It can fit, if you make their utility skyrocket. I’ll just throw some examples of possible changes here (don’t use them all at the same time):
Sombra:
Historically, Sombra has always been used mostly as the third DPS, or a counter to goats-type compositions. So she working with a solo healer is not uncommon. She only need a bit more consistency on what she already do.
- Make Sombra get ult charge again from allies using her hacked health packs, which will allow for more frequent EMPs, and make pack control an important part of Sombra kit
- Hack duration back into 6 seconds
- Hack cooldown while interrupted reduced to 1s
- Give teammates “walhacks” of enemies within her line of sight, while she is invisible (easier to share scouting info)
- Fix hack LoS check so that, eg, Genji can’t doublejump out of it, or Tracer blink in any direction to cancel the hack (hack consistency)
Symmetra:
- Symmetra gain a global passive that provides 25 regenerative shields to all teammates.
- Pair that with my suggestion about shields countering burst damage (tldr: You don’t get damaged on white HP until all blue HP is gone), and those measly 25 HP will be a great strategic asset against certain comps.
- Increase turret number limit for better zone control
- Enemies hit by turrets are visible to Sym teammates as a wallhack effect, up to 1s later ater they stop being hit by the turret
- Enemies being hit by 3 turrets at the same time have all their mobility skills locked (as they are now when affected by graviton), until they are not longer being hit by 3 turrets.
- Teleporter get deployed faster
- Teleporter cooldown reduced to 8 seconds, and starts on placement. If Symmetra self-destruct her own TP, she adds 2 seconds to the cooldown (even going from zero to 2). If an enemy destroy her TP, it instead add 8 seconds.
- Make the Big Wall of Vishkar permanent. Enemy team can no longer just wait it expire, they need to break through it. Symmetra can still earn ult charge while the wall is up.
- Make the Big Wall of Vishkar continually provide shields to teammates that are near it
- Big Wall of Vishkar act as a solid wall for enemies. Your teammates can still cross it as it is a normal barrier.
- Big Wall of Vishkar is not translucent for enemies. Your team can still see through it normally.
Symmetra 2.0
That’s it. Revert her, give her some QoL stuff to make her gameplay more fluid. Let Shield Gen overheal show up its value now that people understand how powerful it is after Brigitte made the mechanic famous.
If it was up to myself, I would revert her, then make a new character and slap Sym 3.0 mechanics on them, and make both coexist.