This thread is going to be very critical towards the DEV team and I hope it’s going to constructive as well but be warned, I’m not pulling any punches because there are some things that they are doing wrong which they need to know.
A major theme is going to be the DEVs’ attempt at shifting blame towards the playerbase to hide their own mistakes.
Abandoning design philosphy
Recently Jeff posted this on the forums,
This is probably the first big mistake on their hand, they created a game that was very clearly intended to be played in a certain way and didn’t add anything that would steer players towards playing the game in that way. And even if we set aside Jeff’s extreme naivety to not see a very likely player behaviour comming what happened afterwards is arguably worse. When the inevitable player behaviour started, instead of trying to actually take pride in the game they had created, they started to cater to that behaviour which really should be seen as unwated and rewarded it.
This was the beginning of the toxicity in OW because of the devide in the playerbase that it created.
Would ya’ll stop being so toxic?
The infamous DEV update video where Jeff decided to tell us that they couldn’t focus on making new cool stuff for the game because we were all being too toxic.
What Papa Jeff fails to realize here is that a lot of the toxicity is caused by the poor choices of the DEV team, with the game’s original design philosphy, complete lack of systems that would encourage that specific style of gameplay and then abandoning it how else did you expect the community to react?
You created a divide where people have fundamentally different views of what the game is and how it’s meant to be played. On one side we have the players who actually wants to play the game based on its original design philosophy who you have basically villainized and those who actively does the thing you didn’t expect people to do.
Even the title of the video “Play nice, play fair” is interpreted differently by the different groups. To someone who wants to play it like it was meant to be played won’t think that someone who really only wants to play a single hero no matter what is playing nice nor will they think that it’s a fair way to treat 5 other people.
People who only want to play their favourite hero don’t understand why people are telling them not to play that hero and feel that they are being bullied (which rightfully some of them are) and can’t see what they are doing wrong.
Keep in mind that in the previous years, the DEVs have been very reluctant to even speak on this topic and we have also got a lot of conflicting and vague answers.
About 3 years in and now we are getting information like the quote from above.
Be careful of what you wish for
This is a big OOF. This truely just shows us that the DEVs have very little idea of what they are doing and/or that they simply don’t understand what the community wants (which Jeff actually openly said on a stream as well).
The better way of explaining what he really means when he says “be careful what you wish for” is “be careful what you wish for because we will do something that makes no sense and completely mess up the game as a result”.
How in the world does “we don’t want dive to be played 24/7 in pro/top ELO games” result in a character that was so disgustingly broken conceptually that it not only made Dive unplayable but also later more or less deleted the entire damage hero roster which is now the current problem that they are trying to deal with because everyone are spamming “residentsleeper” in the twitch chat during OWL and the live audience booing.
Poor balancing
First Mercy after her rework which took about 6 months+ to fix? Then Brigitte who has been out for nearly a year now, a hero they have continuesly given nerfs to and still continue to nerf indirectly as well. Brig launched March 20, 2018 and was a horribly OP monster, how long did it take before we saw the first balance change to her? May 3, 2018 was the first time the made balance changes to her and that change alone was just to reduce her ridiculous Shield Bash cone angle which used to be 90!
What have they really achieved with all these balance changes to her? A hero that still remains a very important hero in the current meta and is honestely not really good outside of that given team comp. It’s like they made a hero with a horrible design that they don’t actually know what to do with and somehow that’s our fault.
Reaper was buffed out of his mind, but most people at the high ELO and pro scene knew that Reaper was never going to be a 3-3 counter. The only times we have seen him work in OWL is during fights where the team was going to win regardless of whether they had a Reaper or not, he’s essentially a snowball hero, when you first get it rolling he just helps it keep going but he never starts rolling it himself.
So really unchanged when it comes to the highest level of play where the changes were intended to make a difference, but what happened in lower ranks? You made an unstopable W+M1 hero (kinda like Brig) who people in those ranks simply lack the gamesense and mechanical skills to stop.
This current patch on the PTR seems promising but I don’t even know if credit can be given to the DEV team for it, it honestely feels like they talked to people who have a better idea on how to balance it and tried to go with that.
TLDR
Take responsibility for your own mistakes and stop trying to shift blame on the playerbase. It’s your game and it’s your decisions that affect the game.