Please Nerf Power Creep instead of Nerfing Defense/Support

I have to completely agree with this post, Tanks and Healers have to eventually die, otherwise the games will just last forever. DPS has to be stronger than the other roles.

Sorry, but I completely disagree. Brute force shouldnā€™t get you anywhere. Because otherwise, why not just run strongest role and drop weaker ones?

Game progresses with each tick of timer, as each tick = 1 second closer to victory for defending team.

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Okay, cool, but should be looking at all ranks. I know GMs can clean house with Zen cause theyā€™re with organized teams with voice chat that play together 20 hours a day, but for rest of us, heā€™s way underpowered and squishy like crazy.

I just realized this. We are so so so doomed LMAO

Take away that, and how far they will get?

It always amazes me, how people claim that certain hero with team-reliance is fine, and conveniently same people have good players for that to not be an issue.

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No, they would be screaming about how devs are ignoring doomfist, mei, sigma, orisa, blablabla and how blind/dumb/colorfuladjective they are for not saying anything and ignoring it.

Thank you for helping me decide on whether or not to keep playing this game.

We arenā€™t though. GM is just a bit more coordinated, and even then itā€™s inconsistent. Weā€™re just able to play the meta heroes (and a few off meta) really well

Organized teams only happen in scrims which donā€™t get recorded

Because the game is evidently not the same and objectively in a worse state than it was in 2 years ago

There was a time when Sym and Torb were near the top in terms of win rates in GM, but most GM players didnā€™t want to see them on their team, and some would even report them, and some GM Sym/Torb mains did get banned for that.

Not saying Soldier and Genji are at that level, obviously not. Just saying that win rates alone donā€™t say much. We need more stats from you guys.

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This! Exactly This! Is this hard to understand or just pure pride from the devs?

They just like to balance around absolutes, and that is path to the dark side.

I think Iā€™d agree with almost everything you said, I think genji and soldier are fine ā€“ in fact, i think soldier is very underrated currently. Also, sometimes a particular hero isnā€™t necessarily bad, but the heroes that people say are ā€œmetaā€ facilitate more value from that hero (ex - orisa/hog meta); soldier is good but would be better with a mercy on his team than other supports imo.

Most comp games there is 1 person who plays off meta and everyone blames them instead of trying out a new comp or new heroes (that they would probably prefer to play over meta, letā€™s be honest). Instead, people stick to hardcore meta even when it doesnā€™t work the best for the situation like running bap with an off-meta dive tank. Both have the right to play these heroes, but both are equally to ā€œblameā€ for the outcome of the game. For example, if you arenā€™t getting optimal value from bap with your tanks you ā€œshould swapā€ just as much as the tank that isnā€™t getting optimal value playing with a bap.

The difference between an off-meta player who can swap to be more optimal and a one-trick is that the one-trick is optimal on whatever hero they play since any other hero (meta or not) will be a lower skill level than the rank they are at.

When I lose a game one-tricking mercy, I also look at myself for improvement (even if some games a particularly player is more to blame than me), but the point is it is a little bit of everyoneā€™s fault for winning or losing.

Gotta love the doublestandard of ā€œwidow and hanzo are fine at the top level despite murdering everyone easilyā€ and ā€œsombra and symm are fine at the top level because stevoo and fitzy can still maybe win occasionally with their garbage herosā€

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Yes pick rates are definitely important to consider when trying to interpret win rates. The win rates Iā€™m looking at are from un-mirrored competitive ladder stats (specifically for PC players on patch 1.43 at the GM+ MMR range), meaning games where the hero is not being actively played on both teams.

We donā€™t balance solely off of stats anyway but they help inform us when something could be really out of whack or can give us a slightly more unbiased lens when trying to identify the root causes of gameplay issues.

Stats donā€™t do a great job of telling us subjective things like how fun something is, player feedback does. We can try to infer a little bit of that from pick rate but there are too many competing factors.

The most common feedback Iā€™ve been reading recently is that Baptiste and Mei are very overpowered (there are some upcoming changes to these two as well) and Genji/Soldier are clearly the weakest heroes.

When I looked into the current patch stats, Mei and Genji are both very middle of the pack for GM where I would normally expect players to adhere more closely to the meta.
Thereā€™s only about 8 heroes with higher pick rates than Mei/Genji. Soldier pick rate is low, coming in at slightly less than half of Genjiā€™s and is on par with Ashe for both pick/win rate.

One of the perceived strongest and one of the perceived weakest heroes have nearly identical pick rate and win rate. I found this personally very interesting and wanted to share.
My post above was intending to get people to consider that this data, while not absolute or conclusive of anything on its own, may suggest off-meta heroes are much more viable on the competitive ladder than players tend to expect, even at the highest levels. Professional play is likely another story.

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Then you literally need no one to play support. Get rid of the role

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what about hanzo pickrate and winrate ? some changes are planned for him right ?

First - thanks for not being gunshy to post again :slight_smile:

Second: Could you balance based on TIER? For example Reapers life steal 50% in higher ranks but more like 40 or 35 in lower ranks?

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That would lead to so many bugs and problems

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I am a support main, BUT doing some quick maths, If you get naded by a Friendly Ana (aoe heal), thats 100hp, if you also have a Baptiste, his shift is 30hp/sec for 5 seconds. Anas nade lasts 4 seconds. So 100 instant heal, add the increased healing with Baps shift, thatā€™s 280hp in 4 sec, plus another 30hp since Baps shift lasts 5 seconds. 310hp in 5 seconds, and thatā€™s not even accounting for Bap spamming right click. With certain comps, the AOE healing they can output is kinda insane,

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