i’ll take that as a yes
welcome to the club!
i’ll take that as a yes
welcome to the club!
They did change the cave in TBC though… and it was cause horde discovered turtling IBGY and started winning every match, took 4 months of that for them to fix the map.
https://wowwiki.fandom.com/wiki/Patch_2.3.0
" The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek’Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle."
So yes reinforcements were added in TBC… and this causes Horde to start defending IBGY and winning basically every game(which they do in classic because its the same map and leads to the same results just a bit slower)
https://wowwiki.fandom.com/wiki/Patch_2.4.0
" Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep."
Hey look at that cave location was also moved in TBC, because the horde were winning too much and this was shown to be the main reason why.
Man must feel bad to talk so authoritatively and be so ill informed that you make yourself look like a complete idiot.
Oh btw you might wanna look up the Dunning-Kruger effect because you are experiencing it.
He’s trash, I already told him patch 2.3 and 2.4 were in TBC and it was reinforcements.
I find it comical at this point that Him, Red and Missadventure both advocate that it’s alliance being bad when those 3 are literally the worst players I have ever seen an armory of.
All of them are sub 1500 rated player with no PvP achievements.
Im starting to think I’m right, the trash players are winning at something, they have waited 15 years to be finally good at the game and there is no way the map is taking away their wins!
Why are you all engaging with an obvious troll that’s just attempting to bait. When you see something like this:
Just report, ignore and move on. He must of run out of content on retail and is bored.
come on alliance u can win av!
u can do it lol
twice a week i see an alliance team that can win, but they hold back for no reason
go forth and claim that victory!
you know what i love waiting 2 hours and getting an AV that’s almost over what fun
This armory fixation of yours is really creepy. I barely played WoW after vanilla, much less cared about armory and arenas. But keep playing that bizarre card, arena hero!
Someone clearly never taught you how to attack an argument rather than the poster.
When you state an opinion like you and your merry band do, like all things in life it’s good to be a reliable source on the subject.
All 3 of you aren’t a reliable source because you are all bad at PvP. This is a PvP topic.
I don’t go to KFC for a root canal.
You state we are bad at PvP simply because we didn’t care for armory championing? Because we have different accounts than our original accounts?
News flash some people don’t care about armory championing and didn’t bother to rank every season.
You need to stop with your armory championing because it’s meaningless in classic content.
And even if you don’t trust the armory all you have to do is wait for one of them to make statement about acutal pvp play and it becomes real clear they have no clue what they’re talking about.
just got out of a 1hour 40m AV calling strats, topping KD
was epic
there are still good games, and still alliance that want to fight
getting better, two long and close games tonight, where the margin of victory was there for the taking multiple instances
So they saw fit to make this change in Classic:
But not THIS one?
Why is this still a thing? I don’t get it. I wish a dev would explain WTH they’re thinking.
Pvp is pvp, it shows how credible of a source you are for pvp.
Do you go to KFC for a root canal?
Do you go to the Taco Bell drive thru to get your taxes done?
It has its own merits you dont understand because you dont get that you arent good at pvp.
You dont find it odd that the 3 biggest voices on this forum that are advocating that the map is fine are literally the same ratings? You dont find it odd that all 3 of you havent ever been good at pvp in all of WoW?
Yet you come here in a pvp topic spouting your opinions on stuff,call out a WHOLE faction saying we are worse than another faction you happen to be on.
Your opinion doesnt matter, you 3 arent good at pvp. Why would anyone listen to what you have to say about pvp?
Well you see one of these things was a minor issue for horde the other one is a major issue for alliance.
“haven’t ever been good at PvP”
Sure thing bud. Already told you why my ratings are bad on this account. Lost interest after TBC when I lost all of my progression from my brother getting the account and I had to get my own.
I didn’t feel like taking it seriously after that, so I just helped others here and there. But you do you bud…
We have all heard it before bud.
We know, I’m sure you were a gladiator on your “other” account.
Not a 1500 rated player like the others on your side.
Yep, and that’s why I’m gonna keep this thread high up hopefully. Enough changes have been made to AV that it makes sense to apply the cave change now instead of waiting until BC.
There is no logical explanation for any team to be rezzing in the cave until all their faction GYs are gone.
This is BiS
Not really, one instanced BG map is hardly that important.
What else is there to say at this point, blizzard made this post specifically to address the issue of AV. And they made it clear that like everything else in classic they’re going to be using 1.12. At this point asking for changes to 1.12 AV is no different than asking for class balance changes.
Now if the people who are interested in 1.5 AV want to have a general discussion about changes to 1.12 great. Until then 1.12 as is, #nochanges.
/shrug and this is where you blame the map instead of the players. Despite that there were plenty of games where a lot of pvp happened in 1.12.
1.12 as is, #nochange
If it’s not in the state it was in 1.12 it’s a change.
Exactly if you want a huge long lasting fight don’t let the other faction rush. You know pvp in a BG.
Then play some D and prevent the zerg.
You don’t need 40 people to break a zerg, a handful of people can do it.
Yes it was extremely common in WSG and AB that if you wanted a specific strat you would need to rally the rest or at least some the rest of the team.
Sure they do, it was not uncommon for people in WSG or AB to give up after an initial bad start.
Motivating people to continue after that point is no different than defending against a zerg in AV.
No you are conflating reinforcement values with 1.11 AV values. Playing D or at least breaking the zerg was a very successful strat in 1.11, it didn’t become a bad idea until after reinforcements.
Except avoiding pvp is not a successful strat if the other side seeks it out. Now if both sides avoid pvp you basically have a coin toss.
But one side playing D while the other doesn’t actually favors the side playing D in 1.11+. Something that fundamentally changed with reinforcements. That is what you are not understanding.
you have no clue how to play AV in 1.11 and no clue what the actual impact of reinforcements was. For example you seem to have no clue that if both sides zerg but one side plays just a little D and messes up the other side’s zerg that team wins but in reinforcement world that’s not the case.
That you think AV 1.11 is the same as AV post reinforcements really just shows how clueless you are.
One of my all time favorites:
2.3 was a BC patch not a wrath patch, and the mechanics of 2.3 as far as reinforcements go are what exist to today. If we got the same kind of BC we got for vanilla it would have reinforcements.
And as for the actual discussion about when AV really changed in regards to reinforcements and how that impacts classic it doesn’t matter whether that happened in BC or Wrath.
Just that reinforcements created the current retail situation you are whining about not 1.11.
reinforcements are what turned AV into a rush or die game not the removal of NPC’s.
But if horde play D alliance loses by default, when that started to happen alliance simply stopped queuing. And that’s where we are today, both sides simply zerg because there is no alternative.
That is 100% because of reinforcements.
We’re not getting reinforcements so we’re not getting the zerg version.
AV didn’t turn into a zerg until reinforcements were added.
The people claiming they can’t stop a zerg seem to be mostly people who are just lazy and or bad at pvp.
sneaking through and tagging GY’s that’s not how a zerg works… that’s you know actual pvp strategy that can be countered by pvp. If a handful of stealthers cap a GY and your side doesn’t take it back that is your fault not the fault of the map.
In 1.12 playing D and breaking the zerg is an actual viable strategy for both sides that can lead to winning, after reinforcements it wasn’t.
Please lay more of your AV wisdom on us.