Megathread part 4.1 (oct 2018) beam buff not enough!

I think I’ll use the thread to repost my old suggestion list, because everything here is the kind of buff I want to see on the next Symmetra pass.

I’m not advocating for all those changes to occur at once. But all of those are, IMO, things that could improve Symmetra utility in general.

Also, my personal opinion is that she hinges in the “too powerful” side of balance right now, but the perception of balance is more powerful than balance itself, and Symmetra is clearly seem as underpowered by the community. Which is why I’m usually a bit tame on suggestions, but try to make them an improvement in general.

Points marked with “QoL” (Quality of Life) will not affect her power, but are welcome changes in general.

ULTIMATE ABILITIES

  • QoL: Symmetra can see the health of her ultimates in the ultimate charge circle.
  • Allow Symmetra to place her ultimate before having the ultimate available. Doing so, will make her take longer to get her Ultimate (exact number TBD), but it will be instantly activated once she gets charged.
  • If Symmetra is within 15 meters from her ultimate, she can press the ultimate button to bring up a self-destruct option. If she confirms (with primary fire button), the ultimate will blow up instantly. She will not be refunded any ultimate charge.
  • Optional: Blowing up her ultimate may damage enemies near it, based on how much HP it has left.

SHIELD GENERATOR

  • New passive: Photon Shield. Symmetra protects her teammates, giving everyone (except herself) +25 Shield HP. This mimics her old Photon Shield ability, but without the boring upkeep.
  • QoL: Shield Generator radius limit can be seen by her teammates (like Lúcio song radius) as a light blue circle.
  • Once allies goes beyond the Shield Generator radius, it will not “last three seconds and suddenly disappear”, but instead will start decaying by itsef, like Doomfist shields.

TELEPORTER

  • QoL: Always position the teleporter entrance in the same place in the spawn room instead of current random position. Some of those positions are not at the line of sight of allies respawning and rushing to the door.

PHOTON BARRIER

  • If Symmetra keep pressing the ability button, the shield will stay connected to her at constant distance. She moves slower while holding her shield. Releasing the button will launch the shield as usual.

SENTRY TURRET

  • Give sentry more HP. 15~25 is still low enough that all AoE abilities still destroy them in a single shot (Lúcio boop, McCree Flashbang, etc), Winston and Mei can still destroy them with a brief glance, but it will prevent Reaper/D.va to stay very far away and just spray until they are destroyed.
  • Remove the slowdown while Symmetra places her turrets.
  • Reduce the time until the Sentry activates and start firing.
  • Alternative: Ignore all above, and give her an infinite supply of turrets (ie, zero cooldown), so she can replace them at will. Her current limitations already prevents her of doing so efficiently during combat.
  • Enemies hit by Sentry Turret will be visible to everyone in Symmetra’s team as a brief wallhack. Like Yeti is visible to all Mei players if he is being hit.
  • Enemies being hit by three or more turrets have any movement-based ability locked (like Graviton Surge do) until they are no longer hit simultaneously by three or more turrets.

ENERGY BALL

  • Make their speed dependent on its size. Smaller balls will move faster. Current speed kept for fully-charged balls.

PHOTON PROJECTOR

  • Ramp up the damage of initial phases a bit. My suggestion would be 40/80/120 instead of current 30/60/120, but final numbers TBD.
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