For the hundredth time, fix spell batching or just remove it. Causes so many issues with the game it’s not worth the benefit imo.
I’ve hit players while gouged or stunned, I’ve hit mages while they are in ice block, I’ve earth shocked spells last second before cast is done only to have them go through any ways, I’ve dropped grounding totem just before a spell is finished casting and it fails to eat the spell etc etc etc etc…lots of un-vanilla like BS.
I’m in the habit of interrupting spells nearly last second so I don’t get fake-casted, but that long ingrained habit is failing me now with spell batching, I have to re-learn my timing to interrupt mid cast instead. Spell batching has thrown off the timing of the entire game with it’s artificial lag.
Anyone see the video of the (alliance) druid racing ahead of a (horde) druid FC in wsg, (alliance druid) grabs flag and starts to run away but then the flag caps any ways despite the (alliance) druid being half way to the GY door already because spell batching capped the flag. In my time in vanilla, and later time on a private server I never saw such broken mechanics.