Or, and hear me out on this. Don’t counter buff them to eclipse or rival Reinhardht by nerfing other aspects of their identity and make other tanks besides D.Va, Rein and Zarya semi viable on their own right.
The meta can form more naturally from that then sledgehammering and throwing on band aids when they go too far.
You do realise that it’ll still effect single barrier comps right? Sombra will just have an easier job over them.
Double barrier has always been slapped by EMP though.
Perception is “lul Sombra trash bc other shoots better and other damage heroes have stronger dps” and so she was never run when she was needed most.
I don’t think Blizzard is going to move our girl to the tank category any time soon
I’m also unsure about giving Orisa any more weaknesses at this time.
no thanks, i dont want sombra to be a must pick. And sombra is one kind of hero that everyone doesnt like playing against. Beeing hacked or team EMPd is autoloose in most cases
Sigma’s Barrier should not block damage until after it is placed, this way there is counter play when he is moving his barrier and is vulnerable to damage. Plus he can have a stronger barrier then.
Orisa’s Barrier should have a non cooldown based health, meaning much like Rein and Sigma, when she sets or recalls his barrier, the health is always the same. Recalling it stores it, and allows it to recharge, when broken it suffers the same cooldown penalty before beginning to recharge.
Sigma is already weak, this is not necessary.[quote=“Watsyurdeal-1478, post:28, topic:507436”]
Orisa’s Barrier should have a non cooldown based health
[/quote]
Interesting but I think we should instead find a way to make orisa more powerful without making buffs or nerfs to her barrier. Her barrier health is where it needs to be.
^idk what the hell is wrong with the quote rn but you know what I’m saying.
I think the solution to the perceived perception of double barriers being a “problem” is to provide players with more means of disabling them beyond Sombra or blinking through them with tracer.
Sombra’s kit is inherently too difficult for the average player to use effectively, requires immense coordination to remain effective, and honestly may require too much input to achieve the desired output.
Combine this with her lower (yet still quite effective especially when dinking tanks) raw DPS and the “spectator Sombras” and you have a poor choice for a solo q hero.
Tracer is always a good choice, but popular opinion is that she’s bad despite brig being nerfed to the point of “no longer an actual threat to Tracer” and Moira being slightly less effective these days.
I think if there were more options (piercing shots like old Sym orbs being a prime example) to bypass or disable barriers which require less effort than Sombra or tracer, players would be more likely to outplay double barriers.
I think a skill level similar to Ashe play would be appropriate.