She was oppressive. EMP was undoubtedly predictable, but hard to react to with a defensive support ultimate, where only one of them actually countered EMP, but the support that counters EMP is the easiest target in the game for Sombra.
Unlike Freeze, EMP does NOT in fact stop you from playing the game.
It stops you from using crutch skills to win on power creeping heros like Doomfist.
People like to call this game a Moba, it is not. It is an FPS.
What Mei does to you, is prevent MOBA & FPS gameplay all together. EMP does not do this. EMP prevents MOBA gameplay but you can still FPS if you choose to.
Winrate doesnât matter if theres low options for counterplay. It also doesnât matter if sheâs picked only for a fraction of a match to get through enemy defenses. Judging only by statistics leads to stupid decisions and statements like this one:
Never said there was. Nor I ever said she was meta.
Small nerfs are much better than guttering a hero.
We should wait until live to fully assess the situation.
From my ptr experience, regardless of it if was enough or not⊠the nerf hits a lot harder than what the text may seem.
My understanding is that it wasnât due to the ability to get out in front of a teammate to âprotectâ them, which is just good teamwork and a believable interaction with a chemical spray weapon, but because the freeze mechanic could be cheesed by two teammates constantly swapping places so that neither of them would ever get frozen. Thatâs where we leave âgood teamwork and counterplayâ and get into âcheesing a characterâs mechanics, making her useless by utilizing a gamey tactic.â I also assume thatâs what was meant by disallowing her to do damage because of having two opponents. It doesnât stop her from doing any damage at all, but keeps her from doing relevant damage, which is just as bad.
No one complained for a long time, suddenly ânerf Mei!!!â threads all over the forum. Maybe some other balance issues casued this? Maybe there are no heroes to counter her?
And not to mention this âMei is cancerâ mentality cause DPS players to avoid her? Not even try to hit her just run away and find some other emey to fight with, that mentality is a hugel problem.
As a tank itâs not pleasant, but maybe the shield nerf casued this problem? Orisa coud chalannge Mei, but with her weak a*ss shield she coudnât even fuction as a tank. And no toher tank design is made to have some utility agains Mei. The problem is not Mei, the problem is lack of tanks and supports who could counter her.
Donât think so. I play in Gold and get a lot of results with Mei. I also face very good (for Gold I mean) enemy Meiâs. In Gold itâs not rare to see a team push. When you have this, you can destroy multiple people with Mei since itâs a team fight and people often donât focus 1 hero at team fights.
Thatâs a fact. I never understood why people hated so much Sombraâs hack ability and not Meiâs Freeze.
You are wrong here. We had threads and people complaining. I my self complain about Mei since even before 2x2x2. But she was not Meta (which does NOT mean she wasnât good or op). She has been buffed before GOATS ended and people just didnât realize how good she was. I remember a couple people playing her in GM, like Kephrii and absolute wrecking the enemy team with wall plays and freeze. Now that she is meta people think we started to complain only now and thatâs a proof that the community has short memory.
Wall is meta. She has her utility which makes her sought after bc she can create space after tanks have been reworked to body block more than barrier block, but sheâs not at all as strong as everyone whines about. Sheâs just a viable character. She was viable all the way back from the soldier/dva/rein/Ana/lucio meta patch, and then she fell off in the following 1-2 patches after that of even being in a healthy pickrate/winrate all the way until goats died.
Before that people were making the same complaints (when she was viable but not meta) âshe feels like an offtank blah blah blahâ, and then for two years of her being f tier, if anyone said that they wouldâve been laughed at. This is what healthy meI looks like. Deal with. The devs already said sheâs middle pickrate even in gm. Sheâs not meta, sheâs just viable.
Itâs different. A good mei can absolutely carry a game, and is frustrating to play against, but not nearly the same kind of frustrating or carry that a burst damage hero can carry when theyâre viable.
Iâve played masters games of widows, hanzos, doomfists, meis carrying the game, and Iâll say I see mei solo carry the least out of any of those âmetaâ heroes, and Iâll pick a game against a good mei over those other heroes any day of the week
Itâs because people are meta slaves and think everything should be defined by the meta pros play. She was super viable before and was never f-tier. People just didnât pick her and used her strength with the full potential. Wall was always there and was never modified for a long period. That already says that is the players that didnât know how to use her properly.
No. Thatâs far from healthy. Mei being viable is equal her being oppressive. She will always be oppressive with wall + slow and stun on primary. And like I said, pick rate doesnât define the power of a hero.
You even said Wall is meta . She is meta whether you like it or not.
Thatâs a opinion. I find it a lot more frustrating (by a huge margin) to play against Mei over playing against burst damage. Doomfist, Widow, Hanzo⊠they all have burst, but at least they donât rob you from the chance of doing anything even MOVING!!
Again, opinions. I would pick a fight against Widow, Doomfists and Hanzos over Mei any day of the week.