First off, I would reinstate Symmetra to Support. We are in a dire need of more support heroes, and Sym/Sombra are the best characters that could move there for more role variety.
Photon Projector (beam)
- Back on Sym2 autolock. Because autolock is a terrible weapon compared to the beam, and set it back as an last-resort self-defense option.
- 1 second ramp-up time between stages
- Damage per tier: 60/90/120. As I said, self-defense tool.
- Same range as Sym2: 7m to lock, 9m to detach.
- Keep the recovering ammo on barriers effect. It’s not that impactful, and have a nice flavor.
Photon Projector (orb)
- Orb splash damage don’t decay with distance. Everyone in the splash radius will take flat 60 damage.
- Orbs can be super-charged for one extra second. When that happens, it will shot a Sym2 slow piercing orb (no splash damage). This supercharged shot consumes 20 ammo, but the 10 extra ammo will not be consumed until the shot is released (ie, if you cancel the charging with a melee, you only waste 10 ammo)
Turrets
- Back to six, both active in the field and charges in the pocket.
- Slow effect reduced to what value Sym2 had.
- Damage reduced to 25 DPS
- Any enemy hit by a turret will be visible for Sym’s team as a wallhack effect, up to one second after they are no longer being hit by the turret.
- Any enemy being hit by 3 or more turrets at the same time will have their mobility skills locked, as if they were stuck into a Graviton Surge, until they are no longer being hit by 3 or more turrets.
Teleporter
- Replaced by Photon Shield
Photon Shield
- Target one ally in sight, like Zen’s Harmony Orb
- Instantly provide to that ally 150 shield. This shield will decay at a rate of 10 per second.
- If the effect is refreshed before it’s over, the amount of extra shields is still capped at 150.
- While the target have any value of Photon Shield active, the target will be healed at a rate of 5 HP per second.
- Cooldown: 4~6 seconds.
Photon Barrier
Myself, I would vastly prefer to simply remove this and being back Shield Gen and TP as placeable ults. But considering that would just make it easier to say “revert her back to Sym2 and here is my fix list”, I’ll keep Photon Barrier as the ultimate.
- Photon Barrier becomes permanent until destroyed or replaced.
- Symmetra can earn ult charge while Photon Barrier is active. That’s how she “replaces” it.
- Enemies that cross the wall will be slowed for 2 seconds, as if they were hit by one of her (new) turrets.
- Allies (and Sym herself) that cross the wall will receive 75 shields that work like Photon Shield ability (overheal still capped at 150). Each ally can benefit from this only once per ultimate cast.