No shield tanks in Overwatch 2 on defence like Kings Row?

Well I’m still working on the design/formatting, but here’s something more like what I got in mind.

A balance patch like that, would be relatively simple to balance Tanks, because all of them have a barrier-like ability of some sort, self sustain, self peel, and firepower.

SUMMARY

  • GENERAL - Explosives splash damage can’t be damage boosted.
  • ANA - Less anti-tank CC
  • BRIG - Frontline brawler instead of backline CC-bot
  • MERCY - Minor buffs all around, because it’s less power in damage boost, and every healer gets regen passive
  • ZARYA - 2x bubbles like April fools patch, but also the bubbles fall off and become miniature Winston bubbles.

━━━━━━━━ GENERAL ━━━━━━━━━

  • Explosives splash damage can’t be damage boosted.
Comment: *Lowers the annoyance factor from Explosives spam (I.e. PharMercy spamming at range). Small buffs can be given to affected players if needed.

━━━━━━━━ SUPPORT ━━━━━━━━━

Regeneration (Role Passive)

  • After 3 seconds out of combat, all healers self-heal at a rate of 15hps

ANA

GOAL: The goal here is to take some power out some of the most powerful "MOBA" Anti-Tank abilities in the game, to make the game more appealing to Tank players. Ana also typically was greatly limited by a lack of selfheal, and blocked out by barrier spam. And that's going to change. She also currently accounts for roughly 1/3rd of all Healer picks.

BRIGITTE

GOAL: Makes Brig into a mobile frontline brawler, who heals with inspire whenever she's doing damage. Instead of a backline CC-bot. Should make Brig substantially more popular in lower ELOs, and less of an "anti-fun" pick for high tier.

MERCY

GOAL: Damage boost is getting weaker and Regeneration is availible to all healers. So Mercy needs buffs. So here's some basic buffs to heals, Blaster and

━━━━━━━━ TANK ━━━━━━━━━

Role Passive

  • All Knockbacks reduced by 50%

ZARYA

GOAL: Allows Zarya to function a more like a typical barrier tank, while still doing her usual bubble peeling.

D.VA

GOAL: Makes D.va more capable of functioning like a Main Tank.

WINSTON

GOAL: This is the gameplay feature we saw at BlizzCon.

REINHARDT

GOAL:

ORISA

GOAL: Makes Orisa more fearsome at close range, with the capability to close that gap easier. Additionally she can self-sustain more easily with shield-health. Making it so that she gets the same benefit from a healthpack as a 200hp hero.

SIGMA

GOAL: Sigma is already well suited as a barrier tank, with offtank aspects and decent damage. Just need to buff him up to Rein tier.

ROADHOG

GOAL:

━━━━━━━━ DAMAGE ━━━━━━━━━

:white_check_mark: Traversal (Role Passive)

  • 9% faster movement speed

WRECKING BALL

GOAL:

MCCREE

GOAL:

HANZO

GOAL:

WIDOWMAKER

GOAL:

MEI

GOAL:

DOOMFIST

GOAL:

TRACER

GOAL:

GENJI

GOAL: GOAL:

SOMBRA


BASTION

GOAL:

SYMMETRA

GOAL:

ECHO

GOAL:
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