Playing a tank feels bad because you’re playing a game that actively hates Tanks.
It’s real convenient for Jeff Kaplan to pop around and soak up all the memes and attention, but when glaring issues start cropping up in the basic gameplay, what does that foppish Hobbit do?
Creates Overwatch 2.
So yea, Tanking is going to be a dead class in the near future. No one is going to want to Tank and no one wants to play against a Tank.
Despite nerfs from the 4 second duration, 1 second gaps, 15m super Matrix days of 2017; I’d say D.Va is the best Tank at preventing damage. You can actively protect your team mates even when enemy DPS are in eyeball-licking range. Zarya Bubble is okay if you see someone about to lose a duel but it’s not super strong. The barriers overall though feel so exploitable.
Orisa’s barrier is a clutch save that deploys too slowly to save anyone. Rein’s becomes inert as long as any flanker is in play or a Reaper gets close. Sigma is okay at his magic range but he’s so paper-thin and his shield disappears when he dies. Out of all the barriers Winston’s might be the best right now. It protects 360 degrees and deploys super fast for quick saves. Shame about the long cooldown though, any fight that lasts longer than 3 seconds and you’re just free ultimate charge for anyone willing to chase you down.
That last part may just be a Silver/Gold issue though. Reaper and Ganji’s here will just stick to a Winston like glue (all the way back to their spawn) just to farm ultimate charge.
The problem with those is that you aren’t nerfing tanks hard enough. Jeff Kaplan is not a man that does half measures on anything; for example ‘How to counter Dive pre-Brigette’.
Expect one of the following:
Shields are smaller.
CC has a longer cooldown or is flat out reduced.
Barrier tanks are removed from the game.
The third option might sound hyperbolic, however, what do you expect from a group that would rather create PvE content and charge you an extra $40 for it?
Well, shields definitely feel paper thin right now if they aren’t worked around correctly
Take Orisa for instance, her shield is super weak right? The reason for that though is because she’s the tank that does the most damage from the longest range.
If you bring characters along that synergize with that and break the enemy shield before they can get close to you, then it hardly matters that Orisa’s shield is weak. Even better is that Orisa’s shield is suited to this playstyle by having its health tied to a cooldown rather than a regeneration. This means that if you are able to continuously put out damage and keep the enemy away, then Orisa’s shield will end up blocking more damage over a match than other tank’s shields can.
With that being said, Orisa could still use a buff, but playing the right characters with your tanks is important to make any of them work properly.
I also like these ones: - He thinks whatever is going on is a little…questionable…But, of course, he likes to greet people: AND he does have the capacity to fall in love…
In MOBAs: Creep killing and jungling
In PvE: Drawing aggro and secondary damage dealing
As for PvP shooters though, that’s tough. Overwatch is a bit of a trendsetter. Closest thing I can think of is using a Riot Shield in Call of Duty and we would just laugh those people out of the lobby back in the day.