Well I’m still working on the design/formatting, but here’s something more like what I got in mind.
A balance patch like that, would be relatively simple to balance Tanks, because all of them have a barrier-like ability of some sort, self sustain, self peel, and firepower.
SUMMARY
GENERAL - Explosives splash damage can’t be damage boosted.
ANA - Less anti-tank CC
BRIG - Frontline brawler instead of backline CC-bot
MERCY - Minor buffs all around, because it’s less power in damage boost, and every healer gets regen passive
ZARYA - 2x bubbles like April fools patch, but also the bubbles fall off and become miniature Winston bubbles.
━━━━━━━━ GENERAL ━━━━━━━━━
Explosives splash damage can’t be damage boosted.
Comment: *Lowers the annoyance factor from Explosives spam (I.e. PharMercy spamming at range). Small buffs can be given to affected players if needed.
━━━━━━━━ SUPPORT ━━━━━━━━━
Regeneration (Role Passive)
After 3 seconds out of combat, all healers self-heal at a rate of 15hps
ANA
GOAL: The goal here is to take some power out some of the most powerful "MOBA" Anti-Tank abilities in the game, to make the game more appealing to Tank players. Ana also typically was greatly limited by a lack of selfheal, and blocked out by barrier spam. And that's going to change. She also currently accounts for roughly 1/3rd of all Healer picks.
BRIGITTE
GOAL: Makes Brig into a mobile frontline brawler, who heals with inspire whenever she's doing damage. Instead of a backline CC-bot. Should make Brig substantially more popular in lower ELOs, and less of an "anti-fun" pick for high tier.
MERCY
GOAL: Damage boost is getting weaker and Regeneration is availible to all healers. So Mercy needs buffs. So here's some basic buffs to heals, Blaster and
━━━━━━━━ TANK ━━━━━━━━━
Role Passive
All Knockbacks reduced by 50%
ZARYA
GOAL: Allows Zarya to function a more like a typical barrier tank, while still doing her usual bubble peeling.
D.VA
GOAL: Makes D.va more capable of functioning like a Main Tank.
WINSTON
GOAL: This is the gameplay feature we saw at BlizzCon.
REINHARDT
GOAL:
ORISA
GOAL: Makes Orisa more fearsome at close range, with the capability to close that gap easier. Additionally she can self-sustain more easily with shield-health. Making it so that she gets the same benefit from a healthpack as a 200hp hero.
SIGMA
GOAL: Sigma is already well suited as a barrier tank, with offtank aspects and decent damage. Just need to buff him up to Rein tier.