Class Tuning Incoming – January 23

We continue to closely monitor data on class performance as well as player feedback. We’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

  • Death Knight
    • Blood
      • Bone Shield now grants armor based on 80% of Strength (was 70%).
    • Frost
      • All damage dealt increased by 4%. Not applied to PvP Combat.
    • Unholy
      • All damage dealt by you and your pet’s abilities increased by 4%. Not applied to PvP Combat.
  • Druid
    • Feral
      • Rip damage increased by 10%. Not applied to PvP Combat.
      • Rake periodic damage increased by 5%. Not applied to PvP Combat.
      • Primal Wrath damage increased by 10%. Not applied to PvP Combat.
      • Feral Frenzy damage increased by 5%. Not applied to PvP Combat.
      • Lunar Inspiration damage increased by 10%.
      • Rampant Ferocity damage increased by 25%.
    • Restoration
      • Swiftmend now costs 1.4% base mana (was 1.6%).
      • Grove Guardian now costs 1% base mana (was 1.2%).
      • Wild Growth now costs 3.8% base mana (was 4%).
      • Regrowth now costs 2.8% base mana (was 3.2%).
      • Efflorescence now costs 3% base mana (was 3.2%).
  • Hunter
    • Survival
      • All damage dealt by Hunter and Hunter’s pet’s abilities is increased by 4%.
  • Paladin
    • Holy
      • Shield of the Righteous damage increased by 30%.
      • Consecration damage increased by 30%.
    • Retribution
      • Wake of Ashes damage increased by 20%.
      • Truth’s Wake damage increased by 28%.
      • Seething Flames damage increased by 28%.
      • Blade of Justice damage increased by 20%.
      • Final Verdict damage increased by 10%.
  • Priest
    • Holy
      • Holy Word: Sanctify’s healing increased by 25%.
      • Heal’s healing increased by 25%.
      • Flash Heal healing increased by 15%.
      • Holy Word: Chastise’s damage increased by 30%.
      • Smite’s damage increased by 30%.
      • Shadow Word: Pain’s damage increased by 15%.
    • Shadow
      • Mind Blast damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Shadowy Apparition damage increased by 20%.
      • Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 25%).
  • Shaman
    • Restoration
      • All healing increased by 5%. Not applied to PvP Combat.
      • Lava Burst damage increased by 20%.
      • Flame Shock damage increased by 20%.
      • Lightning Bolt damage increased by 20%.
  • Warrior
    • Arms
      • Cleave damage increased by 10%. Not applied to PvP Combat.
      • Dreadnaught damage increased by 30%. Not applied to PvP Combat.
      • Deep Wounds damage increased by 15%. Not applied to PvP Combat.
      • Amirdrassil 4 set bonus - Bonus damage for the triggered Thunder Clap increased to 200% (was 100%). Not applied to PvP Combat.
    • Protection
      • Vanguard now grants a 40% increase to Stamina (was 35%).
      • Ignore Pain absorption increased by 5%.

Player vs. Player Changes

  • General
    • Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
    • Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (was 5%).
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (was 15%).
    • All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.
  • Death Knight
    • Unholy
      • Festering Wound damage is now increased by 180% in PvP Combat (was 195%).
      • Death Coil damage is now increased by 60% in PvP Combat (was 70%).
      • Necrotic Wound now absorbs 3% of healing received (down from 4%) and heals for up to 3% of the Death Knight’s maximum health (down from 4%).
  • Druid
    • Bear Form now increases armor by 175% in PvP (was 220%).
    • Moonkin Form now increases armor by 100% in PvP (was 125%).
    • Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (was 250%).
    • Feral
      • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.
    • Restoration
      • Mana regeneration now reduced by 50% in PvP Combat (was 45%).
      • Healing reduced by 5% in PvP Combat.
  • Mage
    • Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (was 80%).
    • Frost
      • Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.
  • Monk
    • Windwalker
      • Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP Combat (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.
  • Rogue
    • Subtlety
      • Eviscerate damage reduced by 10% in PvP Combat.
  • Shaman
    • Elemental
      • Armor reduced by 12.5% in PvP.
    • Restoration
      • Armor reduced by 12.5% in PvP.
  • Warlock
    • Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).
    • Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
  • Warrior
    • Armored to the Teeth effectiveness increased by 45% in PvP.
    • Fury
      • Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).
19 Likes

I haven’t read any of it but I am just glad class tunings are back.

15 Likes

So warlock fear is useless now nice work Blizzard you’re so insanely clueless. And increased hunter damage by another 4% you out of your minds!!

3 Likes

Nooo…

YEEAAAAAHHHH

5 Likes

Thanks sweetys love you <3

Could we have mana help for M+ please? Maybe flash heal and holy nova mana cost reduced by 25%?

12 Likes

Survival hunter really didn’t need a buff, but I will take it.

5 Likes

What about BM hunters? They need a lot of help too in both DPS and self sustain/survivability areas…

21 Likes

I would like a buff to kill command and a nerf to kill cleave for PvE on BM. I feel like our aoe is doing great, but our st is hurting.

5 Likes

we are so back

2 Likes

You insane ? In what world do hunters need a buff?

14 Likes

Do you only play pvp?

2 Likes

Kneejerk reaction but:

Would really like to understand the logic here.

Destro is going to be a literal wall while all plate classes are just gunna flop over.

42 Likes

Yup and it doesn’t say limited to only PVE so there’s that smh

Forreal, Desto locks already feel like Raid Bosses.

I feel like i’m fighting Mr. Gul’dan himself

5 Likes

I was expecting another 3% buff week for Ret but I’ll take it. Thanks. <3

17 Likes

Any other plans to buff underperforming specs like Enhance/Fury/FDK in PvP? I don’t think Fury even runs Anger Management…

Also, are those Ret bonuses really not modified in PvP? :eyes:

3 Likes

I see, in pvp hunter is busted. In pve we were middle of pack post nerfs I believe.

3 Likes

Then it should have been limited just like other classes to PVE now they’ll be absolutel gods in pvp

1 Like

They should be. It doesn’t say “Not applied in PvP.”

1 Like

BM is S tier in damage. They are lucky not to get a nerf

7 Likes