Frost Feedback:
Great to see so many revisions to the Mage specs and general tree. I am excited to try the new Arcane and Fire reworks.
However, the lack of attention to Frost’s issues that have existed since DF alpha is continuously concerning. Lots of valuable feedback was already given in alpha and no adjustments to these areas have been made.
This feedback focuses on the Frost tree, will do Hero talents later once I test them more.
Snowstorm:
With Coldest Snap being a strong capstone for AoE limiting Cone of Cold to 45 seconds, investing 2 points into Snowstorm just does not provide the dps output to warrant the cost even when Snowstorm reaches max stacks.
It takes 15-20 seconds to reach max stacks of Snowstorm, and given we’re always taking Coldest Snap in AoE, this leaves players waiting between 25-30 seconds of holding onto max stacks Snowstorm before CoC even comes off cd. The only talents that alter CoC are both anti-synergistic with each other.
A fully maxed Snowstorm CoC averages around 2% of total damage output, while a no-Snowstorm CoC is around 0.4-0.5%. Not only is Wintertide currently a larger dps gain over Snowstorm, but when taking Spellslinger into account where there is so much Winter’s Chill and FoF procs this is adding additional strength to Wintertide.
Snowstorm doesn’t synergise with Coldest Snap, has no real impact on overall dps output, and does not interact with Frost’s toolkit at all. Please replace Snowstorm.
The return of Deathborne (Fractured Frost, Death’s Chill, and Cold Front):
I’m disappointed and concerned that this was brought back from Shadowlands. This Frostbolt-centric spam playstyle is so problematic, where Frostbolt becomes so strong that it pushes most of Frost’s core spells out of the rotation entirely. When playing, it creates a cognitive conflict where the game is telling us to use our highlighted procs and other core spells that have come off cd, but we know it would be a dps loss to do so or are unable to do the mental math in our head to know whether it will be a dps gain to continue casting Frostbolt or switch to our specs. It is leading us back towards the no-Ice Lance builds that have continued to plague Frost despite dev feedback historically stating that future design would combat this. The spamming of Frostbolt and not using any other spells also devalues and nullifies a very large portion of our talents and hero talents that are based on our other spells.
Frostbolt-centric spam is unfun gameplay and completely devalues the purpose of our procs and toolkit entirely. Why even give us other spells if Frostbolt just does everything better.
Please revise this playstyle option and preferably remove it entirely. Cold Front has been a dead, weak, and unused talent since DF alpha so it will not be missed. Better to replace it with something more interesting and engaging with the spec’s toolkit.
Cold Front:
This has been a problematic talent since DF alpha and extensive feedback has been provided historically explaining this. The ramp up time of CF takes far too long and very often when the Frozen Orb procs it’s at an inconvenient time to provide very little benefit (or no benefit if it auto-launches when enemies die, completely wasting it), or automatically launches in a direction we don’t want because our character is not facing the proper direction at that exact moment.
Additionally, in AoE fights with Ice Caller we already have more than sufficient Blizzard and Frozen Orb uptime where we’re rarely casting Frostbolt and Flurry in AoE anyway, further reducing Cold Front’s AoE viability and making the Frozen Orb is generates to be of much lesser value.
It would be preferable to remove Cold Front entirely and replace it with a new talent that is not problematic.
However, if you must keep it then a suggestion would be to not make Cold Front proc a Frozen Orb at all, either a Comet Storm or a new proc of something else that feels more impactful. To reduce the problematic aspect of only requiring Frostbolt and Flurry to generate CF stacks, Ice Lance should also be included so that it also generates CF stacks. This would give CF more value in AoE where we’re not casting Frostbolt and Flurry at all, and also give more incentive to keep Ice Lance in the rotation in combination with Fractured Frost and Death’s Chill.
Splintering Ray:
Quick note, dead talent is just far too weak to compete with Cryopathy. While it can just be tuned up, I personally would prefer it not to be and instead removed and replaced with something else if possible. Our AoE rotation is already VERY full of things to do and we very frequently have to ignore FoF and munch FoF procs from Freezing Winds because we are needing to cast so many other AoE spells that are higher priority that IL, which already feels bad to have to ignore our core proc. I really don’t want to have to add in Ray of Frost into this already full rotation and be channelling for 5sec in AoE. It feels disruptive to the existing fast paced AoE rotation that is primarily instant cast spells.
No choice and low variety:
The recent revisions to Fire have given an abundance of choice to builds and talents, which is fantastic. Frost has barely any choice and others have previously explained the near mandatory 20 points in the first two tiers of the tree.
Out of every spec in the game, Frost has the lowest number of total talent points (44) that exist in the tree including its choice node and 2-point nodes. Frost has nearly the lowest number of total unique talents (39) that exist in the tree including choice nodes, only just beaten out by BM and Survival (38 each) but the upcoming Hunter rework will likely push Frost to last place.
Frost has only 1 choice node in the entire tree (Cryopathy/Splintering Ray), which is the lowest number of choice nodes (tied with Outlaw) out of every spec in the game. Given that Splintering Ray is not competitive and never taken, Frost essentially has zero choice nodes. The lack of choice nodes and the near lowest number of total unique talents makes it on track to be the worst spec in the game for talent variety. This is very disappointing when comparing to trees like Retribution (16 choice nodes), and others like Mistweaver/Resto Druid/Holy Pal/Elemental/Enhance (>10 choice nodes each).
Frost is in dire need of variety and choice to provide more QoL improvements and fresher ways to engage with the spec.
Some examples of things to consider:
- A choice node with Glacial Spike to give players an alternative option to opt out of GS.
- An ability to not freeze enemies (Frost Nova/Ice Nova/Freeze) as this impacts M+ knock effects and for bosses that are freeze-immune, and instead for those spells to apply Winter’s Chill for a short duration.
- A choice node where we can cast Blizzard on our target without a reticule. The experimental change for Shadow Crash firing at the target instead of using a reticule is extremely exciting and given that Frost must cast Blizzard so frequently in AoE, having the choice to detaching such frequent casts from the mouse and @cursor macros so it would cast automatically on our target would be a huge QoL improvement to many players and make it more accessible.
Flamestrike – side note on Fire:
Following on from mentioning the reticule for Blizzard, the reticule is one of the main reasons why I avoid Fire so much, because Flamestrike is very frustrating to use and adjust the location of the reticule so frequently. When packs are moving so quickly within very fast Combustion burst windows my fingers/old age struggle too much with that extra reticule management step and I physically can’t do the rotation properly unless everything is standing still for the entire window. So also consider Flamestrike without a reticule too like you’re doing with Shadowcrash.
Plus let’s be real, without an @cursor macro Flamestrike is actually unplayable to properly do a full Combustion burst rotation if you physically need to use the reticule. Which begs the question of the benefit of forcing a reticule onto players for both Flamestrike and Blizzard; just give us the choice to cast it at our target without a reticule.