Initially, the game would’ve felt like there is a lot of smurfs in the game, but is that really that abnormal? Also, according to Blizzard, smurfing isn’t a big issue because the system makes them climb quickly, right?
Instead, they put all three roles at your mains level and took the easy way out. This wasn’t a huge issue, outside of seasonal placement times, because nobody had much incentive to play anything but what they mained.
Now, fast forward to priority pass – and instead of having people who climbed to where they should be with each role, we have people with way higher MMR than they should be with roles they have probably barely played at no fault of their own.
The result? We have people actually believing a system that encourages people to play and learn all roles in this game is BAD. What on earth? Isn’t that how it should’ve always been?
A system that rewards people for playing and learning all roles is good.
A ladder system that forces you to derank on off roles based on your mains rank is bad.
We can only hope it evens out eventually, but don’t throw out the Priority Pass concept until it settles because of Blizzard’s past mistakes on assigning people’s MMR to all roles based on their highest role.