Why nobody likes 3-4 DPS (Jeff Replied)

So you know what it feels like to play in QP and in most low rank comp matches and still dont do anything about it. im sad

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Man he came in and gave you an instant win on that one.

That’s not what he said.

I’ve never seen an argument that suggests the ideal team comp is 4-1-1 at all times.

Did you read the rest of the comment? He said that the importance of the tank and support increased, resulting in the opposite of the effect you’re going for.

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Hey Jeff can you talk more on who Leonora is… it would save me so much trouble… seriously I have become the Leonora guy.

I would at least like to be disproven if Leonora is not important at all.

Just anything would help, it would save so much trouble

Pretty please

He said that going with 4-1-1 resulted in more importance being placed on the tank and support, and that the result was “not fun”. Kind of shoots the idea dead, right?

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The common argument is: “4-1-1 should be the default comp because there’s far more DPS than support or tanks”.

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… is it just me or are you as unbearably pretentious as i imagine you to be? I did read the rest tho my comment was on the numbers as far as roles are concerned.

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What about 7v7? Have you tried that?

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His statement was with respect to a standardized 4-1-1 lineup. There’s an enormous difference between “always forcing 4-1-1 leads to problems” which is what he said, and “3 or 4 DPS comps can never ever work.” Every comp is dependent on the map and the enemy lineup. There are cases where 3 DPS is viable, and I’m sure there are cases where 4DPS is viable as well. Just not all the time.

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It’s almost as if you guys (maybe unintentionally) balanced around 2-2-2.

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I’ll keep my thoughts on you and your content to myself, as they are immaterial to the discussion at hand.

Back to that discussion, the comp in question had the opposite effect of what you and others intend. That’s the take-away here.

I am sure you know better than he.

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Cool. Can you respond to the Bastion megathread now?

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Jeff is alive. :smiley:

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I believe the developers are mostly tank and support mains, so that assumption is reasonable enough.

Well, just speaking for myself here, but I expected 1 to 2 tanks and 1 to 2 supports with more variance. I also expected more hero switching. Naively, I didn’t expect “maining” and “one-tricking” to be so dominant.

We imagined a world where players would be ok with Torbjorn on defense but not playing him on attack. The maining/one-trick mindset led to us having to rework those characters to fit with how the game eventually evolved to be played. I guess what I am saying is we hoped to be able to create more highly situational characters with the thought that players would switch in situations where those characters weren’t as viable.

We like the direction things evolved and in hindsight, it seems obvious that they would evolve that way. It’s not that one direction is good or bad… they’re just different directions and we adapted to what the playerbase was doing, rather than fighting against their instincts.

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I don’t think anybody here said it should never be used ever. Please correct me if I’m wrong.

Was that back when the categories were split into Offense and Defense? Was it more like 2-2-1-1 or was the 4 any combination of Offense and Defense?

Yeah i totally agree it wouldnt ve as fun. Thats why i never said it would be. But it would at least justify the difference in numbers between the roles currently.

:scream: you dont have to try so hard my man its just a videogame forum full of teenagers.