Unholy Feedback
Glad to see Unholy Blight added as a passive for Dark Transformation that will reduce our burst opener by 14%. Now we just need to eliminate/merge a few more cooldowns and we’ll be good as gold.
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Vile Contagion and Festering Scythe both do the same thing, I’d rather lose the uninteresting Vile Contagion and have Festering Scythe as the sole AoE wound applicator. I think everyone would be happy with Festering Scythe adopting the Frostscythe mechanic of having a fixed cooldown reduced by bursting wounds over its current implementation.
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Unholy Assault should be a passive that modifies Apocalypse, you never use them separately so it makes sense to save a keybind and another GCD. I would appreciate keeping Unholy Assaults strike animation over Apocalypse though.
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Runic Mastery still seems like it will never be chosen, its a very boring talent and I would love to see something else replace it, probably something minion related.
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Pestilence is weak and RNG and if Festering Scythe is to become our main AoE wound generator then I would like to see this add some interaction with our diseases. I’ve had this talent not proc any wounds in AoE situations which is just ridiculous.
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All Will Serve can this please do something cool? A skeletal archer is definitely not it. Hell even a skeletal magus that benefits from some of the magus talents would be better.
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Visuals. Bringing this up again, our melee strikes need alternating animations when used back to back to become less visually jarring. Also our spell effects could definitely use a going over, the cool Drust visuals from BFA are sitting there ready to be used. Off the top of my head abilities that need some additional effects:
- Unholy Pact ignites flaming chains but deals Shadow damage…
- Defile should be an actual effect instead of a ground texture so important ground effects in PvE aren’t obscured.
- Death Coil needs more shadowy stuff.
- Epidemic very visually underwhelming, usually because it drowns your screen in numbers.
- Clawing Shadows needs its own animation and it can’t be the death coil one because we’d be machine gunning shadow bolts when alternating between Clawing Shadows and Death Coil, although if we held our rune weapon like a gun…pew pew pew perhaps.
- We still have 6 two-point nodes which I think is the highest of any spec, some having them removed entirely. I would really like the additional build variants having these reduced to 1 pointers would provide.
Frost Feedback
Just a quick word. Why are we baking more power into Obliteration? I don’t think this will do anything other than make Obliteration windows even more important and consequently when you can’t maintain uptime during those windows feels absolutely punishing.