Love the idea. I always felt comp needed more structure and rule sets to separate it more from “Just like QP with golden guns” to “This is comp, play as a team.”
Map pools give you more time practicing on the same maps for a season.
Hero pools thins out the one tricks, meta slaves and makes teams experiment with new compositions.
Since you know both teams are locked into 222 you know the type of compositions that’ll be used, so there’s no blindside of 5 dps and a Lúcio or Goats.
Bans can also gauge unique stats and conditions that can’t be normally met. Like with antiheal gone how do other supports fair? Is is Reinhardht an overbuffed Juggernaut or are the other tanks too weak to fend him off?
I actually like this week’s ban and It’s a true shame I won’t be able to play as much this week.
I think this was just a unique case to test the strength of other healers. Maybe to see if stacked aoe heals are too strong, is solo healers viable, antinade being removed, strong ranged healing too and how much difference does that make.
Either that or trying to make sustained damage more viable
I’m just not expecting them to ban 2 tanks though. At least not yet anyway