Fusion Driver (Primary) - Damage increased to 13, from 11, 14% more
Health reduced to 150HP and 200Armor
Fortify - Reduced to 20% damage resistance
Sigma
Barrier - Health increased to 1300
Hyperspheres - Damage increased to 65, up from 55, 14% more
Health - Reduced to 150HP and 200ShieldHP
Kinetic Grasp - Maximum temporary shield gain, reduced to 100.
Reinhardt
Health - Reduced to 200HP and 200Armor
Hammer (Primary) - Damage increased to 80, from 75, 7% more
Barrier - Health increased to 1800, from 1600
Barrier - Movement penalty reduced to 20%, down from 30%, 14% more movement speed while barriered.
Winston
Health: 400HP + 200Armor
Jumppack - Cooldown reduced to 5 seconds, down from 6
Mei
Move to Tank Role
So she can’t Peel for DoubleBarrier
350hp, 100selfheal, 10sec Icewall
Also gets her out of OWL.
Results
DoubleBarrier becomes “problematic”, because they are leaving themselves wide open to getting rushed down by Dive/Speedboost compositions. A strong counter.
More shooting stuff, less boring blue rectangle management.
SingleBarrier is good.
OffTanks have an advantage with higher raw HP.
Winston was never really a problem with DoubleBarrier. And the cooldown change gives Dive a bit more pressure.
I can get behind these. Bringing some fun into the barrier tank role while still letting the off-tanks serve a purpose. Sadly, Blizz will ignore this and the tank balance will continue to be a clustertruck.
Fair enough. You haven’t mentioned anything regarding Orisa’s shield. I assume that with Sigma getting a buff in that regard, Orisa could get one as well?
I think Hog would be busted if all these tanks only had 350/400 hp. You could practically hook combo them. Lul. At least if you spam a secondary or two to strip their armor.
Do not get me wrong, the idea sounds hilariously fun… but I just feel that we would have an epidemic of double off tank instalocks. We already do while barriers are relatively busted.
I’d say we don’t need more barriers than now. We need to put more threat into the current main tanks themselves than their shields. As you say, more shooting stuff. As option I’d say some barriers can be huge in health but low on recharge to reduce the overall uptime and being beneficial on fast initial push but less effective in long battles.
Yea, but if we’ll have multiple viable barrier tank, we’ll stack barriers again. Berriers either need some sort of a counterplay or better we dont need big barriers at all. The game felt fine when Rein was banned so we’re kinda ok with current barrier strength of Sigma and Orisa.
I might be biased on this point as Tracer player but I’m completely fine with dive. And Sigma poke comps were ok.
Well it sounds completely fine on paper but it kinda requires specific strategy and can cause a frustration when the team doesn’t play along… I’d say can be terrible for lower ranks but not sure.