WoW Classic “Not A Bug” List


(Kaivax) #1

As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.

The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:

  • Tauren’s hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a “?”)
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a “!” in the game world.
  • Available quests do not display a “!” on the minimap.
  • On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.
  • You are unable to Polymorph enemy targets that are tapped by players with whom you are not grouped.
  • At all levels of player characters and enemies, aggro radius is set to the intended distance.
  • Long quest objectives don’t have text wrapping.
  • Fall damage is equivalent to expected and verified values.
  • Broadcast text can be seen multiple times if multiple players interact with the same NPC.
  • WANTED signs do not have “!”, and are also not highlighted.
  • Player characters do not animate when looting/interacting with quest objects (e.g. collecting pumpkins).
  • Gnomes and Taurens are the correct size.

We appreciate all of your feedback!


"NOT A BUG" List from the Beta Forum
Exploits or Clever Use
/sit enrage still works according to a streamer
Food for Thought
/sit enrage still works according to a streamer
Mob aggro proximity
How Close is the Beta to Vanilla?
Level Cap Increase?
No Beta invite for people who played vanilla?
Mining Agro Radius [Bugged?]
Is Paladin hard to learn in Classic?
Character size display bug
WoW Classic Closed Beta - Level 40 and Arathi Basin Testing
Question for people on beta
Open beta?
(Reese) #2

Thanks for posting this.


#3

I’ve encountered what may be a bug, but I’m not sure so haven’t submitted a report. I’ve had several creature that have empty loot boxes after they are killed. I know the data base for classic had to be changed/converted to the new format to fit the current client so I’m thinking maybe something was missed. Should these be reported as a bug?


#4

I’ve encountered a couple of instances where there was a loot window, but no loot as well.


#5

Loot windows with no loot was normal in vanilla, from my memory. Only things that don’t drop any loot whatsoever didn’t sparkle.


#6

This list itself is pretty classic.


#7

LOL that’s great. Thank you for posting this.


#8

I did report a bug kinda along these lines, What would happen is on auto loot I would see the loot window pop up just long enough to see there was loot in it but not what it was then it would go away and I would get no loot.
So I turned auto loot off until the next time I logon to see if it is still doing it.


#9

lol This one actually made me laugh.


#10

Can we get this stickied please?


(Kaivax) pinned #11

(Azreluna) #12

The extent to which people misremember this game astounds me.

This is working as expected. Some mobs simply have no loot.

For the record…

This one is my favorite.


(Kaivax) #13

I’ve added this to the OP:

  • You are unable to Polymorph enemy targets that are tapped by players with whom you are not grouped.

(Kaivax) #14

I’ve added this to the OP:

  • At all levels of player characters and enemies, aggro radius is set to the intended distance.

(Azreluna) #15

I assume someone doesn’t remember aggroing a mob 20 levels above you from 150 yards away?


#16

Predicting Aggro range is hard, again. LOL.


#17

Time to reroll

In all seriousness though I’m both happy and sad because it means I can’t do it to other people and they can’t do it to me. Thanks for the clarifications. Both time and misinformation on the internet have made some things which are intended seem like bugs simply because videos from another patch, etc show us otherwise or we just forgot.


(Kaivax) #18

I’ve added several items to the list in the OP:

  • Long quest objectives don’t have text wrapping.
  • Fall damage is equivalent to expected and verified values.
  • Broadcast text can be seen multiple times if multiple players interact with the same NPC.
  • WANTED signs do not have “!”, and are also not highlighted.
  • Player characters do not animate when looting/interacting with quest objects (e.g. collecting pumpkins).
  • Gnomes and Taurens are the correct size.

The last one has been carefully verified.


#19

Hopefully not TOO carefully. Respect people’s personal space.


#20

I lol’d irl.