Please Nerf Power Creep instead of Nerfing Defense/Support

why not?


this seems to be your default answer to everything

no you’re just whining that everyone is providing evidence that you’re incorrect but you just walk around it and say so what

and you don’t have a reasoning

we’re done here


Because this is a thread about the redundancy of the power creep argument, not OWL.

I’ve asked several times to identify why power creep is a problem, not one person has come up with an explaination.

I’ve explained it.

Good. Please don’t come back until you have an argument.

and owl is where the game is played the correct way, with all players having high levels of skill and understanding of the game

and we’ve given a reasoning, but you dont like it so you refuse to acknowledge its existence

dont come back until you understand how to have a discussion

oh and since you make assumptions about everyone, youre probably a doom/reaper main who thinks that their hero is fine and shouldn’t be touched and if someone thinks otherwise theyre wrong

It’s played correctly at all levels.

You’ve given reasoning for having no explanation? Well that’s useless to me.

I don’t need to. You need an argument though.

in normal comp, most of the time you are with 6 randoms, unless you solely 6stack with a regular team, forming great teamwork and bonds

so are all of your reasonings for why we’re wrong

so youre also useless to me

just like the way you have no evidence to back up your claim that powercreep is just a forum meme

Eh, you’ve got nothing. Come back after you’ve thought of something substantial.


running away from an argument bc you know youre wrong

try using your brain in a discussion

itll help sometimes i promise


You don’t have an argument. You’re just an attention seeker wasting my time.

thats the vibe you get everywhere. people make it blatantly obvious too. like I want junkrat old bomb radius but am willing to lose the two mine charges for it and have just one.

BOTH need a global nerf.

Power creep and supporting are off the charts in this game now. reducing power creep alone will make everything unkillable due to how much healing we have in the game.

The only reason people die is that everything gets erased so fast that healers just don’t have enough time to heal. Remove the damage part, and the healing will keep things alive forever.

powercreep started with supports overshadowing sustained dps

Power creep isn’t something you can nerf or buff.
Power creep happens when they keep trying to buff the solution rather than nerfing the problem (IE. in an AU where Pharah is OP they buff McCree, Soldier and Ashe rather than nerf Pharah.) They did it with dive, they did it with Goats and they did it again with double shield. Its Blizzards busted balancing philosophy that combined with never flat reverting or trying to ignore the fact its a revert like Mercy talk 60hps or armor 5dmg reduction makes them look very immature, unprofessional and inexperienced even though we know they’re not.


Dropping by with a fun fact!
Looking at GM players for the current patch (1.43), Genji and Soldier: 76 are #6 and #7 in terms of win rate for damage heroes (out of 16 total).

They’re not doing quite as poorly as the general community sentiment would imply. Game balance perceptions/opinions are often repeated and perpetuated enough that they start to become accepted as fact by many players.

We also should remember that things like win rates and hero power/effectiveness can fluctuate significantly depending on the players’ skill level. If someone complains that Reaper is too strong and another says that Reaper is too weak, they could both be correct for their current skill level.

When making balance changes we typically look at the high end potential of player skill for a hero but also try to keep in mind if a given change would be a significant detriment to the overall gameplay experience in lower skill brackets and attempt to find better solution if so.

I think in general being wary of extreme “power creep” is a valid and healthy concern if it’s causing gameplay to become too wildly distorted from the core experience. I don’t feel that we’re currently anywhere close to that with the live game.


Thank you guys so much for communicating with us :slight_smile:

This is how I usually see it (as a 3800 player myself). Balance should be balanced around pros and high-end gameplay, BUT low ranks like you mentioned should be kept in mind. Reaper 50% life steal is a prime example of this, in which it caused an apocalypse to happen in low ranks, yet it was intended to help high ranks.

Tho I DO think it would help if heroes got reworked to where they are viable in high ranks yet they do not dominate low ranks at the same time. Right this includes heroes like Junkrat, Moira, and Bastion. Those heroes struggle a lot at the high tiers, but the problem with buffing them straightly is the imbalance it causes in low tiers. So I honestly think in situations like these, a power shift would help them (raising skill floor but raising reward) as someone who plays them quite a bit.

I do have a question tho: do you guys consider Soldier/Genji to be balanced right now, or do you think they are slightly weak?


That’s nice but can y’all nerf doomfist?


snuggles up to josh

I love when you give us info like this, even though it doesn’t paint a whole picture or give us to much info (cause of exploitable reasons), because you guys have the whole picture of stats, but can tease us with things that expand our train of thought.

Please do more of this, but I also understand how hyperbolic some people can be and why it’s not a reg thing.


I have a question about the pickrates what would you consider a balanced and healthy pickrate for each class, or at least for soldier and genji additionally what place are soldier and genji in terms of pickrate in gm?


Thanks for the responses, I feel like if players had access to the overall win rates and other stats in Competitive Play they could get a better understanding on what changes might be needed.


THANK YOU for balancing the proper way. This is relieving to know.

(Thoughts on Symmetra?) :open_mouth:


What about winrates vs pickrates? Do you guys see a hero is balanced if their winrate is high even though their pickrate is abysmal (i.e Sym, Torb, Soldier)?