Hero pools is a brave and holistic change

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we’ll still use the PTR for major patches and major changes. for example, if we were testing a new hero or map, that would be on the PTR and not in the Experimental Card.

the experimental card uses a different data set and was engineered by people far smarter than i am. it’s going to work and be magic and nothing could possibly go wrong… right? =]


this is a very hard problem to solve but we have some ideas. any solution is more long term, though. possibly OW2 or later. sorry i know that’s not the answer you wanted but it’s actually very complicated with the way consoles work and the rules regarding account creation.


Jeff you are going to break the forums if you talk so much!


Buff the mess outta Mercy again

Everyone will tank if Mercy can just fly around rezzing like a quack head

totally not a mercy main :blush:


I’m afraid that opposed to the good intentions of the development team to add flexibility to the game, that this change will in fact remove flexibility from the game for both the Tank and Support role. I don’t exactly look forward to play Reinhardt most of the time when both Orisa and Sigma are not in the hero pool. And I’m guessing a lot of players will end up feeling that way.

When both the Tank and Support role become even less popular because of hero pools, queue times will increase even more.

Did the development team think about this situation?


I don’t.

  1. hammond
  2. mei
  3. tracer

Any chance that we can have more control over which modes/levels we play for QP and QPC?

Seems kind of strange to make people play levels and modes they don’t like.

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How often do you plan to run expirements, and what are the lifecycles looking like? For example, testing 1-3-2 for a month, then a month of downtime? Or maybe a week of some crazy balance ideas every week?

That’s what I’m talking about.


I see you are a man of culture as well :wink:


Excellent taste good sir

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Personally I am against those lay-off (or whatever) and against the people left having their lives effected in this way.

Imagine if you got a great chance and moved up, and your options were to follow the tops decisions, or join them, so you do whats best for you and your family, just to have people wish you get the same…

It’s a bad place to be in, but I am sure most of the staff didn’t want it and just kinda had to do what they had to for their career and family…


Hi jeff :slight_smile:
Im really sad about this hero pool :confused: but tell me why ban 1 tank, 2 dps and 1 healer.
Because yes there are more dps but majority of players plays 1 role like hitscan, projectile, maintank, offtank, main heal… and all these " small roles " are 3-4 heros. Imagine if you ban 2 hitscan… like widow tracer, what hitscan player should play ? :confused: And I’m not an otp but i play a lot 1 hero because i like him and i’m really sad if i can’t play this hero :frowning:

This amount of discussion is amazing Jeff =D

By the ways, to make it look like you typed less than 20 characters follow this format (note the HTML comment tag just below the word), but technically you still have to type 20 characters if you think about it:

And I oop...


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I really, really like the Experimental Card plan. It seems like it’ll help with testing out small changes or shifting concepts for heroes with more people being able to try them out. Smaller and more tested changes is a good way to go!
(It’ll also let some crazier concepts get thrown out there for fun, I’m sure :slight_smile: )

It’s possible that Sony/Microsoft wouldn’t allow it, but I’d love for more gameplay to be tied to the key. If the account playing isn’t the key owner, no competitive. This would reduce smurfs a ton as well as make comp bans key-specific.