Except a change in pickrate indicates a change of meta, which indicates a playstyle change that can very well shift the core gameplay from sustained damage and healing through most of it too burst damage which can’t be healed through by a sustained healer at all thus decreasing the average healing that hero would accomplish. To put it simply, Mercy will heal a lot more when Zen is getting zapped by a Winston than if Mccree two taps that Zen.
Your evidence is anything but. Those stats were literally drawn from an infavorable meta where mercy’s pickrate had plummeted. For a month.
Feb 2018. We left moth for a short period.
https://i.redd.it/ln0mmvzbolh31.png
https://www.esportstales.com/overwatch/most-played-heroes-by-competitive-tier-season-9
https://www.omnicmeta.com/blog/overwatch_hero_meta_report_pc_feb_8_2018.html
Moira was the dominant pick that month. The meta had shifted to quad tank vs the first iteration of bunker with jakerat and widow. Mercy damage boosted rat and couldn’t heal through Rein and hog speed boosting into her teams face. It was barley a month later we went straight back to dive. You could very well give me stats from season 3 and they would be just as relevant as those were to Peak Moth.
And One last thing, for curiosities sake. How do you read:
and somehow come to the conclusion that forcing players into a 2/2/2 wasn’t done because people were playing multiple dps and highly situational hero’s in comps that didn’t synergies with one another. “maining and one tricking” being “so dominant” that Blizzard had to step in and force players to have some form of structure while they were perfectly content to throw games playing 1/4/1’s
That’s just baffling.