Her rework deletion pretty much told me that the two years I spend mastering her kit were thrown out of the window, and thus there was no reason for me to invest that heavily in any further personal development, since Iām an average player that have no desire to climb up the ladder.
So, I stopped recording my games, watching them back to fix out my mistakes, and study more about the game strategy in general. And without this fire of improvement pushing me to become better, the game became very stale to me.
After that point, I was basically only playing when friends invited, and mostly playing on autopilot instead of being the pro-active shotcaller I used to be. At least I still had my big hero pool to let me cover for any team formation my team would like to play.
(Then role queue removed even that from me, but not the point of the thread)
The day Symmetra died was the day I started to honestly consider quitting the game. I did it once. Iām currently doing it again (Probably will come back for Junkenstein and other PvE events). And honestly, anything other than a Symmetra reversal, or Echo release with an approximate gameplay of Sym 2.0 will never bring me back.
I still reference my personal buff list now and then. Especially when people like to parrot that āthere was not way to buff her in a healthy mannerā.
People said she was too passive and boring to play, but that heavily dismiss the ones that enjoyed her because of her strategical gameplay that relied on micromanagement and preparation instead of being able to point-and-click with their reticle. Especially for those like me, who never were big FPS fans in the first place. One of the major reasons I joined Overwatch (and TF2 before) was because it was a team-based objective-focused game where you donāt rely on aiming to be a good asset to your team.