Mesmerizes (Short) (Note: this category does not share diminishing returns with the above Mesmerize category)
Druid
Disorienting Roar
Hunter
Scatter Shot
Mage
Dragon’s Breath
Monk
Breath of Fire (Glyphed)
Priest
Holy Word: Chastise
Patch 1.4.0
PvP
A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We’ve identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell’s duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the end of the duration in order to be diminished. In other words, if a target hasn’t had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
Frost Shock
Entangling Roots
Frost Nova
Patch 1.7
Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
Patch 1.10
Freezing Traps are now affected by diminishing returns.
Should Scatter Shot really be sharing a cooldown with Freezing Trap and Wyvern Sting? I can’t find any mention of them being grouped, and only mention of Scatter Shot being a separate “Short Mez” category with Dragon’s Breath.
Well the reference client Blizzard is using is the vanilla Bible at the end of the day. Given they have all the original source code and data all they had to do was compile it and get it running.
Patch notes are very unreliable in comparison. They’re just notes that some guy put together and do not necessarily reflect every change.
I made a post in the Classic Closed Beta Test Forum. I think Scatter Shot and Freezing Trap sharing the same DR is intended. The reference point I found was for a discussion about some of the diminishing return changes in the TBC (Kalgan indicating Scatter Shot and Freezing Trap will no longer share a cool down). I’m on mobile so my response depth is a little lower than it normally would be.
Yes, I’m saying that Scatter Shot, a 4s disorient, shares DR windows with Freezing Trap which is a “Freeze” effect, with all sleep effects and also with Goblin Rocket Helmet, which is categorized as an “Incapacitate” effect.
There is video proof of Scatter Shot and Freezing Trap sharing DRs in 1.12. As stupid as it is, that’s how it was in 2006. Scatter/Freezing isn’t as much of an issue to me as scatter and freezing sharing DRs with all sleep effects+rocket helm though.