EXPERIMENTAL MODE
The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ashe
The Viper
- Aim-down-sights damage reduced from 80 to 75
- Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
Developer Comments: Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
Hanzo
Storm Arrows
- Shot recovery time reduced from 0.3 to 0.25 seconds
Developer Comments: This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
Sigma
Experimental Barrier
- Redeploy cooldown increased from 1 to 2.5 seconds
Developer Comments: We’re increasing the cooldown of Sigma’s barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Wrecking Ball
Adaptive Shield
- Shield per target reduced from 100 to 75
Developer Comments: Wrecking Ball’s high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
Its goes down on Monday:
Thoughts? Is this a good start for overwatch in 2021?
11 Likes
Don’t know if I like the ashe changes, I’ll have to see but the ball ones are great!
2 Likes
where is zen and tracer nerfs
9 Likes
Oh god, dont buff hanzo, the last thing we need is more people playing one-shotting heroes.
23 Likes
Why not just reduce shield health.
His shield is already clunky to use as it is.
9 Likes
NOOOOOOO
Don’t nerf ball :’(
3 Likes
what the hell are they on
why would you buff her
4 Likes
Scratch that, looked pretty middling to me, but everyone thinks it sucks, of course no one has played with these changes yet, but yeah, not middling to most people then…
They nerfed her synergy with mercy hardly, so overally she is nerfed
2 Likes
Mostly because of the dmg being nerfed
Orisa left in the cold again… Why am i not suprised
4 Likes
Lower health shields typically force them to rely even more heavily on another barrier to compensate, which would mean double shield again
2 Likes
Weird direction to take things.
Man, now that I think about this, this is largely just “Nerf High tier, because it’s high tier”.
I expected them to get the logic that the problem is at close range, not medium/long range.
2 Likes
WHAAAAAAAAT?!
Sig needs a nerf, but this isn’t it. This’ll gutter him.
11 Likes
No need to give Ashe a compensation buff. She’s hella broken, just flat nerf her. Hanzo didn’t need a buff. AND WHERE ARE THE BAPTISTE NERFS HELLO???
1 Like
Lets nerf tanks again!
Tracer? Oh boy cannot nerf the most broken hero in the game since she is the poster child! Silly me…
12 Likes
Tracer isnt the most broken at all lol.
Shes only good because shes the one hero that can Shut down Zenyatta consistently and all other DPS suck
Hanzo buffs are like random, he isn’t the projectile who needs a buff but the rest changes are great
Where are the support nerfs??? What is this ? Zen Mercy need both nerfs and ashe doesnt need the nerf+compensation buff like this is so bad…
1 Like