It does. I believe, they should make DPS heroes to be harder to play.
Genji - Ultimate should be pixel perfect (Vertically I mean. Current blade hitbox is a huge tree log)
Hanzo - arrows should be pixel perfect
Mccree - cannot stun if nade doesnt hit head.
Well it’s also just that with only 1 Tank per team, and less barriers.
What’s even the point of having a tool that is meant for killing “Too many Tanks”.
It’s an ability that was crafted with 3x and 4x Tanks on a team, in mind.
Additionally, unless they want Rein spam, it would be nice if a Lucio Ult or Zen Ult could mostly counteract an EarthShatter.
I disagree. it’s because OW 2 will have less tanks (and thus less barriers) which is why anti’s value will be higher in OW 2. because last line of defense/sustain is pretty much the double support healing.
like unless the TTK in OW2 basically deteriorates to like paper like in CoD or CS etc. whereby nearly everything can oneshot (which I have doubts because you can’t make tanks brawly that way and supports become useless), support healing will being even more the core source of team sustain. and thus having an ability with anti heal, which already has near 0 counterability from the support roster when it effects allies and will have less in OW2, will become extremely powerful.
like both you and I are familiar with paladins and iirc you often make a joke that cauterise is a must pick there. well the logic of why that is the case for paladins isn’t nonexistent in OW. esp when we kinda saw it happen back in zarya hog meta.
I’d be genuinely surprised if they didn’t strongly nerf AntiHeal in OW2.
As you mentioned, Hog/Zarya was a somewhat indication on how problematic AntiHeal is when there isn’t barrier spam.
Which isn’t that far off from what 5v5 will be.
Totally agree. I think part of the problem too is the amount of CC and burst damage available. Playing in that environment doesn’t feel terribly “tanky” IMO. Hopefully OW2 will correct some of those issues.
They would have to do those correction carefully otherwise they will end up with the same issues down the road. No one would play support if they get pooched by both long range and Dive characters.