It is not that kind of game. Never has been. Its more about barriers, brawl, positioning, and lobbing projectiles. Hitscans are one of the least represented role in the game.
Jeff was basically a spokesman. He is repeating what the devs want for OW.
I have heard other devs say this as well. When i find the links , ill post them
So basically what he’s saying is yes they initially intended for people to constantly swap, but as people started maining and onetricking, they decided to go with it. It’s literally why Sym and Torb were reworked. So that you could use them all the time.
They changed them slightly to be more effective in non niche situations , yes, but they are still niche. Less than before but still niche.
Still not to the point of them being viable on all maps on all points all the time.
I have yet to hear anything about that, more so considering that the majority of devs don’t speak out. There is also a record of conflicting ideas, like suggesting to lower the amount of CC while adding characters like Wrecking Ball which is entirely based around CC.
I’ve spent a lot of time in the ACT recently and there are multiple dead roos on the side of every main road. I grew up there so I’m used to it, but nevertheless it’s still really sad.
But the intent is there. The intent is that it’s not fair that you’re “allowed” to be a McCree main but not “allowed” to be a Sym main.
Nobody wants a Sym meta, especially Sym mains. Nobody expects every hero to have an even pickrate. But the problem is:
the disparity is WAY too high
for a niche hero to be good, they have to be EXTREMELY good at their niche. currently you’re better off just playing a generalist even in the “niche” scenario because they can perform just as well, and you master the hero by playing them a lot anyway. For a niche hero to be a design success, they have to be so strong that they’re a must pick in their niche, to the point of being oppressive. Do you really want the game on some maps to be “pick niche hero X or literally lose?”
The concept of niche heroes is an extremely good one, and one I wished they put more thought into. The problem is that the maps are not dynamic enough to allow for extremely varied tactics, therefore making dynamic map dependent metas non-existent, and therefore dynamic meta dependent heroes not quite non-existent, but just bad.
That said, I like playing the “niche” heroes, because they are the most interesting, especially given how boring just plain FPS mechanics in this game are.
The main issue that I have with sym is the fact is stationary in a mobile game, feel like if they made her more mobile(i.e reverting infinite) it would help her a lot and would make her more healthy.
Eh, I think current TP gives her enough mobility esp with the 12->10s cooldown. Just have to destroy it proactively. I’m not too worried about Sym’s state esp if they nerf overtuned heroes. I’m more talking about the game in general. Niche is often a codeword for bad at the end of the day.
Ok since you want to go this route. Lets me elaborate a bit more.
Game is played in a First person perspective
Capturing points has been in many FPS games before. Its called domination, king of the hill, etc, etc
Push the payload is a combination of escort missions and protect the VIP missions in FPS games.
Capture the flag and death match modes are staples in FPS games.
Having different classes like tanks, medics, attacks, heavies have been present in other FPS games like Battlefield, Rainbow six, etc. Along with having unique abilities according to the class
Ultimates originated in fighting games, but have been present in FPS games before OW.
Apex Legends all the guns are projectile, yet it is a 100% FPS shooter game. Unreal Tournament and Quake have both hitscan and projectile guns and those games are 100% FPS games.
In order to win you have to kill the enemy. To push the payload of capture a point you have to kill the enemy. Just like all FPS games.
Lets look at all the heroes:
Ana - hit scan and projectile gun - FPS type support
Ashe- FPS type hero
Baptiste - FPS type support
Bastion - FPS type hero
Brig - Her playstyle is more in line with a fighting game than a Moba. Mele attacks, Sheild bash, Mace throw ranged attack. Spam attacks, etc.
DVA - This one can pass foa moba type hero. While out of Mech is an fps hero.
Doomfist - 100% a fighting game hero more than FPS or Moba.
Echo - There have been flying heros in fps games like echo with jet packs, Beam weapons and laser projectiles like in quake and Unreal tournament. Sticky grenades are simiilar to other types of gun like the Bio Rifle in Unreal Tournament.
Genji - More of a fighting game hero than FPS or Moba. Even though his shuriken’s resemble the ripper gun from Unreal trounamnet.
Hanzo - Bows have been in FPS games before.
Junkrat - Grenade like his have been in many FPs games. Grenade Launchers function he same way. Bouncy till they explode. Traps have been in war shooter before.
Lucio - He can be considered a moba type hero
McCree - FPS hero
Mei - many Sci-fi FPS shooters have had Ice/Freeze guns/weapons
Mercy - Can be considered a moba hero.
Moira can be considered a moba hero
Orisa - FPS hero even though she has a shield. Shields have been in FPS games before , Like Riot shields.
Pharah - FPS hero. Rockets behave exactly like Quake or Unreal Tournament rockets.
Reaper - FPS shotgun hero
Rein - More of a fighting game hero than Moba. Fire strike = fire balls, Charges, hammer swings, etc. More fighting game than anything else.
Roadhog - FPS type heavy class. Shotgun, hook is from fighting games.
Sigma - Can be considered a moba character. Even though his projectile balls are similar to weapons seen in sci fi fps games.
Soldier 76 - FPS hero
Sombra - FPS hero. We have seen cloaking and translocaters in other FPS games like Unreal Tournament.
Symmetra - She is more like an FPS hero than Moba. Her weapons, her beam weapon alt fire have been in sci fi FPS games before. Her teleporter is like the sniper spawn beacon in Battlefield. Her Turrets are the only thing that are like a moba game mechanic.
Torb - FPS type engineer hero.
Tracer - FPS rapid fire pistols like the enforcer guns in Unreal tournament, and rapid dashing has been in FPS and fighting games before.
Widow - FPS sniper hero
Winston - half fps half moba hero because eclectic guns have been in FPS games like Quake and Unreal Tournament before.
Wrecking ball - half fighting game hero and half FPS. Has hitscan gun and also has fighting game moves like pile drive, ball and chain move, etc.
Zarya - FPS games like Quake and Unreal Tournament have had beam guns that look similar to hers. Also the alt fire is the same as several sci fi guns in other FPS games. Even the energy barriers she gets have been in these game when you pick up powerups that make you invulnerable for a few seconds.
Zen - Many sci fi FPS games have had projectile weapons that shoot like his balls.
21 heroes that are similar to things we seen in other FPS games.
4 heroes that are inspired by fighting games.
5 maybe that can be considered like MOBA heroes.
2 heros that are half and half
I don’t really consider myself a dps complainer, I think, but I think soldier feels the fairest to die to. Ideally we should push him to be a good hero.
I’ve asked this question before and the typical answer I get is S76. Most of the time though people just tap dance around the question and say every dps should be viable.