She was still capable of solo healing after that nerf, which is why I ignored it.
My point was that you seem to be implying that it was her healing nerf that took her out of the meta, when she was still meta after the fact, and remained meta until her damage got nerfed and Winston got buffed. Again, her healing getting nerfed was not what took her down.
Yes, and that’s the point.
Ana was capable of solo healing before, and she has technically gotten stronger since.
It’s interesting that you claim that. Do you have any source to back it up? Or am I just supposed to take your word as hard objective fact?
Because Mercy was not hitting 16k anywhere at the time of the nerf.
She was averaging around 13k, which is actually what Moira averages today.
GreyFalcon put together a few graphs at the time to showcase this, and this was months before the nerf went through.
Point is you seem to think Mercy was stronger than she actually was, and you chalk it up to her healing numbers, which are being matched by a support many claim to be balanced presently.
And has Zen’s ult been nerfed?
I don’t believe so.
As I said in that post in what was literally the next few lines.
Convenient you ignored that part.
It also plays into the idea that while Mercy was able to solo heal with 60 HPS two years ago, there is absolutely no guarantee that she’d be able to do so today.
Overwatch officially released at the end of May 2016.
Competitive was released at the end of June 2016.
Role queue was revealed mid July of 2018.
You’re comparing a difference of 1 month with a difference of over 2 years and saying “oh, they’re practically the same, the devs planned for it all along”.
You’re also completely ignoring how things such as Deathmatch or a Switch version of Overwatch were straight up initially said “that’s not possible” or “that’s not a good idea”. Times change, and the devs adapt to the times. You’re acting as if they had the past 4 years completely planned out to the T, and that the development over the past couple years hasn’t been, well, developing.
When asked “Were you guys expecting 2/2/2 to be the standard go to comp when the game launched?” this was Jeff’s response, describing how they did not originally expect 2/2/2 to be so dominant, but rather had to adapt to how the playerbase decided to play:
It was not my intention to move goal posts when bringing up 2/2/2. I simply saw you claim something else wrong in a different comment, and just added that in to the end of my reply that was already addressed to you.
Though it does bring up a good point. The game was originally balanced with the expectation that you would sometimes run 1 support. As in solo healing needed to be a viable option at the time, hence solo healers were not “overtuned” when they were capable of doing so. And as I said before, even if they were overtuned then, there is no indication that they’d be overtuned now as the amount of damage that’s needed to be healed has gone up.