I don’t know about feral charge, but if you charge (as a warrior) and turn off auto-attack before you hit the mob, the stun doesn’t aggro. So, you can charge something, and if it’s not KOS, it won’t aggro you if you never swing.
Regardless if this was in Vanilla, or not, it’s probably a bug.
So because something does not work to your liking, and by your logic: “it’s probably a bug”.
You walk out to your car and unlock the door. You open the door and put your key into the ignition switch. You try to turn the key to start the car but it doesn’t start. Regardless if your car started in 2005 or today, it’s probably a bug.
That’s what you sound like. And this is your logic?
I honestly thought this was a post about how charge seems to be aggroing things up to 15 yards behind the mob you charge if youre not at full distance, its like your hitbox goes PAST your character at times, its not always but it happens alot in UBRS ive noticed.
More that you can stand on the edge and not pull them across the broken floor bridge part but if you charge you will, that seems off; Esentially;
Run 1: Range pull and stand under tent to keep casters in AOE range.
Run 2: charge into caster under tent and the other sides packs decide youre too close THIS TIME when you charged, but never when you simply walk into that area.
Right if you stand still but for pulling in dungeons I’ve seen multiple times a tank charge to pull agro then run past them and not even agro the mob leaving a gap between dps and him. Maybe it’s a bug maybe it isn’t I’m leaning more toward not. It also requires specific scenarios like the tank being a high level compared to mobs so even if he charges in their face it won’t agro just from his very presence and an absent auto attack