Dear Blizzard, I know it’s been said before, but I have to say it again. Your competitive system stinks to high heaven. Your continuance in adhering to this current system that neither works well nor is accurate is infuriating to people who just want to play the game and have some fun.
It is impossible to climb up as a loss is more detrimental to the score than a win is in the positive direction. And if you get curb stomped by a team it just wipes out the score increase in your wins. The fact that you calculate in previous performance is inane and witless. I purchased a second account so that I can see where I might place in a system that does not count previous seasons. And even with my competitive placements having leavers where I lost on more than once, I placed higher on my new account than I did on my legacy one.
You can’t explain the logic in that to me. And I am unsure how you justify calculating it. I am not even sure why you do this or who you are protecting, but it has to be someone.
And to clarify, I have a second account that I paid for and I play it correctly as the game intends. It is not so that I can de-rank (because I am not THAT good of a player) and grief low level players. I have been playing OW for a long time. And while I know the tiers have changed, once you drop down in rank it is damn near impossible to get back to where you were. I am probably a gold player at best, which I am fine with being. But good freakin’ luck in me getting back to gold.
Which brings me to issues Blizzard doesn’t seem to give two craps about. You have way too many leavers in a comp match and the penalties are not severe enough for ditching. You need to do something smarter, and better to even things out when someone leaves. For example, since you love roles, if a tank leaves, then a tank gets a time out on the other team. If the player returns, then the other tank can come back. This way you make it a bit more fair. The tank in time out should receive no adverse penalties for not being able to participate.
This way if a person decides to jet because they are toxic or a crybaby or even if their network goes out, then the other 5 players are not punished. Because that is what happens. Seems like something you could implement. I don’t know if it is a grand idea or if it would work. But it seems a darn sight better than what we have.
You could, alternatively, add in a bot for the leaver team; however, your AI is awful - really awful. And you know it. The playing against AI is worthless. You may as well remove it from the game it is so worthless. I have seen better AI in NES games.
I currently slipped into bronze in Comp. Which would be fine if the player base wasn’t not only so disjointed but littered with people throwing and smurfing. Not only does it happen, then openly admit it in voice and text chat. Which leads me to believe you do nothing about it and don’t really care. Yes, I report people who purposefully throw and admit to smurfing. I have no idea what happens to those accounts. And for all of your updates about heroes or role queues and the like, I haven’t heard anything about these issues. Jeff certainly isn’t going to chime in on it. He won’t even touch that topic because it would be admitting the system is broken and they openly have people ruining matches - consistently.
This isn’t a sometimes thing. This is pretty much an every other match thing.
I am not trying to complain like a whiner here - although, I guess it can be seen as that. I love Overwatch as a game. It’s fun. I play it a lot. You make decent updates and add new content. So, thank you for being awesome in that way. I will give you credit where it is due.
But can you tell me how you plan on adjusting and fixing your competitive system?
And, it would be nice if you had better training or something to take care of dullards who refuse to switch to a character’s counter. That is essentially throwing a match. There could a team vote system for switches or you could implement tutorials on counters in lieu of your terrible AI training. SOMETHING to help people understand how to play the game you created. Because the intro section doesn’t go in depth enough.
Lastly, damn it let us see what our team mates are doing. I want to be able to see my team mates’ eliminations, heals, etc. There is no reason to hide this information. In fact, I think it could cut down on people complaining as you could see if someone is doing something right.