Those two contexts are utterly different. During Goats, Zen, Lucio, and Zarya were about your only shieldbreak damage, so of course the team could afford to lumber into position at 2.75 meters per second. Now? Not so much.
Itâs easier to bait out a Fortify and a Sigma shield than it is to bait out shatter, by far. If Sigma shield or Fortify were as readily available as Reins shield(with no CD and just the resource) then you would have a point. Itâs funny that people suggest this very thing often for Orisa and Sigma.
The meta revolves around Rein spearheadeing a push while getting the best tank heals, speedboost and the best damage mitigation on CD, Zaryaâs bubble. If pure damage stopped that, we wouldnât see Reinâs dominance. And he is dominant. Now, if BOOPS actually pushed him back far enough out of melee range, then this wouldnât be as big of an issue. But we can barely move him around thanks to steadfast. As a Rein player myself, Iâm suggesting removing that passive is better than eating nerfs somewhere else and lets people have a chance of escaping his melee range.
There is another way. Tanks arenât unpopular, just barrier tanks. Have two seperate queues, one for barrier tank, and one for âbruiserâ tank, and DPS would start queuing for âbrusierâ tank, without fear of being forced to be barrier tank.
Barrier tanking would still have low numbers, but the new situation would be better than it is now.
And so begins the âRole of the Monthâ rotation. God forbid we aim for stability rather than just attracting players into roles through blatantly excessive strength in the hope they stay in greater portion than other roles leave when theyâre stomped over.
hold up, the meta where?
Ladder? OWL? these are not the same and itâs probably changed again by now.
again, where? Im not even trolling, what rank are you seeing him being dominant in every game?
or just dont touch him as heâs in a good spot?
steadfast does not feel like the root of his entire evil when itâs something some reinhardt players have wanted. It makes the job of tanking less arduous and allows you to stand your grand better
Youâve seen how OP I believe Reinhardt is. I donât want to play him due to that. In fact, I loathe the hero because of it and I refuse to play him because he feels cheap and honestly kind of cheaty as powerful as he is.
Every character was available for selection during GOATs, people picked those characters because they couldnât surpass the sustain in which was largely contributed to by Reinhardtâs massive shield.
I agree with his nerf to shield value he could have used a minor speed increase, but the one they gave him is absurd. In addition, he received steadfast as an answer to cc, a problem that plagues every tank and not just Reinhardt. Itâs too much.
Being better than the opposing teamâs Waste of Space #1 and #2 does not feel good, even if your slot is guaranteed simply because they cannot replace you with a hero from another Role â any of whom would likely be more impactful.
Sure, that role decision is a null concern when your forced to play an inferior role regardless, but the player experience is undoubtedly affected.
Do not overpower a role just to artificially inflate its participant count. All excessive power has a cost elsewhere.
Every time weâve had a totally OP hero I play them for a bit and itâs fun at first, but then I honestly get kind of disgusted at them, and I donât like them at all. It feels cheap and wins feel unearned. I donât want OW to elevate tanks and make them Just Better than DPS, thatâs stupid, and it would make me want to tank less, not more.
I think barrier tanks have a lot less capability to âFlexâ than other roles.
For instance,
Healers, if you are getting dived to much as Ana? Go Moira or Mercy. Not enough damage, go Zen. Pharah isnât dying, go Ana or Baptiste.
Most people wait 10 minutes to play their garbage dps without a second thought, why does the experience all of a sudden matter just because they have to face slightly better tanks that were already broken to begin with? That makes no sense.
Of course ladder, thatâs what the playerbase at large will experience. I donât keep up with OWL.
To each their own, but playing multiple other shield tanks against Rein Iâve realized two things. We are very easy to shatter because of our downtimes with shields and damage mitigation, and if one lucio boop(or any boop) could actually push him off out of melee range, we would stand a chance midfight.
Iâve proposed solutions that didnât touch Rein, like reworking the shield to cooldown ratios of Orisa(so she can place more shields, albeit weaker) and reworking her fortify to function more like D.vaâs matrix resource, and reducing Sigmaâs shield cooldownâall so we dont have to touch Rein but still give others a real chance to block a shatter. If they wont do that than we need a midfight solution since we canât beat Rein at the ult game, which is where removing Steadfast comes into play.