One approach to solving Queue Times is a modified 1-3-2.
- RoleQueue changed to 1BarrierTank, 3Damage, 2Healer
- Strong buffs to BarrierTanks
- All offtanks moved to a subclass of Damage, called Bruiser
- Mei moved to Bruiser subclass
- Limit 1 Bruiser per team
- First Damage player to pick Bruiser prevents the other 2 Damage players from picking Bruiser
- Bruiser players can switch back to Damage
- Optional “Dibs” Queue for Bruiser that soft-locks you the first player to pick Bruiser, out of 3 Damage players, during the initial hero select screen.
- If the Matchmaker can’t find someone preferring to have first-pick on Bruiser, it just grabs 3 Damage.
- So it would look like 4 queue options, but really be 3 queue options from a matchmaker perspective.
- Queue times go down a lot
- DoubleBarrier isn’t possible
- DoubleOffTank isn’t possible
- Future-proofs the game to make it so adding additional Tanks doesn’t cause problems. (i.e. More BarrierTanks = D.mon, or more Bruisers = Mauga)
- Dramatically simplifies BarrierTank balance, and allows them to be buffed to desirable levels
- Allows for more composition flexibility than 2-2-2, without abolishing Role Queue.
- Also prevents anything resembling TripleTank. (I.e. 2 Tanks + Mei/Reaper)
- Bruiser players will add to the DPS queue.
- Can’t put two Bruiser-preferred players on the same team.
- Only 4 BarrierTanks hero choices for Tank players.
- 50% less Tanks needed per round.
- 50% more DPS per round.
- Can buff BarrierTanks a lot without worrying about DoubleBarrier or DoubleOffTank.
- More than 1 worthwhile Barrier Tank besides Reinhardt.
Kinda feel like those upsides more than cancel out the downsides.