So far Priests have received little to no actual updates on the PTR which leaves me either assuming two scenarios: there’s a lot of planned changes on the back end waiting to released or were actually not getting any changes at all come next expansion.
Either way: based on what’s present on the PTR I am going to highlight the current issues with retail Holy Priest that I’ve posted in other topics. If you’re interested in reading my topics the links are here:
Holy Priest - A Dragonflight Review (contains pre-10.2.6 info)
Holy Priest - 10.2.6 Review (post 10.2.6 thoughts)
A lot of the issues from my pre-10.2.6 post were not addressed in 10.2.6.
I’m going to post a short list of the current issues though
Issue #1: Too Many Prayer of Mending Talents
Holy has 8 talents dedicated to one ability that eat up a lot of your points in the tree. I don’t dislike PoM, but I dislike how many points I need to spend in my tree to make one ability stronger.
Issue #2: Too Many Forced/Filler Talents
In order to path down the tree you often have to take talents that are just there for filler: Cosmic Ripple, Everlasting Night, Prayer of Healing (you’re forced to take this if you want CoH even though you may never use it), and Enlightenment.
The same can be said with all the single target healing talents. On Disc you literally spend 0 talents on your single target heals and your Flash Heal does only slightly less than what a fully talented out Holy Flash Heal can do.
On Holy you need to put a steep investment into your single target heals and 2-3 of those points are just filler talent choices.
Issue #3: Holy Word Salvation
So what’s the long-term plan with this ability? Is it going back to a 30s reduction on Holy Word casts? Why can’t we just make this a flat 4-5 minute cd?
Issue #4: End-tree talent Issues
10.2.6 overhauled the end-tree on Holy, but created more issues than it solved. Holy has quite a number of end tree talents that are borderline useless in a lot of situations.
Lightwell - Can’t be moved after its placed and requires the group to drop below <50% hp to trigger which makes it borderline useless in M+ and in raid if the raids not dropping <50% frequently. This talent either consumes all its charges fast or it just does nothing at all.
Lightweaver - Still a very mediocre talent choice. The main issue is that it only impacts Heal compared to Divine Image which does everything (damage and healing). The second issue is you can only build up 2 charges. If you expanded the spell pool that it applied its bonus too and made it easier to build up charges + increased it to 4 then I see Lightweaver having some potential.
Divine Image - This talent is still a mandatory pick because its a passive 5-6% hps increase. I think you need to give it to the Miracle Worker treatment and make it not a bottom tree talent.
Answered Prayers - This talent is another mandatory pick for raid because of the frequent Apotheosis procs that feedback loop into more Holy Words = faster Holy Word Salvation resets.
Desperate Times/Epiphany - These two talents are fairly mediocre picks if you want to take Divine Word. Desperate Times is useless if the groups not dropping <50% hp and Epiphany is way too much RNG. Epiphany either procs back-to-back or you can go 1-2 minutes without seeing a proc. I’d like to see Desperate Times swap places another talent on the left side of the tree.
Divine Word - Pretty good ability for M+, but can be awkward to use in raid. Divine Word Sanctuary tends to overheal a ton, and can be hard to position to hit enough people. It suffers from the Lightwell issue where it’s either useless or useful depending on the conditions of the fight.
Issue #5: Renew
I was probably one of the few Priests who used Empowered Renew/Rapid Recovery and come 10.2.6 that talent was removed. It’s not the end of the world for me, but you can just make Echo of Light trigger off of Renew so Renew passively gets stronger as your gear improves.
Issue #6: Mobility Woes
Priests in general are lacking in mobility when it comes to this expansion raid tier.
S1 Mythic Raz - Priests literally had no way to counter the pushback from Raz waves without getting rescued by an Evoker. It took multiple nerfs and pixel perfect positioning just to make it so you could survive not getting blown off the platforms without an external.
S3 Mythic Tindral - Priests required externals to get out of the roots.
You either need to take fight consideration into account or provide Priests with a way to counter knockbacks and roots if that’s going to be a consistent mechanic going forward.
I don’t like needing to be babysat by other people in the raid to do the fight.
Issue #7: Symbol of Hope
Symbol of Hope was pretty much gutted with the nerfs made to it. Only getting a -30s CDR instead of -60s makes it borderline useless for M+ because before I could reset my own Desperate Prayers and tanks 1 minute defensives.
And you also only get 10% mana back instead of 15%. I think this ability needs to get the Divine Hymn treatment with being reverted back to its 60s CDR and 15-20% mana in 5-mans.
Issue #8: Mana Issues in M+
Holy has struggled with mana in M+ throughout the entire expansion, especially on long 4-5 minute Tyrannical boss fights. It’s jarring when I play Disc because with the S3 tier set bonus I get infinite mana… I literally mean infinite mana. I can walk into boss fights with 30% mana and never be at any risk of going oom.
On Holy it’s the opposite. You have to watch your mana very closely because you can oom yourself.
Issue #9: Holy needs some ability pruning
Holy has a button bloat problem and some abilities should be removed.
Heal/Flash Heal - I don’t see the reason to have two separate single target heals when the majority of Priests don’t take Lightweaver and primarily cast Flash Heal. You can honestly just get rid of Heal and nobody would notice.
Prayer of Healing - This ability has been a shell of itself since Shadowlands came out. It does low healing - far less than a single cast of Flash Heal at this point, costs a lot of mana, and can oom you if you cast it too often. If you gave this the Divine Hymn treatment and made it do 400% more healing in 5-mans than I see some potential for PoH. Outside of that: nobody would notice if PoH was removed.
Holy Nova Rhapsody - I think Rhapsody is a cool ability, but all it really did was add an extra button to my hotbar to press every 20s.
Issue #10: Cloth Woes in M+
This is a clothie issue in general, but clothies by default have less armor than other classes so we take 20-30% more physical damage. This leads to jumping mobs that do physical damage far more deadly against you than other classes.
It also made some bosses a nightmare to heal through because of randomly targeted abilities that did physical damage hitting clothies far harder than the plate wearers.
Issue #11: Utility issues in M+
Holy lacks pretty hard in the utility category for M+ compared to Disc.
On Disc you have Lenience, Divine Aegis, Rapture, Barrier, stronger PWS, etc. to lower the amount of damage the group takes. When you start facing up against bosses that start bursting out massive group wide AOEs in high keys the damage mitigation provided can prevent people from dying.
On Holy? You just have Guardian Spirit, Symbol of Hope (nerfed), and a dream. Holy really could use some kind of group wide utility that makes it stand apart from Disc. A battle res would probably help imho.
Issue #12: Lack of Playstyle Varieties
Holy in raid is basically just just a one trick pony. You cast PoM, CoH, and your Holy Words on cd while strategically using Rhapsody Holy Nova and Halo.
All of your non-cooldown based direct heals like Prayer of Healing, Renew, and Flash Heal are just filler spells that don’t do a lot of heal and punish you for chain casting them due to high mana costs. Your filler spells might only be 3% of your overall healing if that compared to PoM and CoH being a good chunk of it.
The only actual choice you have with Holy is just picking if you want Divine Star/Halo or Lightwell/Divine Word. I’d like to see Holy have actual different playstyle options available that focus on different aspects of the class.
You might have a stronger HoT based playstyle for fight 1, a Prayer of Healing focused fight for fight 2, and a more generalist approach for everything else.
Issue #13: Lack of Passive Healing in M+
Holy is currently lacking pretty hard in the passive healing department compared to Disc.
On Disc you can keep atonement up on the group with a 90%+ uptime with frequent refreshings of PWR and manually applications of atonement. Any targets that drop <100% hp will be topped off to 100% for free and you can dump a hard Flash Heal or PWS on them if they need some extra help.
On Holy: you have no meaningful passive healing at all outside of Prayer of Mending (which has charges). This means that every person in the group that drops <100% hp 9 out of 10 times requires a manual cast of Flash Heal or Holy Word Serenity to bring them to 100% hp.
This makes it more painful to heal through pulsing AOE mobs and bosses because on Disc you just raw heal through it with atonement, but on Holy you need to manually heal people one at a time with a single target healing cast.
If you look at logs of Disc vs Holy in M+ you can see that Holy Priests have to cast on average +40% more heals just to do the same hps. The main reason for that is due to the lack of passive healing.
Archon Halo does help with this passive healing issue because it pulses out consistent healing over 15s or so. Holy could imho use something else to help with that like free Holy Nova bursts or something interesting so you don’t need to Flash Heal somebody at 70% hp to 100% who isn’t in imminent danger of dying.
The goal should be to lower the amount of required casts in a dungeon which in term leads to better mana management and more uptime for dps.