It is time. Classic WoW Devs, please reduce batching and leeway. (megathread)

I wish they would cut the batching… idk how many times I’ve loh and BoP nothing because a target I see as alive is dead in the batch.

This happened to me for the first time on my alt mage the other day…blinked and ended up dead at the end of/after my blink…

Wtf…

I don’t think that the general argument is that it didn’t exist…but that it is should be dialed back just a bit?

Wow there really is some kind of collective brain damage in all heartseeker alliance players.

You just gave me a link that says they removed the deadzone. Why did you link this? we are talking about leeway. Do you know the difference between those? Can you write it out for me hun?

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But why? Why should it be dialed back a bit? It’s currently correct, there’s zero evidence that it’s not correct.

WoTLK leeway:

Blue post explaining Leeway during MoP:

https://www.wowhead.com/bluetracker?topic=13087818929#135929566858

My screenshots comparing MAXIMUM leeway range in a controlled environment:

https://i.imgur.com/AwTvagl.png

VS a Vanilla PvP video showing leeway in combat, which means it’s incredibly unlikely to be the absolute maximum range, yet it looks very similar to the above screenshot in terms of distance:

https://i.imgur.com/5s4Vt08.png

There’s plenty of people on various forums attempting to argue that it didn’t exist. No amount of evidence will convince these people otherwise because they have no interest in the truth, only in getting the game to play the way they want it to.

Sure, I’ll attempt to explain the very basic post to you.

Kalgan says the Deadzone was an attempt to stop Hunters from shooting in melee range. He then goes on to say it didn’t really work because there’s that “little bit of slush built in.”

That slush he’s talking about, that’s leeway with a different name. Blizzard has already confirmed leeway is working correctly:

So that little arrow that they drew between them proves your point…

Lmao…okay dude.

Compared to the zero evidence you people are posting? Yeah, yeah it does. Also, if you weren’t completely and utterly at the mercy of your confirmation bias, you’d see he was taking melee auto attacks by looking at his player frame.

#megathread lol

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I have no evidence, no…but that little arrow doesn’t tell you anything specific about the details of how much or to what degree leeway played…like at all…

There are no numbers or any sort of range to go with your cute little arrow…it just proves that it did exist…that’s all.

You can use your eyes and compare it to the videos showing the maximum leeway range on Classic.

your random post about “slush” is somehow hard evidence? lmao.

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That isn’t totally objective or arbitrarily inaccurate or anything…/s

Lmao thanks for the laugh though dude.

You thought leeway was a Legion mechanic, here’s hard evidence of it existing during MoP:

https://www.wowhead.com/bluetracker?topic=13087818929#135929566858

Your posts are void.

Thanks for displaying your confirmation bias by attacking my evidence yet leaving alone the dozens of posts claiming certainty with absolutely no evidence.

I NEVER SAID IT WAS LEGION MECHANIC LOL? I said to REDUCE it, because it is too high it wasn’t this much in vanilla. The reason its so high is because its PORTED FROM LEGION CLIENT.

Do u understand??? heartseeker brain?

Hey Snucka, going to attack this dudes claims? His evidence is the following:

Well…again…your evidence only proves it exists…not the degree or distance or anything that you can prove numerically and not with just your eyes.

In other words…your evidence is crap. You may have some evidence…but it just isn’t good evidence and doesn’t tell us nearly anything about specifics.

Oh yeah? This evidence is better, right?

/attack

There…happy? Or are you just that sensitive?