Don’t worry it doesn’t. They changed it couple of month ago or even before (my time sense is horrible).
Back at the day you couldn’t move while being next to a turret, but now you almost don’t feel it… So I tried giving the turrets a bit more impact.
Beam isn’t much harder to use… If you fight tanks or brawlers your accuracy with both will be the same. Not to mention at level 1 you actualy deal less than 100 with only 70.
Anyways, the only enemies you’d really feel the difference against are fast enemies with small hit boxes so:
Genji,Tracer,Echo & Lucio.
She already supposed to counter Lucio & Genji so it’s actually a good thing she becomes better against them.
Tracer can break los pretty easily with blink not to mention she needs more counters in her current spot so even if Symm will not counter her, there’s noting bad about Symmetra being sightly more effective.
And against Echo, well Echo is about in and out. You either succeed with your combo, run away or dies in the process. Symm’s 70 damage per second wouldn’t do anything to her…
I just really think Symmetra’s current impact isn’t too great currently even against the heroes she supposed to counter. So similar to Torb or pretty much any defense hero I wanted to give her a more punishing personality being better on stuff with slow fire rate increasing her effectiveness overall but still being countered by so many heroes… (Winston,Zarya,Pharah,Soldier:76,Torbjorn,Tracer,Bastion,Ashe,Sombra,Zenyatta,Mercy [you’d be surprised but yeah, mercy’s fire rate allow her to be really efficient on the turrets])
while of course having a lot of fair match ups as well
Depends on the enemy… The faster they shoot the less effective it will be, but it also goes the other way around. So against heroes like Sigma,Reaper,Genji etc… This is a straight up buff. But against heroes like Soldier:76,Tracer or Bastion this is a nerf for sure.