Hey everyone!
We’re back with another Experimental mode focused on testing some balance changes. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game. Check out the patch notes here.
What are we trying to address?
While we don’t have an overarching theme for today’s Experimental patch, we’re hoping to get your feedback on a handful of heroes.
What are we testing?
For this Experimental patch, we’re adjusting four heroes:
Ashe – The Viper has received a number of adjustments over last year, resulting in a slightly too powerful state when combined when damage boosts. Her capability to eliminate 200 health enemies with a single headshot became too dominant. We’re reducing her aim-down-sight (ADS) damage, but also reducing her ADS recovery time, netting similar damage output, but requiring at least two shots to reach the same result.
Hanzo – Storm Arrows doesn’t quite have the impact we’re hoping for at the moment. We’re slightly reducing the shot recovery time between arrows to make it feel a bit more impactful over the course of the ability’s five arrows.
Sigma – Sigma’s received a lot of feedback recently, particularly surrounding his barrier. We’re increasing the cooldown of the Experimental Barrier ability to make its use a bit more of a commitment and open up more opportunities for counterplay.
Wrecking Ball – Wrecking Ball’s survivability is currently a bit too high. The combination of his high mobility and high shield capability has made him a bit too slippery of a target. While the initial 100 shield provided by Adaptive Shield remains unchanged, we’re reducing the amount of shield generated per nearby enemy from 100 to 75.
We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.
Thank you!