General
- Reverted the change that made knockback the same to all heroes regardless if they had some form of knockback resistance.
- Damage reduction from armor now increased from -5 damage to -7 damage
Tanks
Orisa
- Protective Barrier
- Cooldown decreased from 10 to 8 seconds
- Health increased from 600 to 900
- Fortify
- Cooldown decreased from 10 to 8 seconds
- Damage reduction increased from 40% to 50%
- Supercharger
- Health increased from 200 to 250
Reinhardt
- Rocket Hammer
- Rate of fire increased from 0.95 seconds per swing to 0.8 seconds per swing
- Barrier Field
- Regeneration rate increased from 200 to 250
Sigma
- General
- Shield Health increased from 100 to 200 (300/200)
- Hyperspheres
- Rate of Fire increased from 1.5 seconds per burst to 1.3 seconds per burst
- Experimental Barrier
- Recall cooldown removed
- Health increased from 900 to 1200
- Regeneration rate increased from 120 to 160 per second
- Gravatic Flux
- Can no longer be stunned out of Gravatic Flux if he has already lifted his targets
Winston
- General
- Armor health increased from 100 to 200 (400/200)
- Barrier Projector
- Cooldown decreased from 13 seconds to 10 seconds
- Primal Rage
- Health decreased from 900 to 700
- Armor health increased from 100 to 300 (700/300)
- Maximum range increased from 4 meters to 5 meters
Wrecking Ball
- Piledriver
- Air stun time increased from 0.5 seconds to 1 second
Zarya
- General
- Shields health pool increased from 200 to 300. (Total health is now 500)
- Maximum energy gain per barrier decreased from 40 to 30
- Particle Cannon (Primary Fire)
- Maximum primary fire damage per second reduced from 170 to 140
- Particle Cannon (Secondary Fire)
- Maximum secondary fire damage reduced from 95 to 80
- Particle Barrier (Self)
- Cooldown decreased from 10 seconds to 8 seconds
- Particle Barrier (Ally)
- Now creates barriers on all allies within 8 meters of your target
- Duration increased from 2 seconds to 3 seconds
Heavy Damage
Bastion
- General
- Armor health increased from 100 to 200 (200/200)
- Configuration: Recon
- Rate of Fire increased from 8 to 9 per second
- Configuration: Tank
- Self-Healing casting time delay removed
- Ironclad now gives 25% damage resistance instead of 20%
D.Va
- General
- Health decreased by 100 (300/200)
- Defense Matrix
- Cooldown increased from 1.5 seconds to 2 seconds
Doomfist (if you don’t want these changes just yell at me in the comments and ill revert everything but universal DPS nerfs)
- General
- Health increased from 250 to 300
- The Best Defense…
- Shields gained increased from 30 to 45
- Shields gained from Meteor Strike increased from 75 to 100
- Maximum amount of shields increased from 150 to 250
- Hand Cannon
- Damage decreased from 6 to 5
- Weapon spread decreased by 10%
- Seismic Slam
- Cooldown decreased from 6 seconds to 5 seconds
- Range decreased from 15 meters to 12 meters
- Damage ramp-up decreased by 10%
- Rising uppercut
- Cooldown decreased from 6 seconds to 5 seconds
- Horizontal knockback increased by 30%
- Rocket Punch
- Cooldown increased from 4 seconds to 6 seconds
- Maximum initial damage increased from 100 to 150
- Wall impact damage removed
- Maximum charge time decreased from 1.4 seconds to 1.1 seconds
- Knockback increased by 20%
- Meteor Strike
- Inner Ring damage increased from 300 to 350
- Outer Ring knockback increased by 25%
Mei
- Endothermic Blaster
- Ammo increased from 120 to 200
- Icicle damage now has damage falloff starting from 20 meters and ends at 40 meters (35-75)
- Cryo-Freeze
- Cooldown decreased from 12 seconds to 10 seconds
- Ice Wall
- Cooldown decreased from 13 seconds to 10 seconds
Reaper
- Hellfire shotguns
- Damage decreased from 7 to 6
- Rate of Fire decreased from 2 shots per second to 1.75 shots per second
- New ability: Vampiric Fiery
- If reaper confirms a kill, a glowing orb will appear in the eliminated hero. Reaper can wish to consume that soul to increase its damage attack, speed, and resistance for 10 seconds, but self-destructs when its over.
- Only when Reaper lands the finishing blow
- Hellfire shotgun damage increased from 6 to 9
- Hellfire shotgun rate of fire increased by 30%
- Ammo becomes infinite
- Ultimate becomes unusable
- Damage reduction of 20%
- Cooldown of 15 seconds; only starts after Reaper eliminates another target
Roadhog
- General
- Health decreased from 600 to 500
- Take-A-Breather
- Healing decreased from 300 to 250
Damage
Ashe
- The Viper
- Ammo decreased from 15 to 12
- Scoped damage decreased from 85 to 75
Echo
- Tri-Shot
- Damage decreased from 17 to 15
- Sticky Bombs
- Damage decreased from 25 to 20
- Cooldown increased from 6 seconds to 8 seconds
- Focusing Beam
- No longer cancelable
- Duration decreased from 2.5 seconds to 2 seconds
- Cooldown increased from 8 seconds to 10 seconds
- Duplicate
- Echo returns with 30% health if her duplicated form is destroyed
Genji
Hanzo
- Storm Bow
- Damage decreased from 125 to 100
- Storm Arrows
- Rate of Fire decreased from 0.3 seconds to 0.45 seconds per shot
Junkrat
- Frag Launcher
- Projectile size increased from 0.2 to 0.26
McCree
- Peacekeeper (Primary Fire)
- Recovery rate increased from 0.42 seconds to 0.46 seconds
- Damage decreased from 70 to 65
Pharah
- Health Adjustments
- Health decreased from 200 to 150
- Shield Health increased from 0 to 100 (150/100)
- Rocket Launcher
- Explosion damage decreased from 80 to 70 (Direct damage = 110)
- Hover Jets
- Horizontal speed increased by 15%
Soldier76
Sombra
- Hack
- Hacking anyone with greater than 400 health will only be hacked for 3 seconds
- Hacking anyone else will otherwise last for 6 seconds
- Applies to EMP
Symmetra
- Photon Projector (Primary Fire)
- Range increased from 12 meters to 13 meters
- Photon Projector (Secondary Fire)
- Splash Damage decreased from 70 to 50
- Maximum charge time decreased from 1 second to 0.8 second
- Teleporter
- Cooldown starts when deployed
Torbjorn
Tracer
- Pulse Pistols
- Falloff range starts at 11 meters instead of 13 meters
Widowmaker
- Widow’s Kiss (Sniper)
- Receiving any burst damage greater than 55 will knock her out of scope
- (ex: Genji’s shurikens cannot knock her out because they individually do 28 (or 30 if you count this) damage but Junkrat’s mines will because they do 130 damage)
- Damage decreased from 120 to 100
- Headshot multiplier removed
- Receiving any burst damage greater than 55 will knock her out of scope
- Venom Mine
- Damage over time increased from 75 to 80
- Can now hold 2 Venom Mines
Supports
Ana
Baptiste
Brigitte
Lucio
Mercy
Moira
Zenyatta
please give me more ideas i made these very late and some changes aren’t too well done