She is good for TP to point for passing the choke on many 2CP points. Probably one of my most used strategys last times. Half of the time, my team still run on the other side or does not follow. I dont think she is bad. I think others are just better. And easier. Why working with your team when you can play Reaper as example? Or Ashe? Tracer on higher ranks? Or Widow if she hits her shots…
If your team works with you, she is good at what she was designed for. Making good TP ports is what makes the difference in Symm players imo. But again, you need your team to work with u. Others can work way more independent.
The goal of these changes is to move Symmetra to her new damage role and make her more flexible across more areas of the game. This means that not only should she be more viable in more team compositions and maps , but she should also be stronger on offense and defense.
Naively, I didn’t expect “maining” and “one-tricking” to be so dominant.
We imagined a world where players would be ok with Torbjorn on defense but not playing him on attack. The maining/one-trick mindset led to us having to rework those characters to fit with how the game eventually evolved to be played. I guess what I am saying is we hoped to be able to create more highly situational characters with the thought that players would switch in situations where those characters weren’t as viable.
We like the direction things evolved and in hindsight, it seems obvious that they would evolve that way. It’s not that one direction is good or bad… they’re just different directions and we adapted to what the playerbase was doing, rather than fighting against their instincts.
I have at least 1500-2000+ hours on Symmetra and taken 5 accounts of sym only to t500. Symmetra is an absolute trashcan now. Blizzard devs did this. They are solely to blame for their own incompetence. It’s not hard to make Symmetra viable. Nor even functional all they have to do is change a few values like revert turret damage nerf, reduce recast to 8 seconds, revert primary hitbox 50% nerf, increase primary base damage or remove 1 level or charge, have teleporter recast start at deployment, increase base splash damage of orbs reduce direct impact damage of orbs to the point orb splash damage actually does the half damage they always claimed right now it does maybe 15-30 % which is functionally useless in game. Also they could triple the ammo restoration on attacking barriers, it’s a useless latent effect. Reloading is always better and by the time it would matter when attacking a barrier Symmetra is dead anyways. So aside from giving something else all these value changes are things the devs could easily do in a matter of a few minutes and vastly fix many of Symmetras non functional kit.