non-tank players face. By the end of an expansion, the amount of Avoidance appearing on gear reduces so much damage that acquiring pieces with it can feel required to do the hardest content, particularly extremely high Mythic+ keys. By reducing the amount of value given per rating, our goal is for pieces with those stats to remain valuable, but for the gap between players with and without them to be closer.
Reduced the percentage granted by Avoidance and Leech rating by 50%.
The following Leech and Avoidance effects have also been reduced:
Death Knight
Lichborne now grants 6% Leech (was 10%).
Vampiric Aura now grants 2% Leech (was 3%).
Blood Scent now grants 3% Leech (was 5%).
Demon Hunter
Soul Rending now grants 6% Leech (was 10%).
Evoker
Regenerative Magic now grants 2% Leech (was 3%).
Hunter
Sentinel’s Protection now grants 3% Leech (was 5%).
Predator’s Thirst now grants 6% Leech (was 10%).
Hunter’s Avoidance now grants 5% Avoidance (was 6%).
Mage
Merely a Setback now grants 3% Leech (was 5%).
Paladin
Sanctified Plates now grants 3% Avoidance (was 5%).
Priest
Sanguine Teachings now grants 2% Leech (was 3%).
Rogue
Leeching Poison now grants 3% Leech (was 5%).
Shadowheart now grants 2% Leech (was 3%).
Warlock
Lifeblood now grants 4% Leech (was 7%).
Warrior
Leeching Strikes now grants 3% Leech (was 5%).
Seasoned Soldier now grants 5% Avoidance (was 10%).
Many talents have moved locations or have had their pathing updated.
New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.
New Talent: Osmosis – Anti-Magic Shell increases healing received by 15%.
New Talent: Null Magic – Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.
New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%.
New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds.
New Talent: Runic Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated.
Chains of Ice now learned at level 13.
Anti-Magic Shell now learned at level 14.
Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.
Rune of the Apocalypse has been updated:
War Effect – Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).
Pestilence Effect – Damage increased by 500%.
Famine Effect – Damage dealt to the caster reduced to 5% (was 2%).
Death Effect – Healing reduction increased to 5% (was 1%).
Icebound Fortitude cooldown reduced by 60 seconds.
Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).
Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).
Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).
Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
Blood Scent Leech increased to 5%.
Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.
Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
The following talents have been removed:
Might of Thassarian
Merciless Strikes
Clenching Grasp
Empower Rune Weapon
Developer’s note:This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.
Rune of Hysteria
Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.
Hero Talents
Deathbringer (Blood/Frost)
Death’s Bargain renamed to Pact of the Deathbringer.
Exterminate now deals reduced damage beyond 8 targets.
Rider of the Apocalypse (Frost/Unholy)
San’layn (Unholy/Blood)
Infliction of Sorrow has been redesigned – When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 3 seconds and deals 20% of the remaining damage to the enemy. After Gift of the San’layn ends, your next Scourge Strike consumes the disease to deal 200% of its remaining damage to the enemy.
An issue with Blood Beast heal and damage values have been fixed.
Visceral Regeneration renamed and redesigned: Visceral Strength – When Crimson Scourge/Sudden Doom is consumed, you gain 5% Strength for 8/5 seconds.
Infliction of Sorrow now deals 100% of the remaining damage of the consumed disease (was 200%).
Fixed an issue that prevented Blood Beasts from spawning.
Unholy
Infliction of Sorrow now only functions with Virulent Plague for Unholy Death Knight.
Blood
New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
Crimson Scourge now learned at level 21.
Death’s Caress now learned at level 23.
Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefiend’s Grasp.
Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
Reinforced Bones now also lets Bone Shield stack 2 additional times.
Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1-point talent (was 2).
Perseverance of the Ebonblade’s Versatility bonus increased to 6% (was 4%). Now a 1-point talent (was 2).
Shattering Bone now a 1-point talent (was 2).
Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1-point talent (was 2).
New Talent: Carnage – Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
New Talent: Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15 seconds. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 seconds.
Several talents have moved around on the Blood tree.
Frost
New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets.
New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target.
New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.
New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.
New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.
New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.
Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
Rime is now learned at level 21.
Breath of Sindragosa damage increased by 25%.
Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
Enduring Strength’s Strength increased to 20% (was 10%). Now a 1-point talent.
Frostwhelp’s Aid now grants 8% Mastery per target hit (was 4%). Now a 1-point talent.
Killing Machine now stacks 1 additional time.
Rune of Razorice now displays the debuff on the enemy nameplate.
The following talents have been removed:
Fatal Fixation
Cold Blooded-Rage
Invigorating Freeze
Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
Obliteration now has an additional effect – While Pillar of Frost is active it will now also increase the cost of your Frost Strike by up to 15 Runic Power to deal up to 52.5% additional damage.
Icecap has been updated – Crits with Obliterate and Frost Strike no longer reduce Icecap cooldown. Now grants 15 second cooldown for Pillar of Frost.
Spending runes no longer increases the Strength bonus of Pillar of Frost.
Enduring Strength’s Strength bonus decreased to 15% (was 25%).
The functionality that increased Obliteration’s Frost Strike runic power cost and damage has been removed.
Murderous Efficiency’s chance to grant a Rune reduced to 25% (was 50%).
Frost Strike damage increased by 23%.
Obliterate damage increased by 23%.
Howling Blast damage increased by 23%.
Frost Fever damage increased by 23%.
Remorseless Winter damage increased by 23%.
Glacial Advance damage increased by 23%.
Frostsycthe damage increased by 5%.
Chill Streak damage increased by 23%.
Frostwyrm’s Fury damage increased by 10%.
Breath of Sindragosa damage increased by 23% and cost per second reduced to 17 (was 18).
Icy Death Torrent damage increased by 100%.
Inexorable Assault damage increased by 23%.
Unholy
New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds.
New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.
New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
Epidemic now learned at level 18.
Outbreak now learned at level 13.
Sudden Doom causes your next Death Coil or Epidemic to critically strike.
Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.
Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
Developer’s note: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
Developer’s note: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
Festermight now functions like Ironfur, allowing multiple instances to overlap.
Ebon Fever now also affects Frost Fever and Blood Plague if Superstrain is talented.
The following talents have been removed:
Replenishing Wounds
Army of the Damned
Unholy Command
Feasting Strike
Decomposition now functions with Gargoyle.
Ghoulish Frenzy is now a 1-point talent (was 2). Value at 1-point unchanged.
Improved Death Coil is now a 1-point talent (was 2). Value at 1-point unchanged.
Apocalypse now always summons 4 ghouls regardless of Wounds burst.
Defile damage increased by 200% and no longer increases Mastery when dealing damage to enemies.
Foul Infections now correctly increases disease crit chance by a flat 5% (was previously multiplicative crit chance).
Unholy Blight is now passive and now surrounds the ghoul instead of the Death Knight. New Tooltip – Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 seconds, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 seconds, stacking up to 4 times.
Sudden Doom no longer causes Epidemic to burst Festering Wound on targets.
When talented into Harbinger of Doom, Sudden Doom now displays the activation overlay images separately, left and right, for each stack.
Illuminated Sigils now grants an additional charge only to Sigil of Flame (was all Sigils) and also reduces Sigil of Flame cooldown by 5 seconds.
Hero Talents
Aldrachi Reaver
New Talent: Fury of the Aldrachi – When enhanced by Reaver’s Glaive, Blade Dance/Soul Cleave deals 3 additional glaive slashes to nearby targets. If cast after Chaos Strike/Fracture/Shear, deal 6 slashes instead.
Art of the Glaive has been redesigned – Begins a well-practiced pattern of glaivework and enhances your next cast of Chaos Strike and of Blade Dance. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Intent Pursuit has been redesigned – When enhanced by Reaver’s Glaive, Chaos Strike/Fracture/Shear applies Reaver’s Mark which causes the target to take 15% increased damage for 20 seconds. If cast after Blade Dance/Soul Cleave, Reaver’s Mark is increased to 30%.
Casting The Hunt allows you to cast Reaver’s Glaive.
Incisive Blade always increases Chaos Strike/Soul Cleave damage (was only when enhanced).
Adjusted positions of Incisive Blade, Keen Engagement, and Preemptive Strike.
Escalation has been removed.
Art of the Glaive’s Soul Fragment threshold to activate Reaver’s Glaive reduced to 30.
Fel-Scarred
Vengeance
Sigil of Misery now disorients target for 15 seconds (was 20 seconds).
Many talents have moved locations or have had their pathing updated.
New Talent: Oakskin – Survival Instincts and Barkskin reduce damage taken by an additional 10%.
New Talent: Fluid Form – Shred and Rake can be used in any form and shifts you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shifts you into Moonkin Form, if known.
New Talent: Ursoc’s Spirit – Stamina in Bear Form is increased by 10%.
New Talent: Instincts of the Claw – Shred, Swipe, Rake, Mangle, and Thrash damage increased by 5/10%.
New Talent: Lore of the Grove – Moonfire and Sunfire damage increased by 5/10%. Rejuvenation and Wild Growth healing increased by 3/5%.
New Talent: Starlight Conduit – Wrath, Starsurge, and Starfire damage increased by 5%. For non-Balance, Starsurge’s cooldown is reduced by 4 seconds and its mana cost is reduced by 50%.
Swiftmend has been removed from the talent tree and is now baseline for Restoration Druids.
Improved Swipe has been removed from the talent tree and its benefit added to Swipe by default.
Moonkin Form has been removed from the talent tree and is now baseline for Balance Druids.
Heart of the Wild now reduces the global cooldown of affected Balance cast-time spells.
Cat Form now increases the range of auto-attacks and melee abilities by 3 yards.
Feline Swiftness now increases movement speed by 15%. Now a 1-point talent.
Thick Hide now reduces damage taken by 4%. Now a 1-point talent.
Natural Recovery now increases healing received by 4% and no longer increases healing done. Now a 1-point talent.
Astral Influence now increases the range of all your spells by 5 yards and no longer increases auto attack or melee ability range. Now a 1-point talent.
Primal Fury now also increases critical strike damage of Mangle by 20%.
Ursine Vigor now increases Stamina and armor in Bear Form by 15% for 4 seconds. Now a 1-point talent.
Guardian Druid improved Bear Form Stamina bonus decreased to 10% (was 20%).
Lycara’s Teachings is now a 2-point talent that grants 3/6% of various secondary stats.
Forestwalk now increases your movement speed and healing received by 8% for 6 seconds. Now a 1-point talent.
Well-Honed Instincts’ effect now occurs once every 120 seconds. Now a 1-point talent.
Tireless Pursuit has been removed.
Mass Entanglement now roots targets for 10 seconds (was 30 seconds).
Connectors repositioned to avoid a scenario where Improved Stampeding Roar could be taken without Stampeding Roar.
Positions of Fluid Form and Forestwalk swapped.
Hero Talents
Druid of the Claw (Feral/Guardian)
Aggravate Wounds now causes attacks to increase the duration of Dreadful Wounds by 0.6 seconds (was 0.4 seconds), up to 8 additional seconds (was 6 seconds).
Killing Strikes lasts 8 seconds (was 6 seconds).
Chance for Ravage to proc increased by 30%.
Feral
Dreadful Wound damage increased by 10%.
Guardian
Ravage damage increased by 20%.
Dreadful Wound damage increased by 10%.
Elune’s Chosen (Balance/Guardian)
Moondust now slows enemies by 20% (was 30%).
Stellar Command now increases Full Moon damage by 25% (was 15%).
Keeper of the Grove (Balance/Restoration)
Power of Nature treant melee damage increased by 200% (was 100%).
Dream Burst damage increased by 100%.
Grove’s Inspiration increases Wrath and Starfire damage by 15% (was 10%)
Harmony of the Grove increases damage by 6% per treant (was 5%).
Wild Mushroom damage increased by 25%.
Grove’s Inspiration increases damage dealt by Wrath and Starfire by 10% (was 15%).
Cenarius’ Might increases your Haste by 10% (was 8%).
Wildstalker (Feral/Restoration)
Balance
New Talent: Greater Alignment – Celestial Alignment lasts 40% longer. During Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%.
New Talent: Stellar Amplification – Starsurge increases the damage the target takes from your periodic effects and Shooting Stars for 5 seconds. Reapplying this effect extends its duration, up to 20 seconds.
New Talent: Harmony of the Heavens – Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 1%, up to 5%.
New Talent: Touch the Cosmos – Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free.
New Talent: Umbral Inspiration – Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Shooting Stars, and Starfall by 20% for 5 seconds.
Umbral Embrace has been redesigned – Wrath and Starfire have a 20% chance to cause the next Wrath or Starfire you cast in Eclipse to become Astral and deal 100% additional damage. Now a 1-point talent.
Astral Smolder has been redesigned – Wrath and Starfire have a 45% chance to cause their targets to languish for an additional 80% of their damage dealt over 6 seconds.
Astral Communion has been redesigned – Maximum Astral Power increased by 20. Entering Eclipse grants 12 Astral Power.
Nature’s Grace has been redesigned – When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 20% and increasing their damage by 50%.
All ability damage increased by 6%.
Wrath, Starfire, and Shooting Stars damage increased by 15%.
Wild Mushrooms damage increased by 25%.
Astral Power generation reduced:
Wrath: 6 (was 8)
Starfire: 8 (was 10)
New Moon: 10 (was 12)
Half Moon: 20 (was 24)
Full Moon: 40 (was 50)
Fury of Elune: 40 / 2.5 per tick (was 48 / 3 per tick)
Celestial Alignment duration reduced to 15 seconds (was 20 seconds).
Incarnation: Chosen of Elune duration reduced to 20 seconds (was 30 seconds).
Mastery: Astral Invocation value reduced by 17%.
Aetherial Kindling now extends during of active Sunfires and Moonfires by 3 seconds (was 4 seconds).
Orbital Strike damage reduced by 25%.
Umbral Intensity now increases Starfire’s damage as well as its area-of-effect damage scaling. Solar Eclipse increases the damage of Wrath by an additional 20/40%. Lunar Eclipse increases the damage of Starfire by 20/40% and the damage it deals to nearby enemies by an additional 15/30%.
Waning Twilight now increases damage you deal to targets with 3 or more of your periodic effects by 6%. Now a 1-point talent.
Balance of all Things now increases Critical Strike chance by 10/20%, decreasing by 1/2% every second.
Denizen of the Dream damage increased by 50%.
Orbital Strike has temporarily had its line-targeting reticle disabled.
The following talents have been removed:
Friend of the Fae
Primodial Arcanic Pulsar
All ability damage increased by 5%.
Starsurge damage increased by 15%.
Starfall damage increased by 15%.
Fury of Elune damage increased by 15%.
Full Moon damage increased by 15%.
Shooting Stars damage increased by 20%.
Stellar Flare damage increased by 10%.
Power of Goldrinn damage increased by 10%.
Denizen of the Dream damage increased by 10%.
Orbital Strike damage increased by 25%.
Greater Alignment causes Celestial Alignment to increase the damage your eclipses grant by 8% (was 5%).
Feral
New Talent: Coiled to Spring – If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
Developer’s note: This will only trigger during Berserk if you generate a combo point in excess of five while you already have 3 stacks of Overflowing Power.
New Talent: Savage Fury – Tiger’s Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 seconds.
Mastery: Razor Claws has been redesigned – Now increases damage of Cat Form bleed and other periodic abilities.
Predator has been redesigned – No longer causes Tiger’s Fury’s cooldown to be reset when a target dies with one of your bleeds active. Tiger’s Fury lasts 5 additional seconds. Your combo point-generating abilities’ direct damage is increased by 40% of your Haste.
Taste for Blood has been redesigned – No longer scales with number of bleeds on a target. Ferocious Bite damage increased by 15% and an additional 15% during Tiger’s Fury.
Raging Fury has been redesigned – No longer increases Tiger’s Fury duration from spending combo points. Tiger’s Fury lasts 5 additional seconds.
Rampant Ferocity has been updated – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.
Rampant Ferocity damage relative to Ferocious Bite increased by 20%.
Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.
All ability damage increased by 8%.
The direct damage of Shred, Rake, Swipe / Brutal Slash, and Thrash increased by an additional 10%.
Berserk duration reduced to 15 seconds (was 20 seconds).
Incarnation: Avatar of Ashamane duration reduced to 20 seconds (was 30 seconds).
Berserk now increases all ability and auto-attack damage by 10% (was increases the damage of Shred and Rake).
Sabertooth now increases damage Ferocious Bite’s primary target takes from all of your Cat Form periodic damage by 3% per combo point spent for 4 seconds (instead of 5% damage dealt by all Rips on all targets).
Tireless Energy now increases passive Energy generation by 8%/15% (was 10%/20%) and total Energy by 20/40 (was 30/60).
Primal Wrath Energy cost increased to 30 and its direct damage increased by 50%.
Tear Open Wounds now consumes 6 seconds of Rip damage during Berserk.
Moonfire in Cat Form with Lunar Inspiration duration increased to 18 seconds and overall damage reduced by 10%.
Moment of Clarity now increases the rate that Omen of Clarity triggers by 30% (was 50%).
Berserk: Heart of the Lion now reduces Berserk’s cooldown by 60 seconds (was reduces cooldown by 0.5 seconds per combo point spent).
Berserk: Frenzy now causes enemies to bleed for 135% of all direct damage dealt by combo point generating abilities (was 100%).
Soul of the Forest restores 2 Energy per combo point spent (was 3 Energy).
Apex Predator’s chance to trigger on a single target is reduced, but its chance to trigger in area-of-effect increases at a faster rate.
Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
Omen of Clarity Clearcasting aura added to the personal resource bar.
Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
Primal Wrath range increased to 10 yards (was 8).
Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.
The following talents have been removed:
Dire Fixation
Protective Growth
Relentless Predator
Tear Open Wounds
All ability damage reduced by 20%.
Developer’s note: At the beginning of April we increased all of Feral’s ability damage by the value of their baseline passive aura (20%), but neglected to reduce their baseline passive aura at the same time.
Brutal Slash damage reduced by 10%
Moonfire damage reduced by 10%.
Thrash direct damage increased by 20%.
Dreadful Bleeding increased to 20% (was 18%).
Primal Wrath energy cost reduced to 25.
Tiger’s Tenacity also causes Tiger’s Fury to increase the periodic damage of your bleeds and Moonfire (if known) by an additional 10% for their full duration.
Finishing move damage (Ferocious Bite, Ravage, Rip, Maim, and Primal Wrath) increased by 10%.
Restoration
New Talent: Dream of Cenarius – While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally.
New Talent: Call of the Elder Druid – When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 seconds, once every 60 seconds.
New Talent: Thriving Vegetation – Rejuvenation instantly heals for 15/30% of its periodic healing and Regrowth’s duration is increased by 3/6 seconds.
New Talent: Prosperity – Swiftmend now has 2 charges.
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
Tranquility initial healing increased by 400%.
Tranquility’s initial heal now decreases its healing beyond 5 targets.
Tranquility’s heal over time effect is no longer increased while out of a raid environment.
Rejuvenation healing increased by 30%.
Grove Guardian’s healing reduced by 15%.
Wild Synthesis Wild Growth healing reduced by 15%.
Verdant Infusion now extends the duration of heal over time effects by 8 seconds (was 12 seconds).
Nurturing Dormancy is now capped at 4 second extension (was 6 seconds).
Abundance now increases the Critical Strike chance of Regrowth by 8% and decreases its mana cost by 8% per stack (was 5%).
Soul of the Forest and Heart of the Wild added to Personal Resource Display.
Many talents have moved locations or have had their pathing updated.
Evokers now start at level 10 (was level 58).
Evokers now unlock the talent pane immediately after choosing a specialization in the Forbidden Reach, and they no longer learn “temporary” talents as they complete the Forbidden Reach experience.
Several base spells that were previously learned at level 58 are now learned at level 10.
Mass Return is now learned at level 38.
Fury of the Aspects is now learned at level 48.
Time Spiral is now a choice node with Spatial Paradox for all 3 Evoker specializations, available in the class tree.
Spatial Paradox cooldown increased to 3 minutes (was 2 minutes).
Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
Renewing Blaze has swapped places with Source of Magic.
Panacea now also heals the caster when Verdant Embrace is cast. Healing reduced by 50%.
Panacea is now considered a Green spell, and is improved by Lush Growth.
Overawe has been redesigned – Now grants 30 seconds of cooldown reduction (was cooldown reduction per Enrage dispelled).
Oppressing Roar cone increased to 60 degrees (was 45 degrees).
Developer note: Oppressing Roar with Overawe was too good specifically in Mythic+ dungeons with the Raging affix, but not really anywhere else. So, we’re reducing its effectiveness in that scenario but making it more generically useful as a talent. We’re also increasing Oppressing Roar’s cone radius since it can be difficult to aim it without a preview cone like Fire Breath or Dream Breath have.
Landslide now roots targets for 15 seconds (was 30 seconds).
Hero Talents
Chronowarden (Augmentation/Preservation)
Temporal Burst lasts 40 seconds (was 20 seconds), and ramps by 1% every second (was 2% per second).
Threads of Fate lasts 10 seconds (was 15 seconds).
Augmentation
Reverberations increase Upheaval damage by 50% (was 30%) for Augmentation.
Chrono Flame copies 25% of damage or healing done for Augmentation (was 15%).
Golden Opportunity has been redesigned – Prescience and Echo have a 20% chance to cause your next Prescience/Echo to have a 100% increased duration/effect (was 25% chance to be free/not trigger their cooldown).
Golden Opportunity is no longer a choice node with Master of Destiny.
Instability Matrix is now a choice against Master of Destiny.**
Temporal Burst now increases Haste, movement speed, and cooldown recovery rate by 30%, decreasing over 30 seconds (was 1% increasing up to 40% over 40 seconds).
Flameshaper (Devastation/Preservation)
Scalecommander (Devastation/Augmentation)
Unrelenting Siege now increases the damage of Disintegrate/Eruption, Living Flame, and Azure Strike by 1% every second, up to 15%. Stacks are now also used to communicate the value (was Living Flame and Azure Strike stacking up to 50%).
Augmentation
New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards.
New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically and can be toggled on/off.
Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
Developer’s note: We’re making several adjustments to the Augmentation spec tree to create more build choices. We would like Prescience to be more easily available since it’s important for Ebon Might targeting, so it’s been moved up in the tree. We’re also rehabilitating Motes of Possibility and making large adjustments to the capstones and their pathing. Each capstone now has a synergistic node above it and has a more distinct theme. Please note that there are still tuning changes pending, and implementation is not complete on some of the newer talents.
New Talent: Rumbling Earth – Upheaval causes an aftershock at its location, dealing 50% of its damage 2 additional times.
New Talent: Molten Embers – Fire Breath causes enemies to take 20% more damage from your Black spells.
New Talent: Imminent Destruction – Breath of Eons reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 15 seconds after you land.
Motes of Possibility now give a random Augmentation Evoker buff (was reduces the cooldown of your major ability by 10 seconds). In addition, the motes will spawn closer to the caster, and they will also slowly float towards the nearest ally.
Overlord now guarantees Motes of Possibilities will spawn from the Eruptions it casts.
Seismic Slam is now a 1 point talent, and is in a new location below Upheaval. The stun duration remains at 4 seconds.
Geomancy has been removed.
Timelessness is now where Geomancy was previously in the talent tree.
Prescience is now available in a location higher up in the spec tree.
Many talents have had their locations adjusted, particularly in the final part of the spec tree.
Echoing Strike now also increase Azure Strike damage by 15%.
Reactive Hide increases damage of Blistering Scales by 15% per stack (was 10%).
Fixed an issue where Molten Embers was not functioning correctly.
Devastation
New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
Developer’s note: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
Feed the Flames once again triggers a Firestorm after casting 10 Pyres.
Fire Breath threat generated reduced by 50%.
Pyre threat generated reduced by 30%.
Developer’s note: Devastation Evoker can generate very high threat at the start of a pull due to a combination of their Mastery: Giantkiller and the burstiness of spells like Fire Breath and Pyre (particularly when used with Dragonrage and Charged Blast). As a result, we’re reducing the threat these spells generate.
Animosity can no longer extend Dragonrage beyond 16 seconds.
Firestorm radius increased to 10 yards (was 8).
Firestorm’s tick rate now increases with Haste.
Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
Snapfire can now trigger from both Living Flame and Pyre.
The following talents have been removed:
Everburning Flame
Raging Inferno
Preservation
New Talent: Lifespark – Reversion healing has a chance to grant you instant cast Living Flame and increase its damage/healing by 50%.
New Talent: Titan’s Gift – Essence Burst increases the effectiveness of your next Essence ability by 25%.
Temporal Compression reduces the cast time of Empower spells by 10% per stack (was 5%).
Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.
Dream Flight healing increased by 100% outside of raid.
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.
Mana cost of Emerald Blossom reduced by 15%.
Flow State can now trigger from Empower spells cast from Stasis.
Threads of Fate can no longer trigger from Empower spells cast from Stasis.
Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”
Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.
Many talents have moved locations or have had their pathing updated.
New Talent: Padded Armor – Survival of the Fittest gains an additional charge.
New Talent: Kodo Tranquilizer – Tranquilizing Shot removes up to 1 additional Magic effect from its target.
New Talent: Devilsaur Tranquilizer – If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 seconds.
New Talent: Scout’s Instincts – You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
New Talent: Scrappy – Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 seconds.
New Talent: Kindling Flare – Stealthed enemies revealed by Flare remain revealed for 3 seconds after exiting the flare.
New Talent: Unnatural Causes – Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. Can only occur every 1 minute.
New Talent: No Hard Feelings – When Misdirection targets your pet, it reduces the damage they take by 50% for 5 seconds.
New Talent: Territorial Instincts – Intimidation summons a pet if you do not have one out and stuns two additional nearby enemies at 50% effectiveness.
Developer’s note: This talent is not fully implemented yet, but we wanted to give players access to it early for feedback. The intended vision for this spell is for Hunters to summon their pet, and then it Intimidates their target. We are not interested in circumventing a Hunter’s need for their pet to be out to access Intimidation.
New Talent: Tar-Coated Bindings – Binding Shot’s root duration is increased by 1 second.
New Talent: Serrated Tips – You gain 5% more critical strike from critical strike sources.
New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. This effect has a 60 second cooldown.
New Talent: Ghillie Suit – You take 20% reduced damage while in Camouflage. This bonus persists 3 seconds after leaving Camouflage.
New Talent: Specialized Arsenal – Kill Command, Aimed Shot, and Wildfire Bomb damage increased by 10%.
Lone Survivor now also reduces Counter Shot and Muzzle’s cooldown by 2 seconds.
Survival of the Fittest now reduces all damage you and your pet take by 30% (was 20%).
Improved Tranquilizing Shot now also grants 10 focus when you interrupt an effect with Counter Shot or Muzzle.
Quick Load now resets the cooldown of Scatter Shot and Bursting Shot.
Steel Trap damage reduced by 80%.
Born to be Wild now reduces Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 seconds (was 7/15%).
Explosive Shot now explodes early when applied to a target that already is affected by Explosive Shot.
Developer’s note: Survival has gotten substantially increased access to Explosive Shot, so we wanted to make Explosive Shot stacking feel more responsive and exciting.
Explosive Shot projectile and explosion visual effects have been updated.
Barrage, Kill Command, Improved Kill Command, Killer Instinct, and Alpha Predator have moved to the Beast Mastery talent tree.
Barrage, Master Marksman, and Hydra’s Bite have moved to the Marksmanship talent tree.
Kill Command and Alpha Predator have moved to the Survival talent tree.
Bursting Shot is now a choice node with Scatter Shot (was in Marksmanship tree).
The following talents are now 1 point:
Improved Traps
Pathfinding
Trailblazer
Wilderness Medicine
Natural Mending
Rejuvenating Wind
The following talents have been removed:
Sentinel Owl
Sentinel’s Perception
Sentinel’s Protection
Serpent Sting
Poison Injection
Stampede
Beast Master
Arctic Bola
Nature’s Endurance
Serrated Shots
Trailblazer and Pathfinding have swapped locations in the Hunter class tree.
Fixed an issue that was causing Posthaste to only grant 25% movement speed. It now grants 50% movement speed.
Fixed an issue that was causing Born to Be Wild to falsely claim to reduce the cooldown of Survival of the Fittest.
New Talent: Blackrock Munitions – The damage of Explosive Shot is increased by 8%.
New Talent: Implosive Trap – Hurls a fire trap to the target location that explodes when an enemy approaches, causing Fire damage and knocking all enemies up. Limit 1. Choice node with High Explosive Trap.
Territorial Instincts has been redesigned – Casting Intimidation without an active pet summons one from your stable.
Talent nodes in Gate 2 have been repositioned.
Concussive Shot and Wilderness Medicine now connect to Scare Beast and Scout’s Instinct respectively.
The following talents have been removed:
Steel Trap
Death Chakram
Developer’s note: One of the biggest complaints we’re seeing in the Hunter community is button bloat. Death Chakram was a relatively high-frequency button that you had to click before all of your damage abilities, creating something of a launch sequence for every Hunter specialization. Its removal will let us bake the lost power into each spec’s kit while also reducing the button-presses required before you can begin damage.
Hero Talents
Dark Ranger (Marksmanship/Beast Mastery)
Pack Leader (Beast Mastery/Survival)
Sentinel (Survival/Marksmanship)
Symphonic Arsenal damage reduced by 40%.
Symphonic Arsenal target cap reduced to 5 (was 6).
Beast Mastery
New Talent: Laceration – Whenever your pets critically strike, they cause their target to bleed for 15% of the damage dealt.
New Talent: Go For the Throat – Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
New Talent: Killer Cobra – Kill Shot applies Serpent Sting for 12 seconds.
New Talent: Venomous Bite – Bloodshed damage bonus increased by an additional 15% and makes Kill Command deal 20% increased damage to the target.
New Talent: Shower of Blood – Bloodshed now hits two additional targets near the primary target.
New Talent: Basilisk Collar – Each damage over time effect on your target increases the damage they receive from your pet’s attacks by 5%/10%.
New Talent: Huntmaster’s Call – Every third cast of Dire Beast sounds the Horn of Valor to summon a legendary wolf to aid you in battle for 15 seconds, either Hati or Fenryr. Hati increases the damage of all your pets by 15%. Fenryr applies a heavy bleed on your target and grants you additional Haste.
New Talent: Explosive Venom – Every 5 casts of Cobra Shot or Multi-Shot makes your next Multi-Shot or Explosive Shot apply Serpent’s Sting to up to 5 targets.
Bloodshed is now in gate 3 and has been updated – Command your pet to tear into your target, causing your target to bleed for high damage over 18 seconds and take 15% increased damage from your pet.
A Murder of Crows is now passive and has been updated – Every 5 casts of Kill Command summons a Murder of Crows. Murder of Crows no longer resets its cooldown if the affected target dies.
Barrage, Kill Command, Improved Kill Command, Killer Instinct, and Alpha Predator are now Beast Mastery talents (was Class).
Killer Instinct now deals 25/50% increased damage against enemies below 35% health.
Barrage now also grants Beast Cleave.
Bestial Wrath initial damage increased by 280%.
Many 2-point talents are now 1 point.
The following talents have been removed:
One With the Pack
Sharp Barbs
Wailing Arrow
Cobra Sting
Thrill of the Hunt now properly stacks up to 3 times.
War Orders now properly grants a 50% chance to reset the cooldown of Kill Command.
The position of Hunter’s Prey and Wild Call have been swapped.
Killer Cobra in Gate 2 has been renamed to Venom’s Bite.
Developer’s note: Huntmaster’s Call is providing a substantial amount of damage despite how easy it is to access.
Huntmaster’s Call has had the following adjustments:
Fenryr’s Ravenous Leap damage reduced by 30%.
Hati now increases all pet damage by 8% (was 15%).
Hati and Fenryr attack damage has been normalized and reduced.
Hunters have new visuals and sound effects when Huntmaster’s Call summons Hati or Fenryr.
Kill Command damage increased by 8%.
Dire Beast damage increased by 10%.
Dire Beast now grants 20 Focus.
Alpha Predator and Improved Kill Command have swapped locations.
Improved Kill Command has a new icon.
Hunter’s Prey and Venom’s Bite have swapped locations.
Pathing in Gate 2 has been adjusted.
Huntmaster’s Call sound effect volume has been lowered.
Marksmanship
New Talent: Rapid Fire Barrage – Your Barrage now instead shoots Rapid Fires at up to five nearby enemies at 30% effectiveness but has its cooldown increased to 60 seconds.
New Talent: Small Game Hunter – The damage of Multi-Shot is increased by 100% and the damage of Explosive Shot is increased by 25%.
New Talent: Penetrating Shots – Gain critical strike damage equal to 20% of your critical strike chance.
New Talent: Kill Zone – Your spells and attacks deal 8% more damage and ignore line of sight against any target in your Volley.
Legacy of the Windrunners has been redesigned – Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Wind Arrows damage increased by 300%. Wind Arrows are longer affected by Aimed Shot modifiers. No longer grants Focus or Aimed Shot charges after firing 24 Wind Arrows.
Wailing Arrow has been redesigned and is now passive – Now replaces your Aimed Shot with a Wailing Arrow after generating 20 Wind Arrows.
Wailing Arrow only silences the primary target and it now benefits from bonuses to Aimed Shot such as Trick Shots.
Readiness now causes Trueshot to immediately grant you Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
Eagle Talon’s True Focus has been redesigned – Trueshot lasts an additional 3 seconds. During Trueshot, Aimed Shot’s Focus cost is reduced by 50% and Arcane Shot and Multi-Shot casts an additional time at 30% effectiveness.
Barrage, Master Marksman, and Hydra’s Bite are now Marksmanship talents (was Class).
Hydra’s Bite has been redesigned – When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to up to 2 nearby enemies. Serpent Sting’s damage over time is increased by 20%.
Killer Accuracy has been updated – Kill Shot’s critical strike chance and critical strike damage are increased by 20%.
Razor Fragments has been updated – Kill Shot damage increase to 75% (was 50%). Moved to Gate 3.
Lone Wolf reduced to 5% increased damage when you do not have an active pet (was 10%).
Developer’s note: The opportunity cost of having your pet out as a Marksmanship Hunter is so high that it can feel as though you’re locked out of all pet based utility, especially in AOE situations. Marksmanship is always going to be the Hunter spec that provides more throughput without a pet, but lowering this talent’s power should help to make those times where you’re the only lust or need an extra defensive feel a bit less bad.
Rapid Fire damage reduced by 8%.
Precise Shots now always grants 2 stacks and reduces the Focus cost of your next Multi-Shot or Arcane Shot by 50%.
Calling the Shots is no longer a choice node with Unerring Vision.
Surging Shots is no longer a choice node with In The Rhythm.
Many 2-point talents are now 1 point.
Bursting Shot has moved to the Class tree.
Arcane Shot damage increased by 3%.
Small Game Hunter’s Multi-Shot damage bonus reduced to 75% (was 100%).
Multi-Shot Focus cost increased to 30 (was 20).
Fixed a baseline passive bug that was causing Multi-Shot to deal 20% increased damage for Marksmanship only.
Wailing Arrow and Rapid Fire will now properly generate Wind Arrows when talented into Legacy of the Windrunners.
Survival
Mastery: Spirit Bond has been redesigned – You and your pet deal increased damage and take 3% reduced damage, increased by 100% when within 25 yards of each other.
Developer’s note: We’ve also implemented a “Mercy” effect to Spirit Bond that allows the proximity bonus to persist up to 10 seconds after you or your pet breaks the Mastery’s boundary.
New Talent: Sulfur-lined Pockets – Every third Quick Shot is replaced with an Explosive Shot at 100% effectiveness.
New Talent: Grenade Juggler – Wildfire Bomb deal 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot and reduce its Focus cost to 0. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 seconds.
New Talent: Exposed Flank – Your Flanking Strike exposes a weakness in your enemy’s defenses, increasing the damage of Kill Command by 10% and allowing your Kill Command to also hit two additional enemies for 10 seconds.
New Talent: Contagious Reagents – Reapplying Serpent Sting spreads it to up to 2 nearby enemies.
New Talent: Outland Venom – Each damage over time effect you have on a target increases the critical strike damage they receive from you by 2%.
New Talent: Merciless Blow – Casting Butchery makes your next Raptor Strike or Mongoose Bite to hit up to three nearby targets.
New Talent: Sic 'Em – Kill Shot critical strikes reset the cooldown of Kill Command.
New Talent: Symbiotic Adrenaline – The cooldown of Coordinated Assault is reduced by 60 seconds.
New Talent: Relentless Primal Ferocity – While Coordinated Assault is active, Kill Command generates 2 stacks of Tip of the Spear, you gain 10% Haste, and Tip of the Spear’s damage bonus is increased by 50%.
Tip of the Spear has been redesigned – Kill Command increases the damage of your next non-pet spell by 15%, stacking up to 3 times.
You now consume one stack of Tip of the Spear at a time and multiple stacks of Tip of the Spear no longer increase its damage bonus.
Developer’s note: We’re pleased with the theme and gameplay that Tip of the Spear provides and enjoy its role as a meaningful outlet for Kill Command resets. As such, we’re expanding this talent’s use case and introducing a range of effects across the tree to make it more of a core rotational concept.
Flanking Strike now gains double the damage bonus from Tip of the Spear.
Flanker’s Advantage has been redesigned – Kill Command has a 10% increased chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear’s damage bonus is increased by up to 100%, based on your critical strike chance.
Spearhead has been redesigned – You and your pet charge your enemy target, applying a heavy bleed that increases your chance to critically strike them by 30% for 10 seconds.
Deadly Duo has been redesigned – The cooldown of Spearhead is reduced by 30 seconds and increases your critical strike damage against the target by 30% for 10 seconds.
Viper’s Venom has been redesigned – Raptor Strike and Mongoose Bite apply Serpent’s Sting.
Aspect of the Eagle has been redesigned – Increases the range of your Raptor Strike and Mastery: Spirit Bond to 40 yards for 15 seconds.
Bombardier has been redesigned – Casting Coordinated Assault grants 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has no cooldown and costs zero Focus for 4 seconds.
Ruthless Marauder has been redesigned – Wildfire Bomb cooldown reduction effect is now 1 second by default and no longer is increased by the second talent point.
Coordinated Assault has been updated – Now also allows Kill Shot to be usable on targets regardless of Health.
Wildfire Infusion has been redesigned – Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command’s cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 seconds.
Kill Command and Alpha Predator are now Survival talents (was Class).
Wildfire Bomb’s damage over time effect is now a rolling periodic.
Lunge no longer increases attack range by 3 yards.
Grenade Juggler and Bombardier now use an activation overlay.
Many 2-point talents are now 1 point.
The following talents have been removed:
Carve
Coordinated Kill
Birds of Prey
Intense Focus
Sharp Edges
Harpoon and Aspect of the Eagle are now baseline to Survival Hunter.
Fury of the Eagle will now properly benefit from Tip of the Spear.
Fury of the Eagle does not consume a stack of Tip of the Spear until the channel ends.
Contagious Reagents no longer plays the Serpent Sting animation or audio multiple times.
Terms of Engagement is now located where Harpoon used to be on the Survival Spec tree.
Exposed Flank has been redesigned – Flanking Strike exposes a weakness in your enemy’s defenses, causing it to strike 2 additional targets at 100% effectiveness and causing Kill Command to hit 2 additional nearby enemies for 10 seconds.
Explosive Shot now benefits from and consumes Tip of the Spear.
Developer’s note: The following changes are targeted at smoothing out Survival’s rotation, such that you can reasonably maintain a spell priority, aren’t munching procs, and will have to more actively manage your Focus economy. We will continue to read feedback and adjust Survival’s action and focus economy as necessary.
Fixed an isasue that was causing Flanker’s Advantage to substantially increase Kill Command’s chance to reset its cooldown and substantially increase Tip of the Spear’s damage bonus.
Flanking Strike damage increased by 40%, now costs 20 Focus, and generates 2 stacks of Tip of the Spear.
Wildfire Bomb now costs 10 Focus.
Explosives Expert now reduces Wildfire Bomb cooldown by 1/2 seconds (was 2/4 seconds).
Wildfire Infusion now makes Kill Command reduce the cooldown of Wildfire Bomb by 1 second (was 2 seconds).
Grenade Juggler now makes Explosive Shot reduce the cooldown of Wildfire Bomb by 2 seconds (was 4 seconds).
Grenade Juggler now causes Wildfire Bomb to have a 25% chance to also fire an Explosive Shot at your target at 100% effectiveness (was 25% chance to reset the cooldown of Explosive Shot).
Bombardier now grants two free charges of Explosive Shot after Coordinated Assault ends (used to make Explosive Shot have 0 cooldown and cost 0 Focus for 4 seconds).
Sic’ Em has been redesigned – Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and strike up to 2 additional targets. This chance is doubled during Coordinated Assault.
Coordinated Assault initial damage increased by 60%.
Coordinated Assault has been redesigned – You and your pet charge your enemy, striking them for combined Physical damage. You and your pet’s bond is then strengthened for 20 seconds, causing you and your pet to deal 20% increased damage. While Coordinated Assault is active, Kill Command’s chance to reset its cooldown is increased by 15%.
Developer’s note: Coordinated Assault’s previous iterations have been disproportionately complex relative to its output. Our goal with these changes is to simplify Coordinated Assault’s effects, increase the power gain from Coordinated Assault, and disjoint it from Kill Shot so that you can opt-in to Kill Shot bonuses as you see fit. We also believe that the increased Kill Command reset chance will be more broadly appealing with the new talents introduced in the Survival update.
Symbiotic Adrenaline has been updated – Additionally causes Coordinated Assault to grant 3 stacks of Tip of the Spear.
Quick Shot has been updated – Now has a 30% chance to fire an Arcane Shot when you cast Kill Command (was when Kill Command reset).
Butchery damage increased by 100%.
Flanking Strike now replaces Kill Command after casting Kill Command 3 times.
Flanking Strike range increased to 25 yards (Medium-Short range).
Flanking Strike no longer benefits from Tip of the Spear and now generates 15 Focus.
Flanker’s Advantage no longer grants additional reset chance based on your critical strike.
This effect also had a bug that was causing you to roll for Kill Command resets twice per cast of Kill Command, which was creating substantially increased Kill Command resets.
Mongoose Fury now refreshes its duration when a new stack is applied.
Mongoose Fury max stacks reduced to 3 (was 5).
Mongoose Fury duration reduced to 10 seconds .
Developer’s note: The previous design of Mongoose Fury was rewarding you for pressing nothing but Mongoose Bite in your damage window while the new Tip of the Spear is asking you to weave in Kill Commands. These two designs were pulling your rotation in two separate directions, and these adjustments should help to harmonize these two mechanics.
Developer’s note - We’re still making adjustments to Survival’s action economy and reducing how crowded the rotation feels. Part of this is reducing the increased access of Wildfire Bomb from the various spec tree changes we’ve made, particularly through Wildfire Infusion.
Many effects that were consuming multiple stacks of Tip of the Spear have been fixed.
Many talents have moved locations or have had their pathing updated.
New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
Supernova added to Mage class tree and now has a 45 second cooldown (was 25 seconds).
Mass Slow has been removed.
Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).
Hero Talents
Frostfire (Frost/Fire)
Spellslinger (Frost/Arcane)
Spellfrost Teachings Orb damage bonus reduced to 20% (was 50%).
Spellfrost Teachings chance to trigger reduced to 2%.
Frost Splinter damage reduced by 66%.
Embedded Frost Splinter damage reduced by 66%.
Arcane Splinter damage reduced by 15%.
Embedded Arcane Splinter damage reduced 15%.
Splintering Orbs updated for Arcane only – The first enemy damaged by your Arcane Orb conjures 4 Arcane Splinters.
Spellfrost Teachings updated for Arcane only – Spellfrost Teachings now automatically launches an Arcane Orb when it procs, rather than resetting the cooldown of Arcane Orb.
Developer’s note: The difference in effectiveness between Arcane Orb and Frozen Orb in single target versus AOE is stark. These changes should help Arcane Mages to feel as though they’re still getting full benefit out of their Hero Talents in single target relative to Frost Mages, who can much more easily get full benefit.
Slippery Slinging has been updated – Now also grants 40% move speed during Evocation (only if Slipstream is talented).
Fixed an issue where over-capping on Splinters would cause Splinterstorm to lower its cast threshold.
Frost
Frost Splinters now scale with Frost’s Mastery.
Sunfury (Arcane/Fire)
Mana Addiction now grants 0.5% Haste per stack (was 2%) for Fire Mages.
Developer’s note: Mana Addiction was taking up a lot of Sunfury’s power budget and was creating a powerful snowball effect with the rest of Fire’s kit. This adjustment should bring Sunfury more in line with the damage output of other Hero Talents and open us up to making the more active parts of Sunfury more exciting.
Lessons in Debilitation no longer casts a crowd-controlled spell when you summon your Phoenix.
Developer’s note: Mages having access to a free, off global cooldown crowd-controlled spell every time they use their cooldowns was proving to be too problematic in all forms of content.
Gravity Lapse now benefits from Time Manipulation in the Mage Class Tree.
Fixed an issue that was causing Spellfire Spheres to be removed from players upon starting an encounter.
Meteorites will now properly benefit from damage amplification effects and proc on-damage effects.
Codex of the Sunstriders has been redesigned – Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers, increasing your spell damage by 2%. Stacks up to 5 times.
Spellfire Spheres now properly increase periodic spell damage.
Spellfire Sphere and Lingering Embers spell damage bonus for Fire Mages decreased to 1% (was 2%).
Lingering Embers no longer has a stack limit.
Burden of Power Pyroblast damage bonus reduced to 15% (was 30%).
Memory of Al’ar’s Hyperthermia base duration reduced to 2 seconds (was 3 seconds).
Arcane
Glorious Incandescence has been redesigned – Consuming Burden of Power causes your next cast of Arcane Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
Mana Cascade has been redesigned – Casting Arcane Blast or Arcane Barrage grants you 1% Haste. Stacks up to 10 times. Multiple instances may overlap.
Spellfire Spheres are now generated by casting 6 Arcane Blasts or Arcane Barrages (was consuming Clearcasting).
Fire
Sun King’s Fury-enhanced Pyroblasts and Flamestrikes will correctly grant Combustion when you gain Hyperthermia during the Sun King’s Fury hard-cast.
Arcane
New Talent: Energized Familiar – During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
New Talent: Eureka – When a spell consumes Clearcasting, its damage is increased by 25%.
New Talent: Wizened Wit – The cast time of Arcane Blast is reduced by 5%.
New Talent: Time Loop – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%.
New Talent: Aether Attunement – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
New Talent: Leysight – Nether Precision damage bonus increased to 30%.
New Talent: Leydrinker – Consuming Nether Precision has a 10% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
New Talent: Improved Touch of the Magi – Your Touch of the Magi now accumulates 25% of the damage you deal.
New Talent: Magi’s Spark – Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies.
New Talent: Nether Munitions – When Magi’s Spark or Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% for 12 seconds.
New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
Arcane Missiles has been redesigned – Can now only be cast when you have Clearcasting. The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.
Nether Precision has been redesigned – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.
Arcane Familiar has been redesigned – Casting Arcane Intelligence also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.
Illuminated Thoughts has been redesigned – Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.
Concentration has been redesigned – Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.
Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
Improved Prismatic Barrier is now baseline.
Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
You can no longer trigger Clearcasting by casting damaging spells while out of combat.
Evocation now grants one stack of Clearcasting.
Mastery: Savant now properly increases the damage dealt by Arcane Surge.
Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
Arcane Surge is now guaranteed to generate Clearcasting.
Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
Arcane Blast now has a 5% increased chance to generate Clearcasting.
Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
The following talents have been removed:
Foresight
Nether Tempest
Reverberate
Mana Gem
Radiant Spark
Harmonic Echo
Cascading Power
Supernova
Rule of Threes
The position of many nodes on the Arcane spec tree has changed.
Developer’s note: We’re making some updates to the Arcane tree this week but some extra talent nodes didn’t quite make the build. Expect to see them in the coming weeks.
Nether Munitions has been redesigned – When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
Improved Touch of the Magi is no longer a choice node with Magi’s Spark.
Magi’s Spark and Nether Munitions are now a choice node.
Magi’s Spark explosion damage increased by 300%.
Magi’s Spark echo damage increased to 100% (was 50%).
Magi’s Spark’s explosion will now properly benefit from spell damage amplification effects and will contribute to Touch of the Magi.
Arcane Blast damage increased by 10%.
Arcane Barrage damage increased by 12%.
Arcane Missiles damage increased by 10%.
Leydrinker chance to trigger increased to 15% (was 10%).
Leydrinker now echoes for 50% damage (was 15%).
Arcane Missiles, Arcane Barrage, Supernova, and Shifting Power can now properly generate Clearcasting.
Wizened Wit removed.
Nerub-ar Palace Class Set
(2) Set and (4) Set Bonus updated – Now benefits Arcane Barrage instead of Arcane Explosion.
(4) Set Bonus proc chance reduced to 5% (was 10%).
(4) Set Bonus damage buff increased to 20% (was 10%).
Many talents have been moved across all gates.
New Talent: Consortium’s Bauble – Reduces Arcane Blast’s mana cost by 3% and increases its damage by 3%.
New Talent: Resonant Orbs – Arcane Orb damage increased by 10%.
New Talent: Dematerialize – Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 seconds.
New Talent: Energy Reconstitution – Damage from Dematerialize has a small chance to conjure an Arcane Explosion at 50% effectiveness at its target’s location. Arcane Explosions conjured this way do not generate Arcane Charges.
New Talent: Big Brained – Gaining Clearcasting increases your Intellect by 1% for 8 seconds. Multiple instances may overlap.
New Talent: Static Cloud – Each time you cast Arcane Explosion, its damage is increases by 25%. Bonus resets upon reaching 100% damage.
New Talent: High Voltage – Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant an Arcane Charge.
Arcane Orb is now baseline.
Arcane Blast damage increased by 10%.
Baseline Clearcasting proc chance reduced to 8% (was 10%).
Developer’s note: It is currently too easy to acquire more Clearcasting stacks than you know what to do with. We’re going to continue to watch Clearcasting proc rates and adjust accordingly.
Clearcasting now utilizes bad luck protection instead of true randomness.
Improved Arcane Missiles damage bonus reduced to 5% (was 10%).
Crackling Energy damage bonus reduced to 5% (was 10%).
Fire
New Talent: Lit Fuse – Consuming Hot Streak has a 10% chance to grant Lit Fuse. Lit Fuse makes your next Fire Blast apply Living Bomb to up to three targets. Living Bomb explodes after 2 seconds, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further.
New Talent: Explosive Ingenuity – Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 20%. Living Bomb damage increased by 50%.
New Talent: Down in Flames – Scorch deals 300% damage to targets below 30% health.
New Talent: Quickflame – Flamestrike damage increased by 20%.
New Talent: Focused Fury – Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
New Talent: Mark of the Fire Lord – Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
New Talent: Spontaneous Combustion – Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.
New Talent: Fire’s Ire – When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. 2-point talent.
New Talent: Explosivo – Casting Combustion grants Lit Fuse. Your chance of gaining Lit Fuse is increased to 40% while under the effects of Combustion.
New Talent: Blast Zone – Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies.
New Talent: Ashen Feather – If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness.
New Talent: Majesty of the Phoenix – When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 seconds and their damage is increased by 20%.
New Talent: Molten Fury – Damage dealt to targets below 35% health is increased by 8%.
New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch instant cast and deal damage as though your target was below 30% health.
New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
Fervent Flickering has been redesigned – Now reduces the cooldown of Fire Blast by 2 seconds.
Controlled Destruction has been redesigned – Damaging a target with Pyroblast increases the damage it receives from Ignite by 0.5%. This effect stacks up to 50 times.
Improved Scorch has been redesigned – Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 seconds. This effect stacks up to 2 times.
Flame Accelerant has been redesigned – Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
Unleashed Inferno has been redesigned – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 seconds. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 seconds for each critical strike, up to 1.25 seconds.
Convection has been redesigned – When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
Pyromaniac has been redesigned – Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak.
Phoenix Reborn has been redesigned – When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
From the Ashes has been redesigned – Phoenix Flames damage increased by 15% and your direct-damage spells reduce the cooldown of Phoenix Flames by 1 second.
Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
Fuel the Fire is now baseline.
Searing Touch’s critical strike threshold functionality is now baseline to Scorch.
Improved Scorch’s movement speed increase is now baseline to Scorch.
Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks.
Flame On no longer reduces the cooldown of Fire Blast.
Living Bomb applications are slightly desynced to minimize overlapping.
Living Bomb damage increased by 100%. Damage not increased in PvP combat.
Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
Hyperthermia now has an activation overlay.
The following talents are now 1 point:
Critical Mass
Wildfire
Flame On
Fevered Incantation is now 2 points.
The following talents have been removed:
Incendiary Eruptions
Firemind
Tempered Flames
Conflagration
Searing Touch
Surging Blaze
Focused Fury
Developer’s note: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
Burning Blood damage bonus reduced to 8% and health threshold increased to 35%.
Burning Blood has been renamed to Molten Fury.
Heat Shimmer’s proc now makes your next Scorch instant cast (was deal 25% increased damage).
Developer’s note: We’re being sensitive to giving Fire more instant-cast spells and will be watching this talent carefully to make sure it isn’t pushing Fire too far towards never having to cast.
Pyromaniac procs now count as consuming a Hot Streak, and this is now communicated in the talent tooltip.
Pyromaniac Flamestrike and Pyroblast echoes can no longer contribute to Hot Streak.
Living Bomb damage reduced by 30%.
Sparking Cinders damage bonus reduced to 10% (was 15%).
Sparking Cinders will now trigger at most 3 times a minute, increased with Haste.
Phoenix Flames damage reduced by 10%.
Pyroblast damage reduced by 10%.
Intensifying Flames Ignite damage bonus reduced to 20% (was 25%).
Pyromaniac proc chance reduced to 6% (was 8%).
Improved Scorch damage bonus increased to 6% (was 5%).
Pyromaniac Pyroblast and Flamestrike now echo at 50% effectiveness (was 100%).
Molten Fury damage bonus decreased to 7% (was 8%).
Phoenix Reborn damage bonus decreased to 100% (was 200%).
Ashen Feather damage bonus reduced to 50% (was 100%).
Ashen Feather Ignite bonus reduced to 50% (was 25%).
Developer’s note: We’re cleaning up the Living Bomb talents. Our goal with these changes is to increase the appeal of Gate 3 Living Bomb talents. We still expect Living Bomb to be fairly appealing in single target and low-cleave situations, since the damage decrease from the following changes in low-target contexts is marginal, and we will be watching it closely.
Living Bomb implementation has been refactored and many bugs have been fixed.
Living Bomb now applies Ignite.
Living Bomb now spreads to 3 targets (was 5).
The wording of many Lit Fuse proc chance increase talents has been changed.
Lit Fuse proc chance increased to 15% (was 10%).
Lit Fuse now applies 1 Living Bomb (was 3).
Explosivo has been updated – Now increases Living Bomb’s damage by 50% while under the effects of Combustion. Chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion.
Blast Zone has been updated – Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies.
Explosive Ingenuity now increases Living Bomb’s damage by 25% (was 50%).
Sparking Cinders now separately increases Pyroblast and Flamestrike’s damage, now 10% and 20% respectively.
Sparking Cinders now triggers 2 times per minute, scaling with Haste (was 3).
Frost
New Talent: Death’s Chill – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.
Fractured Frost has been redesigned – While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Now a 1-point talent.
Ice Barrier’s absorb increased to 24% of maximum health (was 22%).
Hailstones is now a 1-point talent.
New Talent: Permafrost Lances – Frozen Orb increases Ice Lance’s damage by 15% for 15 seconds.
Ice Caller is now located at Snowstorm’s previous location.
Fixed an issue that allowed Frost Spellslingers to generate Splinters with other player’s Winter’s Chill.
Snowstorm removed.
Nerub-ar Palace Class Set
(2) Set Bonus has been redesigned – Ice Lance damage increased by 8%.
(4) Set Bonus has been redesigned – Damage from Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing Frost damage to nearby enemies. Damage reduced beyond 8 targets.
Developer’s note: The previous Frost Mage set bonuses were benefitting Spellslinger far more than Frostfire, which contradicted our stated goals for the 11.0 Tier Sets. We’re glad everyone liked the designs of the previous iterations of the tier sets and are investigating implementing them into the Frost tree.
Death’s Chill has been updated – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times.
Developer’s note: We’re increasing the ramp of Death’s Chill and giving it a stack limit so that you can comfortably switch off of Frostbolt after reaching max stacks.
Fractured Frost has been updated – While Icy Veins is active, your Frostbolts hit up to 2 additional targets and deal 15% increased damage.
Many talents have moved locations or have had their pathing updated.
New Talent: Crashing Momentum – Targets you Roll through are snared by 40% for 5 seconds.
New Talent: Bounding Agility – Roll and Chi Torpedo travel a small distance further.
New Talent: Wind’s Reach – The range of Disable is increased by 5 yards. The duration of Crashing Momentum is increased by 3 seconds and its snare now reduces movement speed by an additional 20%.
New Talent: Ancient Arts – Reduces the cooldown of Paralysis by 8/15 seconds and the cooldown of Leg Sweep by 5/10 seconds.
New Talent: Jade Walk – While out of combat, your movement speed is increased by 15%.
New Talent: Pressure Points – Paralysis now removes all Enrage effects from its target.
New Talent: Energy Transfer – Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 seconds.
New Talent: Quick Footed – The duration of snare effects on you is reduced by 20%.
New Talent: Spirit’s Essence: Transcendence – Transfer snares targets within 10 yards by 70% for 4 seconds when cast.
New Talent: Peace and Prosperity – Reduces the cooldown of Ring of Peace by 5 seconds and Song of Chi-Ji’s cast time is reduced by 0.5 seconds.
New Talent: Swift Art – Roll removes a snare effect once every 30 seconds.
New Talent: Celestial Determination – While your celestial is active, you cannot be slowed below 90% normal movement speed.
New Talent: Martial Instincts – Increases your Physical damage done by 2/4% and Avoidance increased by 2/4%.
New Talent: Healing Winds: Transcendence – Transfer immediately heals you for 15% of your maximum health.
New Talent: Chi Proficiency – Magical damage done increased by 2/4% and healing done increased by 2/4%.
New Talent: Lighter Than Air – Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 seconds.
New Talent: Flow of Chi – You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
New Talent: Rushing Reflexes – Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy within 10 yards after you Roll.
New Talent: Transcendence: Linked Spirits – Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally’s location.
Tiger Tail Sweep has been redesigned – Increases the range of Leg Sweep by 4 yards. Now a 1-point talent.
Elusive Mists has been redesigned – Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. Now a 1-point talent.
Chi Wave has been redesigned – Every 15 seconds, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
Summon White Tiger Statue has been redesigned – Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses damage to all enemies ever 2 seconds for 10 seconds.
Ironshell Brew has been redesigned – Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Escape from Reality has been redesigned – After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 seconds, ignoring its cooldown.
Fatal Touch has been redesigned – Touch of Death increases your damage by 5% for 30 seconds after being cast and its cooldown is reduced by 90 seconds. Now a 1-point talent.
Improved Roll is now baseline for all Monk specializations.
Clash has moved to the Class tree.
Fortifying Brew cooldown is now 2 minutes for Mistweaver and Windwalker.
Vivacious Vivification now additionally increases the healing of your next Vivify.
The following talents are now 1 point:
Save Them All
Bounce Back
Resonant Fists
Grace of the Crane
Fast Feet
Windwalking
The following talents have been removed:
Improved Roll
Improved Vivify
Ferocity of Xuen
Hasty Provocation
Eye of the Tiger
Close to Heart
Generous Pour
Resonant Fists
Dampen Harm and Summon Black Ox Statue have been removed for Windwalker and Mistweaver.
Summon White Tiger Statue and Summon Jade Serpent Statue have been removed for Brewmaster and Windwalker.
Hero Talents
Conduit of the Celestials (Mistweaver/Windwalker)
Master of Harmony (Mistweaver/Brewmaster)
Shado-Pan (Windwalker/Brewmaster)
Flurry Charges are now accumulated based on Attack Power rather than maximum health.
Damage required to accumulate a Flurry Charge increased.
Developer’s note: We’re happy with the change to Attack Power as the primary driver for Flurry Charge generation, but the current tuning was generating charges too quickly and leaving little room for skilled player to differentiate themselves. We will continue to keep a close eye on this and appreciate your feedback.
Brewmaster
New Talent: Elixir of Determination – When you fall below 40% health, gain an absorb for 100% of recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 seconds.
New Talent: Strike At Dawn – Rising Sun Kick grants a stack of Elusive Brawler.
New Talent: One With the Wind – You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
New Talent: August Blessing – When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
New Talent: Ox Stance – Casting Purifying Brew grants charges/stacks of Ox Stance, based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
New Talent: Black Ox Adept – Rising Sun Kick grants a stack of Ox Stance.
New Talent: Heightened Guard – Ox Stance will now trigger when an attack is larger than 50% of your current health.
Anvil & Stave has been updated – Each time you dodge or an enemy misses, you reduce the remaining cooldown on your Brews by 0.5/1 second. Effect reduced for each recent melee attacker. Was 3 second internal cooldown.
Improved Invoke Niuzao, the Black Ox has been updated – While Niuzao is active, Purifying Brew increases the damage of Niuzao’s next Stomp, based on Stagger level. Damage is split between all enemies (was when purifying Stagger).
Improved Celestial Brew is now baseline for Brewmaster Monks.
Improved Purifying Brew is now baseline for Brewmaster Monks.
Elusive Footwork is now 1-point.
The following talents have been removed:
Healing Elixir
Clash (moved to class tree)
Graceful Exit
Bonedust Brew
Bountiful Brew
Attenuation
Fundamental Observation
Heightened Guard reduced to 40%.
Mistweaver
New Talent: Crane Style – Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards.
New Talent: Deep Clarity – After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse.
New Talent: Chi Harmony – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
New Talent: Lotus Infusion – Allies with Renewing Mist receive 15% more healing from you and Renewing Mist’s duration is increased by 2 seconds. Choice node with Chi Harmony.
Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.
New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
Zen Pulse has been redesigned – Renewing Mist’s heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them increased by 5% per Renewing Mist active, up to 50%.
Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
Teachings of the Monastery is now a baseline effect.
Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
Jadefire Stomp no longer casts Essence Font, its cooldown is reduced to 15 seconds (was 20 seconds), and now casts Gusts of Mist on each ally healed.
Gust of Mist healing increased by 20%.
Jade Bond now increases the healing of Yu’lon’s Soothing Breath by 300% (was 40%).
Invigorating Mist healing increased by 8%.
Invigorating Mist no longer counts full health allies among its splash cap, but its healing has been decreased.
Vivify healing increased by 9%.
Vivify now costs 3% base mana (was 3.4%).
Developer’s note: We are increasing the effectiveness of baseline Vivify with the removal of the Clouded Focus talent.
Revival now dispels up to 3 magical debuffs off of each target (was uncapped).
Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.
Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
Revival healing increased by 400%.
Revival now decreases its healing beyond 5 targets.
Burst of Life’s icon has been changed.
The following talents have been removed:
Essence Font
Upwelling
Font of Life
Clouded Focus
Mana Tea no longer grants its mana reduction effect if its channel begins before a raid encounter or Mythic+ dungeon starts.
Fixed an issue that caused Gust of Mist’s healing to not be increased as intended.
Windwalker
New Talent: Acclamation – Rising Sun Kick increases the damage your target receives from you by 4% for 12 seconds. Multiple instances may overlap.
New Talent: Flurry of Xuen – Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yard cone. Invoking Xuen, the White Tiger activates Flurry of Xuen.
New Talent: Martial Mixture – Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times.
New Talent: Courageous Impulse – The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%.
New Talent: Energy Burst – When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
New Talent: Gale Force – Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 seconds. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.
New Talent: Dual Threat – Your auto attacks have a 20% chance to instead kick your target dealing Physical damage and increasing your damage dealt by 5% for 5 seconds.
New Talent: Momentum Boost – Fists of Fury’s damage is increased by 100% of your Haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
New Talent: Ordered Elements – During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 seconds and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
New Talent: Sequenced Strikes – You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
New Talent: Revolving Whirl – Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 seconds.
New Talent: Knowledge of the Broken Temple – Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times.
New Talent: Singularly Focused Jade – Jadefire Stomp’s initial hit now strikes 1 target, but deals 500% increased damage and healing.
New Talent: Communion With Wind – Strike of the Windlord’s cooldown is reduced by 10 seconds and its damage is increased by 20%.
New Talent: Brawler’s Intensity – The cooldown of Rising Sun Kick is reduced by 1 second and the damage of Blackout Kick is increased by 10%.
New Talent: Combat Wisdom – While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 seconds, your next Tiger Palm also casts Expel Harm and deals 100% additional damage. Replaces Expel Harm.
New Talent: Memory of the Monastery – Tiger Palm’s chance to activate Blackout Kick! Is increased by 15% and consuming Teachings of the Monastery grants you 1% Haste for 5 seconds equal to the amount of stacks consumed.
New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
Glory of Dawn has been redesigned – Rising Sun Kick has a chance equal to 100% of your Haste to trigger a second time, dealing Physical damage and restoring 1 Chi.
Rushing Jade Wind has been redesigned – Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing Physical damage over 8 seconds to all enemies within 8 yards.
Jadefire Stomp has been redesigned – Strike the Ground fiercely to expose a path of jade for 30 seconds that increases your movement speed by 20% while inside, dealing Nature damage to up to 5 enemies and restores health to up to 5 allies within 30 yards caught in the path. Up to 5 enemies caught in the path suffer additional damage.
Inner Peace has been redesigned – Increases maximum Energy by 30. Tiger Palm’s energy cost reduced by 5.
Touch of Karma and Mark of the Crane are now learned baseline.
Mastery: Combo Strikes is now 20% more effective.
Whirling Dragon Punch now deals additional damage to the first target struck and its damage is reduced beyond 5 targets.
Expel Harm and Chi Burst no longer generate Chi.
Expel Harm and Chi Wave no longer trigger Combo Strikes.
Storm, Earth, and Fire now triggers Combo Strikes.
Developer’s note: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!).
Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts.
Developer’s note: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP.
Flying Serpent Kick no longer deals damage.
Mark of the Crane now only applies to the primary target of each strike.
Teachings of the Monastery now stacks up to 4 times (was 3).
Thunderfist now always generates 4 stacks of Thunderfist and additional stacks of Thunderfist per each additional target struck.
Transfer the Power no longer stacks from Rushing Jade Wind, but now stacks from Spinning Crane Kick.
Crane Vortex now increases the damage of Spinning Crane Kick by 15/30% (was 10/20%).
Spinning Crane Kick now cancels from using other spells or abilities, but no longer prevents auto-attacks for its duration.
Empowered Tiger Lightning’s effect is now baseline for Xuen, the White Tiger.
Invoker’s Delight now increases Haste by 20% while active (was 33%).
Xuen’s Bond now decreases the cooldown of Invoke Xuen, the White Tiger by 0.2 seconds (was 0.1 second) per Combo Strikes activation.
Dance of Chi-Ji’s chance to trigger reduced by 25%.
Tiger Palm Energy cost increased to 60 (was 50).
Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%).
Crane Vortex is now a 1-point talent and increases the radius of Spinning Crane Kick by 15%.
Vivify healing increased by 30% for Windwalker.
Developer’s note: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them.
Skytouch no longer increases the range of Tiger Palm, now increases Critical Strike chance by 15% (was 50%), and its lockout duration is 30 seconds (was 60 seconds).
Dance of Chi-Ji may now stack up to 2 times.
Flying Serpent Kick is now a 30 second cooldown (was 20 seconds).
Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%).
Developer’s note: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Haste by 5%) and Invokes Xuen, the White Tiger for 10 seconds (was 8 seconds).
Abilities affected by Ordered Elements, Dance of Chi-Ji, or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
Fixed an issue that caused Jade Ignition’s damage to be reduced during Storm, Earth, and Fire.
The following talents are now 1 point:
Touch of the Tiger
Hardened Soles
Rising Star
The following talents have been removed:
Power Strikes
Fatal Flying Guillotine
Skyreach
Serenity
Forbidden Technique
Widening Whirl
Bonedust Brew
Attenuation
Dust in the Wind
Flashing Fists
Open Palm
Skytouch
New Talent: Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
New Talent: Darting Hurricane – After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
Chi Burst has been redesigned – Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yards forward, dealing Nature damage to all enemies, and healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets.
Fixed an issue that caused Chi Burst to deal more damage than intended while Storm, Earth, and Fire was active.
Activating Radiant Glory applies 1 Dawnlight onto a nearby ally or enemy.
Sun’s Avatar now triggers 1 Dawnlight when Avenging Wrath is triggered by Radiant Glory (was 4).
Lightsmith (Holy/Protection)
Sacred Weapon now deals area of effect damage/healing.
Shining Light stacks to a maximum of 2.
Sacred Weapon damage increased by 60%.
Sacred Weapon healing increased by 50%.
Divine Guidance damage and healing increased by 100%.
Blessing of the Forge echo values brought into alignment with originating spells:
Light of Dawn echo reduced.
Denounce echo increased.
Shield of the Righteous echo increased.
Word of Glory echo increase.
Hammer and Anvil damage and healing increased by 50%.
Templar (Retribution/Protection)
Sacrosanct Crusade has been redesigned – Eye of Tyr/Wake of Ashes surrounds you with a Holy barrier for 15/20% of your maximum health. Hammer of Light heals you for 15/20% of your maximum health, increased by 2/2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
An issue with free Hammer of Light casts consuming Divine Purpose proc has been resolved.
Holy
New Talent: Bestow Light – Light of the Martyr’s health threshold is reduced to 70% and increases Holy Shock’s healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second.
Light of the Martyr has been redesigned – While above 80% health, Holy Shock’s healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Blessing of Summer has been redesigned – Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
Beacon of Light now transfers 15% of healing done (was 25%).
Barrier Faith now transfers 20% of healing into its absorb (was 25%).
Word of Glory healing increased by 25%.
Light of Dawn healing increased by 20%.
Holy Shock healing increased by 20%.
Tyr’s Deliverance healing decreased by 15%.
Sacrifice of the Just now reduces the cooldown of Blessing of Sacrifice by 15 seconds (was 60 seconds).
Blessing of Sacrifice now transfers 30% of damage taken (was 20%).
Avenging Crusader no longer costs Holy Power, grants an additional charge of Crusader Strike for its duration, and its duration is increased by 3 seconds.
Crusader’s Might now additionally reduces the cooldown of Judgment.
Holy Light’s cast time reduced to 2 seconds (was 2.5 seconds).
Infusion of Light now increases the healing of Holy Light (was grants Holy Power).
Inflorescence of the Sunwell now increases the additional healing from Infusion of Light for Holy Light (was grants Holy Power).
Fixed an issue that caused Tyr’s Deliverance’s healing to not be affected by some modifiers, such as Avenging Wrath.
Light’s Hammer has been removed.
Divine Favor has been redesigned – Now a passive that triggers automatically after you cast Holy Prism or Barrier of Faith.
Several talent locations have moved to facilitate Divine Favor’s choice node moving below Holy Prism’s choice node.
New Talent: Extrication – Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck.
New Talent: Liberation – Word of Glory and Light of Dawn have a chance equal to your Haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment.
New Talent: Truth Prevails – Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards.
Glistening Radiance has been redesigned – Spending Holy Power has a 25% chance to trigger Saved by the Light’s absorb effect at 30% effectiveness without activating its cooldown.
Light’s Protection has been redesigned – Allies with Beacon of Light receive 5% less damage.
Overflowing Light has been redesigned – 15% of Holy Shock’s overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Rising Sunlight has been redesigned – After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next 2 Holy Shocks cast 2 additional times.
Glorious Dawn has been redesigned – Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Several talent locations have been moved.
The following talents have been removed:
Glimmer of Light
Daybreak
Protection
Bastion of Light has been redesigned – Your next 5 casts of Judgment generate 2 additional Holy Power.
Sanctuary has been redesigned – Consecration’s benefit persists for 4 seconds after you leave it.
Crusader’s Resolve has been redesigned – Targets struck by Avenger’s shield deal 10% reduced melee damage to you for 10 seconds.
Strength in Adversity now grants 5% Parry per target (was 2%).
Light of the Titans is now a 1-point talent. Healing over time is now a % of original value, rather than attack power based.
Bulwark of Order is now a 1-point talent.
Retribution
New Talent: Burn to Ash – When Truth’s Wake critically strikes, its duration is extended by 2 seconds. Your other damage over time effects deal 30% increased damage to targets affected by Truth’s Wake.
New Talent: Radiant Glory – Replaces Avenging Wrath/Crusade. Wake of Ashes grants you Avenging Wrath/Crusade for 10/12 seconds. Your other damaging abilities have a chance to grant you Avenging Wrath/Crusade for 5/6 seconds.
Righteous Cause has been redesigned – Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice.
Art of War has been redesigned – Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice. Critical strikes increase this chance by an additional 10%.
Divine Hammer has been redesigned – Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yards for Radiant damage every 2.2 seconds. While active, your Holy Power generating abilities recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Now a 2 minute cooldown and damage increased by 300%. Divine Hammer base periodic decreased to 2.2 seconds and scales with Haste (was 3 seconds).
Final Reckoning has been redesigned – Now increases the damage taken from your single target Holy Power spenders by 30%. Increases the damage taken from your other Holy Power spenders by 15%.
Vengeful Wrath has been redesigned – Hammer of Wrath deals 50% increased damage to enemies below 35% health.
Vanguard of Justice has been redesigned – Templar’s Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage.
Templar Strikes has been redesigned – Crusader Strike becomes a 2-part combo: Templar Strike slashes an enemy for damage and gets replaced by Templar Slash for 5 seconds. Templar Slash strikes an enemy for damage, and burns them for 50% of the damage dealt over 4 seconds. Charge cooldown increased by 15%. Templar Slash, second part of combo, overrides Templar Strike for 5 seconds (was 4 seconds).
Templar Slash damage over time effect now rolls over the remaining damage value when reapplied.
Templar Strikes damage increased by 25%.
Templar Strikes cooldown increased by 2.25 seconds.
Truth’s Wake effect is now added to Wake of Ashes baseline.
Highlord’s Judgment has been renamed to Highlord’s Wrath.
Highlords Wrath has been redesigned – Mastery: Highlord’s Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. Now a 1-point talent.
Highlord’s Wrath damage increased by 50%.
Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage.
Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment.
Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter.
Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire.
Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath.
Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%).
Execution Sentence damage no longer counts as a damage over time effect.
Vanguard of Justice has been redesigned – Enemies hit by Templar’s Verdict take 30/50% increased damage from your next Divine Storm. Now a 2-point talent (was 1).
Judge, Jury, Executioner has been redesigned – Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets.
Expurgation now rolls over the remaining damage value when reapplied.
Boundless Judgment now additionally increases the chances of your Judgments chances to trigger Highlord’s Judgment by 50%.
Wake of Ashes now sends its cone attacks (including Seething Flames) towards where your camera is facing rather than where your character is facing.
Aegis of Protection now only increases the effectiveness of Divine Protection by 20% (was 10% and was also affecting Shield of Vengeance).
Radiant Glory has been updated – Wake of Ashes activates Avenging Wrath/Crusade for 10/12 seconds, Each Holy Power spent has a chance to activate Avenging Wrath/Crusade for 5/6 seconds.
Radiant Glory now extends the duration of an active Avenging Wrath/Crusade if it triggers while Avenging Wrath/Crusade is active.
Radiant Glory’s Wake of Ashes now grants 8/10 seconds of Avenging Wrath or Crusade (was 10/12 seconds).
Radiant Glory’s each Holy Power spent has a chance to grant you 4/5 seconds of Avenging Wrath or Crusade (was 5/6 seconds).
Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
Divine Wrath no longer extends the duration of Radiant Glory.
Vanguard of Justice has been updated – Enemies hit by other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 3/5 times. 2-point talent.
Judge, Jury and Executioner has been updated – Holy Power generating abilities have a 15% chance to cause your next Templar’s Verdict to hit an additional 3 enemies at 100% effectiveness (was triggering from Divine Storm and was 40% chance).
Judge, Jury and Executioner no longer highlights Templar’s Verdict but instead has a UI overlay.
Templar Slash damage over time debuff is no longer displayed in the personal nameplates.
Many talents have moved locations or have had their pathing updated.
Void Tendrils now root targets for 15 seconds (was 20 seconds).
New Talent: Cauterizing Shadows – When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 seconds remaining, a nearby ally within 40 yards is healed.
New Talent: Phantom Reach – Increases the range of most spells by 15%.
Manipulation has been redesigned – Now causes you to take 1%/2% less damage from targets affected by Shadow Word: Pain, Purge the Wicked, or Holy Fire.
Power Word: Life healing increased by 15%.
Mindgames has been removed from the Priest talent tree and is now a PvP talent.
Shattered Perceptions has been removed.
Cauterizing Shadows can now trigger from enemies dying with Shadow Word: Pain or Purge the Wicked active regardless of the duration of the effect.
Added 5% spell variance to Power Word: Shield and Luminous Barrier.
Hero Talents
Archon (Holy/Shadow)
Resonant Energy now lasts 8 seconds (was 5 seconds).
Shock Pulse now lasts 8 seconds (was 5 seconds).
Resonant Energy now increases damage or healing by 2% and stacks up to 5 times (was 10%, not stacking).
Shock Pulse now reduces movement speed by 5%, stacking up to 5 times (was 25%, stacking 2 times).
Perfected Form no longer double dips its healing increase when the Priest casts Holy Word: Salvation and has Apotheosis from Answered Prayers.
Oracle (Holy/Discipline)
Premonition of Insight is now the first spell in the Premonition sequence.
Premonition of Insight now reduces cooldowns by 7 seconds (was 5 seconds).
Premonition of Solace has been redesigned – Now causes your next single target healing spell to grant your target a shield that absorbs damage and reduces damage taken by 15% for 15 seconds.
Premonition of Piety now increases healing done by 10% (was 5%).
Premonition of Piety now lasts 15 seconds (was 10 seconds).
Fatebender now increases the effects of Premonition by 40% (was 30%).
Updated the spell icons for the Premonition spells.
Updated the tooltip for Clairvoyance to more accurately reflect its functionality.
Preventive Measures now also increases damage dealt by Penance, Holy Fire, Smite, and Holy Nova by 15%.
Voidweaver (Discipline/Shadow)
Void Blast damage reduced by 25%.
Discipline
Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
Luminous Barrier absorb amount increased by 400%.
Luminous Barrier now decreases its absorb amount beyond 5 targets.
Fixed an issue causing Dark Reprimand to consume 2 charges of Premonition of Insight.
Holy
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
Divine Hymn healing increased by 400%.
Divine Hymn now decreases its healing beyond 5 targets.
Fixed an issue causing Holy Fire with Empyreal Blaze active to consume Premonition of Insight.
Fixed an issue causing Holy Word: Chastise to consume 2 charges of Premonition of Insight.
Shadow
Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
Mind Flay: Insanity now deals damage every 0.5 seconds for 2 seconds (was every 0.75 seconds for 3 seconds).
Mind Flay: Insanity now generates 12 Insanity over its duration (was 16).
Void Torrent damage increased by 30%.
Developer’s note: We’re updating Mind Flay: Insanity so that it fits into Shadow’s rotation better. There are several spells competing for the spotlight, so we’re cutting the length to create some room. Void Torrent’s damage has fallen off as we’ve increased the power of spells throughout Dragonflight, so we’re increasing its damage to return it to a high priority position in the rotation.
Fixed an issue causing the range of Psychic Link to not be increased by Phantom Reach.
Many talents have moved locations or have had their pathing updated.
New Talent: Shadowheart – Leech increased by 3% while Stealthed.
Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%.
Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to.
Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate.
Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds).
Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%).
Subterfuge effect duration now 3/6 seconds. Now a 2-point talent.
Nightstalker has been removed.
Airborne Irritant now reduces Blind’s duration by 70% (was 40%). This gives it an 18 second duration when applied in an area.
Hero Talents
Deathstalker (Assassination/Subtlety)
Deathstalker’s Mark damage increased by 100% and it now applies 2 marks baseline (was 3).
Hunt Them Down damage increase by 100%.
Lingering Darkness increased to 30 seconds.
Flensing Knives damage increased by 100%.
Darkest Night now grants 40 Energy (was 60), applies 2 stacks of Deathstalker’s Mark (was 3) and its damage has been increased by 100%.
Developer’s note: These changes were applied via hotfix during last week’s Beta testing.
Flensing Knives has been removed and replaced by Fatal Intent.
New Talent: Fatal Intent – Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts Plague damage per stack.
Deathstalker’s Mark has had the following updates:
Can no longer be re-applied if the target has a Deathstalker’s Mark.
Duration increased to 60 seconds (was 30 seconds).
Now again applies 3 stacks (was 2).
Plague damage on consuming a Mark has been increased by 16.5%.
Next ability damage on consuming a Mark has been increased by 20%.
Fixed an issue that caused Eviscerates and Envenoms empowered by Darkest Night to deal less damage than intended.
Darkest Night is now granted to the Rogue when a target with Deathstalker’s Mark dies.
Fatebound (Assassination/Outlaw)
Hand of Fate has had the following updates:
Streak buffs now have a duration of 15 seconds (was unlimited).
Heads buff now increases damage by 3% (was 5%) plus an additional 1% per stack.
Tails base damage increased by 72%.
Tails buff now increases its damage by 10% per stack (was 20%).
Fateful Ending has had the following updates:
Lucky Coin buff now increases Agility by 7% (was all primary/secondary/tertiary stats by 1%).
Lucky Coin now deals Cosmic damage (170% of Tails’ base damage) to your target if you already have the Lucky Coin buff upon flipping the same face for the seventh time in a row.
Fate Intertwined now duplicates 20% of Dispatch/Envenom critical damage (was 15%).
Trickster (Subtlety/Outlaw)
Unseen Blade has been redesigned – Sinister Strike/Backstab/Gloomblade and Ambush/Shadowstrike now also strike the target with an off-hand Unseen Blade dealing Physical damage. Targets struck are Fazed for 5 seconds. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 seconds.
No longer causes Feint to generate combo points and strike enemies around you
Nimble Flurry renamed to Disorienting Strikes and has been redesigned – Killing Spree/Secret Technique have 10% reduced cooldown and allow your next 3 strikes of Unseen Blade to ignore its normal cooldown.
No longer increases damage of Killing Spree/Secret Technique.
Flawless Form now increases damage with Finishing Moves by 3% per stack and duration increased to 6 seconds (was 5 seconds).
No longer grants Mastery.
Thousand Cuts now grants auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
No longer grants auto-attacks a chance to trigger a strike with Unseen Blade.
Flickerstrike now refreshes your opportunity to strike with Unseen Blade.
No longer triggers a strike with Unseen Blade upon taking area damage while Feint is active or dodging while Evasion is active. Trigger conditions and cooldown between triggers remains unchanged.
Elaborate Twirl renamed to Nimble Flurry and has been redesigned – Outlaw: Blade Flurry damage is increased by 10% while Flawless Form is active. Subtlety: Your auto-attacks, Backstab/Gloomblade, Shadowstrike, Goremaw’s Bite, and Eviscerate also strike up to 7 additional nearby targets for 15% of normal damage while Flawless Form is active.
Coup de Grace has been updated – Now causes your next Dispatch or Eviscerate to function as if it had spent 4 additional combo points.
No longer increases damage of the next Dispatch, Eviscerate, or Black Powder.
Flawless Form buff duration increased to 12 seconds (was 6 seconds).
Unseen Blade damage increased by 36%.
Outlaw
Nimble Flurry now increases Blade Flurry damage by 15% (was 10%).
Subtlety
Nimble Flurry now deals 40% of listed abilities’ damage to nearby targets (was 15%).
Nimble Flurry now includes Echoing Reprimand, Goremaw’s Bite, and Unseen Blade in addition to currently listed abilities. Tooltip will reflect this change in a future update.
Assassination
New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active.
New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target:
Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies.
Generates 1 combo point plus 1 additional per active bone spike.
Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%.
Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks).
Kingsbane base damage over time increased by 6%.
Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character.
The following talents have been removed:
Sepsis
Venom Rush
All ability damage increased by 15%.
Outlaw
Mastery: Main Gauche damage increased by 24%.
Ace Up Your Sleeve now grants 4 combo points when triggered (was 5).
Adrenaline Rush has been updated:
No longer increases global cooldown recovery rate by 25% while active.
Now increases global cooldown recovery rate equal to your Haste while active, up to 25%.
Now increases Energy regeneration by 50% (was 60%).
Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed.
Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use).
Crackshot’s Dispatch effectiveness reduced to 50% (was 75%).
Thief’s Versatility now increases Versatility by 3% (was 4%).
Blade Flurry radius increased to 8 yards (was melee range).
Sepsis has been removed.
All ability damage increased by 20%.
Subtlety
Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points.
Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds).
Shadow Focus now reduces costs by 5%.
Shadow Dance moved from the Class talent tree to Subtlety talent tree.
Surging Totem is now cast at a destination within 40 yards. For Enhancement, it creates Tremors around itself every 6 seconds for the duration, and for Restoration maintains Healing Rain around itself for 24 seconds. Totemic Projection can be used to move the Totem and its effects and it will be prioritized as the central totem.
Elemental
All damage increased by 30%.
Restoration
Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
Healing Tide Totem healing increased by 400%.
Healing Tide Totem now decreases its healing beyond 5 targets.
Many talents have moved locations or have had their pathing updated.
New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
New Talent: Swift Artifice – Reduces the cast time of Soulstone and Create Healthstone by 50%.
New Talent: Demonic Tactics – Increases melee and spell critical strike chance for you and your summoned demon by 2%.
Fel Pact has been redesigned – Fel Domination cooldown is reduced by 60 seconds and is now a 1-point talent (was 2).
Fiendish Stride has been redesigned – Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Now a 1-point talent (was 2).
Soul Leech is no longer baseline and has been added to the Warlock tree.
Soul Conduit now a 1-point talent.
The following talents have been removed:
Grimoire of Synergy
Inquisitor’s Gaze
Summon Soulkeeper
Profane Bargain
Mortal Coil projectile has been updated with a newer visual.
Hero Talents
Diabolist (Destruction/Demonology)
The cast time of Infernal Bolt has been increased to 2 seconds (was 1 second).
Ruination damage is now reduced beyond 8 targets.
Overlord, Mother of Chaos, and Pit Lord are now visible to other players at a reduced scale and will retain their original scale for the summoner.
Overlord now charges its target rather than leaps.
Mother of Chaos’ Chaos Salvo visual has been updated.
Hellcaller (Destruction/Affliction)
Mark of Peroth’arn has been redesigned – Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
Mark of Xavius has been redesigned – Agony damage increased by 20%/Wither damage increased by 25%. Blackened Soul deals 2% increased damage per stack of Wither.
Seeds of Their Demise has been redesigned for Destruction – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Zevrim’s Resilience healing increased by 90%.
Soul Harvester (Demonology/Affliction)
Demonic Soul damage reduced by 50%.
Soul Anathema damage reduced by 50%.
Shared Fate damage reduced by 30%.
The visual for Demonic Soul and Sataiel’s Ambition has been updated.
New Talent: Gorefiend’s Resolve – Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
Spirited Away has been removed.
Soul Harvester (Demonology/Affliction)
Shadow of Death has been redesigned – Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 seconds while in combat. In addition, your demonic soul empowers your Soul Rot/Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
Sataiel’s Ambition has been renamed to Wicked Reaping.
Mantle of the Harvester has been renamed to Sataiel’s Volition.
Affliction
New Talent: Cunning Cruelty – Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target.
New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health.
New Talent: Relinquished – Agony has 1.25 times the normal chance to generate a Soul Shard.
New Talent: Improved Shadow Bolt – The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage.
New Talent: Volatile Agony – Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards.
New Talent: Summoner’s Embrace – Increases the damage dealt or life drained by your Shadow spells and your demon by 3%.
New Talent: Malediction – The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%.
New Talent: Contagion – Critical Strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%.
New Talent: Cull the Weak – Malefic Rapture damage is increased by 8% for each enemy it hits, up to 5 enemies.
New Talent: Empowered Unstable Affliction – Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard.
New Talent: Oblivion – Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 seconds. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 second cooldown.
New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
New Talent: Improved Malefic Rapture – Reduces the cast time of Malefic Rapture by 10/20% and increases its damage by 5/10%.
Siphon Life has been redesigned – Corruption deals 20% increased damage and heals you for 5% of the damage dealt.
Kindled Malice has been redesigned – Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%.
Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage.
Shadow Embrace has been redesigned – Shadow Bolt/Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 4%/2% for 16 seconds. Stacks up to 2/4 times.
Malefic Rapture is now baseline and has been removed from the Affliction tree.
Malefic Rapture now deals Shadowflame damage.
Relinquished now causes Agony to have 1.10 times the chance to generate a Soul Shard (was 1.25).
Volatile Agony now deals reduced damage beyond 8 targets.
Haunt damage increased by 230%. This change does not affect PvP.
The following talents are now 1 point:
Empowered Unstable Affliction
The following talents are now 2 points:
Withering Bolt
The following talents have been removed:
Pandemic Invocation
Sow the Seeds
Soul Swap
Doom Blossom
Dread Touch
Soul Flame
Agonizing Corruption
Seized Vitality
Soul-Eater’s Gluttony
Grand Warlock’s Design
Grim Reach
Haunted Soul
Inevitable Demise
Several talents have been moved in the third section of the specialization tree.
New Talent: Ravenous Afflictions – Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
New Talent: Perpetual Unstability – The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals Shadow damage to its target.
The following talents are now 1 point:
Xavius’ Gambit
Focused Malignancy
Withering Bolt
Improved Malefic Rapture
Empowered Unstable Affliction has been removed.
Death’s Embrace has been redesigned – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 10% (was 5%) when your target is at or below 35% health (was 20%).
Malediction has been redesigned – Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 10%.
Malign Omen has been moved to row 9.
Dark Harvest has been moved to row 10.
The chance for Ravenous Afflictions to activate has been increased.
Demonology
New Talent: Shadowcaster – Increases the damage of Hand of Gul’dan by 20% and Demonbolt by 10%.
New Talent: Pact of the Ered’ruin – When Doom expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
New Talent: Mark of Shatug – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
New Talent: Flametouched – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
New Talent: Rune of Shadows – Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
New Talent: Demonic Brutality – Critical strikes from your spells and your demons deal 4% increased damage.
New Talent: Fiendish Prowess – Increases the attack speed of your primary demon by 25%.
New Talent: Improved Demonic Tactics – Increases your primary Felguard’s critical strike chance equal to 30% of your critical strike chance.
New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
New Talent: Blood Invocation – The cooldown of Power Siphon is reduced by 5 seconds and Power Siphon increases the damage of Demonbolt by an additional 20%.
New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds and when Doom is removed its cooldown is reset.
New Talent: Impending Doom – Increases the damage of Doom by 20% and Doom generates 1 Soul Shard upon expiration.
Doom has been redesigned – Inflicts impending doom upon the target, dealing Shadow damage and an additional Shadow damage to enemies within 10 yards after 20 seconds. Consuming a Demonic Core reduces the duration of Doom by 3 seconds. 30 seconds cooldown.
Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
You now have a 35% chance (was 100% chance) to generate a Demonic Core from your summoned Dreadstalkers when they fade.
The cooldown of Summon Vilefiend has been reduced to 30 seconds (was 45 seconds).
The cooldown of Summon Demonic Tyrant has been reduced to 1 minute (was 1 minute and 30 seconds).
Houndmaster’s Stratagem has been renamed to Wicked Maw and its icon has been updated.
Dread Calling and Grimoire: Felguard icons have been updated.
The following talents are now 1 point:
Imp Gang Boss
Umbral Blaze
Pact of the Imp Mother
Dread Calling
Demonic Brutality
Flametouched
The following talents have been removed:
Demonic Knowledge
Nether Portal
Ner’zhul’s Volition
Gul’dan’s Ambition
Stolen Power
Heavy-Handed
Fiendish Prowess
Shadow’s Bite
Infernal Command
Fel and Steel
Shadowcaster
Malefic Impact
Cavitation
Grand Warlock’s Design
Pact of the Ered’ruin has been redesigned – When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
Charhound’s Infernal Presence damage reduced by 50%.
Gloomhound’s Gloom Slash damage reduced by 50%.
Doom damage reduced by 50%.
Blood Invocation has been redesigned – Power Siphon increases the damage of Demonbolt by an additional 25%.
Doom is now passive and has been redesigned – When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing Shadow damage to enemies within 10 yards of its target after 20 seconds. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 seconds.
Impending Doom has been redesigned – Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires.
Doom Eternal has been redesigned – Demonic Cores reduce the duration of Doom by an additional 2 seconds.
Infernal Presence damage reduced by 50%.
Destruction
New Talent: Devastation – Increases the Critical Strike chance of your Destruction spells by 5%.
New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/4% and reduces the cast time of your Incinerate spell by 10/20%.
New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases.
New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
New Talent: Dimension Ripper – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
New Talent: Flame Rift – Dimensional Rift can now summon a powerful Flame Rift.
New Talent: Lessons of Space-Time – While you have a Dimensional Rift open, all of your damage is increased by 5%.
New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/10%.
Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
Decimation has been redesigned – Your Incinerate and Conflagrate casts on targets that have 35% or less health reduces the cooldown of Soulfire by 5 seconds and reduce its cast time by 40% for 10 seconds.
Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
Chaos Bolt has been removed from the Destruction specialization tree and is now baseline.
The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
The following talents are now 1 point:
Burn to Ashes
Master Ritualist
Power Overwhelming
Infernal Brand
Crashing Chaos
Ashen Remains
Eradication
Conflagration of Chaos
Ruin
Scalding Flames
Fire and Brimstone
Rolling Havoc
Raging Demonfire
Flashpoint
Emberstorms
The following talents have been removed:
Avatar of Destruction
Chaosbringer
Pandemonium
Cry Havoc
Improved Immolate
Decimating Bolt
Grand Warlock’s Design
Flame Rift
Lessons of Space-Time
Unstable Rifts
The tooltip of Dimension Ripper has been updated – Incinerate has a chance to recharge Dimensional Rift.
The tooltip of Summon Overfiend has been updated – Generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at 80% effectiveness at its summoner’s target.
The icon of Avatar of Destruction has been updated.
Chaos Bolts cast by Overfiend no longer gains modifiers active on its summoner.
The visual for casting Dimensional Rift has been updated.
New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of damage dealt to nearby enemies as Fire damage.
Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Dimension Ripper has been redesigned – Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned.
Raging Demonfire now extends Immolate by 0.5 seconds (was 0.2 seconds).
Summon Infernal has been moved to row 6.
Crashing Chaos has been moved to row 7.
Rain of Chaos has been moved to row 7.
Crashing Chaos and Rain of Chaos now share a node.
Ruin has been moved to row 8.
Dimensional Rift has been moved to row 9.
Diabolic Embers has been moved to row 9.
Improved Chaos Bolt has been moved to row 9.
Dimension Ripper has been moved row 10.
Infernal Brand has been removed.
Summon Infernal now paths to Eradication and to Reverse Entropy/Internal Combustion.
Many talents have moved locations or have had their pathing updated.
Berserker Rage now auto-learned at level 12.
Thunder Clap Rage cost reduced to 20 (was 30).
Blood and Thunder no longer increases Rage cost or damage of Thunder Clap.
Crackling Thunder also increases damage of Thunder Clap by 10%.
Frothing Berserker now refunds 10% Rage for Arms and Fury, and 25% Rage for Protection.
Shockwave no longer generates Rage on cast.
Champion’s Spear generates 10 Rage on cast (was 20).
Thunderous Roar no longer generates Rage on cast.
Thunderous Words now causes Thunderous Roar’s Bleed effect to increase damage targets take from all the Warrior’s bleed effects, rather than passively increasing it all the time.
Slam damage increased by 130%. Arms Slam damage bonus reduced to 50% (was 75%).
Bladestorm damage increased by 70%.
Ravager damage decreased by 10%.
Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
The following talents have been removed:
Titanic Throw
Sonic Boom
Honed Reflexes has been redesigned – Cooldown of Die By the Sword, Enraged Regeneration, Shield Wall, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
Sudden Death can now stack 2 times.
The visual for Shockwave will now properly match its radius, both with and without the Rumbling Earth talent. Impact visual has also been updated.
The visual for Thunderous Roar has been adjusted.
Reverted an unintentional change to Intervene’s tooltip.
Blood and Thunder talent removed.
Thunder Clap will now apply Rend by default if it is known.
Crackling Thunder no longer increases Thunder Clap damage.
Champion’s Might now causes you to deal 25% increased critical strike damage to targets chained to your Spear.
This critical damage bonus is now additive instead of multiplicative, matching other similar effects.
Piercing Challenge now increases all damage dealt by Champion’s Spear (was only initial damage).
Uproar now reduces the cooldown of Thunderous Roar by 45 seconds (was 30 seconds).
Fixed an issue that caused Rallying Cry to increase maximum health by 15% instead of the intended 10%.
Hero Talents
Colossus (Protection/Arms)
Protection
Revenge now generates a stack of Colossal Might when it hits 3 or more targets.
Mountain Thane (Protection/Fury)
Storm Bolts now also increases the cooldown of Storm Bolt by 10 seconds.
Call of Thunder renamed to Crashing Thunder.
Crashing Thunder’s bonus to Thunder Clap damage reduced to 40% (was 50%).
Burst of Power increases Bloodthirst damage by 35% (was 25%).
Strength of the Mountain increases Rampage and Bloodthirst damage by 15% (was 10%).
Keep Your Feet on the Ground no longer increases your Armor and instead reduces Physical damage taken by 2%.
Protection
Thunder Blast damage bonus increased to 40% (was 20%).
Slayer (Fury/Arms)
Imminent Demise slightly redesigned – Instead of increasing Sudden Death’s chance to trigger, now every 3 Slayer’s Strikes will grant Sudden Death.
Opportunist now increases the damage and critical strike damage of your next Overpower by 15% (was 10%).
Arms
Cleave now also applies Colossal Might when it hits 3 or more targets.
Reap the Storm now also triggers from Cleave for Arms.
Arms
New Talent: Finishing Blows – Overpower generates 8 Rage when used on a target below 35% health.
Barbaric Training has been redesigned for Arms – Now grants 20% damage and 10% critical damage to Slam and Whirlwind.
Storm of Swords has been redesigned – Now grants Whirlwind a 30% chance to make your next Whirlwind cost 100% less Rage.
Rage generated from auto-attacks reduced by 16%.
Whirlwind base Rage cost reduced to 20 (was 30).
Rend base Rage cost reduced to 20 (was 30).
Ignore Pain Rage cost reduced to 20 (was 40).
Cleave damage increased by 5%.
Cleave cooldown reduced to 3 seconds (was 6 seconds).
Battlelord no longer resets the cooldown of Cleave.
Storm of Swords now triggers from Whirlwind or Cleave and reduces the Rage cost of your next Whirlwind or Cleave.
Fervor of Battle now also triggers from Cleave.
Barbaric Training now also affects Cleave. Damage bonus reduced to 10% (was 20%).
Seismic Reverberation now also triggers from Cleave.
Whirlwind damage reduced by 33%.
Collateral Damage’s damage bonus now applies to Cleave as well as Whirlwind.
Unhinged now will cast Mortal Strike on your target if valid, falling back to a random target.
Warlord’s Torment no longer triggers from Colossus Smash. Duration of Recklessness buff increased by 50% and bonus Rage generation reduced to 25% (was 100%).
In for the Kill’s Haste bonus now lasts as long as Colossus Smash does.
Improved Overpower increases number of Overpower charges by 1.
Dreadnaught no longer increases number of Overpower charges.
Strength of Arms no longer causes Overpower to generates 8 Rage when used on a target below 35% health.
Tactician chance to reset cooldown of Overpower per Rage spent reduced to 1% (was 1.3%).
Deft Experience increase to Tactician’s chance to reset cooldown of Overpower per Rage spent reduced to 0.5% (was 0.6%).
Valor in Victory’s Versatility bonus increased to 2% (was 1%).
Battlelord no longer generates Rage when triggered.
Skullsplitter now accelerates Rend’s Bleed baseline.
Ravager is now a choice node with Bladestorm. All existing Bladestorm sub-talents updated to work with both Ravager and Bladestorm.
Bladestorm no longer generates Rage on cast.
Dreadnaught damage reduced by 58%.
Strength of Arms now also increases Overpower damage by 15%.
Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
Battlelord no longer increases Overpower damage, and now generates 10 Rage when it resets the cooldown of Mortal Strike.
The following talents have been removed:
Tide of Blood
Reaping Swings
Unhinged has been redesigned – Every other time Bladestorm or Ravager deal damage, you cast a Mortal Strike at your target or a nearby enemy.
Critical Thinking now restores 10% of Rage spent on Execute per point (was 5%).
Hurricane has been removed.
Cleave now replaces Whirlwind.
Developer’s note: We feel that Arms has an overwhelming number of abilities they must use in their AOE rotation, so we’re making Cleave replace Whirlwind to help alleviate that.
Cleave cooldown increased to 4.5 seconds (was 3 seconds).
Developer’s note: We are happy with Cleave’s position as the focus of Arms AOE but feel that the 3 second cooldown put too much pressure on the rotation. Increasing the cooldown will allow more room for Overpower and rotational cooldowns like Sweeping Strikes and Warbringer.
Dance of Death has been redesigned – When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 seconds afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
Blademaster’s Torment has been redesigned – Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 seconds.
Developer’s note: With recent updates to Bladestorm, this talent went from strong synergy to a near-lock-in, particularly for Slayers. Total Bladestorm uptime was also becoming disruptive, so we’ve redesigned this talent to be useful in AOE situations and provide a different rotational cadence during Avatar.
Warlord’s Torment tooltip updated with detailed information. No functional changes.
All ability damage increased by 30%.
Overpower damage increased by an additional 20%.
Fury
New Talent: Powerful Enrage: Enrage increases the damage your abilities deal by an additional 15% and Enrage’s duration is increased by 1 second. On a choice node with Frenzied Enrage.
Fury Warriors now learn Defensive Stance by default.
Wrath and Fury now increases the chance for Improved Raging Blow to reset Raging Blow’s cooldown by 10% while Enraged.
Deft Experience no longer reduces Bloodthirst’s cooldown, instead it now increases Bloodthirst’s chance to trigger Enrage by 2% per point.
Tenderize no longer increases the duration of Enrage.
Bloodthirst damage increased by 43%
Bloodcraze now triggers from Raging Blow instead of Bloodthirst.
Deft Experience now causes Bloodthirst to extend your Enrage effect by 0.5/1.0 sec if you are Enraged.
Swift Strikes now also increases Bloodthirst’s Rage generated by 1.0/2.0 Rage.
Crushing Force now increases the damage of Bloodthirst by 10/20% and critical strike chance of Bloodthirst by 5/10%.
Slam’s Rage cost removed.
Bladestorm now generates 10 Rage per damage event for Fury (20 with Storm of Steel).
Bladestorm is now a choice node with Ravager. All existing Ravager sub-talents updated to work with both Ravager and Bladestorm.
The following talents have been removed:
Frenzied Flurry has been removed, its effects have been added to Single-Minded Fury.
Raging Armaments
Annihilator
Storm of Swords
Developer’s note: Annihilator and Sword of Swords provided an option for Fury players who wanted a lower “actions per minute” playstyle. However, we’re not happy with how they changed which abilities warriors used in their rotations. We are instead providing Powerful Enrage as a new option for a slower playstyle that synergizes with Fury’s rotation and flavor.
Hurricane replaced with Unhinged – Every other time Bladestorm or Ravager deal damage, you cast a Bloodthirst at your target or a nearby enemy.
The positions and connections of the Tier 3 talents have been adjusted.
Developer’s note: We’ve received feedback that pathing to some abilities at the bottom of the Fury tree is difficult, so we’re repositioning these abilities to allow for more synergistic pathing.
Developer’s note: We’ve been seeing extremely high uptime of Recklessness, which leads to a cycle of high Rage generation and a lack of variance in Fury’s rotation. We’d like Recklessness to be an ability that is active only some of the time to create some variance to Fury’s rotation, so we’re adjusting several talents to reduce overall Recklessness uptime. We will be closely monitoring Fury’s rotational cadence and damage output and making adjustments where necessary.
Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage).
Unbridled Ferocity no longer triggers from Onslaught and its chance to trigger is reduced to 6% (was 20%).
Developer’s note: Unbridled Ferocity was a major offender in Recklessness uptime, and it triggering from Onslaught added additional talent choice pressure in Fury’s Tier 3 talents. We’re reducing the proc chance to put it on par with other Tier 3 talents and removing Onslaught from the list of triggers to reduce talent choice pressure in Tier 3.
All ability damage increased by 15%.
Rampage damage increased by 10%.
Berserker’s Torment tooltip updated with detailed information. No functional changes.
Titan’s Torment tooltip updated with detailed information. No functional changes.
Odyn’s Fury damage increased by 133% overall.
Reckless Abandon now buffs your next Bloodthirst and Raging Blow.
Anger Management now reduces cooldowns by 1 second per 20 Rage spent (was 30 Rage, this reverts a recent change).
All ability damage increased by 30%.
Protection
New Talent: Fight Through the Flames – Defensive Stance additionally reduces magic damage you take by 5%.
Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
Developer’s note: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates." Additionally, this change will be deployed to the 10.2.7 environment over the next few days.
Whirlwind base Rage cost reduced to 20 (was 30).
Whirlwind damage reduced by 33%.
Rend base Rage cost reduced to 20 (was 30).
Defensive Stance no longer reduces damage dealt by Protection Warriors.
Improved Heroic Throw has been removed.
Dance of Death has been redesigned – When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. This effect can trigger a maximum of 3 times per use of Ravager.
Dance of Death and Storm of Steel are now on a choice node.
Immovable Object tooltip updated with detailed information. No functional changes.
ITEMS
The item levels of leveling gear have been adjusted to be rewarded at an appropriate item level through level 70.
Developer’s note: With this adjustment the leveling content should feel easier for all players as the items being rewarded will be a higher item level. All leveling items will follow this high item level cadence except for heirlooms. Heirlooms still have the advantage of increasing their item level as the wielder levels. In general, this should make leveling a more fluid and pleasant experience!
The sell value of the Elegant Canvas Brush has been reduced to 100 gold.
DPS trinkets and items with additional effects reduced by 33% for tank and healer specializations.
Developer’s note: Tanks and healers choosing to wear damage trinkets have often seen them contribute a disproportionate and unintended amount of their overall damage. DPS cantrips have further exacerbated this issue. This change is intended to shift power back into players’ class kits while reducing the opportunity cost of choosing specialized tank and healer trinkets over pure damage trinkets. This change is not retroactive.
Trinkets
Many item effects have had their tuning significantly adjusted due to scaling changes.
Fixed an issue preventing Creeping Coagulum’s burst heal from casting when reaching the healing threshold.
Fixed an issue causing Void Reaper’s Contract’s secondary phantoms to deal no damage.
Fixed various issues related to Sikran’s Endless Arsenal’s stance effects and tooltip descriptions.
Foul Behemoth’s Chelicera now triggers more consistently from class abilities. Tooltip updated to clarify effect behavior when leaving combat.
Fixed an issue preventing several specializations from triggering Aberrant Spellforge’s Aberrant Empowerment with their intended class abilities. Tooltip updated for effect clarity.
Gruesome Syringe’s passive Intellect changed to Critical Strike.
PET BATTLES
Added a gossip to Questzertauren so that players can unlock 3 battle pets from The War Within as well as 3 ultimate battle pet training stones to test the new pet battles.
PLAYER VERSUS PLAYER
RATED BATTLEGROUND BLITZ
Rated Battleground Blitz is enabled on Beta for queueing.
Rated Battleground Blitz is the rated version of the Battleground Blitz brawl that came in the 10.1, Embers of Nelharion content update. It is a solo queue rated 8v8 battleground game mode with an accelerated pace and new mechanics to make the battles faster.
The map pool is the same as the Brawl version, with the addition of the new Battleground, Deephaul Ravine.
ARENAS
All arena maps now have levers players can click on to indicate they are ready for the game to start. Once all players have hit the lever, the arena start timer will skip to 10 seconds remaining.
Shadow Sight now highlights enemies that are stealthed with a red outline that can be seen through walls.
WARBANDS
Honor can be transferred between characters at a 80% conversion rate.
CLASSES
DEATH KNIGHT
Strangulate (PvP Talent) now overrides Asphyxiate, but its cooldown is decreased to 45 seconds (was 60 seconds), its duration is increased to 5 seconds (was 4 seconds), and its range is increased to 20 yards (was 15 yards).
DEMON HUNTER
Cleansed by Flame now cleanses 1 magical effect (was all).
DRUID
Call of the Elder Druid has been removed from PvP talents and is now a Restoration Druid talent.
New PvP Talent: Tireless Pursuit – For 5 seconds after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
High Winds has been redesigned – Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yards.
EVOKER
Hero Talents
Flameshaper
Engulf damage reduced by 50% in PvP combat.
HUNTER
Tranquilizing Darts (PvP Talent) has been removed.
MAGE
New PvP Talent: Fireheart – Blazing Barrier’s damage is increased by 500%.
Flamecannon (PvP Talent) has been removed.
Fire
Blazing Barrier’s effectiveness is no longer reduced in PvP combat (was 75% effective).
Unleashed Inferno is now 30% effective in PvP combat (was 20%).
MONK
New PvP Talent: Absolute Serenity – Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.
Grapple Weapon (PvP Talent) range reduced to 20 yards (was 30 yards).
Brewmaster
Charred Passions is now 100% effective in PvP combat (was 0%).
Elusive Footwork is now 100% effective in PvP combat (was 50%).
Niuzao’s Training is now 100% effective in PvP combat (was 50%).
Mistweaver
New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
Enveloping Breath is now 100% effective in PvP combat (was 111%).
Invigorating Mists is now 100% effective in PvP combat (was 112%).
Soothing Mist is now 100% effective in PvP combat (was 115%).
Windwalker
New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
New PvP Talent: Rising Dragon Sweep – Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground.
The following PvP talents have been removed:
Mighty Ox Kick
Alpha Tiger
Rising Star’s critical strike damage is now 100% effective in PvP combat (was 50%).
PALADIN
New PvP Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
Judgments of the Pure (PvP Talent) has been removed.
Holy
Barrier Faith is now 50% more effective in PvP combat (was 100%).
PRIEST
Mindgames is now a PvP talent (was a Class talent).
Mindgames duration increased by 2 seconds.
Mindgames damage, damage reversal, and healing reversal increased by 33%.
ROGUE
Shadowy Duel now applies a screen effect so it is more noticeable that you are inside the duel.
SHAMAN
Skyfury Totem has been redesigned – Now triggers when casting Primordial Wave (was actively cast).
WARLOCK
Call Fel Lord damage increased by 80%.
Fel Obelisk (PvP Talent) has been removed.
WARRIOR
Master and Commander now reduces the cooldown of Rallying Cry by 90 seconds (was 60 seconds).
Battlefield Commander (PvP Talent) now increases the radius of Piercing Howl by 50% (was root targets for 2 seconds).
Death Sentence (PvP Talent) has been removed.
Arms
Storm of Destruction has been redesigned – Now reduces healing on affected targets by 25% for 10 seconds (was reduce the cooldown of Bladestorm and Ravager).
Duel (PvP Talent) duration increased to 12 seconds and its sound effect has been changed to be more noticeable.
Fury
Enduring Rage (PvP Talent) can now activate Recklessness without Enrage active and the duration of the Recklessness granted has been increased by 1 second.
Slaughterhouse now stacks its effect if another healing reduction effect is active and overrides its effect once its effectiveness would surpass the active healing reduction effect or the active healing reduction effect is removed.
The following PvP talents have been removed:
Bloodrage
Storm of Destruction (Fury only)
REWARDS
Oppressive Orator’s Larynx damage reduced by 70% in PvP combat.
Empowering Crystal of Anub’ikkaj secondary stat granted reduced by 50% in PvP combat.
Bursting Lightshard damage reduced by 60% in PvP combat.
Remnant of Darkness Strength granted reduced by 50% in PvP combat.
Burin of the Candle King absorb reduced by 75% in PvP combat.
Carved Blazikon Wax Versatility reduced by 50% in PvP combat.
Skarmorak Shard Mastery reduced by 50% in PvP combat.
Synergistic Brewterializer damage reduced by 60% in PvP combat.
Ravenous Honey Buzzer damage reduced by 70% in PvP combat.
Cinderbrew Stein -absorb and stats reduced by 50% in PvP combat.
Charged Stormrook Plume -damage reduced by 70% in PvP combat.
High Speaker’s Accretion damage reduced by 80% in PvP combat.
Developer’s note: In conjunction with the conquest earned update, we wanted to provide additional context on how players will earn their weapons. In 11.0 Season 1, players can earn a set of Conquest weapons suitable to their specialization without having to spend Conquest. Players can pick up the quest, “Weapons of Conquest” either by entering a Rated PvP match or by going to Dornogal to speak with the Conquest Quartermaster, Lalandi. This quest will task them with earning 2500 Conquest, which is achievable on Week 3 of the season. Players can then complete this quest by speaking with Lalandi. She will give you weapons, shields, and off-hands appropriate for your specialization. After completing this quest, players will be able to use Conquest to purchase weapons from Lalandi as normal.
Throngus’s Finger dodge effect may now trigger from parrying, blocking or dodging attacks (was parry only). Dodge effect duration increased to 20 seconds and increased significantly.
Developer’s note: Greetings folks! We would like to provide some insight as to how crafting and sockets integrate with PvP.
To replace the removal of sockets from the Great Vault, a new item called the Vicious Jeweler’s Setting will be purchasable from a vendor at a cost of Honor and Bloodstones. This item will allow you to put a socket on any piece of PvP equipment that is eligible to have a socket, and rings and necklaces can have up to two sockets like the PvE counterpart. Note that the Jewelcrafting version of the socketer is not compatible with PvP equipment. We would like for the journey to full gems on PvP gear to be meaningful but effort-gated rather than time-gated, and intend for the cost to be roughly comparable to the effort required were this still sourced from
the Great Vault.
Additionally, this item can occasionally drop from end-of-match victory boxes with a much higher chance to drop from certain War Mode activities.
Crafted PvP gear is receiving a few updates as well. In Dragonflight Season 2, we added Optional Reagents that allowed you to enhance any piece of crafted Spark equipment with Honor or Conquest item level. This allowed for much greater stat customization and enabled most crafted embellishments to exist as options within the PvP ecosystem. Unfortunately, this came with the downside of being gated by the acquisition of your bi-weekly Crafting Sparks which ultimately slowed down the ability to acquire and use this gear and proved to be an obstacle in gearing simultaneously for PvP and PvE content. Finally, the seasonal nature of our starter PvP gear resulted in a flood of largely duplicate recipes.
In The War Within, we’re working to smooth out these rough edges through the following changes:
Crafted PvP recipes will now be primarily sourced through a vendor at a heavy cost of Honor. These recipes will continue to drop from victory boxes, but at a much lower rate.
Regardless of how you acquire them, the recipes are not Bind on Pickup and can be sold or traded to other players.
These recipes are evergreen for the expansion, and you will not need to collect a full suite of recipes season over season.
What was previously optional reagents are now required reagents that function similarly to the spark. You can purchase these with Honor and Conquest just as before, and each recipe will require a quantity equivalent in cost to what the vendor offers for that slot. Essentially, if you have the currency, you can choose to craft PvP gear.
The “Starter” set of crafted PvP gear will remain BoE and the reagent used to craft it will drop in high quantities from victory boxes and is also tradeable. You will be able to purchase this reagent with honor as well, though at a slightly higher cost to Honor gear due to its tradability.
When we enter a new season, this set of reagents will no longer be obtainable and a new set with updated item levels will take their place. As usual, you can Recraft these to higher item levels once you acquire the reagents necessary.
Raid Rewards
Treacherous Transmitter has had the following updates:
Effect reworked to be triggered on use with a 1 minute cooldown.
Developer’s note: Completing a random task at random times proved more disruptive than intended. Players may now decide the optimal moment to continue working on their shadowy benefactor’s behalf. Nothing bad ever happened from listening to voices in the darkness, so why stop now?
Fixed several bugs related to the trigger tasks.
Mad Queen’s Mandate has had the following updates:
Now castable while moving.
Periodic healing effect can now critically heal.
Fixed an issue preventing the heal effect from triggering when the target was killed by the trinket.
Skyterror’s Corrosive Organ primary target periodic and splash damage effects may now critically strike.
Swarmlord’s Authority has had the following updates:
Absorb amount and duration increased; damage decreased.
Fixed an issue that could cause the absorb shield to reach unintended values and affect client stability
Scarabs now properly grant absorb value if they killed the target.
Spymaster’s Web’s Spying spiders now grant Intellect if the triggering spell killed the target.
Key to the Unseeming now grants Haste and Mastery (was Critical Strike and Versatility).
PROFESSIONS
Blacksmithing
Beledar’s Bulwark Versatility reduced by 50% in PvP combat.
Sanctified Steps damage reduced by 50% in PvP combat.
Jewelcrafting
Captured Starlight absorption effect reduced by 80% in PvP combat.
Leatherworking
Waders of the Unifying Flame secondary stat bonus reduced by 50% in PvP combat.
Adrenal Surge Clasp Strength reduced by 50% in PvP combat.
Fury of the Storm Rook (Leather set bonus) Haste reduced by 50% in PvP combat.
Sanctified Torchbearer’s Grips damage reduced by 50% in PvP combat.
Embrace of the Cinderbee (Mail Set bonus) secondary stat bonus reduced by 50% in PvP combat.
Tailoring
Woven Dawn Set (Set bonus) Mastery reduced by 50% in PvP combat.
Woven Dusk Set (Set bonus) Haste reduced by 50% in PvP combat.
USER INTERFACE AND ACCESSIBILITY
SPELLBOOK
Spellbook has been redesigned and moved to the same window as Talents and Specializations.
Search functionality has been added to the Spellbook. Search results will be categorized under one of the following to provide further context:
Exact Matches: Exact full name matches the search text
Related Matches: Spells mentioned in the Exact Match’s description
Name Matches: Spells whose name partially matches the search text
Description Matches: Spells whose description partially matches the search text
Minimize and expand functionality has been added to the Spellbook frame.
Checkbox added to hide passives from displaying in the Spellbook.
Professions now has its own micromenu button.
Mount Journal now has a button called Switch Flight Style that lets you switch between steady flight (normal flying) and Skyriding.
Upon learning Skyriding, the Skyriding talent tree is now accessible via a button within the Mount Journal.
Flight map icons have been updated.
Flightmaster icon and new flight path icon have been updated.
Areas of the Quest Log interface have been updated with new artwork.
A button for Professions has been added to the micromenu where the Spellbook button was previously. The Spellbook has been added to the Talents frame.
NEW OPTIONS
Option to replace spiders with alternative creatures. This doesn’t affect gameplay or difficulty. Option under Accessibility > General > Arachnophobia Mode.
Icon can be used to mark your player character for visibility. Option under Accessibility > General > Self Highlight.
Highlight your character’s silhouette when blocked by objects in game. Option under Gameplay > Combat > Show Silhouette when Obstructed.
OBJECTIVE TRACKER
Updated Objective Tracker art.
Minimize settings are now on a new top level quest tracker header.
New animations on headers and objectives.
Icons for in progress quests have been updated.
Objective Tracker text size can be adjusted with Edit Mode.
Developer’s note: This will only apply for headers and most text lines in the tracker.
Added new 3D quest bangs and icons:
Meta quests
Repeatable quests
Campaign trivial quests
Improved clarity when enchanting items:
Cursor highlight when mousing over items that can be enchanted by current enchantment
Dimming icons of non-enchantable items
Animations when an item has been enchanted
Updates to many world map icons, including: Rare, Rare Elite, Cave Entrances, Teleporters, Great Vault, Catalyst Convertor, Digsites, Pet Bettles, Dungeon, and Raid.
Checkboxes for tracking have been added to the quest log for easier management.
The Group Manager has been updated with new art and feature improvements, including:
Additional options to restrict group pings
Easier access to both world and unit raid markers
UI panel reorganized so related options are together in sections
Added instance options previously only found in the character portrait dropdown
Health bars have been updated with a visualization that shows the percentage of temporary max health that is depleted.
On the Rated PvP screen, the button tooltips now include information about your current rank in the specialization leaderboard.
Most world map icons can now be supertracked by left-clicking. Some examples include: events, rares, rare elites, bonus objectives, flightmasters, dungeon/raid entrances, and more.
The visual for meta quests has been updated.
Dire Beasts, Army of the Dead ghouls, Magus of the Dead, various Demonology Warlock demons, Void Tendril, Void Lasher, and Denizen of the Dream nameplates are now always hidden.
For any item in the quest tracker, right-clicking and selecting “Remove Focus” will remove supertracking behavior.
The quest bang visual for quests that are in-progress has been updated.
The camera will now allow for the player character to be more obstructed by the environment before colliding and pushing the camera forward.
Use the console command “cameraIndirectVisibility [0,1]” to turn the feature off or on, and use “cameraIndirectOffset [0, 10.0]” to modify the sensitivity.
CHARACTER SELECT SCREEN
Screen now displays up to four characters from your Warband at once. Characters can be reordered or moved in and out of the scene via the character list panel.
Characters are clickable and rotatable within the scene.
Hovering over characters will provide more information about that character, including class specialization, professions, and more.
A search field has been added to the character list panel to easily find your characters.
Artwork updates and clarity improvements have been made to game service menus.
The number of character macro slots has increased to 30 (was 18).
A map legend has been added to the main map next to the pin and filter options.
Here are this week’s updates to the War Within Beta:
CLASSES
DEATH KNIGHT
Hero Talents
San’layn (Unholy/Blood)
Infliction of Sorrow has been redesigned – When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 3 seconds and deals 20% of the remaining damage to the enemy. After Gift of the San’layn ends, your next Scourge Strike consumes the disease to deal 200% of its remaining damage to the enemy.
An issue with Blood Beast heal and damage values have been fixed.
Blood
New Talent: Carnage – Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
Unholy
Decomposition now functions with Gargoyle.
Ghoulish Frenzy is now a 1-point talent (was 2). Value at 1-point unchanged.
Improved Death Coil is now a 1-point talent (was 2). Value at 1-point unchanged.
Apocalypse now always summons 4 ghouls regardless of Wounds burst.
Defile damage increased by 200% and no longer increases Mastery when dealing damage to enemies.
DRUID
Hero Talents
Druid of the Claw (Feral/Guardian)
Aggravate Wounds now causes attacks to increase the duration of Dreadful Wounds by 0.6 seconds (was 0.4 seconds), up to 8 additional seconds (was 6 seconds).
Killing Strikes lasts 8 seconds (was 6 seconds).
Chance for Ravage to proc increased by 30%.
Feral
Dreadful Wound damage increased by 10%.
Guardian
Ravage damage increased by 20%.
Dreadful Wound damage increased by 10%.
Keeper of the Grove (Balance/Restoration)
Power of Nature treant melee damage increased by 200% (was 100%).
Dream Burst damage increased by 100%.
Grove’s Inspiration increases Wrath and Starfire damage by 15% (was 10%)
Harmony of the Grove increases damage by 6% per treant (was 5%).
Wild Mushroom damage increased by 25%.
EVOKER
Hero Talents
Chronowarden (Augmentation/Preservation)
Golden Opportunity has been redesigned – Prescience and Echo have a 20% chance to cause your next Prescience/Echo to have a 100% increased duration/effect (was 25% chance to be free/not trigger their cooldown).
Golden Opportunity is no longer a choice node with Master of Destiny.
Instability Matrix is now a choice against Master of Destiny.**
Augmentation
Echoing Strike now also increase Azure Strike damage by 15%.
Reactive Hide increases damage of Blistering Scales by 15% per stack (was 10%).
Fixed an issue where Molten Embers was not functioning correctly.
HUNTER
Many talents have moved locations or have had their pathing updated.
New Talent: Padded Armor – Survival of the Fittest gains an additional charge.
New Talent: Kodo Tranquilizer – Tranquilizing Shot removes up to 1 additional Magic effect from its target.
New Talent: Devilsaur Tranquilizer – If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 seconds.
New Talent: Scout’s Instincts – You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
New Talent: Scrappy – Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 seconds.
New Talent: Kindling Flare – Stealthed enemies revealed by Flare remain revealed for 3 seconds after exiting the flare.
New Talent: Unnatural Causes – Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. Can only occur every 1 minute.
New Talent: No Hard Feelings – When Misdirection targets your pet, it reduces the damage they take by 50% for 5 seconds.
New Talent: Territorial Instincts – Intimidation summons a pet if you do not have one out and stuns two additional nearby enemies at 50% effectiveness.
Developer’s note: This talent is not fully implemented yet, but we wanted to give players access to it early for feedback. The intended vision for this spell is for Hunters to summon their pet, and then it Intimidates their target. We are not interested in circumventing a Hunter’s need for their pet to be out to access Intimidation.
New Talent: Tar-Coated Bindings – Binding Shot’s root duration is increased by 1 second.
New Talent: Serrated Tips – You gain 5% more critical strike from critical strike sources.
New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. This effect has a 60 second cooldown.
New Talent: Ghillie Suit – You take 20% reduced damage while in Camouflage. This bonus persists 3 seconds after leaving Camouflage.
New Talent: Specialized Arsenal – Kill Command, Aimed Shot, and Wildfire Bomb damage increased by 10%.
Lone Survivor now also reduces Counter Shot and Muzzle’s cooldown by 2 seconds.
Survival of the Fittest now reduces all damage you and your pet take by 30% (was 20%).
Improved Tranquilizing Shot now also grants 10 focus when you interrupt an effect with Counter Shot or Muzzle.
Quick Load now resets the cooldown of Scatter Shot and Bursting Shot.
Steel Trap damage reduced by 80%.
Born to be Wild now reduces Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 seconds (was 7/15%).
Explosive Shot now explodes early when applied to a target that already is affected by Explosive Shot.
Developer’s note: Survival has gotten substantially increased access to Explosive Shot, so we wanted to make Explosive Shot stacking feel more responsive and exciting.
Explosive Shot projectile and explosion visual effects have been updated.
Barrage, Kill Command, Improved Kill Command, Killer Instinct, and Alpha Predator have moved to the Beast Mastery talent tree.
Barrage, Master Marksman, and Hydra’s Bite have moved to the Marksmanship talent tree.
Kill Command and Alpha Predator have moved to the Survival talent tree.
Bursting Shot is now a choice node with Scatter Shot (was in Marksmanship tree).
The following talents are now 1 point:
Improved Traps
Pathfinding
Trailblazer
Wilderness Medicine
Natural Mending
Rejuvenating Wind
The following talents have been removed:
Sentinel Owl
Sentinel’s Perception
Sentinel’s Protection
Serpent Sting
Poison Injection
Stampede
Beast Master
Arctic Bola
Nature’s Endurance
Serrated Shots
Beast Mastery
New Talent: Laceration – Whenever your pets critically strike, they cause their target to bleed for 15% of the damage dealt.
New Talent: Go For the Throat – Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
New Talent: Killer Cobra – Kill Shot applies Serpent Sting for 12 seconds.
New Talent: Venomous Bite – Bloodshed damage bonus increased by an additional 15% and makes Kill Command deal 20% increased damage to the target.
New Talent: Shower of Blood – Bloodshed now hits two additional targets near the primary target.
New Talent: Basilisk Collar – Each damage over time effect on your target increases the damage they receive from your pet’s attacks by 5%/10%.
New Talent: Huntmaster’s Call – Every third cast of Dire Beast sounds the Horn of Valor to summon a legendary wolf to aid you in battle for 15 seconds, either Hati or Fenryr. Hati increases the damage of all your pets by 15%. Fenryr applies a heavy bleed on your target and grants you additional Haste.
New Talent: Explosive Venom – Every 5 casts of Cobra Shot or Multi-Shot makes your next Multi-Shot or Explosive Shot apply Serpent’s Sting to up to 5 targets.
Bloodshed is now in gate 3 and has been updated – Command your pet to tear into your target, causing your target to bleed for high damage over 18 seconds and take 15% increased damage from your pet.
A Murder of Crows is now passive and has been updated – Every 5 casts of Kill Command summons a Murder of Crows. Murder of Crows no longer resets its cooldown if the affected target dies.
Barrage, Kill Command, Improved Kill Command, Killer Instinct, and Alpha Predator are now Beast Mastery talents (was Class).
Killer Instinct now deals 25/50% increased damage against enemies below 35% health.
Barrage now also grants Beast Cleave.
Bestial Wrath initial damage increased by 280%.
Many 2-point talents are now 1 point.
The following talents have been removed:
One With the Pack
Sharp Barbs
Wailing Arrow
Cobra Sting
Marksmanship
New Talent: Rapid Fire Barrage – Your Barrage now instead shoots Rapid Fires at up to five nearby enemies at 30% effectiveness but has its cooldown increased to 60 seconds.
New Talent: Small Game Hunter – The damage of Multi-Shot is increased by 100% and the damage of Explosive Shot is increased by 25%.
New Talent: Penetrating Shots – Gain critical strike damage equal to 20% of your critical strike chance.
New Talent: Kill Zone – Your spells and attacks deal 8% more damage and ignore line of sight against any target in your Volley.
Legacy of the Windrunners has been redesigned – Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Wind Arrows damage increased by 300%. Wind Arrows are longer affected by Aimed Shot modifiers. No longer grants Focus or Aimed Shot charges after firing 24 Wind Arrows.
Wailing Arrow has been redesigned and is now passive – Now replaces your Aimed Shot with a Wailing Arrow after generating 20 Wind Arrows.
Wailing Arrow only silences the primary target and it now benefits from bonuses to Aimed Shot such as Trick Shots.
Readiness now causes Trueshot to immediately grant you Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
Eagle Talon’s True Focus has been redesigned – Trueshot lasts an additional 3 seconds. During Trueshot, Aimed Shot’s Focus cost is reduced by 50% and Arcane Shot and Multi-Shot casts an additional time at 30% effectiveness.
Barrage, Master Marksman, and Hydra’s Bite are now Marksmanship talents (was Class).
Hydra’s Bite has been redesigned – When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to up to 2 nearby enemies. Serpent Sting’s damage over time is increased by 20%.
Killer Accuracy has been updated – Kill Shot’s critical strike chance and critical strike damage are increased by 20%.
Razor Fragments has been updated – Kill Shot damage increase to 75% (was 50%). Moved to Gate 3.
Lone Wolf reduced to 5% increased damage when you do not have an active pet (was 10%).
Developer’s note: The opportunity cost of having your pet out as a Marksmanship Hunter is so high that it can feel as though you’re locked out of all pet based utility, especially in AOE situations. Marksmanship is always going to be the Hunter spec that provides more throughput without a pet, but lowering this talent’s power should help to make those times where you’re the only lust or need an extra defensive feel a bit less bad.
Rapid Fire damage reduced by 8%.
Precise Shots now always grants 2 stacks and reduces the Focus cost of your next Multi-Shot or Arcane Shot by 50%.
Calling the Shots is no longer a choice node with Unerring Vision.
Surging Shots is no longer a choice node with In The Rhythm.
Many 2-point talents are now 1 point.
Bursting Shot has moved to the Class tree.
Survival
Mastery: Spirit Bond has been redesigned – You and your pet deal increased damage and take 3% reduced damage, increased by 100% when within 25 yards of each other.
Developer’s note: We’ve also implemented a “Mercy” effect to Spirit Bond that allows the proximity bonus to persist up to 10 seconds after you or your pet breaks the Mastery’s boundary.
New Talent: Sulfur-lined Pockets – Every third Quick Shot is replaced with an Explosive Shot at 100% effectiveness.
New Talent: Grenade Juggler – Wildfire Bomb deal 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot and reduce its Focus cost to 0. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 seconds.
New Talent: Exposed Flank – Your Flanking Strike exposes a weakness in your enemy’s defenses, increasing the damage of Kill Command by 10% and allowing your Kill Command to also hit two additional enemies for 10 seconds.
New Talent: Contagious Reagents – Reapplying Serpent Sting spreads it to up to 2 nearby enemies.
New Talent: Outland Venom – Each damage over time effect you have on a target increases the critical strike damage they receive from you by 2%.
New Talent: Merciless Blow – Casting Butchery makes your next Raptor Strike or Mongoose Bite to hit up to three nearby targets.
New Talent: Sic 'Em – Kill Shot critical strikes reset the cooldown of Kill Command.
New Talent: Symbiotic Adrenaline – The cooldown of Coordinated Assault is reduced by 60 seconds.
New Talent: Relentless Primal Ferocity – While Coordinated Assault is active, Kill Command generates 2 stacks of Tip of the Spear, you gain 10% Haste, and Tip of the Spear’s damage bonus is increased by 50%.
Tip of the Spear has been redesigned – Kill Command increases the damage of your next non-pet spell by 15%, stacking up to 3 times.
You now consume one stack of Tip of the Spear at a time and multiple stacks of Tip of the Spear no longer increase its damage bonus.
Developer’s note: We’re pleased with the theme and gameplay that Tip of the Spear provides and enjoy its role as a meaningful outlet for Kill Command resets. As such, we’re expanding this talent’s use case and introducing a range of effects across the tree to make it more of a core rotational concept.
Flanking Strike now gains double the damage bonus from Tip of the Spear.
Flanker’s Advantage has been redesigned – Kill Command has a 10% increased chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear’s damage bonus is increased by up to 100%, based on your critical strike chance.
Spearhead has been redesigned – You and your pet charge your enemy target, applying a heavy bleed that increases your chance to critically strike them by 30% for 10 seconds.
Deadly Duo has been redesigned – The cooldown of Spearhead is reduced by 30 seconds and increases your critical strike damage against the target by 30% for 10 seconds.
Viper’s Venom has been redesigned – Raptor Strike and Mongoose Bite apply Serpent’s Sting.
Aspect of the Eagle has been redesigned – Increases the range of your Raptor Strike and Mastery: Spirit Bond to 40 yards for 15 seconds.
Bombardier has been redesigned – Casting Coordinated Assault grants 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has no cooldown and costs zero Focus for 4 seconds.
Ruthless Marauder has been redesigned – Wildfire Bomb cooldown reduction effect is now 1 second by default and no longer is increased by the second talent point.
Coordinated Assault has been updated – Now also allows Kill Shot to be usable on targets regardless of Health.
Wildfire Infusion has been redesigned – Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command’s cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 seconds.
Kill Command and Alpha Predator are now Survival talents (was Class).
Wildfire Bomb’s damage over time effect is now a rolling periodic.
Grenade Juggler and Bombardier now use an activation overlay.
Many 2-point talents are now 1 point.
The following talents have been removed:
Carve
Coordinated Kill
Birds of Prey
Intense Focus
Sharp Edges
MAGE
Hero Talents
Spellslinger (Frost/Arcane)
Spellfrost Teachings Orb damage bonus reduced to 20% (was 50%).
Spellfrost Teachings chance to trigger reduced to 2%.
Frost Splinter damage reduced by 66%.
Embedded Frost Splinter damage reduced by 66%.
Arcane Splinter damage reduced by 15%.
Embedded Arcane Splinter damage reduced 15%.
Sunfury (Arcane/Fire)
Mana Addiction now grants 0.5% Haste per stack (was 2%) for Fire Mages.
Developer’s note: Mana Addiction was taking up a lot of Sunfury’s power budget and was creating a powerful snowball effect with the rest of Fire’s kit. This adjustment should bring Sunfury more in line with the damage output of other Hero Talents and open us up to making the more active parts of Sunfury more exciting.
MONK
Hero Talents
Shado-Pan (Windwalker/Brewmaster)
Flurry Charges are now accumulated based on Attack Power rather than maximum health.
Mistweaver
Mana Tea no longer grants its mana reduction effect if its channel begins before a raid encounter or Mythic+ dungeon starts.
Windwalker
New Talent: Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
New Talent: Darting Hurricane – After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
PALADIN
Hero Talents
Herald of the Sun (Holy/Retribution)
Retribution
Activating Crusade applies 4 Dawnlights onto nearby allies or enemies.
Activating Radiant Glory applies 1 Dawnlight onto a nearby ally or enemy.
PRIEST
New Talent: Cauterizing Shadows – When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 seconds remaining, a nearby ally within 40 yards is healed.
New Talent: Phantom Reach – Increases the range of most spells by 15%.
Manipulation has been redesigned – Now causes you to take 1%/2% less damage from targets affected by Shadow Word: Pain, Purge the Wicked, or Holy Fire.
Power Word: Life healing increased by 15%.
Mindgames has been removed from the Priest talent tree and is now a PvP talent.
Shattered Perceptions has been removed.
Hero Talents
Oracle (Holy/Discipline)
Premonition of Insight is now the first spell in the Premonition sequence.
Premonition of Insight now reduces cooldowns by 7 seconds (was 5 seconds).
Premonition of Solace has been redesigned – Now causes your next single target healing spell to grant your target a shield that absorbs damage and reduces damage taken by 15% for 15 seconds.
Premonition of Piety now increases healing done by 10% (was 5%).
Premonition of Piety now lasts 15 seconds (was 10 seconds).
Fatebender now increases the effects of Premonition by 40% (was 30%).
Updated the spell icons for the Premonition spells.
Updated the tooltip for Clairvoyance to more accurately reflect its functionality.
Shadow
Mind Flay: Insanity now deals damage every 0.5 seconds for 2 seconds (was every 0.75 seconds for 3 seconds).
Mind Flay: Insanity now generates 12 Insanity over its duration (was 16).
Void Torrent damage increased by 30%.
Developer’s note: We’re updating Mind Flay: Insanity so that it fits into Shadow’s rotation better. There are several spells competing for the spotlight, so we’re cutting the length to create some room. Void Torrent’s damage has fallen off as we’ve increased the power of spells throughout Dragonflight, so we’re increasing its damage to return it to a high priority position in the rotation.
WARLOCK
Mortal Coil projectile has been updated with a newer visual.
Hero Talents
Hellcaller (Destruction/Affliction)
Mark of Peroth’arn has been redesigned – Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
Mark of Xavius has been redesigned – Agony damage increased by 20%/Wither damage increased by 25%. Blackened Soul deals 2% increased damage per stack of Wither.
Soul Harvester (Demonology/Affliction)
Demonic Soul damage reduced by 50%.
Soul Anathema damage reduced by 50%.
Shared Fate damage reduced by 30%.
The visual for Demonic Soul and Sataiel’s Ambition has been updated.
Demonology
Pact of the Ered’ruin has been redesigned – When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
Charhound’s Infernal Presence damage reduced by 50%.
Gloomhound’s Gloom Slash damage reduced by 50%.
Doom damage reduced by 50%.
Destruction
Chaos Bolts cast by Overfiend no longer gains modifiers active on its summoner.
The visual for casting Dimensional Rift has been updated.
WARRIOR
Honed Reflexes has been redesigned – Cooldown of Die By the Sword, Enraged Regeneration, Shield Wall, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
Sudden Death can now stack 2 times.
The visual for Shockwave will now properly match its radius, both with and without the Rumbling Earth talent. Impact visual has also been updated.
The visual for Thunderous Roar has been adjusted.
Hero Talents
Mountain Thane (Protection/Fury)
Call of Thunder renamed to Crashing Thunder.
Crashing Thunder’s bonus to Thunder Clap damage reduced to 40% (was 50%).
Burst of Power increases Bloodthirst damage by 35% (was 25%).
Strength of the Mountain increases Rampage and Bloodthirst damage by 15% (was 10%).
Protection
Thunder Blast damage bonus increased to 40% (was 20%).
Slayer (Fury/Arms)
Imminent Demise slightly redesigned – Instead of increasing Sudden Death’s chance to trigger, now every 3 Slayer’s Strikes will grant Sudden Death.
Arms
Cleave now replaces Whirlwind.
Developer’s note: We feel that Arms has an overwhelming number of abilities they must use in their AOE rotation, so we’re making Cleave replace Whirlwind to help alleviate that.
Cleave cooldown increased to 4.5 seconds (was 3 seconds).
Developer’s note: We are happy with Cleave’s position as the focus of Arms AOE but feel that the 3 second cooldown put too much pressure on the rotation. Increasing the cooldown will allow more room for Overpower and rotational cooldowns like Sweeping Strikes and Warbringer.
Dance of Death has been redesigned – When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 seconds afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
Fury
The positions and connections of the Tier 3 talents have been adjusted.
Developer’s note: We’ve received feedback that pathing to some abilities at the bottom of the Fury tree is difficult, so we’re repositioning these abilities to allow for more synergistic pathing.
Developer’s note: We’ve been seeing extremely high uptime of Recklessness, which leads to a cycle of high Rage generation and a lack of variance in Fury’s rotation. We’d like Recklessness to be an ability that is active only some of the time to create some variance to Fury’s rotation, so we’re adjusting several talents to reduce overall Recklessness uptime. We will be closely monitoring Fury’s rotational cadence and damage output and making adjustments where necessary.
Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage).
Unbridled Ferocity no longer triggers from Onslaught and its chance to trigger is reduced to 6% (was 20%).
Developer’s note: Unbridled Ferocity was a major offender in Recklessness uptime, and it triggering from Onslaught added additional talent choice pressure in Fury’s Tier 3 talents. We’re reducing the proc chance to put it on par with other Tier 3 talents and removing Onslaught from the list of triggers to reduce talent choice pressure in Tier 3.
All ability damage increased by 15%.
Rampage damage increased by 10%.
Protection
Dance of Death has been redesigned – When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. This effect can trigger a maximum of 3 times per use of Ravager.
Dance of Death and Storm of Steel are now on a choice node.
ITEMS
Trinkets
Many item effects have had their tuning significantly adjusted due to scaling changes.
Fixed an issue preventing Creeping Coagulum’s burst heal from casting when reaching the healing threshold.
Fixed an issue causing Void Reaper’s Contract’s secondary phantoms to deal no damage.
Fixed various issues related to Sikran’s Endless Arsenal’s stance effects and tooltip descriptions.
Foul Behemoth’s Chelicera now triggers more consistently from class abilities. Tooltip updated to clarify effect behavior when leaving combat.
Fixed an issue preventing several specializations from triggering Aberrant Spellforge’s Aberrant Empowerment with their intended class abilities. Tooltip updated for effect clarity.
Gruesome Syringe’s passive Intellect changed to Critical Strike.
PLAYER VERSUS PLAYER
PRIEST
Mindgames is now a PvP talent (was a Class talent).
Mindgames duration increased by 2 seconds.
Mindgames damage, damage reversal, and healing reversal increased by 33%.
USER INTERFACE AND ACCESSIBILITY
For any item in the quest tracker, right-clicking and selecting “Remove Focus” will remove supertracking behavior.
The quest bang visual for quests that are in-progress has been updated.
Artwork updates and clarity improvements have been made to game service menus on the character select screen.
The camera will now allow for the player character to be more obstructed by the environment before colliding and pushing the camera forward.
Use the console command “cameraIndirectVisibility [0,1]” to turn the feature off or on, and use “cameraIndirectOffset [0, 10.0]” to modify the sensitivity.
Hello everyone! Here are this week’s updates to the War Within Beta.
NEW FEATURES
WARBANDS
Known Issue: A Warband conversion popup may appear when you log in, however Warband conversion is not yet implemented for Beta characters.
CROSS-REALM GUILDS
Guild functionality has been extended to allow for recruitment and management of Guild members across all realms in their respective regions.
Developer’s note:Guild banks are currently restricted to the realm the Guild is located on for initial testing. Guild bank functionality will be included in a future Beta release. To facilitate testing we have spun up an additional level-up realm, “Turnip’s Delight”, so players can create Guilds and invite members across multiple realms in their region.
CLASSES
DEATH KNIGHT
Hero Talents
Deathbringer (Blood/Frost)
Death’s Bargain renamed to Pact of the Deathbringer.
Exterminate now deals reduced damage beyond 8 targets.
San’layn (Unholy/Blood)
Visceral Regeneration renamed and redesigned: Visceral Strength – When Crimson Scourge/Sudden Doom is consumed, you gain 5% Strength for 8/5 seconds.
Infliction of Sorrow now deals 100% of the remaining damage of the consumed disease (was 200%).
Fixed an issue that prevented Blood Beasts from spawning.
Unholy
Infliction of Sorrow now only functions with Virulent Plague for Unholy Death Knight.
Blood
New Talent: Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15 seconds. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 seconds.
Several talents have moved around on the Blood tree.
Frost
Obliteration now has an additional effect – While Pillar of Frost is active it will now also increase the cost of your Frost Strike by up to 15 Runic Power to deal up to 52.5% additional damage.
Unholy
Foul Infections now correctly increases disease crit chance by a flat 5% (was previously multiplicative crit chance).
Unholy Blight is now passive and now surrounds the ghoul instead of the Death Knight. New Tooltip – Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 seconds, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 seconds, stacking up to 4 times.
Sudden Doom no longer causes Epidemic to burst Festering Wound on targets.
When talented into Harbinger of Doom, Sudden Doom now displays the activation overlay images separately, left and right, for each stack.
DEMON HUNTER
Illuminated Sigils now grants an additional charge only to Sigil of Flame (was all Sigils) and also reduces Sigil of Flame cooldown by 5 seconds.
Hero Talents
Aldrachi Reaver
New Talent: Fury of the Aldrachi – When enhanced by Reaver’s Glaive, Blade Dance/Soul Cleave deals 3 additional glaive slashes to nearby targets. If cast after Chaos Strike/Fracture/Shear, deal 6 slashes instead.
Art of the Glaive has been redesigned – Begins a well-practiced pattern of glaivework and enhances your next cast of Chaos Strike and of Blade Dance. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Intent Pursuit has been redesigned – When enhanced by Reaver’s Glaive, Chaos Strike/Fracture/Shear applies Reaver’s Mark which causes the target to take 15% increased damage for 20 seconds. If cast after Blade Dance/Soul Cleave, Reaver’s Mark is increased to 30%.
Casting The Hunt allows you to cast Reaver’s Glaive.
Incisive Blade always increases Chaos Strike/Soul Cleave damage (was only when enhanced).
Adjusted positions of Incisive Blade, Keen Engagement, and Preemptive Strike.
Escalation has been removed.
DRUID
Hero Talents
Elune’s Chosen (Balance/Guardian)
Moondust now slows enemies by 20% (was 30%).
Stellar Command now increases Full Moon damage by 25% (was 15%).
EVOKER
Hero Talents
Chronowarden (Augmentation/Preservation)
Temporal Burst now increases Haste, movement speed, and cooldown recovery rate by 30%, decreasing over 30 seconds (was 1% increasing up to 40% over 40 seconds).
Scalecommander (Devastation/Augmentation)
Unrelenting Siege now increases the damage of Disintegrate/Eruption, Living Flame, and Azure Strike by 1% every second, up to 15%. Stacks are now also used to communicate the value (was Living Flame and Azure Strike stacking up to 50%).
HUNTER
Trailblazer and Pathfinding have swapped locations in the Hunter class tree.
Fixed an issue that was causing Posthaste to only grant 25% movement speed. It now grants 50% movement speed.
Fixed an issue that was causing Born to Be Wild to falsely claim to reduce the cooldown of Survival of the Fittest.
Hero Talents
Sentinel (Survival/Marksmanship)
Symphonic Arsenal damage reduced by 40%.
Symphonic Arsenal target cap reduced to 5 (was 6).
Beast Mastery
Thrill of the Hunt now properly stacks up to 3 times.
War Orders now properly grants a 50% chance to reset the cooldown of Kill Command.
The position of Hunter’s Prey and Wild Call have been swapped.
Killer Cobra in Gate 2 has been renamed to Venom’s Bite.
Developer’s note: Huntmaster’s Call is providing a substantial amount of damage despite how easy it is to access.
Huntmaster’s Call has had the following adjustments:
Fenryr’s Ravenous Leap damage reduced by 30%.
Hati now increases all pet damage by 8% (was 15%).
Hati and Fenryr attack damage has been normalized and reduced.
Hunters have new visuals and sound effects when Huntmaster’s Call summons Hati or Fenryr.
Kill Command damage increased by 8%.
Dire Beast damage increased by 10%.
Dire Beast now grants 20 Focus.
Survival
Harpoon and Aspect of the Eagle are now baseline to Survival Hunter.
Fury of the Eagle will now properly benefit from Tip of the Spear.
Fury of the Eagle does not consume a stack of Tip of the Spear until the channel ends.
Contagious Reagents no longer plays the Serpent Sting animation or audio multiple times.
Terms of Engagement is now located where Harpoon used to be on the Survival Spec tree.
Exposed Flank has been redesigned – Flanking Strike exposes a weakness in your enemy’s defenses, causing it to strike 2 additional targets at 100% effectiveness and causing Kill Command to hit 2 additional nearby enemies for 10 seconds.
Explosive Shot now benefits from and consumes Tip of the Spear.
Developer’s note: The following changes are targeted at smoothing out Survival’s rotation, such that you can reasonably maintain a spell priority, aren’t munching procs, and will have to more actively manage your Focus economy. We will continue to read feedback and adjust Survival’s action and focus economy as necessary.
Fixed an isasue that was causing Flanker’s Advantage to substantially increase Kill Command’s chance to reset its cooldown and substantially increase Tip of the Spear’s damage bonus.
Flanking Strike damage increased by 40%, now costs 20 Focus, and generates 2 stacks of Tip of the Spear.
Wildfire Bomb now costs 10 Focus.
Explosives Expert now reduces Wildfire Bomb cooldown by 1/2 seconds (was 2/4 seconds).
Wildfire Infusion now makes Kill Command reduce the cooldown of Wildfire Bomb by 1 second (was 2 seconds).
Grenade Juggler now makes Explosive Shot reduce the cooldown of Wildfire Bomb by 2 seconds (was 4 seconds).
Grenade Juggler now causes Wildfire Bomb to have a 25% chance to also fire an Explosive Shot at your target at 100% effectiveness (was 25% chance to reset the cooldown of Explosive Shot).
Bombardier now grants two free charges of Explosive Shot after Coordinated Assault ends (used to make Explosive Shot have 0 cooldown and cost 0 Focus for 4 seconds).
MAGE
Hero Talents
Spellslinger (Frost/Arcane)
Splintering Orbs updated for Arcane only – The first enemy damaged by your Arcane Orb conjures 4 Arcane Splinters.
Spellfrost Teachings updated for Arcane only – Spellfrost Teachings now automatically launches an Arcane Orb when it procs, rather than resetting the cooldown of Arcane Orb.
Developer’s note: The difference in effectiveness between Arcane Orb and Frozen Orb in single target versus AOE is stark. These changes should help Arcane Mages to feel as though they’re still getting full benefit out of their Hero Talents in single target relative to Frost Mages, who can much more easily get full benefit.
Sunfury (Arcane/Fire)
Lessons in Debilitation no longer casts a crowd-controlled spell when you summon your Phoenix.
Developer’s note: Mages having access to a free, off global cooldown crowd-controlled spell every time they use their cooldowns was proving to be too problematic in all forms of content.
Gravity Lapse now benefits from Time Manipulation in the Mage Class Tree.
Fixed an issue that was causing Spellfire Spheres to be removed from players upon starting an encounter.
Meteorites will now properly benefit from damage amplification effects and proc on-damage effects.
Codex of the Sunstriders has been redesigned – Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers, increasing your spell damage by 2%. Stacks up to 5 times.
Spellfire Spheres now properly increase periodic spell damage.
Arcane
Glorious Incandescence has been redesigned – Consuming Burden of Power causes your next cast of Arcane Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
Mana Cascade has been redesigned – Casting Arcane Blast or Arcane Barrage grants you 1% Haste. Stacks up to 10 times. Multiple instances may overlap.
Spellfire Spheres are now generated by casting 6 Arcane Blasts or Arcane Barrages (was consuming Clearcasting).
Fire
Sun King’s Fury-enhanced Pyroblasts and Flamestrikes will correctly grant Combustion when you gain Hyperthermia during the Sun King’s Fury hard-cast.
Arcane
The position of many nodes on the Arcane spec tree has changed.
Developer’s note: We’re making some updates to the Arcane tree this week but some extra talent nodes didn’t quite make the build. Expect to see them in the coming weeks.
Nether Munitions has been redesigned – When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
Improved Touch of the Magi is no longer a choice node with Magi’s Spark.
Magi’s Spark and Nether Munitions are now a choice node.
Magi’s Spark explosion damage increased by 300%.
Magi’s Spark echo damage increased to 100% (was 50%).
Magi’s Spark’s explosion will now properly benefit from spell damage amplification effects and will contribute to Touch of the Magi.
Arcane Blast damage increased by 10%.
Arcane Barrage damage increased by 12%.
Arcane Missiles damage increased by 10%.
Leydrinker chance to trigger increased to 15% (was 10%).
Leydrinker now echoes for 50% damage (was 15%).
Arcane Missiles, Arcane Barrage, Supernova, and Shifting Power can now properly generate Clearcasting.
Wizened Wit removed.
Nerub-ar Palace Class Set
(2) Set and (4) Set Bonus updated – Now benefits Arcane Barrage instead of Arcane Explosion.
(4) Set Bonus proc chance reduced to 5% (was 10%).
(4) Set Bonus damage buff increased to 20% (was 10%).
Fire
Pyromaniac procs now count as consuming a Hot Streak, and this is now communicated in the talent tooltip.
Pyromaniac Flamestrike and Pyroblast echoes can no longer contribute to Hot Streak.
Living Bomb damage reduced by 30%.
Sparking Cinders damage bonus reduced to 10% (was 15%).
Sparking Cinders will now trigger at most 3 times a minute, increased with Haste.
Phoenix Flames damage reduced by 10%.
Pyroblast damage reduced by 10%.
Intensifying Flames Ignite damage bonus reduced to 20% (was 25%).
Frost
New Talent: Permafrost Lances – Frozen Orb increases Ice Lance’s damage by 15% for 15 seconds.
Ice Caller is now located at Snowstorm’s previous location.
Fixed an issue that allowed Frost Spellslingers to generate Splinters with other player’s Winter’s Chill.
Snowstorm removed.
Nerub-ar Palace Class Set
(2) Set Bonus has been redesigned – Ice Lance damage increased by 8%.
(4) Set Bonus has been redesigned – Damage from Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing Frost damage to nearby enemies. Damage reduced beyond 8 targets.
Developer’s note: The previous Frost Mage set bonuses were benefitting Spellslinger far more than Frostfire, which contradicted our stated goals for the 11.0 Tier Sets. We’re glad everyone liked the designs of the previous iterations of the tier sets and are investigating implementing them into the Frost tree.
MONK
Brewmaster
Heightened Guard reduced to 40%.
Windwalker
Chi Burst has been redesigned – Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yards forward, dealing Nature damage to all enemies, and healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets.
Fixed an issue that caused Chi Burst to deal more damage than intended while Storm, Earth, and Fire was active.
PALADIN
Hero Talents
Herald of the Sun (Holy/Retribution)
Holy
Sun’s Avatar healing reduced by 40%.
Dawnlight healing reduced by 20%.
Sun’s Avatar now activates 1 Dawnlight when Awakening activates Avenging Wrath (was 4).
Second Sunrise can no longer active Divine Purpose.
Sun’s Avatar will now always pick players when applying its friendly Dawnlights.
Fixed an issue that caused Awakening to stack from Second Sunrise.
Fixed an issue that caused Sun’s Avatar to not activate when Awakening extends an Active Avenging Wrath.
Retribution
Sun’s Avatar now triggers 1 Dawnlight when Avenging Wrath is triggered by Radiant Glory (was 4).
Lightsmith (Holy/Protection)
Sacred Weapon now deals area of effect damage/healing.
Shining Light stacks to a maximum of 2.
Holy
Divine Favor has been redesigned – Now a passive that triggers automatically after you cast Holy Prism or Barrier of Faith.
Several talent locations have moved to facilitate Divine Favor’s choice node moving below Holy Prism’s choice node.
PRIEST
Cauterizing Shadows can now trigger from enemies dying with Shadow Word: Pain or Purge the Wicked active regardless of the duration of the effect.
Added 5% spell variance to Power Word: Shield and Luminous Barrier.
Hero Talents
Voidweaver (Discipline/Shadow)
Void Blast damage reduced by 25%.
Discipline
Fixed an issue causing Dark Reprimand to consume 2 charges of Premonition of Insight.
Holy
Fixed an issue causing Holy Fire with Empyreal Blaze active to consume Premonition of Insight.
Fixed an issue causing Holy Word: Chastise to consume 2 charges of Premonition of Insight.
Shadow
Fixed an issue causing the range of Psychic Link to not be increased by Phantom Reach.
ROGUE
Hero Talents
Deathstalker (Assassination/Subtlety)
Deathstalker’s Mark damage increased by 100% and it now applies 2 marks baseline (was 3).
Hunt Them Down damage increase by 100%.
Lingering Darkness increased to 30 seconds.
Flensing Knives damage increased by 100%.
Darkest Night now grants 40 Energy (was 60), applies 2 stacks of Deathstalker’s Mark (was 3) and its damage has been increased by 100%.
Developer’s note: These changes were applied via hotfix during last week’s Beta testing.
WARLOCK
Hero Talents
Diabolist (Destruction/Demonology)
The cast time of Infernal Bolt has been increased to 2 seconds (was 1 second).
Ruination damage is now reduced beyond 8 targets.
Overlord, Mother of Chaos, and Pit Lord are now visible to other players at a reduced scale and will retain their original scale for the summoner.
Overlord now charges its target rather than leaps.
Mother of Chaos’ Chaos Salvo visual has been updated.
Hellcaller (Destruction/Affliction)
Seeds of Their Demise has been redesigned for Destruction – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Zevrim’s Resilience healing increased by 90%.
Soul Harvester (Demonology/Affliction)
New Talent: Gorefiend’s Resolve – Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
Spirited Away has been removed.
Affliction
Death’s Embrace has been redesigned – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 10% (was 5%) when your target is at or below 35% health (was 20%).
Malediction has been redesigned – Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 10%.
Malign Omen has been moved to row 9.
Dark Harvest has been moved to row 10.
Demonology
Blood Invocation has been redesigned – Power Siphon increases the damage of Demonbolt by an additional 25%.
Doom is now passive and has been redesigned – When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing Shadow damage to enemies within 10 yards of its target after 20 seconds. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 seconds.
Impending Doom has been redesigned – Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires.
Doom Eternal has been redesigned – Demonic Cores reduce the duration of Doom by an additional 2 seconds.
Infernal Presence damage reduced by 50%.
Destruction
New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of damage dealt to nearby enemies as Fire damage.
Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Dimension Ripper has been redesigned – Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned.
Raging Demonfire now extends Immolate by 0.5 seconds (was 0.2 seconds).
Summon Infernal has been moved to row 6.
Crashing Chaos has been moved to row 7.
Rain of Chaos has been moved to row 7.
Crashing Chaos and Rain of Chaos now share a node.
Ruin has been moved to row 8.
Dimensional Rift has been moved to row 9.
Diabolic Embers has been moved to row 9.
Improved Chaos Bolt has been moved to row 9.
Dimension Ripper has been moved row 10.
Infernal Brand has been removed.
WARRIOR
Reverted an unintentional change to Intervene’s tooltip.
Hero Talents
Arms
Reap the Storm now also triggers from Cleave for Arms.
Arms
Blademaster’s Torment has been redesigned – Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 seconds.
Developer’s note: With recent updates to Bladestorm, this talent went from strong synergy to a near-lock-in, particularly for Slayers. Total Bladestorm uptime was also becoming disruptive, so we’ve redesigned this talent to be useful in AOE situations and provide a different rotational cadence during Avatar.
Warlord’s Torment tooltip updated with detailed information. No functional changes.
Fury
Berserker’s Torment tooltip updated with detailed information. No functional changes.
Titan’s Torment tooltip updated with detailed information. No functional changes.
Odyn’s Fury damage increased by 133% overall.
Reckless Abandon now buffs your next Bloodthirst and Raging Blow.
Protection
Immovable Object tooltip updated with detailed information. No functional changes.
PET BATTLES
Added a gossip to Questzertauren so that players can unlock 3 battle pets from The War Within as well as 3 ultimate battle pet training stones to test the new pet battles.
PLAYER VERSUS PLAYER
CLASSES
DEATH KNIGHT
Strangulate (PvP Talent) now overrides Asphyxiate, but its cooldown is decreased to 45 seconds (was 60 seconds), its duration is increased to 5 seconds (was 4 seconds), and its range is increased to 20 yards (was 15 yards).
DEMON HUNTER
Cleansed by Flame now cleanses 1 magical effect (was all).
DRUID
New PvP Talent: Tireless Pursuit – For 5 seconds after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
High Winds has been redesigned – Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yards.
HUNTER
Tranquilizing Darts (PvP Talent) has been removed.
MAGE
New PvP Talent: Fireheart – Blazing Barrier’s damage is increased by 500%.
Flamecannon (PvP Talent) has been removed.
MONK
Grapple Weapon (PvP Talent) range reduced to 20 yards (was 30 yards).
Mistweaver
New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
Windwalker
New PvP Talent: Rodeo – Every 3 seconds while Clash if off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
New PvP Talent: Rising Dragon Sweep – Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground.
The following PvP talents have been removed:
Mighty Ox Kick
Alpha Tiger
PALADIN
New PvP Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
Judgments of the Pure (PvP Talent) has been removed.
SHAMAN
Skyfury Totem has been redesigned – Now triggers when casting Primordial Wave (was actively cast).
WARLOCK
Call Fel Lord damage increased by 80%.
Fel Obelisk (PvP Talent) has been removed.
WARRIOR
Master and Commander now reduces the cooldown of Rallying Cry by 90 seconds (was 60 seconds).
Battlefield Commander (PvP Talent) now increases the radius of Piercing Howl by 50% (was root targets for 2 seconds).
Death Sentence (PvP Talent) has been removed.
Arms
Storm of Destruction has been redesigned – Now reduces healing on affected targets by 25% for 10 seconds (was reduce the cooldown of Bladestorm and Ravager).
Duel (PvP Talent) duration increased to 12 seconds and its sound effect has been changed to be more noticeable.
Fury
Enduring Rage (PvP Talent) can now activate Recklessness without Enrage active and the duration of the Recklessness granted has been increased by 1 second.
Slaughterhouse now stacks its effect if another healing reduction effect is active and overrides its effect once its effectiveness would surpass the active healing reduction effect or the active healing reduction effect is removed.
The following PvP talents have been removed:
Bloodrage
Storm of Destruction (Fury only)
REWARDS
Developer’s note: In conjunction with the conquest earned update, we wanted to provide additional context on how players will earn their weapons. In 11.0 Season 1, players can earn a set of Conquest weapons suitable to their specialization without having to spend Conquest. Players can pick up the quest, “Weapons of Conquest” either by entering a Rated PvP match or by going to Dornogal to speak with the Conquest Quartermaster, Lalandi. This quest will task them with earning 2500 Conquest, which is achievable on Week 3 of the season. Players can then complete this quest by speaking with Lalandi. She will give you weapons, shields, and off-hands appropriate for your specialization. After completing this quest, players will be able to use Conquest to purchase weapons from Lalandi as normal.
Here are this week’s changes to The War Within beta:
CLASSES
Developer’s note: In today’s build, Avoidance and Leech rating on gear gives half as much percent value as before, and we’ve reduced the amount of these stats given by most talents. Both stats, Avoidance in particular, are extremely effective against the damage non-tank players face. By the end of an expansion, the amount of Avoidance appearing on gear reduces so much damage that acquiring pieces with it can feel required to do the hardest content, particularly extremely high Mythic+ keys. By reducing the amount of value given per rating, our goal is for pieces with those stats to remain valuable, but for the gap between players with and without them to be closer.
Reduced the percentage granted by Avoidance and Leech rating by 50%.
The following Leech and Avoidance effects have also been reduced:
Death Knight
Lichborne now grants 6% Leech (was 10%).
Vampiric Aura now grants 2% Leech (was 3%).
Blood Scent now grants 3% Leech (was 5%).
Demon Hunter
Soul Rending now grants 6% Leech (was 10%).
Evoker
Regenerative Magic now grants 2% Leech (was 3%).
Hunter
Sentinel’s Protection now grants 3% Leech (was 5%).
Predator’s Thirst now grants 6% Leech (was 10%).
Hunter’s Avoidance now grants 5% Avoidance (was 6%).
Mage
Merely a Setback now grants 3% Leech (was 5%).
Paladin
Sanctified Plates now grants 3% Avoidance (was 5%).
Priest
Sanguine Teachings now grants 2% Leech (was 3%).
Rogue
Leeching Poison now grants 3% Leech (was 5%).
Shadowheart now grants 2% Leech (was 3%).
Warlock
Lifeblood now grants 4% Leech (was 7%).
Warrior
Leeching Strikes now grants 3% Leech (was 5%).
Seasoned Soldier now grants 5% Avoidance (was 10%).
DEATH KNIGHT
Frost
Icecap has been updated – Crits with Obliterate and Frost Strike no longer reduce Icecap cooldown. Now grants 15 second cooldown for Pillar of Frost.
Spending runes no longer increases the Strength bonus of Pillar of Frost.
Enduring Strength’s Strength bonus decreased to 15% (was 25%).
The functionality that increased Obliteration’s Frost Strike runic power cost and damage has been removed.
Murderous Efficiency’s chance to grant a Rune reduced to 25% (was 50%).
Frost Strike damage increased by 23%.
Obliterate damage increased by 23%.
Howling Blast damage increased by 23%.
Frost Fever damage increased by 23%.
Remorseless Winter damage increased by 23%.
Glacial Advance damage increased by 23%.
Frostsycthe damage increased by 5%.
Chill Streak damage increased by 23%.
Frostwyrm’s Fury damage increased by 10%.
Breath of Sindragosa damage increased by 23% and cost per second reduced to 17 (was 18).
Icy Death Torrent damage increased by 100%.
Inexorable Assault damage increased by 23%.
DEMON HUNTER
Hero Talents
Aldrachi Reaver
Art of the Glaive’s Soul Fragment threshold to activate Reaver’s Glaive reduced to 30.
DRUID
Connectors repositioned to avoid a scenario where Improved Stampeding Roar could be taken without Stampeding Roar.
Positions of Fluid Form and Forestwalk swapped.
Hero Talents
Keeper of the Grove (Balance/Restoration)
Grove’s Inspiration increases damage dealt by Wrath and Starfire by 10% (was 15%).
Cenarius’ Might increases your Haste by 10% (was 8%).
Balance
All ability damage increased by 5%.
Starsurge damage increased by 15%.
Starfall damage increased by 15%.
Fury of Elune damage increased by 15%.
Full Moon damage increased by 15%.
Shooting Stars damage increased by 20%.
Stellar Flare damage increased by 10%.
Power of Goldrinn damage increased by 10%.
Denizen of the Dream damage increased by 10%.
Orbital Strike damage increased by 25%.
Greater Alignment causes Celestial Alignment to increase the damage your eclipses grant by 8% (was 5%).
HUNTER
New Talent: Blackrock Munitions – The damage of Explosive Shot is increased by 8%.
New Talent: Implosive Trap – Hurls a fire trap to the target location that explodes when an enemy approaches, causing Fire damage and knocking all enemies up. Limit 1. Choice node with High Explosive Trap.
Territorial Instincts has been redesigned – Casting Intimidation without an active pet summons one from your stable.
Talent nodes in Gate 2 have been repositioned.
Concussive Shot and Wilderness Medicine now connect to Scare Beast and Scout’s Instinct respectively.
The following talents have been removed:
Steel Trap
Death Chakram
Developer’s note: One of the biggest complaints we’re seeing in the Hunter community is button bloat. Death Chakram was a relatively high-frequency button that you had to click before all of your damage abilities, creating something of a launch sequence for every Hunter specialization. Its removal will let us bake the lost power into each spec’s kit while also reducing the button-presses required before you can begin damage.
Beast Mastery
Alpha Predator and Improved Kill Command have swapped locations.
Improved Kill Command has a new icon.
Hunter’s Prey and Venom’s Bite have swapped locations.
Pathing in Gate 2 has been adjusted.
Huntmaster’s Call sound effect volume has been lowered.
Marksmanship
Arcane Shot damage increased by 3%.
Small Game Hunter’s Multi-Shot damage bonus reduced to 75% (was 100%).
Multi-Shot Focus cost increased to 30 (was 20).
Fixed a baseline passive bug that was causing Multi-Shot to deal 20% increased damage for Marksmanship only.
Wailing Arrow and Rapid Fire will now properly generate Wind Arrows when talented into Legacy of the Windrunners.
Survival
Sic’ Em has been redesigned – Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and strike up to 2 additional targets. This chance is doubled during Coordinated Assault.
Coordinated Assault initial damage increased by 60%.
Coordinated Assault has been redesigned – You and your pet charge your enemy, striking them for combined Physical damage. You and your pet’s bond is then strengthened for 20 seconds, causing you and your pet to deal 20% increased damage. While Coordinated Assault is active, Kill Command’s chance to reset its cooldown is increased by 15%.
Developer’s note: Coordinated Assault’s previous iterations have been disproportionately complex relative to its output. Our goal with these changes is to simplify Coordinated Assault’s effects, increase the power gain from Coordinated Assault, and disjoint it from Kill Shot so that you can opt-in to Kill Shot bonuses as you see fit. We also believe that the increased Kill Command reset chance will be more broadly appealing with the new talents introduced in the Survival update.
Symbiotic Adrenaline has been updated – Additionally causes Coordinated Assault to grant 3 stacks of Tip of the Spear.
Quick Shot has been updated – Now has a 30% chance to fire an Arcane Shot when you cast Kill Command (was when Kill Command reset).
Butchery damage increased by 100%.
Flanking Strike now replaces Kill Command after casting Kill Command 3 times.
Flanking Strike range increased to 25 yards (Medium-Short range).
Flanking Strike no longer benefits from Tip of the Spear and now generates 15 Focus.
Flanker’s Advantage no longer grants additional reset chance based on your critical strike.
This effect also had a bug that was causing you to roll for Kill Command resets twice per cast of Kill Command, which was creating substantially increased Kill Command resets.
Mongoose Fury now refreshes its duration when a new stack is applied.
Mongoose Fury max stacks reduced to 3 (was 5).
Mongoose Fury duration reduced to 10 seconds .
Developer’s note: The previous design of Mongoose Fury was rewarding you for pressing nothing but Mongoose Bite in your damage window while the new Tip of the Spear is asking you to weave in Kill Commands. These two designs were pulling your rotation in two separate directions, and these adjustments should help to harmonize these two mechanics.
Developer’s note - We’re still making adjustments to Survival’s action economy and reducing how crowded the rotation feels. Part of this is reducing the increased access of Wildfire Bomb from the various spec tree changes we’ve made, particularly through Wildfire Infusion.
Many effects that were consuming multiple stacks of Tip of the Spear have been fixed.
Spearhead now only makes your pet charge.
Spearhead description updated.
Spearhead visuals and sound effects updated.
MAGE
Hero Talents
Spellslinger (Frost/Arcane)
Slippery Slinging has been updated – Now also grants 40% move speed during Evocation (only if Slipstream is talented).
Fixed an issue where over-capping on Splinters would cause Splinterstorm to lower its cast threshold.
Frost
Frost Splinters now scale with Frost’s Mastery.
Sunfury (Arcane/Fire)
Spellfire Sphere and Lingering Embers spell damage bonus for Fire Mages decreased to 1% (was 2%).
Lingering Embers no longer has a stack limit.
Burden of Power Pyroblast damage bonus reduced to 15% (was 30%).
Memory of Al’ar’s Hyperthermia base duration reduced to 2 seconds (was 3 seconds).
Arcane
Many talents have been moved across all gates.
New Talent: Consortium’s Bauble – Reduces Arcane Blast’s mana cost by 3% and increases its damage by 3%.
New Talent: Resonant Orbs – Arcane Orb damage increased by 10%.
New Talent: Dematerialize – Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 seconds.
New Talent: Energy Reconstitution – Damage from Dematerialize has a small chance to conjure an Arcane Explosion at 50% effectiveness at its target’s location. Arcane Explosions conjured this way do not generate Arcane Charges.
New Talent: Big Brained – Gaining Clearcasting increases your Intellect by 1% for 8 seconds. Multiple instances may overlap.
New Talent: Static Cloud – Each time you cast Arcane Explosion, its damage is increases by 25%. Bonus resets upon reaching 100% damage.
New Talent: High Voltage – Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant an Arcane Charge.
Arcane Orb is now baseline.
Arcane Blast damage increased by 10%.
Baseline Clearcasting proc chance reduced to 8% (was 10%).
Developer’s note: It is currently too easy to acquire more Clearcasting stacks than you know what to do with. We’re going to continue to watch Clearcasting proc rates and adjust accordingly.
Clearcasting now utilizes bad luck protection instead of true randomness.
Improved Arcane Missiles damage bonus reduced to 5% (was 10%).
Crackling Energy damage bonus reduced to 5% (was 10%).
Fire
Pyromaniac proc chance reduced to 6% (was 8%).
Improved Scorch damage bonus increased to 6% (was 5%).
Pyromaniac Pyroblast and Flamestrike now echo at 50% effectiveness (was 100%).
Molten Fury damage bonus decreased to 7% (was 8%).
Phoenix Reborn damage bonus decreased to 100% (was 200%).
Ashen Feather damage bonus reduced to 50% (was 100%).
Ashen Feather Ignite bonus reduced to 50% (was 25%).
Developer’s note: We’re cleaning up the Living Bomb talents. Our goal with these changes is to increase the appeal of Gate 3 Living Bomb talents. We still expect Living Bomb to be fairly appealing in single target and low-cleave situations, since the damage decrease from the following changes in low-target contexts is marginal, and we will be watching it closely.
Living Bomb implementation has been refactored and many bugs have been fixed.
Living Bomb now applies Ignite.
Living Bomb now spreads to 3 targets (was 5).
The wording of many Lit Fuse proc chance increase talents has been changed.
Lit Fuse proc chance increased to 15% (was 10%).
Lit Fuse now applies 1 Living Bomb (was 3).
Explosivo has been updated – Now increases Living Bomb’s damage by 50% while under the effects of Combustion. Chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion.
Blast Zone has been updated – Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies.
Explosive Ingenuity now increases Living Bomb’s damage by 25% (was 50%).
Sparking Cinders now separately increases Pyroblast and Flamestrike’s damage, now 10% and 20% respectively.
Sparking Cinders now triggers 2 times per minute, scaling with Haste (was 3).
Frost
Death’s Chill has been updated – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times.
Developer’s note: We’re increasing the ramp of Death’s Chill and giving it a stack limit so that you can comfortably switch off of Frostbolt after reaching max stacks.
Fractured Frost has been updated – While Icy Veins is active, your Frostbolts hit up to 2 additional targets and deal 15% increased damage.
Ice Lance damage increased by 12%.
MONK
Hero Talents
Shado-Pan (Windwalker/Brewmaster)
Damage required to accumulate a Flurry Charge increased.
Developer’s note: We’re happy with the change to Attack Power as the primary driver for Flurry Charge generation, but the current tuning was generating charges too quickly and leaving little room for skilled player to differentiate themselves. We will continue to keep a close eye on this and appreciate your feedback.
Brewmaster
Fundamental Observation has been removed.
Mistweaver
Fixed an issue that caused Gust of Mist’s healing to not be increased as intended.
PALADIN
Hero Talents
Lightsmith (Holy/Protection)
Sacred Weapon damage increased by 60%.
Sacred Weapon healing increased by 50%.
Divine Guidance damage and healing increased by 100%.
Blessing of the Forge echo values brought into alignment with originating spells:
Light of Dawn echo reduced.
Denounce echo increased.
Shield of the Righteous echo increased.
Word of Glory echo increase.
Hammer and Anvil damage and healing increased by 50%.
Templar (Retribution/Protection)
Sacrosanct Crusade has been redesigned – Eye of Tyr/Wake of Ashes surrounds you with a Holy barrier for 15/20% of your maximum health. Hammer of Light heals you for 15/20% of your maximum health, increased by 2/2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
An issue with free Hammer of Light casts consuming Divine Purpose proc has been resolved.
Holy
New Talent: Extrication – Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck.
New Talent: Liberation – Word of Glory and Light of Dawn have a chance equal to your Haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment.
New Talent: Truth Prevails – Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards.
Glistening Radiance has been redesigned – Spending Holy Power has a 25% chance to trigger Saved by the Light’s absorb effect at 30% effectiveness without activating its cooldown.
Light’s Protection has been redesigned – Allies with Beacon of Light receive 5% less damage.
Overflowing Light has been redesigned – 15% of Holy Shock’s overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Rising Sunlight has been redesigned – After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next 2 Holy Shocks cast 2 additional times.
Glorious Dawn has been redesigned – Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Several talent locations have been moved.
The following talents have been removed:
Glimmer of Light
Daybreak
Retribution
Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
Divine Wrath no longer extends the duration of Radiant Glory.
Vanguard of Justice has been updated – Enemies hit by other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 3/5 times. 2-point talent.
Judge, Jury and Executioner has been updated – Holy Power generating abilities have a 15% chance to cause your next Templar’s Verdict to hit an additional 3 enemies at 100% effectiveness (was triggering from Divine Storm and was 40% chance).
Judge, Jury and Executioner no longer highlights Templar’s Verdict but instead has a UI overlay.
Templar Slash damage over time debuff is no longer displayed in the personal nameplates.
PRIEST
Hero Talents
Oracle (Holy/Discipline)
Preventive Measures now also increases damage dealt by Penance, Holy Fire, Smite, and Holy Nova by 15%.
ROGUE
Hero Talents
Deathstalker (Assassination/Subtlety)
Flensing Knives has been removed and replaced by Fatal Intent.
New Talent: Fatal Intent – Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts Plague damage per stack.
Deathstalker’s Mark has had the following updates:
Can no longer be re-applied if the target has a Deathstalker’s Mark.
Duration increased to 60 seconds (was 30 seconds).
Now again applies 3 stacks (was 2).
Plague damage on consuming a Mark has been increased by 16.5%.
Next ability damage on consuming a Mark has been increased by 20%.
Fixed an issue that caused Eviscerates and Envenoms empowered by Darkest Night to deal less damage than intended.
Darkest Night is now granted to the Rogue when a target with Deathstalker’s Mark dies.
Fatebound (Assassination/Outlaw)
Hand of Fate has had the following updates:
Streak buffs now have a duration of 15 seconds (was unlimited).
Heads buff now increases damage by 3% (was 5%) plus an additional 1% per stack.
Tails base damage increased by 72%.
Tails buff now increases its damage by 10% per stack (was 20%).
Fateful Ending has had the following updates:
Lucky Coin buff now increases Agility by 7% (was all primary/secondary/tertiary stats by 1%).
Lucky Coin now deals Cosmic damage (170% of Tails’ base damage) to your target if you already have the Lucky Coin buff upon flipping the same face for the seventh time in a row.
Fate Intertwined now duplicates 20% of Dispatch/Envenom critical damage (was 15%).
SHAMAN
Hero Talents
Totemic (Enhancement/Restoration)
Surging Totem is now cast at a destination within 40 yards. For Enhancement, it creates Tremors around itself every 6 seconds for the duration, and for Restoration maintains Healing Rain around itself for 24 seconds. Totemic Projection can be used to move the Totem and its effects and it will be prioritized as the central totem.
WARLOCK
Hero Talents
Soul Harvester (Demonology/Affliction)
Shadow of Death has been redesigned – Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 seconds while in combat. In addition, your demonic soul empowers your Soul Rot/Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
Sataiel’s Ambition has been renamed to Wicked Reaping.
Mantle of the Harvester has been renamed to Sataiel’s Volition.
Affliction
The chance for Ravenous Afflictions to activate has been increased.
Destruction
Summon Infernal now paths to Eradication and to Reverse Entropy/Internal Combustion.
WARRIOR
Blood and Thunder talent removed.
Thunder Clap will now apply Rend by default if it is known.
Crackling Thunder no longer increases Thunder Clap damage.
Champion’s Might now causes you to deal 25% increased critical strike damage to targets chained to your Spear.
This critical damage bonus is now additive instead of multiplicative, matching other similar effects.
Piercing Challenge now increases all damage dealt by Champion’s Spear (was only initial damage).
Uproar now reduces the cooldown of Thunderous Roar by 45 seconds (was 30 seconds).
Fixed an issue that caused Rallying Cry to increase maximum health by 15% instead of the intended 10%.
Hero Talents
Colossus (Protection/Arms)
Protection
Revenge now generates a stack of Colossal Might when it hits 3 or more targets.
Mountain Thane (Protection/Fury)
Keep Your Feet on the Ground no longer increases your Armor and instead reduces Physical damage taken by 2%.
Slayer (Fury/Arms)
Opportunist now increases the damage and critical strike damage of your next Overpower by 15% (was 10%).
Arms
All ability damage increased by 30%.
Overpower damage increased by an additional 20%.
Fury
Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage).
Anger Management now reduces cooldowns by 1 second per 20 Rage spent (was 30 Rage, this reverts a recent change).
All ability damage increased by 30%.
PLAYER VERSUS PLAYER
WARBANDS
Honor can be transferred between characters at a 80% conversion rate.
CLASSES
MAGE
Fire
Blazing Barrier’s effectiveness is no longer reduced in PvP combat (was 75% effective).
Unleashed Inferno is now 30% effective in PvP combat (was 20%).
MONK
Brewmaster
Charred Passions is now 100% effective in PvP combat (was 0%).
Elusive Footwork is now 100% effective in PvP combat (was 50%).
Niuzao’s Training is now 100% effective in PvP combat (was 50%).
Mistweaver
Enveloping Breath is now 100% effective in PvP combat (was 111%).
Invigorating Mists is now 100% effective in PvP combat (was 112%).
Soothing Mist is now 100% effective in PvP combat (was 115%).
Windwalker
Rising Star’s critical strike damage is now 100% effective in PvP combat (was 50%).
REWARDS
Throngus’s Finger dodge effect may now trigger from parrying, blocking or dodging attacks (was parry only). Dodge effect duration increased to 20 seconds and increased significantly.
Developer’s note: Greetings folks! We would like to provide some insight as to how crafting and sockets integrate with PvP.
To replace the removal of sockets from the Great Vault, a new item called the Vicious Jeweler’s Setting will be purchasable from a vendor at a cost of Honor and Bloodstones. This item will allow you to put a socket on any piece of PvP equipment that is eligible to have a socket, and rings and necklaces can have up to two sockets like the PvE counterpart. Note that the Jewelcrafting version of the socketer is not compatible with PvP equipment. We would like for the journey to full gems on PvP gear to be meaningful but effort-gated rather than time-gated, and intend for the cost to be roughly comparable to the effort required were this still sourced from
the Great Vault.
Additionally, this item can occasionally drop from end-of-match victory boxes with a much higher chance to drop from certain War Mode activities.
Crafted PvP gear is receiving a few updates as well. In Dragonflight Season 2, we added Optional Reagents that allowed you to enhance any piece of crafted Spark equipment with Honor or Conquest item level. This allowed for much greater stat customization and enabled most crafted embellishments to exist as options within the PvP ecosystem. Unfortunately, this came with the downside of being gated by the acquisition of your bi-weekly Crafting Sparks which ultimately slowed down the ability to acquire and use this gear and proved to be an obstacle in gearing simultaneously for PvP and PvE content. Finally, the seasonal nature of our starter PvP gear resulted in a flood of largely duplicate recipes.
In The War Within, we’re working to smooth out these rough edges through the following changes:
Crafted PvP recipes will now be primarily sourced through a vendor at a heavy cost of Honor. These recipes will continue to drop from victory boxes, but at a much lower rate.
Regardless of how you acquire them, the recipes are not Bind on Pickup and can be sold or traded to other players.
These recipes are evergreen for the expansion, and you will not need to collect a full suite of recipes season over season.
What was previously optional reagents are now required reagents that function similarly to the spark. You can purchase these with Honor and Conquest just as before, and each recipe will require a quantity equivalent in cost to what the vendor offers for that slot. Essentially, if you have the currency, you can choose to craft PvP gear.
The “Starter” set of crafted PvP gear will remain BoE and the reagent used to craft it will drop in high quantities from victory boxes and is also tradeable. You will be able to purchase this reagent with honor as well, though at a slightly higher cost to Honor gear due to its tradability.
When we enter a new season, this set of reagents will no longer be obtainable and a new set with updated item levels will take their place. As usual, you can Recraft these to higher item levels once you acquire the reagents necessary.
Raid Rewards
Treacherous Transmitter has had the following updates:
Effect reworked to be triggered on use with a 1 minute cooldown.
Developer’s note: Completing a random task at random times proved more disruptive than intended. Players may now decide the optimal moment to continue working on their shadowy benefactor’s behalf. Nothing bad ever happened from listening to voices in the darkness, so why stop now?
Fixed several bugs related to the trigger tasks.
Mad Queen’s Mandate has had the following updates:
Now castable while moving.
Periodic healing effect can now critically heal.
Fixed an issue preventing the heal effect from triggering when the target was killed by the trinket.
Skyterror’s Corrosive Organ primary target periodic and splash damage effects may now critically strike.
Swarmlord’s Authority has had the following updates:
Absorb amount and duration increased; damage decreased.
Fixed an issue that could cause the absorb shield to reach unintended values and affect client stability
Scarabs now properly grant absorb value if they killed the target.
Spymaster’s Web’s Spying spiders now grant Intellect if the triggering spell killed the target.
Key to the Unseeming now grants Haste and Mastery (was Critical Strike and Versatility).
USER INTERFACE AND ACCESSIBILITY
CHARACTER SELECT SCREEN
Screen now displays up to four characters from your Warband at once. Characters can be reordered or moved in and out of the scene via the character list panel.
Characters are clickable and rotatable within the scene.
Hovering over characters will provide more information about that character, including class specialization, professions, and more.
A search field has been added to the character list panel to easily find your characters.
Artwork updates and clarity improvements have been made to game service menus.
The number of character macro slots has increased to 30 (was 18).
A map legend has been added to the main map next to the pin and filter options.
We recently deployed the following changes to the War Within Beta:
CLASSES
ROGUE
Hero Talents
Trickster (Subtlety/Outlaw)
Flawless Form buff duration increased to 12 seconds (was 6 seconds).
Unseen Blade damage increased by 36%.
Outlaw
Nimble Flurry now increases Blade Flurry damage by 15% (was 10%).
Subtlety
Nimble Flurry now deals 40% of listed abilities’ damage to nearby targets (was 15%).
Nimble Flurry now includes Echoing Reprimand, Goremaw’s Bite, and Unseen Blade in addition to currently listed abilities. Tooltip will reflect this change in a future update.
Greetings! Here are this week’s updates to the War Within Beta:
CLASSES
DEATH KNIGHT
Hero Talents
Rider of the Apocalypse (Frost/Unholy)
A Feast of Souls no longer has a chance to refund a rune.
Damage from Runic Power abilities is increased by 30% while 2 or more Horsemen are active (was 20%).
San’layn (Unholy/Blood)
The Blood is Life accumulator deals reduced damage beyond 8 targets.
The Blood is Life accumulator can no longer critically strike.
Corrupted Blood ability of the Blood Beast deals reduced damage beyond 8 targets.
Essence of the Blood Queen’s Haste granted per stack reduced to 1% (was 1.5%).
Vampiric Strike now heals for 1%/2% of your maximum health for Blood/Unholy (was 3%/5%).
Vampiric Strike damage reduced by 15%.
Infliction of Sorrow now extends the duration of your disease by 2 seconds (was 3 seconds).
Infliction of Sorrow now deals 10% of the remaining damage (was 20%).
Frost
Icy Death Torrent has had the following changes:
Damage now scales with Mastery.
Damage increased by 100%.
Now has a 50% chance to trigger on auto-attack critical strikes while dual wielding and 100% while wielding a two-handed weapon.
Now deals reduced damage beyond 8 targets.
Pillar of Frost’s Strength increased to 30% (was 25%).
Enduring Strength’s Strength increased to 20% (was 15%).
Long Winter now extends Pillar of Frost by 2 seconds, up to a maximum of 6 seconds.
Shattering Blade now increases Frost Strike damage by 125% (was 100%).
Shattered Frost now causes Frost strike to deal 65% of its damage to nearby enemies (was 50%).
Hyperpyrexia’s chance to trigger has been increased to 35 and deals 45% additional damage (was 30%).
Rage of the Frozen Champion’s Runic Power generated from Howling Blast reduced to 6 (was 8).
Smothering Offense now increases auto attack damage by 10% (was 6%).
Unholy
Clawing Shadows damage reduced by 15%.
Raise Dead ghoul damage reduced by 10%.
Scourge Strike damage reduced by 15%.
Death Coil damage reduced by 15%.
Magus of the Dead damage reduced by 15%.
Apocalypse ghoul damage reduced by 15%.
Epidemic damage reduced by 15%.
Festering Wound damage reduced by 15%.
DRUID
Hero Talents
Elune’s Chosen (Balance/Guardian)
Boundless Moonlight damage increased by 25%.
Minor Moon damage increased by 110%.
Lunar Calling increases Starfire damage by 65% (was 40%).
Lunar Insight increases Moonfire damage by 20% (was 10%).
Atmospheric Exposure increases damage taken by 6% (was 4%).
Keeper of the Grove (Balance/Restoration)
Bounteous Bloom causes your treants to generate 7 Astral Power every 2 seconds (was 6 Astral Power).
Wildstalker (Feral/Restoration)
Thriving Growth causes Bloodseeker Vines to grow 15% less frequently.
Vigorous Creepers increases damage done to targets afflicted by Bloodseeker Vines by 5% (was 6%).
Bursting Growth damage reduced by 15%.
Developer’s note: Please note that the entirety of this change will be applied with next week’s Beta deploy but will be present in this week’s PTR build.
Balance
Astral Smolder has a 40% chance to trigger (was 45%) and deals 50% of Wrath or Starfire damage over time (was 40%). Now a 1- point talent.
Developer’s note: Please note that the entirety of this change will be applied with next week’s 11.0.2 Beta deploy but will be present in this week’s 11.0.0 PTR build.
Stellar Flare damage increased by 10%.
Wild Surges increases Wrath and Starfire critical strike by 10% (was 12%).
Stellar Amplification damage bonus increased to 20% (was 12%).
Umbral Intensity increases the damage bonuses to Wrath and Starfire by 25/50% (was 20/40%).
Umbral Embrace’s damage bonus reduced to 75% (was 100%).
Umbral Inspiration’s duration increased to 6 seconds (was 5 seconds) and damage bonus increased to 30% (was 20%).
Touch the Cosmos’ chance to trigger from Wrath increased to 12% (was 8%) and chance to trigger from Starfire increased to 15% (was 10%).
Astral Communion now grants 20 Astral Power on entering eclipse (was 12).
Elune’s Guidance reduces the Astral Power cost of Starsurge by 10 (was 8) and Starfall by 12 (was 10).
Power of Goldrinn damage reduced by 10%.
Orbit Breaker calls downs a Full Moon every 25 Shooting Stars (was 30).
Sundered Firmament calls down a Fury of Elune at 25% power (was 20%).
Convoke the Spirits is more likely to cast Starsurge.
Convoke the Spirits will now prefer to cast Starsurge or Full Moon on your current target, if valid.
All ability damage reduced by 5%.
Feral
Convoke the Spirits will now prefer to cast Ferocious Bite or Feral Frenzy on your current target, if valid.
HUNTER
Implosive Trap cooldown reduced to 60 seconds (was 90 seconds).
Steady Shot cast time reduced to 1.65 seconds (was 1.75 seconds).
Marksmanship
Arcane Shot damage increased by 10%.
Penetrating Shots critical strike damage bonus increased to 40% of your critical strike chance (was 20%).
Aimed Shot damage increased by 10%.
Rapid Fire damage increased by 10%.
Trick Shots effectiveness reduced to 65% (was 70%).
Survival
Mongoose Fury reverted to previous functionality.
Flanking Strike range reduced to 15 yards.
Flanking Strike is no longer a passive override for Kill Command.
Flanking Strike once again gains twice the damage bonus from Tip of the Spear.
Bloody Claws has been updated – Now also causes Kill Command to extend the duration of Mongoose Fury by 1.5 seconds.
Flanking Strike now costs 15 Focus.
MAGE
Hero Talents
Spellslinger (Frost/Arcane)
Spellfrost Teachings damage bonus reduced to 10% (was 20%).
Spellfrost Teachings chance to trigger reduced.
Arcane Splinter damage reduced by 3%.
Frost Splinter damage increased by 3%.
Arcane
Evocation has been updated – Increases your mana regeneration by 1500% for 2.8 seconds and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 seconds. Lasts 20 seconds.
Mana Adept is now learned automatically when specializing in Arcane.
Arcane Missiles damage increased by 20%.
Arcane Barrage damage reduced by 10%.
Arcane Orb damage reduced by 15%.
Aether Attunement damage bonus increased to 150% on primary target and 100% on nearby enemies (was 100% and 50% respectively).
Arcane Blast damage reduced by 10%.
The position of talents in Gates 2 and 3 have been changed.
The following talents have been removed:
Chrono Shift
Crackling Energy
Siphon Storm
Improved Arcane Missiles
Fire
Pyroblast damage increased by 5%.
Frost
Flurry damage increased by 10%.
Frostbolt damage increased by 10%.
Ice Lance damage increased by 10%.
MONK
Brewmaster
Elixir of Determination reduced to 50% of recently Purified damage.
PALADIN
Retribution Aura has been removed.
Developer’s note: As part of our process of examining raid buffs, we’ve come to the decision to remove Retribution Aura in order to reduce restrictions on group compositions. We believe that the utility options additional Paladins are able to bring is sufficiently valuable without becoming oppressive.
Auras of Swift Vengeance talent node replaced with Crusader Aura.
Retribution
Expurgation now lasts 9 seconds (was 6 seconds).
Templar Strikes now only has 1 charge (was 2 charges).
Templar Strike damage increased by 50%.
Templar Slash damage increased by 125%
An issue with Art of War (Blade of Justice reset) triggering more than it should has been fixed.
PRIEST
Hero Talents
Voidweaver (Discipline/Shadow)
Entropic Rift now properly scales its damage up when it grows from casting Penance or Devouring Plague.
Entropic Rift damage reduced by 25%.
SHAMAN
Many talents have moved locations or have had their pathing updated in all trees.
New Ability: Skyfury – Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour. If the target is in your party or raid, all affected party and raid members will be affected. Learned at level 17.
Developer’s note: We’re aware of issues with the new Skyfury raid buff, and we expect to address it with hotfixes to the Beta tomorrow.
New Talent: Elemental Resistance – Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage received by 6% for 3 seconds. Healing from Cloudburst Totem reduces Fire, Frost, and Nature damage taken by 3% for 3 seconds.
New Talent: Refreshing Waters – Your Healing Surge is 25% more effective on yourself.
New Talent: Traveling Storms – Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
New Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 seconds. Stacks up to 2 times.
New Talent: Encasing Cold – Frost Shock snares its targets by an additional 10% and its duration is increased by 2 seconds.
New Talent: Arctic Snowstorm – Enemies within 10 yards of your Frost Shock are snared by 30%.
New Talent: Ascending Air – The cooldown of Wind Rush Totem is reduced by 30 seconds and its movement speed effect lasts an additional 2 seconds.
New Talent: Enhanced Imbues – The effects of your weapon imbues are increased by 20%.
New Talent: Stone Bulwark Totem – Summons an Earth Totem at the feet of the caster for 30 seconds, granting the caster a shield absorbing damage for 10 seconds, and an additional absorb every 5 seconds. 2 minute cooldown.
New Talent: Jet Stream – Wind Rush Totem’s movement speed bonus is increased by 10% and now removes snares.
New Talent: Primordial Bond – While you have an elemental active, your damage taken is reduced by 5%.
Voodoo Mastery has been redesigned – Your Hex target is slowed by 70% during Hex and for 6 seconds after it ends. Reduces the cooldown of Hex by 15 seconds.
Flurry moved from Class tree to the Enhancement tree.
The cooldown of Gust of Wind has been reduced to 20 seconds (was 30 seconds).
Earthgrab Totem and Windrush Totem no longer share a choice node.
Lightning Lasso and Thundershock no longer share a choice node.
The following talents are now 1 point:
Totemic Focus
Elemental Warding
Nature’s Guardian
Winds of Al’Akir
Nature’s Fury
Totemic Surge
The following talents have been removed:
Go With The Flow
Flurry
Maelstrom Weapon
Enfeeblement
Stoneskin Totem
Tranquil Air Totem
Ancestral Defense
Surging Shields
Swirling Currents
Hero Talents
Farseer (Restoration/Elemental)
Restoration
Undulation can now trigger Call of the Ancestors.
Totemic (Enhancement/Restoration)
Restoration
Healing from Chain Heal from Totemic Rebound increased by 400%.
Elemental
New Talent: Fusion of Elements – After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
New Talent: Storm Frenzy – Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
New Talent: Elemental Unity – While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
New Talent: Lightning Conduit – While Lightning Shield is active, your Nature damage dealt is increased by 8%.
New Talent: Everlasting Elements – Increases the duration of your Elementals by 20%.
New Talen: Thunderstrike Ward – Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for Nature damage.
New Talent: Earthen Rage – Your damage spells incite the earth around you to come to your aid for 6 seconds, repeatedly dealing Nature damage to your most recently attacked target.
New Talent: Echo of the Elementals – When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 seconds.
New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
New Talent: Fury of the Storms – Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 seconds.
Primordial Fury has been redesigned – Now increases the critical damage bonus of Elemental Fury by 25%.
Icefury has been redesigned – Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
Icefury now empowers the next 2 Frost Shocks (was 4).
Mastery: Elemental Overload has been redesigned – Now increases all Physical and Elemental damage dealt. The damage of Elemental Overloads is now 25% of normal damage (was 85%).
Lava Surge is now learned at level 12 and has been removed from the Class tree.
Inundate is now learned at level 14 and has been removed from the Elemental tree.
The trigger rate of Lava Surge and Searing Flames now scale based on the number of targets Flame Shock is on. In single target, it should trigger slightly more often, and in AoE, it should trigger less often.
Flash of Lightning now also increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
Swelling Maelstrom now also increases the damage of Earth Shock, Elemental Blast, and Earthquake by 5%.
Master of the Elements now increases the damage of the next spell by 15% (was 10%/20%).
Echo Chamber now increases the damage of Elemental Overloads by 10% (was 8%/15%).
Power of the Maelstrom now causes the next Lightning Bolt or Chain Lightning to trigger an additional Elemental Overload (was 2). Can now stack up to 2 times.
Magma Chamber now stacks up to 10 times (was 20).
Elemental Equilibrium is now a 10% damage bonus (was 8%/15%).
Elemental Equilibrium no longer has a tracking debuff.
Eye of the Storm now reduces the Maelstrom cost of Earth Shock and Earthquake by 5, and Elemental Blast by 10.
Maelstrom generation has been updated for the following abilities:
Lightning Bolt is now 6 (was 8).
Lightning Bolt Overload is now 2 (was 3).
Chain Lightning is now 2 per target hit (was 4).
Chain Lightning Overload is now 1 per target hit (was 3).
Lava Burst is now 8 (was 10).
Lava Burst Overload is now 3 (was 4).
Icefury is now 12 (was 25).
Icefury Overload is now 4 (was 12).
Frost Shocks empowered by Icefury is now 10 (was 14).
Flow of Power no longer increases Maelstrom generation from overloads.
Stormkeeper has been removed from its choice node with Lightning Rod.
Earth Shock is now a choice against Elemental Blast.
Earthquake is now a choice node with an option to have it be cast on your target.
All nodes are now 1 point.
The following talents have been removed:
Tumultuous Fissures
Focused Insight
Refreshing Waters
Primordial Bond
Call of Thunder
Call of Fire
Electrified Shocks
Windspeaker’s Lava Resurgence
Oath of the Farseer
Further Beyond
Rolling Magma
Primordial Surge
Maelstrom Weapon
Enhancement
Maelstrom Weapon is now learned at level 10 and has been removed from the Class tree.
Feral Lunge is now learned at level 14 and has been removed from the Enhancement tree.
Flurry moved from Class tree to the Enhancement tree.
Elemental Blast damage reduced by 25%.
The following talents have been removed:
Windfury Totem
Focused Insight
Refreshing Waters
Restoration
New Talent: Tidewaters – When you cast Healing Rain, each ally with your Riptide on them is healed.
New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
New Talent: Reactive Warding – When refreshing Earth Shield, your target is healed for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing.
New Talent: White Water – Your critical heals have 215% effectiveness instead of the usual 200%.
New Talent: Spouting Spirits – Spirit Link reduces damage taken by an additional 5%, and it restores health to all nearby allies 1 second after it is dropped. Spouting Spirit’s healing is decreased beyond 5 targets.
Spiritwalker’s Tidal Totem has been redesigned – After using Mana Tide Totem, the cast time of your next 3 Healing Surges is reduced by 100% and their mana cost is reduced by 50%.
Master of the Elements has been redesigned – Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
Improved Earthliving Weapon has been redesigned – Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target.
Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 5% and its healing is increased by up to 150% as its target’s health decreases. Maximum benefit is reached below 50% health.
Downpour has been redesigned – Casting Healing Rain activates Downpour, allowing you to cast Downpour within 6 seconds. Downpour: A burst of water at the target location heals up to 5 injured allies with 12 yards and increases their maximum health by 10% for 6 seconds.
Downpour is twice as effective for Totemic Restoration Shamans.
Living Stream has been redesigned – Now increases Healing Stream Totem’s healing by 100%, decaying over its duration.
Lava Surge is now learned at level 12 and has been removed from the class tree.
Current Control now reduces the cooldown of Healing Tide Totem by 45 seconds (was 30 seconds).
Mana Tide Totem’s radius is now 40 yards.
Ancestral Awakening now triggers at a 20% base chance and increases to a 40% chance when activated by a Critical Strike.
Torrent now additionally increases the chance for Riptide’s initial heal to critically strike by 8/15%.
Water Totem Mastery now activates on a chance, but its effect has been increased to 3 seconds of reduction.
Water Shield now has 9 charges.
Primordial Wave’s cooldown has been reduce to 30 seconds (was 45 seconds).
Healing Rain now heals 5 targets (was 6) and healing increased by 17%.
Acid Rain now damages 5 enemies (was 6) and damage increased by 16%.
Overflowing Shores now heals 5 targets (was 6) and healing increased by 14%.
Wavespeaker’s Blessing is now a 2-point talent.
The following talents are now 1 point:
Tidebringer
Deluge
Improved Earthliving Weapon
The following talents have been removed:
Improved Primordial Wave
Tumbling Waves
Continuous Waves
Resonant Waters
Flash Flood
Stormkeeper
Refreshing Waters
WARLOCK
Hero Talents
Hellcaller (Destruction/Affliction)
Xalan’s Cruelty has been redesigned – Shadow damage dealt by your spells and abilities is increased by 2% and your Shadow spells gain 10% more critical strike chance from all sources.
Xalan’s Ferocity has been redesigned – Fire damage dealt by your spells and abilities is increased by 2% and your Fire spells gain 10% more critical strike chance from all sources.
The icons of Xalan’s Cruelty and Ferocity have been updated.
Developer’s note: We’ve redesigned Xalan’s Cruelty and Ferocity for clarity purposes as it was unclear that Shadowflame effects should benefit from both damage increases and both critical strike chance increases.
Demonology
Your Felguard now charges its target when using Soul Strike.
The Houndmaster’s Gambit has been moved to row 9.
Flametouched has been moved to row 10.
Shadowtouched has been moved to row 10.
Sacrificed Souls has been moved to row 5.
Developer’s note: We’ve adjusted the pathing of several talents in the bottom section of the Demonology tree to resolve issues where a talent could be chosen and have no functionality if another talent wasn’t taken. In addition, your Felguard now charges when using Soul Strike. This is restored functionality that Soul Strike lost after becoming a pet ability rather than a player ability.
WARRIOR
Hero Talents
Slayer (Fury/Arms)
Fierce Followthrough now grants 10% additional damage to your next Mortal Strike/Bloodthirst (was 15%).
Developer’s note: Please note that the entirety of this change will be applied with next week’s Beta deploy but will be present in this week’s PTR build.
Arms
Blademaster’s Torment now grants 8 seconds of Sweeping Strikes instead of the full duration, however this 8 seconds will be added to any existing Sweeping Strikes (and vice-versa) similar to the other Warrior Torment talents.
The tooltip will not reflect this change until a later patch.
Fury
Rampage damage increased by 15%.
Raging Blow damage increased by 10%.
Improved Raging Blow’s chance for Raging Blow to reset its own cooldown increased to 25% (was 20%).
Bloodthirst damage reduced by 10%.
Odyn’s Fury damage reduced by 15%.
Crushing Force now gives 2/4% Bloodthirst critical strike chance (was 5/10%).
Fixed an issue that caused Crushing Force to increase Bloodthirst’s damage by 10/20% instead of the listed 5/10%.
Reckless Abandon’s Bloodbath damage reduced by 26% and Crushing Blow damage reduced by 3%.
Developer’s note: Please note that the entirety of these changes will be applied with next week’s Beta deploy but will be present in this week’s PTR build.
PLAYER VERSUS PLAYER
CLASSES
SHAMAN
The following PvP talents have been removed:
Traveling Storms
Seasoned Winds
Elemental
New PvP Talent: Electrocute – When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
New PvP Talent: Shamanism – Your Bloodlust and Heroism spell now has a 60 second cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 seconds. In addition, Bloodlust and Heroism is no longer affected by Sated or Exhaustion.
Enhancement
New PvP Talent: Electrocute – When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
Restoration
Living Tide now reduces the cooldown of Healing Tide Totem by 45 seconds (was 60 seconds).
Lightning Bolt damage increased by 44% in PvP combat.
Undeath damage now scales with Unholy Death Knight’s Mastery.
Trollbane’s Icy Fury now scales correctly with Unholy Death Knight’s Mastery.
Vampiric Strike now functions with Reaping.
San’layn (Unholy/Blood)
Infliction of Sorrow now extends the duration of Virulent Plague/Blood Plague by 3 seconds while Gift of the San’layn is active (was 2 seconds).
DEMON HUNTER
Hero Talents
Aldrachi Reaver
Thrill of the Fight damage increase reduced to 20% (was 30%).
Reaver’s Mark damage increase reduced to 12/24% (was 15/30%).
Reaver’s Mark converted to stacks – Now grants 1 stack if cast first, 2 if cast second.
Havoc
Warblade’s Hunger Felblade now consumes up to 5 nearby Soul Fragments.
Havoc
Consuming Lesser Soul Fragments now heals for 6% of maximum health (was 10%).
DRUID
Swiftmend healing increased by 15%.
Restoration
Wild Growth healing increased by 15%.
Rejuvenation healing increased by 15%.
Regrowth healing increased by 15%.
EVOKER
Hero Talents
Scalecommander (Devastation/Augmentation)
Bombardments damage increased by 30%.
Devastation
Eternity Surge damage increased by 15%.
Imminent Destruction is no longer the capstone, and has swapped positions with Feed the Flames.
Preservation
Nerub-ar Palace Class Set
(2) Set Bonus has been redesigned – Reversion’s healing is increased by 10%, and it has a 50% chance to grant 1 additional stack of Temporal Compression.
(4) Set Bonus has been redesigned – Temporal Compression increases the healing of your next empower spell by 10% per stack.
HUNTER
Rejuvenating Wind now heals 12% maximum health over its duration (was 20%).
Survival
Grenade Juggler has been updated – Casting Explosive Shot reduces the cooldown of Wildfire Bomb by 2 seconds.
Grenade Juggler and Sulfur-Lined Pockets procs will no longer grant the cooldown reduction effect. Tooltip will be updated in 11.0.2.
Bombardier is no longer consumed by Sulfur-Lined Pockets or Grenade Juggler procs.
MAGE
Reabsorption now heals for 3% maximum health (was 5%).
Cryo-Freeze now causes Ice Block to heal for 25/50% of maximum health over its duration (was 40/80%).
Hero Talents
Spellslinger (Frost/Arcane)
Splinterstorm no longer has a chance to grant Clearcasting.
Splintering Orbs now generates 2 Splinters per target hit (was 4).
Spellfrost Teachings now summons an Arcane Orb at 50% effectiveness and no longer increases Arcane Orb damage dealt for 10 seconds.
Frost
Controlled Instincts now has a 4 second grace period.
Arcane
High Voltage base chance decreased to 10% (was 20%).
High Voltage proc chance increase per failure increased to 10% (was 5%).
Aether Attunement damage bonus decreased to 100% on primary target and 50% on secondary targets (was 150% and 100% respectively).
Arcane Blast damage reduced by 5%.
Arcane Missiles damage reduced by 5%.
Arcane Barrage damage reduced by 10%.
Fixed an issue that was allowing procs such as Orb Barrage and Energy Reconstitution to generate Clearcasting.
Frost
Death’s Chill now stacks up to 12 times.
Time Anomaly now grants a temporary Water Elemental when it procs Icy Veins.
Refreshing Icy Veins no longer breaks Fractured Frost, Slick Ice, Death’s Chill, or Thermal Void for the duration of the refreshed Icy Veins.
Glacial Spike damage increased by 10%.
Cryopathy and Splintering Ray are no longer a choice node.
The location of nodes in Gate 3 have been adjusted.
MONK
Healing Elixir now heals for 10% of maximum health (was 15%).
Mistweaver
Overflowing Mist now heals for 0.6%/1.2% maximum health (was 1%/2%).
Life Cocoon absorb amount reduced by 40%.
PALADIN
Hero Talents
Herald of the Sun (Holy/Retribution)
Sun’s Avatar now contributes 50% of its healing to Beacon of Light (was 100%).
Sun’s Avatar healing decreased by 20%.
Eternal Flame periodic healing decreased by 20%.
Dawnlight now contributes 50% of its healing to Beacon of Light (was 100%).
Luminosity now increases the critical strike rate of Holy Shock and Light of Dawn by 5% (was 10%).
Gleaming Rays now increases the healing of your Holy Power spenders by 6% (was 10%).
Templar (Retribution/Protection)
Undisputed Ruling now grants 12% Haste for 6 seconds after casting Hammer of Light (was 15% Haste).
Empyrean Hammer damage reduced by 5%.
Cries of Redemption now deals 80% of the damage to nearby enemies on Empyrean Hammer critical strikes (was 60%).
Retribution
Sacrosanct Crusade effectiveness reduced by 25%.
Holy
Holy Light’s healing decreased by 20%.
Imbued Infusions now reduces the cooldown of Holy Shock by 1 second (was 2 seconds).
Retribution
Crusader Aura talent is no longer granted by default in the Class tree for Retribution.
Greater Judgment talent is now granted by default in the Class tree for Retribution.
Consecrated Blade is no longer a talent and now learned at level 11.
New Talent: Holy Flames – Divine Storm deals 10% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation.
Justicar’s Vengeance now heals for 3% of maximum health (was 5%).
Blessed Champion is now a 1-point talent (was 2).
The following talents are now 2 points (was 1):
Heart of the Crusader
Zealot’s Fervor
Holy Flames is now in a choice node with Blade of Vengeance.
Empyrean Legacy moved to where Vanguard of Justice was on the talent tree.
Vanguard of Justice has been removed.
PRIEST
Hero Talents
Voidweaver (Discipline/Shadow)
Shadow
Collapsing Void damage reduced by 20%.
Discipline
Pain Transformation now heals for 15% of maximum health (was 25%).
ROGUE
Cloaked in Shadows now creates an absorb for 18% of maximum health (was 30%).
Soothing Darkness now heals for 15% maximum health over its duration (was 24%).
SHAMAN
Hero Talents
Stormbringer (Elemental/Enhancement)
Tempest damage increased by 50%.
Elemental
Echo of the Elemental’s Lesser Elementals now deal 65% of the main Elemental’s damage.
Enhancement
Elemental Blast damage reduced by 25%.
This change has been reverted.
Nerub-ar Palace Class Set
(4) Set Bonus has been redesigned – Now grants +1 Feral Spirit when activating Feral Spirits.
Restoration
Earthen Wall Totem’s health reduced by 40%.
Torrent now increases Riptide’s initial healing by 20% and its critical strike rate by 10%.
WARLOCK
Demon Skin now creates an absorb for 0.12/0.24% maximum health (was 0.2/0.4%) and may stack up to 5/10% of your maximum health (was 8/15%).
Hero Talents
Hellcaller (Destruction/Affliction)
Seeds of Their Demise has been redesigned – After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals Shadowflame damage to its host every 1 second until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Tormented Crescendo/2 stacks of Flashpoint.
Blackened Soul damage increased by 30%.
Blackened Soul has been redesigned – Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to deal Shadowflame to its host every 1 second until 1 stack remains.
Malevolence has been redesigned – Dark magic erupts from you and corrupts your soul for 20 seconds, causing enemies suffering from your Wither to take Shadowflame damage and increase its stack count by 6. While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
Soul Harvester (Demonology/Affliction)
Succulent Soul has been redesigned – A Succulent Soul empowers your next Malefic Rapture/Hand of Gul’dan, increasing its damage by 20%, and unleashing your demonic soul to deal Shadow damage.
Shadow of Death has been redesigned – Your Soul Rot/Summon Demonic Tyrant is empowered by the demonic entity within you, causing it to grant 3 Soul Shards that each contain a Succulent Soul.
Affliction
Soul Conduit now has a 10% chance to refund a Soul Shard (was 5%).
Developer’s note: We are increasing the effect of Soul Conduit for Affliction and Destruction due to the lower Soul Shard generation and spending rates these two specializations share compared to Demonology.
Destruction
Soul Conduit now has a 10% chance to refund a Soul Shard (was 5%).
Developer’s note: We are increasing the effect of Soul Conduit for Affliction and Destruction due to the lower Soul Shard generation and spending rates these two specializations share compared to Demonology.
WARRIOR
Arms
Storm Wall now heals for 5% of maximum health (was 8%).
Pain and Gain now heals for 2.1% maximum health (was 3.5%).
Fury
Invigorating Fury now heals for 10% of maximum health (was 15%).
Pain and Gain now heals for 2.1% maximum health (was 3.5%).
PLAYER VERSUS PLAYER
CLASSES
HUNTER
Survival of the Fittest no longer reduces damage taken by an additional 10% in PvP combat.
Exhilaration no longer heals for an additional 10% of max health in in PvP combat.
Kill Shot damage is no longer increased by 10% in PvP combat.
Beast Mastery
Cobra Shot damage is no longer reduced by 33% in PvP combat.
Bestial Wrath damage bonus is no longer reduced by 20% in PvP combat.
Barbed Shot is no longer reduced by 7% in PvP combat.
Marksmanship
Razor Fragments damage bonus to Kill Shot is longer reduced by 20% in PvP combat.
Explosive Shot damage is no longer increased by 10% in PvP combat.
Survival
Serpent Sting is no longer reduced by 17% in PvP combat.
Raptor Strike is no longer reduced by 5% in PvP combat.
Mongoose Bite is no longer increased by 3% in PvP combat.
PRIEST
Greater Heal (PvP Talent) now heals for 40% of maximum health (was 65%).
REWARDS
Raid Rewards
Treacherous Transmitter cooldown increased to 1.5 minutes (was 1 minute). Primary stat buff increased accordingly.
USER INTERFACE AND ACCESSIBILITY
On the world map, zooming in on Hub icons will allow you to see available quests in the area in more detail.
This week’s update to the War Within Beta is now available to test. Please note that there is a possibility of some server instabilities over the next few days. If you encounter any issues with instabilities, please report them in the bug reporter.
CLASSES
DEATH KNIGHT
Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
Enfeeble reduces damage dealt to you by 12% (was 15%).
Null Magic reduces Magic damage taken by 8% (was 10%).
Hero Talents
Deathbringer (Blood/Frost)
Reaper’s Mark is now a 45 second cooldown (was 60 seconds).
Swift End now reduces the cooldown of Reaper’s Mark by 15 seconds (was 30 seconds).
Frost
Reaper’s Mark now scales with Mastery: Frozen Heart.
Wave of Souls now scales with Mastery: Frozen Heart.
Exterminate now scales with Mastery: Frozen Heart.
Rider of the Apocalypse (Frost/Unholy)
Damage of all Riders reduced by 15%
Hungering Thirst disease damage, Death Coil, and Frost Strike damage reduced to 10% (was 15%).
A Feast of Souls now Increases damage of Runic Power spenders by 20% (was 30%).
Trollbane’s Icy Fury damage reduced by 10%.
Undeath damage reduced by 10%.
Blood
Consumption’s Blood Plague damage occurs 30% more quickly (was 50%) and duration reduced to 6 seconds (was 8 seconds).
Rapid Decomposition’s Blood Plague and Death and Decay now deal damage 15% faster (was 18%).
Coagulopathy now increases Blood Plague damage by 25% per stack (was 30%).
Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same. Death Strike is a powerful ability that allows Blood Death Knights to mitigate a percentage of any form of damage taken in the last 5 seconds. In a way, Death Strike works like a retroactive shield block. Instead of reducing damage up front, it “mitigates” the damage you took from a hit by healing you. If used in succession, Death Strike can affect a single hit multiple times, which would be comparable to blocking a hit, then going back in time and blocking it again, in some cases restoring yourself to higher health than where you started. In The War Within, we are changing Death Strike to only heal the death knight for a percentage of damage taken from a given damage event once, to make it scale more like other tank mitigation mechanics. We are also reducing Runic Power generation somewhat and reducing some of the mitigation death knights get from high-uptime cooldowns like Enfeeble and Dancing Rune Weapon, but increasing armor from Bone Shield. Overall, death knights should take damage more smoothly, and they will remain one of the strongest tanks for encounters with high magic or periodic damage
A new aura, Coagulating Blood, shows the amount of recently taken damage that will be used to calculate the value of your next Death Strike. The aura description lists the value as a flat amount and the number of stacks shows it as a percentage of your current health.
Blood Shield’s cap is now 50% of the Death Knight’s maximum health (was 100%) and the cap is no longer temporarily increased by Vampiric Blood.
Developer’s note: This should not affect how much Blood Shield Death Knights are able to generate while actively tanking, but will reduce how large a barrier they are able to accumulate while off-tanking.
Bone Shield increases Armor by 100% of Strength (was 80%).
Leeching Strike now heals for 0.25% maximum health for each target hit (was 0.5%).
Dancing Rune Weapon increases Parry chance by 35% (was 40%).
Each active Dancing Rune Weapon generates 3 Runic Power when mirroring Heart Strike (was 5).
Everlasting Bond increases Dancing Rune Weapon’s duration by 6 seconds (was 8 seconds).
Blood Drinker reduces the damage the enemy deals to you by 15% (was 20%).
Bonestorm heals you for 2% of your maximum health (was 3%), up to a maximum of 10% (was 15%).
Bonestorm damage increased by 20%.
Frost
Glacial Advance damage reduced by 15%.
Icy Death Torrent damage reduced by 15%.
Enduring Strength now grants 15% Strength (was 20%).
Shattering Blade now causes the next Frost Strike when consuming 5 Razorice stacks to be increased by 115% (was 125%).
Unholy
Ebon Fever now increases damage diseases deal by 12% (was 15%).
Bursting Sores now increases Festering wound damage by 16% (was 20%).
Bursting Sores damage reduced by 8%.
Superstrain now applies Blood Plague and Frost Fever at 75% (was 80%).
DEMON HUNTER
Live By the Glaive now restores 2% of maximum health (was 4%).
Hero Talents
Aldrachi Reaver
Incisive Blade effectiveness reduced to 15%.
Fel-Scarred
Havoc
Demonsurge no longer increases Armor or max health while your demon form is active.
Demonsurge now causes Demon’s Bite to generate 15 additional Fury (and 5 for Demon Blades) while your demon form is active.
Vengeance
Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same. Like Death Strike for Death Knights, Soul Fragments give Demon Hunters strong recovery against any type of damage, as well as strong self-healing. Because Demon Hunters consume Soul Fragments steadily, we are not changing the rules for how often they can affect a damage event. We are increasing Vengeance’s overall damage taken by weakening the damage reduction of talents like Void Reaver and Illuminated Sigils, while keeping the power of core abilities like Soul Fragments and Demon Spikes. They will continue to be one of the stronger tank classes at self-healing and surviving magic damage.
Thick Skin increases Stamina by 60% (was 65%).
Demonic Wards reduces physical and magic damage taken by 8% (was 10%).
Soul Cleave healing reduced by 20%.
Frailty heals for 8% of damage done (was 10%).
Void Reaver reduces damage you take from targets afflicted by Frailty by 3% (was 4%).
Down in Flames reduces Fiery Brand cooldown by 12 seconds (was 15 seconds).
Metamorphosis increases maximum health by 40% (was 50%).
Darkglare Boon now refreshes 15-30% of Fel Devastation’s cooldown (was 20-40%) and refunds 15-30 Fury (was 20-40).
DRUID
Regrowth initial heal increased by 30%.
Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
Ironfur increases Armor by 112% of Agility (was 120%).
Renewal heals for 20% of maximum health (was 30%).
Hero Talents
Keeper of the Grove (Balance/Restoration)
Dream Bloom healing increased by 20%.
Power of Nature increases the healing of Rejuvenation, Efflorescence, and Lifebloom by 10% (was 5%)
Minor Cenarion Ward cast from Durability of Nature healing increased by 100%.
Bounteous Bloom: Grove Guadian healing increased by 30% (was 20%).
Grove’s Inspiration increases Regrowth, Wild Growth, and Swiftmend healing by 9% (was 6%).
Potent Enchantments causes Tree of Life granted by Reforestation to last 3 seconds longer (was 2 seconds).
Harmony of the Grove increases your healing by 6% for each active Grove Guardian (was 3%).
Wildstalker (Feral/Restoration)
Symbiotic Blooms prefer to target injured players over pets or minions.
Symbiotic Blooms grow 30% more often.
Bond with Nature now increases healing taken by 3% (was 10%).
Harmonious Constitution now increases Regrowth’s healing to yourself by 35% for Restoration and 25% for Feral (was 50%).
Bursting Growth healing increased by 100%.
Implant causes Symbiotic Blooms to grow for 6 seconds (was 4 seconds).
Vigorous Creepers increases the healing your spells do to affected targets by 20% (was 6%).
Guardian
Developer’s Notes: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same. With high armor and Ironfur uptime, druids should be one of the best tanks at surviving physical damage. We’re slightly increasing the damage they take from all types of damage and balancing the power of their self-healing. We’re also reducing the durations of some of their cooldowns to make timing their use more important.
Reinvigoration reduces Frenzied Regeneration’s cooldown by 10/20% (was 20/40%).
Earthwarden reduces damage taken by 25% (was 30%).
Survival of the Fittest reduces cooldowns by 12/24% (was 15/30%).
Tooth and Claw reduces damage taken by 12% (was 15%).
After the Wildfire triggers after spending 300 Rage (was 200).
Ursoc’s Fury grants a shield equal to 25% of Thrash and Maul damage (was 45%).
Elune’s Favored heals you for 25% of Arcane damage dealt (was 40%).
Rage of the Sleeper duration reduced to 8 seconds (was 10 seconds).
Rage of the Sleeper damage taken reduction reduced to 20% (was 25%).
Rage of the Sleeper Leech decreases to 20% (was 25%).
Pulverize duration reduced to 8 seconds (was 10 seconds).
Ursoc’s Guidance reduces the cooldown of Incarnation: Guardian of Ursoc by 1 second for each 25 Rage spent (was 20).
Restoration
Swiftmend healing increased by 20%.
Lifebloom heal over time increased by 20%.
Lifebloom bloom healing increased by 30%.
Cenarion Ward healing increased by 20%.
EVOKER
Disintegrate damage increased by 10%.
Fire Breath damage increased by 10%.
Azure Strike damage increased by 10%.
Deep Breath damage increased by 10%.
Verdant Embrace healing increased by 20%.
Living Flame healing increased by 30%.
Hero Talents
Chronowarden (Augmentation/Preservation)
Echoes cast from Resonating Sphere will no longer trigger or consume Golden Opportunity.
Flameshaper (Devastation/Preservation)
Consume Flame no longer double dips healing and damage mods.
Engulf can now be stored in Stasis.
Traveling Flame will now prefer injured allies when seeking a new target for Dream Breath.
Scalecommander (Devastation/Augmentation)
Melt Armor damage increased by 25%.
Augmentation
Black Attunement increases the maximum health of you and 4 nearby allies by 2% (was 4%).
Aspects’ Favor increases Black Attunement by 1% max health per talent point invested (was 2%).
Devastation
Eternity Surge damage increased by 10%.
Pyre damage increased by 10%.
Shattering Star damage increased by 10%.
Unravel damage increased by 10%.
Firestorm damage increased by 10%.
Preservation
Spiritbloom healing increased by 20%.
Reversion will now extend its duration by 30% when it is refreshed.
Emerald Blossom and Echo casts will no longer consume Essence Burst when they are released from Stasis.
Lifebind will now trigger its healing from heals that are considered procs.
Field of Dreams procs will no longer incorrectly benefit from Titan’s Gift.
HUNTER
Hero Talents
Sentinel (Survival/Marksmanship)
Symphonic Arsenal now has a 5 target cap.
Sentinel now has a 2 second period (was 1 second).
Sentinel damage increased by 100%.
Overwatch now has a 15 second internal cooldown.
MAGE
Mass Barrier now has a cooldown of 3 minutes (was 2 minutes).
Hero Talents
Spellslinger (Frost/Arcane)
Arcane
Embedded Arcane Splinter damage reduced by 20%.
Arcane Splinter damage reduced by 20%.
Splinterstorm damage reduced by 20%.
Splintering Orbs’ Arcane Orb generates 2 Splinters per hit (was 4).
Arcane
Arcane Barrage damage reduced by 60%.
Arcane Barrage damage increase per Arcane Charge increased to 90%.
Arcane Missiles damage reduced by 10%.
Arcane Orb damage reduced by 10%.
MONK
Yu’lon’s Grace grants an absorb equal to 1% of your maximum health (was 2%) every 3 seconds (was 2 seconds).
Healing Winds restores 10% of maximum health (was 15%).
Hero Talents
Conduit of the Celestials (Mistweaver/Windwalker)
Celestial Conduit damage reduced by 8%.
Master of Harmony (Mistweaver/Brewmaster)
Manifestation effectiveness reduced to 50% (was 100%).
Balanced Stratagem effect reduced to 3% (was 5%).
Way of a Thousand Strikes vitality reduced to 30% (was 50%).
Brewmaster
Aspect of Harmony’s damage contribution reduced to 15% (was 20%) healing contribution reduced to 7% (was 10%).
Brewmaster
Detox now costs 10 energy (was 20).
Chi Wave damage reduced by 10%.
Chi Burst damage reduced by 10%.
Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same. Healers have more time to heal monks than other tanks because Stagger spreads out the damage that they take over time. Our goal is for monks to take a little more damage overall than other tanks to offset this effect. However, we feel their overall magic damage mitigation is a little low compared to other tanks and are improving it somewhat by buffing Stagger and its value against magic. To increase their physical damage taken overall, we are primarily reducing the dodge granted by Elusive Brawler and some of their other talents.
Mastery: Elusive Brawler chance to dodge reduced by 12%.
Brewmaster’s Balance increases Armor by 50% (was 25%).
Celestial Fortune heals you for 70% of the amount healed (was 80%).
Amount of damage staggered increased by 8%.
Percentage of magic damage staggered increased to 58% (was 45%).
Dance of the Wind chance to dodge reduced to 5% (was 10%).
Staggering Strikes healing reduced by 28%.
Spirit of the Ox chance to summon a Healing Sphere reduced by 40%.
Elixir of Determination healing reduced to 30% of recently purified damage (was 50%), or a minimum of 8% of your maximum health (was 20%).
Celestial Brew healing reduced by 10%.
Pretense of Instability grants 10% Dodge (was 15%).
Dance of the Wind chance to dodge reduced to 5% (was 10%).
Mistweaver
Ancient Teachings now transfers 170% of damage to healing (was 150%).
Tear of Morning now causes 12% of Enveloping Mist healing to transfer to allies with Renewing Mist (was 20%) and increases Vivify healing by 15% (was 20%).
Jade Bond now increases the Mastery healing from Chi-Ji by 60% (was 40%).
Yu’lon’s Grace now absorbs 1% health (was 1.5%) and may stack up to 10% max health (was 15%).
Vivify healing increased by 30%.
Gust of Mist healing increased by 10%.
Windwalker
Blackout Kick damage reduced by 8%.
Tiger Palm damage reduced by 8%.
Rising Sun Kick damage reduced by 8%.
Fists of Fury damage reduced by 8%.
Spinning Crane Kick damage reduced by 8%.
Rushing Jade Wind damage reduced by 8%.
Thunderfist damage reduced by 8%.
Strike of the Windlord damage reduced by 8%.
Whirling Dragon Punch area of effect damage reduced by 8%.
Dual Threat damage reduced by 8%.
Yu’lon’s Grace now absorbs 0.6% health (was 1%) and may stack up to 6% max health (was 10%).
Detox now costs 10 energy (was 20).
PALADIN
Lightforged Blessing now affects 2 additional allies (was 4).
Flash of Light healing increased by 20%.
Shield of the Righteous increases your Armor by 150% of your Strength (was 170%).
The Dusk buff from Of Dusk and Dawn reduces your damage taken by 4% (was 5%).
Word of Glory healing increased by 10%.
Sanctified Plates’ armor increase no longer applies to bonus armor from Shield of the Righteous.
Protection
Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same. Paladins have a balance of good defenses against both physical and magical damage. They can be in danger if they lose the defensive power of standing in Consecration or if the armor bonus from Shield of the Righteous drops, so we are not reducing any of their passive physical defenses like armor or block. Like druids, paladins have high uptime on their defensive cooldowns, so we’re pulling back some of their durations to make timing their use more important. We would like paladins to have slightly more self-healing, so we are increasing the power of Word of Glory.
The damage reduction effect while standing in Consecrate of Mastery: Divine Bulwark is reduced by 20%.
Improved Holy Shield increases your chance to block spells by 8% (was 10%).
Sentinel’s duration reduced to 16 seconds (was 20 seconds).
Eye of Tyr’s duration reduced to 6 seconds (was 9 seconds).
Righteous Protector: Holy Power abilities reduces cooldowns by 1.5 seconds (was 2 seconds).
Retribution
Word of Glory healing increased by 20%.
PRIEST
Flash Heal healing increased by 20%.
Power Word: Shield absorb amount increased by 20%.
Power Word: Life healing increased by 20%.
Hero Talents
Voidweaver (Discipline/Shadow)
Discipline
Entropic Rift damage reduced by 30%.
Void Blast damage reduced by 12%.
Voidheart increases Atonement healing by 20% (was 10%).
Discipline
All healing is no longer reduced by 3%.
Power Word: Radiance healing increased by 10%.
Penance healing increased by 20%.
Holy
Heal healing increased by 20%.
Holy Word: Serenity healing increased by 20%.
Divine Image’s Healing Light spell healing increased by 20%.
ROGUE
Recuperator now triggers every 3 seconds (was 2 seconds).
SHAMAN
Healing Surge healing increased by 20%.
Hero Talents
Farseer (Restoration/Elemental)
Restoration
Unleash Life now calls an Ancestor for 12 seconds (was 6 seconds).
Enhancement
Primordial Wave is now a 30 second cooldown (was 45 seconds).
Doom Winds is now a 60 second cooldown (was 90 seconds).
Casting Flame Shock, Frost Shock, and Sundering will now initiate combat with melee auto attacks.
Molten Assault range increased by 4 yards.
Molten Assault now plays an impact visual on impacted targets.
Crash Lightning range increased by 4 yards.
Crash Lightning is now on personal resource display.
Earthen Weapon is no longer on personal resource display.
Elemental Blast now correctly replaces Lava Burst in spell book.
The following talents are now 1 point:
Molten Assault
Improved Maelstrom Weapon
Witch Doctor’s Ancestry
Restoration
Riptide initial heal increased by 20%.
Unleash Life healing increased by 20%.
Healing Wave healing increased by 20%.
Ascendance now duplicates 70% of all healing (was 80%).
Ancestral Guidance now transfers 10% of all healing into healing (was 25%).
Undulation can now be tracked through a counter on the Healing Wave and Healing Surge spell icons.
WARLOCK
Hero Talents
Hellcaller (Destruction/Affliction)
Hatefury Rituals now increases the damage of Wither by 30% (was 50%) and reduces its duration by 15% (was 25%).
Developer’s note: We are reducing the damage increase of Hatefury Rituals so that it is a competitive choice against Bleakheart Tactics rather than the correct choice.
Affliction
Wither periodic damage decreased by 20%.
Soul Harvester (Demonology/Affliction)
Your Demonic Soul now benefits from the following interactions:
Mastery: Master Demonologist
Shadowtouched
Soul Anathema is now affected by Mastery: Potent Afflictions and Mastery: Master Demonologist.
Demonology
Succulent Soul now increases the damage of Hand of Gul’dan by 60% (was 20%).
Destruction
Shadowburn damage increased by 80%.
Incinerate damage increased by 5%.
Soul Fire damage increased by 5%.
Channel Demonfire damage increased by 10%.
Summon Infernal damage increased by 10%.
Developer’s note: We’re increasing the throughput of Destruction after reviewing the performance of Warlock specializations from both internal and external data. In addition, we are considerably increasing the output of Shadowburn to bring it in line with other talent choices on the Destruction tree.
WARRIOR
Pain and Gain now heals for 2% of your max health (was 3.5%).
Impending Victory heals you for 20% of your maximum health (was 30%).
Protection
Developer’s note: In The War Within, all character Stamina has been increased by 60% as part of an overall adjustment to the pace of healing gameplay. This increases the relative value of abilities that heal a percentage of a character’s maximum health. Many of these ability changes are to counteract that relative change. For instance, the percentage health that Frenzied Regeneration restores has been reduced by about a third, but the amount of health it restores has remained the same. Warriors are the strongest tank against physical damage, though they can be vulnerable to magic or periodic damage. In this round of changes, we are increasing their damage taken across the board by reducing the power of Defensive Stance. Warriors also have some strong heals that scale with their maximum health, like Indomitable and Impending Victory, so we are reducing the power of those abilities to compensate for the 60% increase to Stamina.
Defensive Stance reduces damage taken by 16% (was 20%).
Fight Through the Flames causes Defensive Stance to reduce magic damage you take by 6% (was 5%).
Into the Fray increases Haste up to 8% (was 10%).
Punish reduces damage enemies deal to you by 2% (was 3%).
Enduring Alacrity increases Stamina and Armor by 8% (was 10%).
Indomitable increases your maximum health by 6% (was 10%) and heals you for 1% of your maximum health per 20 Rage spent (was 10 Rage).
Impenetrable Wall causes Shield Slam to generate an additional 4 Rage (was 3 rage) and reduces the remaining cooldown of Shield Wall by 6 seconds (was 5 seconds).
Disrupting Shout cooldown increased to 90 seconds (was 75 seconds).
PLAYER VERSUS PLAYER
The stacking deserter debuff “No-Show” that is applied when leaving a Solo Shuffle or Battleground Blitz match is now applied account wide (was character specific).
CLASSES
DRUID
Rake’s damage is no longer reduced by 23% in PvP combat, and is no longer reduced by 40% in PvP combat when used from stealth.
Shred’s damage from Stealth is no longer reduced by 30% in PvP combat.
Ferocious Bite damage is no longer reduced by 25% in PvP combat.
Bear Form armor is no longer reduced by 20% in PvP combat.
Moonkin Form armor is no longer reduced by 20% in PvP combat.
Rip damage is no longer reduced by 18% in PvP combat.
Balance
Shooting Stars astral power generation is no longer reduced by 50% in PvP combat.
Umbral Embrace damage gain is no longer reduced by 40% in PvP combat.
Starsurge damage is no longer increased by 20% in PvP combat.
Feral
Rampant Ferocity damage is no longer reduced by 25% in PvP combat.
Feral Frenzy damage is no longer reduced by 14% in PvP combat.
Primal Wrath damage is no longer reduced by 9% in PvP combat.
Fixed an issue where Ravage (Hero Talent) was reduced by 25% in PvP combat.
Restoration
Restoration Druid healing is no longer increased by 8% in PvE only.
Regrowth’s initial healing effect is no longer reduced by 11% in PvP combat, and is instead increased by 25%.
Mastery: Harmony is no longer reduced by 15% in PvP combat.
Lifebloom healing is no longer reduced by 12% in PvP combat.
MAGE
Arcane
New PvP Talent: Chrono Shift – Arcane Barrage reduces movement speed by 50% and increases your movement speed by 25%.
Aether Attunement damage increase to secondary targets is no longer decreased by 50% in PvP combat.
Prodigious Savant’s effectiveness is no longer decreased by 20% in PvP combat.
Arcane Blast damage is no longer increased by 13% in PvP combat.
Fire
Unleashed Inferno damage bonus to Flamestrike is no longer reduced by 100% in PvP combat.
Fire Blast damage is no longer reduced by 8% in PvP combat.
Flame Patch damage is no longer increased by 11% in PvP combat.
Pyroblast damage is no longer increased by 12% in PvP combat.
Dragon’s Breath damage is no longer increased by 16% in PvP combat.
Flamestrike damage is no longer increased by 24% in PvP combat.
Living Bomb damage is no longer increased by 100% in PvP combat.
Frost
Glacial Assault damage increase is no longer reduced by 50% in PvP combat.
Ice Lance damage is now increased by 95% in PvP combat (was 31%).
Splitting Ice now causes Ice Lance to strike a secondary target for 20% of its damage done (was 80%).
Glacial Spike damage is no longer decreased by 11% in PvP combat.
Ice Nova damage is no longer increased by 8% in PvP combat.
Blizzard damage is no longer increased by 9% in PvP combat.
Flurry damage is no longer increased by 9% in PvP combat.
MONK
Mistweaver
Ancient Teachings is now increased by 120% in PvP combat (was 150%).
PRIEST
Discipline
Power Word: Radiance healing is no longer increased by 10% in PvP combat.
WARLOCK
Health Funnel’s effect is no longer increased by 20% in PvP combat.
Affliction
Infirmity is no longer reduced by 50% in PvP combat.
Siphon Life damage is no longer increased by 20% in PvP combat.
Fixed an issue that caused Haunt to deal no damage in PvP combat.
Demonology
Pact of Ered’ruin’s Doom Bolt damage is no longer reduced by 60% in PvP combat.
Demonic Strength is now reduced by 25% in PvP combat (was 50%).
Dreadbite damage is no longer increased by 10% in PvP combat.
Demonbolt damage is no longer increased by 20% in PvP combat.
Destruction
Conflagrate damage is no longer reduced by 15% in PvP combat.
Incinerate damage is no longer reduced by 10% in PvP combat.
Immolate damage is no longer reduced by 9% in PvP combat.
Shadowburn damage is no longer increased by 10% in PvP combat.
WARRIOR
Thunderous Roar damage is no longer reduced by 7% in PvP combat.
Shockwave damage is no longer increased by 16% in PvP combat.
Armored to the Teeth is no longer increased by 45% in PvP combat.
The War Within Warrior Class sets are now 50% effective in PvP combat (was 0%).
Arms
Arms Warrior damage is no longer decreased by 13% in PvP combat.
Arms Warrior auto attack damage is no longer decreased by 15% in PvP combat.
Fueled by Violence is no longer reduced by 17% in PvP combat.
Deep Wounds damage is no longer reduced by 13% in PvP combat.
Cleave damage is no longer reduced by 9% in PvP combat.
Overpower damage is no longer increased by 10% in PvP combat.
Execute damage is no longer increased by 15% in PvP combat.
Test of Might’s effectiveness is no longer decreased by 50% in PvP combat.
Bloodletting’s effectiveness is no longer decreased by 50% in PvP combat.
Dreadnaught damage is no longer increased by 30% in PvP combat.
Fixed an issue that caused Strength of Arms Overpowers to grant higher Mortal Strike and Cleave damage increase than intended.
Fury
Bloodbath damage is no longer reduced by 20% in PvP combat.
Whirlwind cleave damage is no longer reduced by 9% in PvP combat.
Bloodthirst damage is no longer increased by 6% in PvP combat.
Annihilator damage is no longer increased by 15% in PvP combat.
Dancing Blade’s auto-attack speed and damage increase is no longer decreased by 50% in PvP combat.
Raging Blow damage is no longer increased by 30% in PvP combat.
Protection
Rend damage is no longer reduced by 20% in PvP combat.
Shield Slam damage is no longer reduced by 20% in PvP combat.
Battering Ram’s effect is no longer decreased by 50% in PvP combat.
REWARDS
Fixed an issue causing Unbound Changeling’s secondary stat buff effect to use incorrect scaling.
Raid Rewards
Treacherous Transmitter cooldown increased to 1.5 minutes (was 1 minute). Primary stat buff increased accordingly.
Hello testers! Here are this week’s updates to the War Within Beta:
CLASSES
DEATH KNIGHT
Hero Talents
Deathbringer (Blood/Frost)
Reaper’s Mark debuff damage has been reduced by 30%.
Blood
Exterminate damage has been reduced by 10%.
Frost
Exterminate damage has been reduced by 25%.
Rider of the Apocalypse (Frost/Unholy)
Trollbane’s Icy Fury damage reduced by 35%.
San’layn (Unholy/Blood)
Vampiric Strike now scales with Unholy Assault and other similar effects.
Visceral Strength’s Strength granted increased to 6% (was 5%).
Each stack of Frenzied Bloodthirst’s Essence of the Blood Queen increases your Death Strike and Death Coil damage by 3% (was 2%).
Frost
All ability damage reduced by 5%.
Unholy
All ability damage reduced by 10%.
Clawing Shadow damage increased by 25%.
DEMON HUNTER
Hero Talents
Fel-Scarred
Demonsurge damage increased by 80%.
Burning Blades damage over time effect increased by 50%.
Enduring Torment now grants 10% increased Chaos Strike and Blade Dance damage (was 5%) and 5% Haste (was 3%).
Student of Suffering bonus Mastery effect increased by 50%.
Flamebound now grants 40% increased critical damage bonus for Immolation Aura (was 30%).
Monster Rising now increases Agility outside of demon form by 8% (was 5%).
Havoc
All non-Hero Talent ability damage increased by 13%.
DRUID
Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
Renewal heals for 20% of maximum health (was 30%).
These changes have been reverted.
Hero Talents
Druid of the Claw (Feral/Guardian)
Bestial Strength increases Ferocious Bite damage by 8% (was 5%) and now increases Rampant Ferocity damage by 8%.
Feral
Ravage damage dealt to other enemies in front of you increased 25%.
Dreadful Wound damage increased by 10%.
Elune’s Chosen (Balance/Guardian)
Fixed a typo in Lunar Insight’s tooltip.
Guardian
Boundless Moonlight damage reduced by 70%.
Lunar Insight now increases Moonfire damage by 10% (was 20%).
Wildstalker (Feral/Restoration)
Bloodseeker Vines damage reduced by 10%.
Bursting Growth damage increased by 30%.
Bond with Nature increases healing you receive by 4% (was 3%).
Feral
Developers’ note: We are increasing Feral’s damage overall, especially against multiple targets, and moving some of their damage out of Ferocious Bite and into other sources like bleeds and builders.
Rip damage increased by 10%.
Rampant Ferocity’s damage increased by up to 100% (was 50%) when players spend extra Energy on Ferocious Bite.
Taste For Blood increases Ferocious Bite damage by 12% (was 15%) and an additional 12% (was 15%) during Tiger’s Fury.
Apex Predator’s chance to proc against multiple targets increased slightly.
Shred, Swipe, Brutal Slash, Thrash, Lunar Inspiration Moonfire, and Rake initial damage increased by 30%.
Berserk now increases all ability and auto-attack damage by 15% (was 10%).
Berserk: Frenzy now causes enemies to bleed for 150% of all direct damage dealt by combo point generating abilities (was 135%).
Primal Wrath direct damage increased by 20%.
Adaptive Swarm direct damage increased by 20%.
Guardian
Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
Dream of Cenarius increases the healing of the affected Regrowth by 130% (was 200%).
Fixed an issue with the increase to the amount of Rage required to trigger After the Wildfire.
Nerub-ar Palace (4) Set Bonus updated – Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8% (was 5%).
EVOKER
Hero Talents
Scalecommander (Devastation/Augmentation)
Mass Disintegrate now chains from the Evoker instead of the target, and its range has been increased to 25 yards (was 20 yards).
Devastation
Animosity causes empower spells to increases the duration of Dragonrage by 5 seconds (was 4 seconds) up to a max of 20 seconds (was 16 seconds).
Titanic Wrath is now a 1-point node (was 2).
HUNTER
Hero Talents
Dark Ranger (Marksmanship/Beast Mastery)
Black Arrow damage increased by 100%.
Shadow Surge damage increased by 50%.
Dark Hounds now auto attack as Shadow damage.
Withering Fire now fires a 4th arrow. The arrows are slightly more staggered time-wise from each other.
Overshadow now increases damage of affected abilities by 20% (was 15%).
Sentinel (Survival/Marksmanship)
Marksmanship
Symphonic Arsenal damage reduced by 25%.
Marksmanship
Wind Arrows now fire after you cast Aimed Shot, rather than during their cast.
Many issues with Wind Arrows failing to fire or breaking have been resolved.
Rapid Fire’s cooldown between procs of Wind Arrow has been reduced to 0.2 seconds (was 0.7 seconds).
Survival
Wildfire Bomb damage reduced by 5%.
Flanking Strike damage reduced by 5%.
MAGE
Hero Talents
Frostfire (Frost/Fire)
Frostfire has been updated to use Fire Mage’s Living Bomb behaviors and now benefits from talents that affect Living Bomb.
Excess Fire now applies Living Bomb at 75% effectiveness for Fire Mages only.
Developer’s note: We’re aware of an issue where Frost Mage’s Living Bombs are also being cast at reduced effectiveness. This will be fixed in a future build.
Spellslinger (Frost/Arcane)
Embedded Splinters maximum stack count reduced to 8 until Splinterstorm is learned.
Controlled Instincts no longer has damage variance.
Controlled Instincts damage is now capped at 5 targets and no longer splashes.
Volatile Magic now correctly damages the primary target having its Embedded Splinters removed.
Volatile Magic now deals one instance of damage that scales based on the number of stacks removed.
Developer’s note: The changes to Controlled Instincts and Volatile Magic are being made to help reduce the number of damage events and increase performance in high target scenarios.
Frost Splinter damage increased by 100%.
Embedded Frost Splinter damage increased by 100%.
Frost Splinterstorm damage increased by 100%.
Splintering Orbs’ Arcane Orb now only grants 2 Splinters per target hit (was 4).
Sunfury (Arcane/Fire)
Burden of Power now increases the damage of Arcane Blast by 30% (was 15%).
Phoenix non-exceptional spell damage increased by 20%.
Phoenix Greater Pyroblast damage increased by 30%.
Phoenix Arcane Surge damage increased by 100%.
Arcane
Arcane Barrage damage reduced by 65%.
Arcane Barrage damage increase per Arcane Charge increased to 90% (was 30%).
Arcane Blast damage increased by 10%.
Concentration now procs 3 times per minute (was 2).
Arcane Echo now has a 0.2 second cooldown between procs.
Arcane Echo damage increased by 25%.
Fire
Pyroblast damage increased by 5%.
Phoenix Flames damage increased by 10%.
Fireball damage increased by 20%.
Flamestrike damage increased by 10%.
Quickflame Flamestrike damage bonus increased to 25% (was 20%).
Flame Patch damage increased by 30%.
Living Bomb damage increased by 100%.
Developer’s note: Living Bomb’s frequency has been creating performance issues in high-target scenarios. The following changes are targeted at reducing damage events while only marginally affecting throughput. We’ll be keeping an eye on how these changes affect Fire Mage and will make adjustments as necessary.
All talents that affect Lit Fuse’s proc rate have been reduced by 50%.
Lit Fuse
Explosive Ingenuity
Explosivo
Explosivo’s Living Bomb damage increase during Combustion reduced to 40% (was 50%).
Developer’s note: Talents that grant a guaranteed Living Bomb gain a lot of power from these changes, so we’re adjusting them to compensate.
Deep Impact’s cooldown reduction reduced 10 seconds (was 15 seconds).
Living Bomb is now target-capped at 8 targets and no longer splashes.
Living Bomb visual effects now have reduced visual fidelity in raid groups.
Frost
Ice Lance damage increased by 10%.
Glacial Spike damage increased by 10%.
Flurry damage increased by 12%.
Blizzard damage increased by 50%.
Frozen Orb damage increased by 10%.
Comet Storm damage increased by 10%.
Splintering Ray’s Ray of Frost damage increased to 30% (was 25%).
Splitting Ice’s Ice Lance damage to nearby enemies increased to 90% (was 80%).
Cone of Cold damage is increased by 100%.
MONK
Brewmaster
Brewmaster’s Balance increases Monks’ Armor by 45% (was 50%).
Increase to amount of damage staggered has been reduced to 5% (was 8%).
PALADIN
Shield of the Righteous increases your Armor by 160% of your Strength (was 150%).
Hero Talents
Templar (Retribution/Protection)
Protection
Hammer of Light now costs 3 Holy Power (was 5).
Holy
Holy Shock healing decreased by 8%.
Word of Glory healing decreased by 13%.
Protection
Word of Glory healing increased by up to 300% based on your missing health (was 250%).
Bulwark of Order now shields you for 60% of your Avenger’s Shield damage (was 50%).
PRIEST
Hero Talents
Oracle (Holy/Discipline)
Resolved an issue causing Premonition of Solace to not benefit from Premonition of Piety and Benevolence.
Premonition of Solace absorb value increased by 40%.
Premonition of Piety now increases healing done by 15% while active (was 10%).
Premonition of Piety now redistributes 70% of overhealing (was 50%) to up to 4 nearby allies (was 3).
Resolved an issue causing Premonition of Insight to not work with Rapture.
Discipline
Preventive Measures now increases the absorb of Power Word: Shield by 25% (was 15%).
Preventive Measures now increases the damage of Penance, Smite, and Holy Nova by 25% (was 15%).
Preemptive Care now increases the duration of Atonement by 3 seconds (was 1 second).
Assured Safety now applies 4 stacks of Prayer of Mending (was 2).
Holy
Preventive Measures now increases the healing done by Prayer of Mending by 25% (was 15%).
Assured Safety now applies a Power Word: Shield at 100% effectiveness (was 25%).
Preemptive Care now increases the duration of Renew by 6 seconds (was 3 seconds).
Preemptive Care now also applies to the duration of Renews from Revitalizing Prayers and Lightwell.
Discipline
Rapture cooldown now starts when pressed, and it lasts up to 30 seconds.
ROGUE
Hero Talents
Fatebound (Assassination/Outlaw)
Hand of Fate’s “Heads” effect now grants 10% increased damage on its first flip (was 3%).
Trickster (Subtlety/Outlaw)
Outlaw
Nimble Flurry now increases Blade Flurry damage by 20% while active (was 15%).
Subtlety
Nimble Flurry now flurries 50% of noted ability damage while active (was 40%).
Assassination
All ability damage increased by 4%.
Auto-attack damage increased by 10%.
Envenom damage increased by 10%.
Crimson Tempest damage increased by 10%.
Outlaw
All ability damage increased by 10%.
Auto-attack damage increased by 10%.
Sinister Strike damage increased by 10%.
Pistol Shot damage increased by 10%.
Blade Flurry initial damage increased by 50%.
Sleight of Hand additional chance for Roll the Bones to grant multiple effects increased to 15% (was 10%).
Count the Odds chance to grant a Roll the Bones effect increased to 15% (was 10%).
Subtlety
Auto-attack damage increased by 10%.
Eviscerate damage increased by 10%.
Black Powder damage increased by 10%.
SHAMAN
Stone Bulwark Totem now has a 3 minute cooldown, but its effect has been significantly increased.
Hero Talents
Farseer (Restoration/Elemental)
Resolved an issue causing Ancestors to not cast anything when the targeted version of Earthquake is cast.
Lava Burst damage from Ancestors increased by 25%.
Chain Lightning damage from Ancestors increased by 50%.
Healing Surge healing from Ancestors increased by 60%.
Ancestral Swiftness is now a 30 second cooldown (was 45 seconds).
Heed My Call now increases the duration of Ancestors by 4 seconds (was 2 seconds).
Ancient Fellowship now has a 20% chance to trigger (was 15%).
Ancient Fellowship is now less random.
Stormbringer (Elemental/Enhancement)
Stormcaller now increases the critical strike chance of your Nature spells by 5% (was 10%).
Tempest secondary cleave damage lowered to 50% (was 70%).
Unlimited power reduced from 3% Haste per stack to 1% per stack.
Arc Discharge lowered to 2 Chain Lightnings (was 3).
Enhancement
Conductive Energy’s lightning rod variant is now 10% of damage transfer (was 20%).
Totemic (Enhancement/Restoration)
Enhancement
Tremor now deals Flamestrike damage.
Surging Totem’s Tremor frequency is now affected by Haste.
Tremor damage reduced by 35%.
Restoration
Imbuement Mastery now increases the duration of Earthliving Weapon by 3 seconds (was 6 seconds).
Chain Heals from Lively Totems no longer consume Whirling Air, Nature’s Swiftness, Tidal Waves, or Tidebringer.
Healing Surges cast while Whirling Air and Spiritwalker’s Tidal Totem are active no longer consume Whirling Air.
Healing spells cast while Whirling Air and Nature’s Swiftness is active no longer consumes Whirling Air.
Elemental
Thunderstrike Ward now has its own spell visual.
An issue with Thunderstrike Ward dropping off has been fixed.
Earthquake now triggers Storm Frenzy on cast only.
An issue with Fusion of Elements buff activating from the Icefury override instead of the cast has been fixed.
Enhancement
Fire and Ice now properly buffs Primordial Wave.
Nature’s Fury now properly affects Primordial Wave.
Primordial Wave baseline passive buff lowered to 250% (was 500%).
Primordial Wave now properly scales with Enhancement Shaman’s Mastery and Elemental Spirits’ elemental damage buffs.
Restoration
Tidebringer is no longer consumed if Chain Heal is cast while Nature’s Swiftness or Ancestral Swiftness is active.
Earthliving Weapon’s heal over time duration is now 6 seconds (was 12 seconds), and healing has been increased by 75%.
Undulation can no longer trigger from additional Healing Waves from Primordial Wave.
Undulation now displays and highlights Healing Surge or Healing Wave when it triggers instead of being consumed immediately.
WARLOCK
Hero Talents
Hellcaller (Destruction/Affliction)
Seeds of Their Demise has been modified to reduce lucky and unlucky streaks when granting Flashpoint or Tormented Crescendo.
Zevrim’s Resilience healing has been increased by 800%.
Affliction
Soul Conduit now has a 5% chance of refunding a Soul Shard (was 10%).
Fixed an issue where Tormented Crescendo was not correctly checking if the target had Unstable Affliction, Corruption/Wither, and Agony.
Fixed an issue where Cull the Weak was not correctly increasing the damage of the first 4 targets damaged by Malefic Rapture.
Demonology
Fixed an issue where Impending Doom would not summon a Wild Imp when Doom expires.
Destruction
Rain of Fire damage increased by 35%.
Channel Demonfire damage dealt to nearby enemies increased by 25%.
Fixed an issue where Power Overwhelming incorrectly gave 1% Mastery instead of 0.5% Mastery per stack.
Fixed an issue where 3 stacks of Power Overwhelming were granted when using Rain of Fire while talented into Inferno.
Soul Conduit now has a 5% chance of refunding a Soul Shard (was 10%).
WARRIOR
Impending Victory heals you for 20% of your maximum health (was 30%).
This change has been reverted.
Protection
Impending Victory heals you for 20% of your maximum health (was 30%).
ITEMS
Removed the Artisan’s Acuity from one-time outdoor professions treasures. So crafters are still able to start with relatively the same amount of Acuity to begin their crafting journey, 200 Artisan’s Acuity has been added to the starter reagent bags from the quest “Crafting to Order” in Dornogal.
PLAYER VERSUS PLAYER
CLASSES
DEATH KNIGHT
Necrotic Aura (PvP Talent) has been removed.
DEMON HUNTER
Rain From Above’s cooldown has been increased to 90 seconds (was 60 seconds).
Chaotic Imprint (PvP Talent) has been removed.
PALADIN
Lightsmith
Fear No Evil now reduces the duration of Fear effects by 10% In PvP combat (was 50%).
Holy Bulwark’s absorb is no longer reduced by 50% in PvP combat.
Holy
Holy Shock’s healing is no longer increased by 15% in PvP combat.
Retribution
Justicar’s Vengeance heal is no longer reduced by 40% in PvP combat.
Truth’s Wake is no longer reduced by 25% in PvP combat.
Searing Light is no longer reduced by 20% in PvP combat.
Divine Storm’s damage is no longer reduced by 8% in PvP combat.
SHAMAN
Totem of Wrath now increases critical strike damage and healing by 15% (was 20%).
WARLOCK
Affliction
Soul Swap is now a PvP Talent (was an Affliction talent) – Copies your damage over time effects and Haunt from the target, preserving their duration. Your next use of Soul Swap within 10 seconds will exhale a copy damage of the effects onto a new target.
REWARDS
Imperfect Ascendancy Serum now grants passive primary stat and Haste. Active effect reduced by 50%.
Raid Rewards
Swarmlord’s Authority now grants passive Haste (was primary stat). Scarab damage and absorb values increased accordingly.
Sikran’s Endless Arsenal’s Surekian Brutality stance bonus damage procced by critical strikes reduced by 50% and can no longer crit.
KNOWN ISSUES
Khadgar, Alleria, and Turnip’s Delight realms will be inaccessible.
On “These Go to Eleven” realm, delves may be inaccessible to players.
With the War Within Beta update coming later this week, we’d like to share the update notes ahead of time for feedback:
BETA REALMS
Khadgar, Alleria, and Turnip’s Delight realms are available once again.
CLASSES
Hero Talents that require an investment in other talents will now display as red and show error text if you are missing a dependency.
DEATH KNIGHT
Hero Talents
Deathbringer (Blood/Frost)
Frost
Exterminate first scythe damage increased by 50%.
Reaper’s Mark initial ability hit damage increased by 300%.
Reaper’s Mark stacking debuff damage increased by 35%.
Rider of the Apocalypse (Frost/Unholy)
Apocalyptic Conquest’s Strength reduced to 3% while Nazgrim is active (was 5%).
San’layn (Unholy/Blood)
Frenzied Bloodthirst now increases the damage of your Death Coil and Death Strike by 4% per stack (was 3%).
Blood
All damage increased by 10%.
Bonestorm now consumes up to 5 Bone Shield charges (was 10).
Bonestorm now lasts 2 seconds per Bone Shield charge spent (was 1 second).
Frost
Glacial Advance’s global cooldown is now properly reduced by Haste.
Frostsycthe’s global cooldown is now properly reduced by Haste.
Frost Strike damage increased by 8%.
Obliterate damage increased by 8%.
Breath of Sindragosa damage increased by 12%.
Shattered Frost now deals 60% of the damage to nearby enemies (was 65%).
Unholy
Raise Abomination now costs 1 Rune to summon.
An issue with Unholy Blight applying Virulent Plague to the player’s current target instead of enemies in proximity has been resolved.
DEMON HUNTER
Hero Talents
Aldrachi Reaver
Reaver’s Mark increases target’s damage taken by 7% (was 12%).
Incisive Blade damage increase reduced to 10% (was 15%).
Fury of the Aldrachi damage increased by 40%.
Vengeance
Activation threshold for Art of the Glaive reduced to 20 Soul Fragments (was 30).
Fel-Scarred
Demonsurge damage reduced by 6%.
Focused Hatred now increases Demonsurge damage by 50% when it strikes a single target (was 35%).
Burning Blades now deals 60% of auto-attack and Chaos Strike damage over 6 seconds (was 15%).
Havoc
Eye Beam damage increased by 100%.
A Fire Inside chance to refund a charge of Immolation Aura increased to 30% (was 25%).
An issue with the final damage of Blade Dance double dipping into the Nerub-ar Palace (2) Set Bonus has been fixed.
Vengeance
All ability damage increased by 15%.
DRUID
Hero Talents
Druid of the Claw (Feral/Guardian)
Ruthless Aggression increases your attack speed by 35% (was 20%).
Killing Strikes increases your Agility by 8% (was 5%).
Strike for the Heart increases critical strike chance and damage by 10% (was 6%).
Tear Down the Mighty reduces the cooldown of Feral Frenzy and Pulverize by 10 seconds (was 5 seconds).
Feral
Ravage damage dealt to its primary target increased by 35%.
Dreadful Wound damage increased by 17%.
Empowered Shapeshifting increases Shred and Swipe damage by 6% (was 3%).
Wildpower Surge increases the damage of Mangle by 300% (was 200%) and Swipe by 75% (was 50%).
Bestial Strength increases Ferocious Bite and Rampant Ferocity damage by 10% (was 8%) and Primal Wrath by 60% (was 50%).
Guardian
Ravage damage to your primary target increased by 35%.
Dreadful Wound damage increased by 25%.
Empowered Shapeshifting increases Mangle damage by 15% (was 10%).
Bestial Strength increases Maul and Raze damage by 20% (was 10%).
Wildpower Surge increases the damage of your next Ferocious Bite or Rip by 225% (was 100%).
Elune’s Chosen (Balance/Guardian)
Balance
Fixed an issue causing Moon Guardian to also increase the amount of damage Starfire deals to nearby targets.
Guardian
Lunar Insight increases Moonfire damage by 8% (was 10%).
Keeper of the Grove (Balance/Restoration)
Harmony of the Grove increases your healing by 5% for each active Grove Guardian (was 6%).
Cenarius’ Might increases your Haste by 12% (was 10%).
Balance
Dream Surge damage increased by 25%.
Durability of Nature increases your treant health by 100% (was 50%).
Bounteous Bloom now causes your treants to generate 10 Astral Power per 2 seconds (was 7 Astral Power).
Harmony of the Grove Increases damage your spells deal by 8% (was 6%).
Balance
All spell damage increased by 6%.
Force of Nature melee damage increased by 60%.
Wild Mushroom damage increased by 20% and it generates up to 20 Astral Power (was 16).
Umbral Inspiration damage bonus increased to 35% (was 30%).
Denizen of the Dream damage increased by 10%.
Astral Communion grants 25 Astral Power (was 20).
Nerub-ar Palace (2) Set Bonus updated – Starsurge damage increased by 10% (was 8%). Starfall damage increased by 14% (was 10%).
Nerub-ar Palace (4) Set Bonus updated – Lunar Eclipse and Solar Eclipse each increase the Astral Power Wrath generates by 2 (was 1) and Starfire generates by 5 (was 2).
Feral
Melee auto-attack damage increased by 30%.
Rip, Rake, and Thrash periodic damage increased by 5%.
Incarnation reduces the Energy cost of all abilities by 25% (was 20%).
Ashamane’s Guidance’s effect now lasts 40 seconds after Incarnation ends (was 30 seconds).
Savage Fury increases your Haste by 10% (was 8%) and Energy recovery rate by 25% (was 20%).
Guardian
Melee auto-attack and all bear ability damage increased by 20%.
Moonfire damage reduced by 15%.
Twin Moonfire increases Moonfire damage by 8% (was 10%).
Restoration
Convoke the Spirits now casts an additional 4 spells over its duration for Restoration Druids.
Embrace of the Dream healing increased by 50%.
Regenesis now increases the healing of Rejuvenation by up to 15/30% (was 10/20%).
Power of the Archdruid now has a 60% chance to activate (was 40%).
Tree of Life now increases healing done by 10% (was 15%) and increases the healing of Rejuvenation by 40% (was 50%).
Nourish healing increased by 100%.
Flourish’s duration is now 8 seconds (was 6 seconds).
Rip damage decreased by 15%. Does not affect PvP combat.
Rake damage decreased by 15%.
Shred damage decreased by 15%.
Ferocious Bite damage decreased by 15%. Does not affect PvP combat.
Sunfire damage decreased by 15%.
Fixed an issue that caused Mastery: Harmony to gain an extra stack on all targets.
EVOKER
Hero Talents
Flameshaper (Devastation/Preservation)
Consume Flame will no longer consider increased healing taken modifiers on the target you Engulf when calculating its total healing amount.
Ebon Might increases primary stat by 5% (was 6.5%).
Close as Clutchmates has been removed.
HUNTER
An issue with Ghillie Suit not activating when uncovered by Flare effect has been resolved.
Hero Talents
Dark Ranger (Marksmanship/Beast Mastery)
Dark Chain visual now only appears on the effected target and is removed at the end of the effect.
Black Arrow is now displayed as a square.
Black Arrow damage increased by 100%.
Withering Fire damage increased by 100%.
Pack Leader (Beast Mastery/Survival)
An issue with Den Recovery refreshing duration while below 50% health has been resolved.
Den Recovery now adds the extra duration to targets below 50% health on cast.
An issue with Beast of Opportunity not summoning a pet when no target is selected on Bestial Wrath cast has been resolved.
Beast Mastery
Vicious Hunt damage reduced by 15%.
Howl of the Pack’s critical strike damage bonus reduced to 3% per stack (was 5%).
Survival
Vicious Hunt damage increased by 50%.
Howl of the Pack critical strike damage bonus increased to 7% (was 5%).
Scattered Prey’s Butchery damage increase increased to 40% (was 25%).
Scattered Prey’s damage buff is applied every cast (was every other cast).
Beast Mastery
Laceration damage reduced to 5% (was 15%).
Kill Command damage reduced by 20%.
Huntmaster’s Call Hati and Fenryr attack damage reduced by 33%.
Dire Beast damage reduced by 10%.
Pet Melee, Smack, and Stomp damage reduced by 10%.
Barbed Shot damage reduced by 25%.
An issue with Territorial Instincts summoning an extra pet when talented into Animal Companion has been fixed.
Survival
Flanking Strike Hunter damage reduced by 10%.
Flanking Strike pet damage reduced by 75%.
Flanking Strike and Harpoon now pull you to the edge of your target’s hitbox, rather than the center.
Wildfire Bomb initial damage dealt to primary target increased to 80% (was 40%).
Wildfire Bomb damage reduced by 25%.
Raptor Strike damage increased by 5%.
Mongoose Bite damage increased by 5%.
Flanking Strike damage increased by 10%.
Explosive Shot damage reduced by 5%.
Fixed an issue preventing Flanking Strike’s pet damage from scaling with the Hunter’s attack power.
Fixed an issue preventing Flanking Strike and Kill Command from scaling with Hunter’s Mastery.
Developer’s note: These fixes resulted in Flanking Strike pet damage dealing ~6x as much damage as it did previously.
MAGE
Hero Talents
Frostfire (Frost/Fire)
Frost
Frostfire Living Bomb damage multiplier increased to 175% (was 100%).
Spellslinger (Frost/Arcane)
Frost
Controlled Instincts cleave percent increased to 30% (was 20%).
Volatile Magic damage increased by 100%.
Sunfury (Arcane/Fire)
Arcane Phoenix area-of-effect non-exceptional spell damage increased by 30%.
Arcane Phoenix Arcane Surge damage increased by 30%.
Arcane
Clearcasting is now learned at level 10 (was level 11).
Mastery: Savant’s Arcane Barrage damage bonus increased by 100%.
Mastery: Savant’s Arcane Blast damage bonus increased by 50%.
Arcane Barrage damage reduced by 8%.
Arcane Blast damage reduced by 6%.
Arcane Familiar damage increased by 50%.
Magi’s Spark now has a 2 second grace period after the initial Arcane Missiles proc where the caster will continue to echo Arcane Missiles damage.
Fixed an issue where Magi’s Spark damage echo windows for Arcane Missiles and Arcane Barrage were shorter than Touch of the Magi’s duration.
Fixed an issue preventing Energized Familiar from granting Mana.
Fixed an issue that was allowing the last stack of Nether Precision to be double-dipped by spell-queueing.
Fire
Lit Fuse chance to trigger reduced to 4%.
Explosive Ingenuity chance to trigger reduced to 3%.
Living Bomb damage decreased by 75%.
Scorch damage increased by 25%.
Improved Scorch now increases damage taken by 7% (was 6%).
Frost
Death’s Chill maximum stack count increased to 15 (was 12).
Death’s Chill spell damage bonus decreased to 1% (was 2%).
Ray of Frost damage increased by 20%.
MONK
Hero Talents
Conduit of the Celestials (Mistweaver/Windwalker)
Celestial Conduit healing reduced by 8%.
Inner Compass now increases secondary stats by 2% (was 3%).
Temple Training increases the healing of Vivify and Enveloping Mist by 6% (was 10%).
Brewmaster
All ability damage increased by 15%.
Mistweaver
Yu’lon’s Whisper healing increased by 30%.
Jade Bond now decreases the cooldown of Chi-Ji by 0.5 seconds (was 0.3 seconds) and increases the healing of Yu’lon’s Soothing Breath by 500% (was 300%).
Tear of Morning now increases the healing of Vivify by 10% (was 15%).
The locations of Invigorating Mists and Healing Elixir have swapped.
Windwalker
Touch of the Tiger now increases the damage of Tiger Palm by 40% (was 25%).
Hardened Soles now increases the critical strike chance of Blackout Kick by 10% (was 5%).
Rushing Jade Wind’s damage has been increased by 30%.
Communion With Wind now increases the damage of Strike of the Windlord by 100% (was 80%).
Memory of the Monastery now increases Tiger Palm’s chance to activate Blackout Kick! by 25% (was 15%).
Xuen’s Bond now increases Xuen’s damage by 30% (was 15%).
Brawler’s Intensity now increases Blackout Kick’s damage by 12% (was 15%).
Crane Vortex now increases the damage of Spinning Crane Kick by 30% (was 20%).
Meridian Strikes now reduces the cooldown of Touch of Death by 0.6 seconds (was 0.35 seconds) when Combo Strikes is activated.
Darting Hurricane proc rate has been increased.
Martial Mixture now increases the damage of Tiger Palm by 8% per stack (was 10%) but can stack up to 30 times (was 12).
Chi Burst’s activation effect can now stack up to 2 times and its duration has been increased to 30 seconds (was 20 seconds).
Chi Burst damage decreased by 20%.
Chi Wave’s damage has been increased by 80%.
Rising Star now increases Rising Sun Kick’s damage by 15% (was 10%).
The duration of Fury of Xuen’s stacking buff has been increased to 30 seconds (was 20 seconds).
Whirling Dragon Punch now has a slight grace period where it will remain usable when Rising Sun Kick or Fists of Fury complete their cooldowns.
Fixed an issue that caused Chi to drop below Combat Wisdom’s threshold at the start of raid encounters.
Fixed an issue that caused Ferociousness to not grant its increased effect during Fury of Xuen procs.
Fixed an issue that caused Rushing Jade Wind’s duration to be longer than intended.
PALADIN
Hero Talents
Herald of the Sun (Holy/Retribution)
Retribution
Sun’s Avatar damage increased by 20%.
Eternal Flame is now 35% more effective on self (was 25%).
Lightsmith (Holy/Protection)
Holy
Blessed Assurance now increases the damage of your next Crusader Strike by 20% (was 100%).
Templar (Retribution/Protection)
Retribution
Wrathful Descent now deals 100% of the damage dealt to nearby enemies when Empyrean Hammer critically strikes (was 80%).
Templar Sacrosanct Crusade healing can no longer crit.
Holy
Righteous Judgment now has a 50% chance to create a consecration (was 30%).
Blessing of Dawn now increases the damage and healing of holy power spenders by 5% per stack (was 20%).
Fading Light and Seal of Order now increase Blessing of Dawn’s effect by an additional 5% (was 10%).
Word of Glory healing increased by 15%.
Light of Dawn healing increased by 15%.
Hammer of Wrath damage increased by 50%, but its cooldown has been increased by 15 seconds (was 12 seconds).
Awakening now requires 15 stacks to activate (was 12) and increases the damage of Judgment by 40% (was 30%).
Tyr’s Deliverance healing increased by 30% and now increases healing taken by 12% (was 10%).
Crusader’s Might now reduces the cooldown of Judgment and Holy Shock by 2 seconds (was 1.5 seconds).
Sanctified Wrath now decreases the cooldown of Holy Shock by 50% for its duration (was 20%).
Overflowing Light now converts 30% of Holy Shock’s healing into an absorb shield (was 15%).
Holy Infusion now increases the damage of Crusader Strike by 50% (was 25%).
Crusader Strike damage increased by 25%.
Moment of Compassion now increases the healing of Flash of Light by 50% (was 15%). Does not apply in PvP combat.
Saved by the Light now activates when an ally drops below 50% health (was 30%). Does not apply in PvP combat.
Blessing of Summer now transfers 12% of healing into damage (was 20%) and transfers 12% of damage into healing (was 10%).
Shield of the Righteous damage increased by 25%.
Power of the Silver Hand now increases the healing of your next Holy Shock by 20% of all damage and effective healing done (was 10%).
Power of the Silver Hand has moved to the final gate.
Empyrean Hammer and Inflorescence of the Sunwell are no longer on a choice node with each other.
The locations of Righteous Judgment and Liberation have swapped.
Protection
All ability damage increased by 15%.
Retribution
Nerub’ar Palace (4) Set Bonus – Wake of Ashes increases your damage done by 8% for 8 seconds (was 10%).
Blessed Champion now deals 25% reduced damage to secondary targets (was 50% reduced damage).
Final Verdict damage reduced by 10%.
Templar’s Verdict damage reduced by 10%.
Justicar’s Vengeance damage reduced by 10%.
Hammer of Wrath damage reduced by 15%.
Blade of Justice damage reduced by 20%. Does not effect Blade of Vengeance.
Blade of Vengeance damage increased by 25%.
Expurgation damage reduced by 10%.
Divine Storm damage increased by 25%.
Templar Strike damage reduced by 10%.
Templar Slash damage reduced by 10%.
Crusading Strikes damage reduced by 10%.
Crusader Strike damage reduced by 10%.
Word of Glory healing increased by 20%.
An issue causing Radiant Glory to not function with fast back to back procs has been resolved.
PRIEST
Healing done from Void Shift to the Priest’s ally is now capped at twice the Priest’s Health.
From Darkness Comes Light now increases the healing of Flash Heal by 3% (was 1%), and stacks up to 20 times (was 50).
Cauterizing Shadows healing increased by 60%.
Resolved an issue causing Holy Nova to not benefit from Phantom Reach.
Resolved an issue causing Halo to damage enemies out of combat.
Updated the visuals and animations for Void Shift.
Fixed an issue causing Divine Image’s teleport to fail on transports.
The following talents are now 1 point:
Manipulation
Surge of Light
Hero Talents
Archon (Holy/Shadow)
Holy
Fixed an issue causing Energy Cycle to not benefit from Apotheosis.
Shadow
Empowered Surges increases Mind Spike: Insanity and Mind: Flay Insanity damage by 60% (was 25%).
Empowered Surges increase to Mind Spike: Insanity and Mind Flay: Insanity damage is now reduced by 50% in PvP combat.
Perfected Form now increases damage during Voidform by 20% (was 15%) and damage during Dark Ascension by 12% (was 10%).
Oracle (Holy/Discipline)
Fixed an issue causing Premonition of Insight to lose multiple stacks when Purify dispels multiple debuffs.
Discipline
Resolved an issue causing Preemptive Care to increase the duration of Atonement for longer than intended.
Preventive Measures now increases Penance, Smite, and Holy Nova damage by 40% (was 25%).
Holy
Preventive Measures now increases Smite, Holy Fire, and Holy Nova damage by 25% (was 15%).
Voidweaver (Discipline/Shadow)
Shadow
Void Blast damage reduced by 18%.
Discipline
All damage increased by 5%.
Holy Nova healing increased by 23%.
Power Word: Shield absorption increased by 30%.
Power Word: Radiance cooldown reduced to 18 seconds (was 20 seconds).
Bright Pupil now reduces the cooldown of Power Word Radiance by 3 seconds (was 5 seconds).
Abyssal Reverie now increases Atonement healing from Shadow spells by 5%/10% (was 10%/20%).
Fixed an issue causing Indemnity to not increase Atonement duration by its intended amount.
Fixed an issue where Atonement healing was only being increased by 50% outside raid instead of the intended 70%.
The following talents are now 1 point:
Contrition
Heaven’s Wrath
Holy
All damage increased by 10%.
Prayer of Healing healing increased by 30%.
Circle of Healing healing increased by 30%.
Healing Chorus now increases the healing done by Circle of Healing by 3% (was 5%).
Lightweaver now increases Heal healing by 25% (was 15%).
Fixed an issue causing the values for the Gales of Song talent to be incorrect.
Trail of Light is now a 1-point talent.
Shadow
All damage increased by 3%.
Dark Ascension now increases non-periodic damage dealt by 20% (was 25%).
Mind Flay: Insanity now channels the same amount of damage over 1.5 seconds (was 2 seconds).
Mind Spike: Insanity now generates 12 Insanity (was 8).
Mind Melt now stacks up to 3 times (was 4).
Mind Melt now increases the critical strike chance of Mind Blast by 30% (was 20%).
Mind Flay and Mind Sear from Idol of C’Thun now deals damage 10 times over their channel’s duration (was 15).
Mind Flay and Mind Sear damage from Idol of C’Thun increased by 50%.
Fixed an issue causing Psychic Link to not always hit when near the max range of its effect.
Fixed an issue causing the targeted version of Shadow Crash to not follow a moving target.
ROGUE
Hero Talents
Fatebound (Assassination/Outlaw)
Fatebound Coin (Heads) additional stacks now increase damage by 2% per stack (was 1%).
Fatebound Coin (Tails) damage increased by 50%.
Lucky Coin damage increased by 70%.
Delivered Doom now increases Fatebound Coin (Tails) damage by 30% when striking a single target (was 21%).
Fate Intertwined now duplicates 30% of Envenom critical strike damage to 2 nearby enemies (was 20%).
Trickster (Subtlety/Outlaw)
Unseen Blade damage increased by 78%.
Assassination
All ability damage increased by 10%.
Auto-attack damage increased by 10%.
Crimson Tempest damage increased by 8%.
Venomous Wounds energy restored increased to 8 (was 7).
Outlaw
All ability damage increased by 10%.
Auto-attack damage increased by 10%.
Killing Spree damage increased by 8%.
Combat Potency now increases Energy regeneration by 30% (was 25%).
Ace Up Your Sleeve now grants 5 combo points when triggered (was 4). This change does not affect PvP combat.
Subtlety
Secret Technique damage reduced by 6%.
SHAMAN
Removed a couple unnecessary sounds and animations from Stone Bulwark Totem.
An issue causing Skyfury buff to drop off after transferring zones and disconnecting has been resolved.
Earth Elemental summon no longer resets the swing timer.
Fixed an issue causing Totemic Projection to fail on transports.
Fixed an issue with all Shaman starter builds having incorrect data.
Hero Talents
Farseer (Restoration/Elemental)
Natural Harmony now reduces the cooldown of Nature’s Guardian by 15 seconds (was 10 seconds).
Nature Harmony now increases the maximum health restore of Nature’s Guardian by 10% (was 5%).
Fixed an issue causing Downpour to not cause Ancestors to use Chain Heal.
Elemental
Farseer’s Elemental Blast damage increased by 20%.
Restoration
Hydrobubble absorption increased by 200%.
Stormbringer (Elemental/Enhancement)
Arc Discharge damage bonus decreased to 40% (was 75%).
Nature’s Fury now properly modifies critical chance of Tempest.
Awakening Storms is now properly modified by Stormcaller and Nature’s Fury.
Elemental
Maelstrom spending requirement to activate Tempest decreased to 300 (was 400).
Enhancement
Tempest damage reduced by 21%.
Ascendance’s initial damage is now properly modified by Stormcaller.
Tempest Strikes is now properly modified by Stormcaller and Nature’s Fury.
Thorim’s Invocation now properly limits Tempest’s damage to be capped at a maximum of 5 Maelstrom Weapon stacks worth rather than potentially up to 10 when using Windstrike.
Totemic (Enhancement/Restoration)
Enhancement
Searing Volley damage reduced by 50%.
Searing Bolt damage reduced by 50%.
Surging Bolt is now properly modified by Nature’s Fury.
Searing Bolt is now properly modified by Fire and Ice.
Searing Volley is now properly modified by Fire and Ice.
Tremor is now properly modified by Fire and Ice.
Restoration
Earthsurge now increases healing taken by 15% (was 10%).
Downpour healing decreased by 20% and mana cost reduced by 20%.
Fixed an issue causing Chain Heals from Totemic Rebound to reset the stored healing value of Cloudburst.
Fixed an issue causing Reactivity to not increase Cloudburst healing stored.
Fixed an issue causing Surging Totem to stop maintaining Healing Rain when Totemic Projection is used on a transport.
Elemental
Lightning Bolt damage increased by 3%.
Lava Burst damage reduced by 25%.
Elemental Blast damage reduced by 25%.
Earthquake damage reduced by 15%.
Flame Shock damage reduced by 15%.
Thunderstrike Ward damage increased by 150%.
Splintered Elements now grants 10% Haste (was 20%).
Earth Shock damage increased by 25%.
Power of the Maelstrom now has a 60% chance to trigger (was 25%).
Liquid Magma Totem now has a 30 second cooldown (was 1 minute).
Icefury damage increased by 85%.
Earthen Rage damage increased by 60%.
Additional Lava Bursts from Primordial Wave now deal 50% of normal damage (was 80%).
Resolved an issue causing Lava Surge’s chance to trigger to increase when Searing Flames is talented.
Resolved an issue causing Flash of Lightning to not reduce the cooldown of Stone Bulwark Totem and Primordial Wave.
Resolved an issue causing Elemental Blasts from Fusion of Elements to consume Magma Chamber.
Resolved an issue causing Elemental Blasts from Fusion of Elements to trigger Storm Frenzy.
Resolved an issue causing Lava Beam to not benefit from Storm Frenzy.
Resolved an issue causing Thunderstrike Ward to not trigger from Lava Beam.
Resolved an issue causing the Icefury aura to be hidden. It will now properly display as an aura and is on the Personal Resource Display.
Resolved an issue causing Earthquake Overload damage to be higher than intended.
Enhancement
Splintered Elements now grants 10% Haste (was 20%).
Restoration
All healing reduced by 5%. Not applied to PvP combat.
Spouting Spirits healing reduced by 35%.
Ancestral Awakening now heals for 25%/50% of the amount healed (was 15%/30%).
Fixed an issue causing spell queuing Lava Burst after a Healing Surge to incorrectly consume Master of the Elements when Lava Burst is instant cast.
Fixed an issue causing Ancestral Protection Totem to not benefit from Totemic Focus or Oversized Totems.
WARLOCK
Fixed an issue where Lifeblood was giving Leech higher than the intended amount.
Hero Talents
Diabolist (Destruction/Demonology)
Felseeker damage increased by 360%.
Chaos Salvo damage increased by 420%.
Wicked Cleave damage increased by 830%.
Ruination damage increased by 70%.
Infernal Bolt damage increased by 70%.
Destruction
The duration of Diabolic Ritual is now 14 seconds (was 20 seconds).
Hellcaller (Destruction/Affliction)
Wither damage increased by 15%.
Affliction
Wither damage increased by 35%.
Fixed an issue where Wither was benefitting from the Destruction effects of Socrethar’s Guile and Mark of Xavius.
Destruction
Blackened Soul damage increased by 45%.
Soul Harvester (Demonology/Affliction)
Soul Anathema damage increased by 35%.
Demonic Soul damage increased by 35%.
Wicked Reaping damage increased by 50%.
Fixed an issue where Succulent Soul would persist after changing specializations.
Fixed an issue where Feast of Souls would not grant a Succulent Soul when granting a Soul Shard.
Affliction
Unstable Affliction damage increased by 45%.
Darkglare damage increased by 55%.
Fixed an issue where Phantom Singularity was not correctly applying Infirmity to secondary targets.
Demonology
Wild Imp damage increased by 15%.
Demonbolt damage increased by 55%.
Demonic Core now has a 50% chance to grant a Demonic Core when your summoned Dreadstalkers fade away (was 35%).
Fixed an issue where Shadowtouched did not benefit Felseeker, Implosion, Gloom Slash, or Guillotine.
Fixed an issue where Demonic Brutality would not increase the critical strike damage of your demons.
Destruction
Chaos Bolt damage increased by 20%.
Shadowburn damage increased by 25%.
Conflagrate damage increased by 25%.
Incinerate damage increased by 15%.
Ritual of Ruin now activates after spending 20 Soul Shards (was 15).
Fixed an issue where Rain of Fire could damage enemies through walls.
WARRIOR
Shield Slam damage increased by 8%.
Hero Talents
Colossus(Protection/Arms)
Tide of Battle increases the damage of Revenge by 10% per stack (was 5%).
Practiced Strikes increases damage done by Mortal Strike by 15% (was 20%).
Mountain of Muscle and Scars increases all damage done by 4% (was 5%).
Protection
Dominance of the Colossus increases damage dealt to targets by up to 20% (was 10%).
Mountain Thane (Protection/Fury)
Thunder Blast damage reduced by 5%.
Lightning Strike damage increased by 30%.
Ground Current damage reduced by 25%.
Slayer (Fury/Arms)
Slayer’s Strike damage increased by 100%
Marked for Execution increases Execute damage by 15% per stack (was 10%).
Show No Mercy increases Execute critical strike chance and critical strike damage by 15% (was 10%).
Overwhelming Blades’ Overwhelmed now stacks up to 12 times (was 10).
Fierce Followthrough increases next Mortal Strike and Bloodthirst damage by 20% (was 10%).
Opportunist increases the critical strike chance and critical strike damage of Overpower and Raging Blow by 30% (was 10% and 15% respectively).
Slayer’s Malice increases the damage dealt by Overpower and Raging Blow by 30% (was 20%).
Arms
Mortal Strike damage decreased by 15%.
Overpower damage decreased by 20%.
Protection
Melee attack and all ability damage increased by 30%.
Revenge damage increased by 25%.
Execute damage increased by 50%.
Devastator damage increased by 25%.
Shield Charge primary target damage increased by 25%.
Ravager damage increased by 25%.
ITEMS
UPGRADE SYSTEM
Myth track has been extended to 6 steps (was 4).
Increased the item level of Myth level profession crafted items to accommodate the increase in max item level of the Myth track. Now items crafted with an Enchanted Gilded Harbinger Crest range from item levels 623-636 (was 616-629).
RAID REWARDS
The Finer Things – Starting a month after Season 1 begins, players may collect Nerub-ar Finery within Nerub-ar Palace to smuggle out to their allies in exchange for additional power within the raid. These rewards are Warband-wide.
Developer’s note: This quest and its power rewards are intended to help players overcome difficult raid challenges over time even as power from gear acquisition slows naturally. Players can expect a small amount of additional damage and healing done up to every two weeks if they collect all available Nerub-ar Finery (8 per week with a rising cap), up to a maximum of 18% after completing the quest eight times. Players who enter the raid late or fall behind will find that they are able to rapidly catch up within several weeks, with even faster initial catchup ensuring they are not too far behind their fellow raiders.
Mythic mounts per kill increased to 3 (was 2).
Queen Ansurek and the Silken Court will drop additional upgrade crests from the next higher difficulty in addition to their existing crests. For example, Heroic Queen Ansurek will drop 15 Runed Harbinger Crests and 15 Gilded Harbinger Crests.
PLAYER VERSUS PLAYER
CLASSES
DEATH KNIGHT
Blood
Decomposing Aura now displays the reduced amount of health on the frames of the units it’s effecting.
DRUID
Feral
Druid of the Claw
Ravage damage decreased by 40% in PvP combat.
Restoration
Mastery: Harmony is now 80% effective in PvP combat.
Wrath and Starfire damage decreased by 24% in PvP combat.
Moonfire’s damage is no longer increased in PvP combat (was 80% increased).
MAGE
Frost
Ice Lance’s damage is now increased by 75% in PvP combat (was 95%).
PALADIN
Holy
Denounce (PvP Talent) damage increased by 20%.
SHAMAN
Fixed an issue that caused Earth Shield stacks to be consumed one at a time when purging its effect.