Class Tuning Incoming – January 23

We continue to closely monitor data on class performance as well as player feedback. We’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

  • Death Knight
    • Blood
      • Bone Shield now grants armor based on 80% of Strength (was 70%).
    • Frost
      • All damage dealt increased by 4%. Not applied to PvP Combat.
    • Unholy
      • All damage dealt by you and your pet’s abilities increased by 4%. Not applied to PvP Combat.
  • Druid
    • Feral
      • Rip damage increased by 10%. Not applied to PvP Combat.
      • Rake periodic damage increased by 5%. Not applied to PvP Combat.
      • Primal Wrath damage increased by 10%. Not applied to PvP Combat.
      • Feral Frenzy damage increased by 5%. Not applied to PvP Combat.
      • Lunar Inspiration damage increased by 10%.
      • Rampant Ferocity damage increased by 25%.
    • Restoration
      • Swiftmend now costs 1.4% base mana (was 1.6%).
      • Grove Guardian now costs 1% base mana (was 1.2%).
      • Wild Growth now costs 3.8% base mana (was 4%).
      • Regrowth now costs 2.8% base mana (was 3.2%).
      • Efflorescence now costs 3% base mana (was 3.2%).
  • Hunter
    • Survival
      • All damage dealt by Hunter and Hunter’s pet’s abilities is increased by 4%.
  • Paladin
    • Holy
      • Shield of the Righteous damage increased by 30%.
      • Consecration damage increased by 30%.
    • Retribution
      • Wake of Ashes damage increased by 20%.
      • Truth’s Wake damage increased by 28%.
      • Seething Flames damage increased by 28%.
      • Blade of Justice damage increased by 20%.
      • Final Verdict damage increased by 10%.
  • Priest
    • Holy
      • Holy Word: Sanctify’s healing increased by 25%.
      • Heal’s healing increased by 25%.
      • Flash Heal healing increased by 15%.
      • Holy Word: Chastise’s damage increased by 30%.
      • Smite’s damage increased by 30%.
      • Shadow Word: Pain’s damage increased by 15%.
    • Shadow
      • Mind Blast damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Shadowy Apparition damage increased by 20%.
      • Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 25%).
  • Shaman
    • Restoration
      • All healing increased by 5%. Not applied to PvP Combat.
      • Lava Burst damage increased by 20%.
      • Flame Shock damage increased by 20%.
      • Lightning Bolt damage increased by 20%.
  • Warrior
    • Arms
      • Cleave damage increased by 10%. Not applied to PvP Combat.
      • Dreadnaught damage increased by 30%. Not applied to PvP Combat.
      • Deep Wounds damage increased by 15%. Not applied to PvP Combat.
      • Amirdrassil 4 set bonus - Bonus damage for the triggered Thunder Clap increased to 200% (was 100%). Not applied to PvP Combat.
    • Protection
      • Vanguard now grants a 40% increase to Stamina (was 35%).
      • Ignore Pain absorption increased by 5%.

Player vs. Player Changes

  • General
    • Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
    • Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (was 5%).
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (was 15%).
    • All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.
  • Death Knight
    • Unholy
      • Festering Wound damage is now increased by 180% in PvP Combat (was 195%).
      • Death Coil damage is now increased by 60% in PvP Combat (was 70%).
      • Necrotic Wound now absorbs 3% of healing received (down from 4%) and heals for up to 3% of the Death Knight’s maximum health (down from 4%).
  • Druid
    • Bear Form now increases armor by 175% in PvP (was 220%).
    • Moonkin Form now increases armor by 100% in PvP (was 125%).
    • Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (was 250%).
    • Feral
      • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.
    • Restoration
      • Mana regeneration now reduced by 50% in PvP Combat (was 45%).
      • Healing reduced by 5% in PvP Combat.
  • Mage
    • Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (was 80%).
    • Frost
      • Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.
  • Monk
    • Windwalker
      • Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP Combat (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.
  • Rogue
    • Subtlety
      • Eviscerate damage reduced by 10% in PvP Combat.
  • Shaman
    • Elemental
      • Armor reduced by 12.5% in PvP.
    • Restoration
      • Armor reduced by 12.5% in PvP.
  • Warlock
    • Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).
    • Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
  • Warrior
    • Armored to the Teeth effectiveness increased by 45% in PvP.
    • Fury
      • Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).
19 Likes

I haven’t read any of it but I am just glad class tunings are back.

15 Likes

So warlock fear is useless now nice work Blizzard you’re so insanely clueless. And increased hunter damage by another 4% you out of your minds!!

3 Likes

Nooo…

YEEAAAAAHHHH

5 Likes

Thanks sweetys love you <3

Could we have mana help for M+ please? Maybe flash heal and holy nova mana cost reduced by 25%?

12 Likes

Survival hunter really didn’t need a buff, but I will take it.

5 Likes

What about BM hunters? They need a lot of help too in both DPS and self sustain/survivability areas…

21 Likes

I would like a buff to kill command and a nerf to kill cleave for PvE on BM. I feel like our aoe is doing great, but our st is hurting.

5 Likes

we are so back

2 Likes

You insane ? In what world do hunters need a buff?

14 Likes

Do you only play pvp?

2 Likes

Kneejerk reaction but:

Would really like to understand the logic here.

Destro is going to be a literal wall while all plate classes are just gunna flop over.

43 Likes

Yup and it doesn’t say limited to only PVE so there’s that smh

1 Like

Forreal, Desto locks already feel like Raid Bosses.

I feel like i’m fighting Mr. Gul’dan himself

6 Likes

I was expecting another 3% buff week for Ret but I’ll take it. Thanks. <3

17 Likes

Any other plans to buff underperforming specs like Enhance/Fury/FDK in PvP? I don’t think Fury even runs Anger Management…

Also, are those Ret bonuses really not modified in PvP? :eyes:

4 Likes

I see, in pvp hunter is busted. In pve we were middle of pack post nerfs I believe.

3 Likes

Then it should have been limited just like other classes to PVE now they’ll be absolutel gods in pvp

1 Like

They should be. It doesn’t say “Not applied in PvP.”

1 Like

BM is S tier in damage. They are lucky not to get a nerf

8 Likes