Try to figure out which of us offended the gypsy fortune teller and try to see if there is a solution that doesn’t involve a blood-filled pie.
If there is no solution I do the only equitable thing. I divorce Jeff’s wife so she can be with John/Jeff and start casting fishing lines to cute girls at Blizzard events. Being Jeff has to be good for something, damnit!
Also I change Dva’s voice line to “buff this!” in the hopes that the hurting will finally stop.
wait, about the passive movement abilities, what are some examples?
also, how much hp does hammond have?
also, do the build wheels involve shield gen and stuff? (nerfed, of course)
Nah I just hate this community. And the ones that frequents on r/destinythegame and r/destiny2 as well.
Yes, he makes a lot of money, but I am also prone to anger. So I am staying the hell away from any “Community Director” or “Game Director” job for my own sake.
I haven’t really thought them out, but they’d be pretty similar across the whole cast, like being able to run or walk, climb things, etc. Heroes that currently have movement abilities that would become universal will have superior ones, for example Hanzo/Genji can climb any surface, but other heroes can only do so if there are rungs or ledges or something.
He has 100 hp. So yes, there will be stuff that can one-shot him, but he moves at the same base speed as heroes bigger than him, and would probably have a special movement ability as well, being a scurrying hamster and all, so his little hitbox would be bloody hard to catch.
Yes, they do! There will be some kind of thematic difference between Torbjorn’s and Symmetra’s, though, so Torbjorn may be better for fortifying a point while Symmetra is better for manipulating the map, but there’d be some overlap so you’re not totally forced to pick one over the other.
But most importantly, Junkrat would get his line back.
“Hey guys, it’s TheWorksho- I mean Jeff, and we are adding a map editor and a massive Workshop update. Also, we’re stopping owl and we are balancing around the community. In addition, we will try a very different and special experimental. We are bringing back 1-3-2 but 1-2-2 will also be in the experimental. Many more tank changes will happen, the most notable one is the global tank cc resistance.”
“We will also try to combat smurfs by raising the level requirement for comp to 125, and lower ranks will give more sr for winning and more sr for losing. Spauntaneous back and forth movement and quick sr drops on the ladder will reduce the number of reports required to receive punishment, as this could indicate throwing and smurfing. We will also be experimenting with an sr minimum. If you start winning very many games at once, the “sr lock” will rise from 700 sr. You cannot go below this lock. It decays over time, 450 sr a month to ensure punishment does not occur unreasonably. Also, we will be matching Quickplay players with tighter skill levels using mmr so one way matches do not occur or as often.”