Damage boosted headshots also play a role there.
You spelled Hammond wrong.
Sigma/Hammond wouldn’t be a DoubleBarrier comp.
Who said anything about double barrier comp?
Lucio isn’t your aoe healer of choice if you are running double barrier, just to hit on your point a bit.
Who said anything about double barrier comp?
Lucio isn’t your aoe healer of choice if you are running double barrier, just to hit on your point a bit.
My goal is to increase barrier strength on Orisa/Sigma to their previously strongest values, while making it so that if your comp doesn’t have a D.va/Zarya/Roadhog/Hammond, then it’s a cheese comp, because it’s vulnerable to Dive.
So Hammond being able to deal with an enemy Dive comp, is a feature.
Every meta of Overwatchs history has been about keeping sniper hitscan heros in check.
Dps mains looking to scapegoat- Nerf tanks and supports more. Proceeds to get meaningless slap on the wrist nerfs while tanks get made more frustrating and difficult with every patch.
Every meta of Overwatchs history has been about keeping sniper hitscan heros in check.
But Dive was the only one that did it using Offence, instead of excessive Defence.
Because Blizzard released a hitscan sniper hero with an anti dive button other hitscan to compete with that.
Meanwhile we keep nerfing sigma instead of just nerfing the hitscan behind his shield that stop his counters from being effective.
Because Blizzard released a hitscan sniper hero with an anti dive button and powercreeped other hitscan to compete with that.
Easy fix. Nerf almost all the AntiDive that isn’t from OffTanks.
I would give up damage, cool downs and power of the ult from orisa to have good shields again… she is the same anchor tank as reinhard… the team should be save behind a shield and not break in the blink of an eye…
I saw the icon and thought “wow, this is an uncharacteristically bad post from HiddenVoice”
That’s generally what I’ve wanted for awhile, but blizzard just slaps em with insignificant - magazine size nerfs that accomplish nothing.
Remove coachguns enemy knockback entirely.
Remove McCrees reload and roll cooldown buffs
Revert soldiers helix rocket buff.
Revert sombras hack refund “seriously we just lost sigma as one of the few playable tanks into a decent sombra, atleast let us actually punish her for bad hacks.”
Make widowmakers grapple break when damaged.
Nerf antinade to 50% antiheal " this ability was balanced for a time when tanks were far more effective at blocking cooldowns then they are now"
Ah yes another person that wants to turn overwatch into another twitch shooter like COD, or Seige,
OW is an FP hero shooter but blizzard designed it to be different then othet games out there and i am glad blizzard strives to be different instead of copying soneone else
I figure instead, do something more like this:
TLDR;
- Nerf the AntiDive on Brig/Sig/Bap/Orisa
- Revert knockbacks to how they were in 2018, except for knockbacks delivered by Doomfist/Tanks
- Make Mei a Tank
Kinda underwhelmed with the changes.
I expected them to get the logic that the problem is at close range, not medium/long range.This is largely just “Nerf High tier, because it’s high tier”.
Which is kind of an autopilot change, and not like they have a plan.
Here’s the kind of changes I would have wanted:
Brigitte
- Shield Bash: 0.1sec stun duration
- Repair Pack: 135 healing over 5seconds, instead of 110 healing over 2 seconds
- Repair Pack is blocked by enemy barriers, defense matrix, and kinetic grasp.
- Some buff mix of Lethality/Mobility/Durability that makes her a Frontline Brawler, with more Inspire uptime. i.e. 50damage shield bash, on a 6sec cooldown, with 10m range dash. With a 400hp barrier.
Baptiste
- Immortality Field, Does not block kills from attacks that originate within the field.
- Reduce IF cooldown, Increase IF HP, or buff up Regen Burst, or anything really.
Sigma
- Accretion, either make it blocked by Matrix, or better yet, just make it so that it doesn’t stun at all within 0-15m range. Or make it destroyable during it’s cast time and flight, like a Junkrat tire.
- Increased Barrier HP
Orisa
- Fortify, damage resistance reduced to 20%, but gives no ultimate charge to enemies, takes no additional damage from headshots, and can body block EarthShatter.
- In the code, basically just put an invisible Zarya bubble on Orisa, that’s tied to her own HP.
- More Barrier HP, on a lower cooldown.
- A Gallop Mode Passive:
[Workshop] Orisa a Gallop passive - by samasaurus6 - YouTube
Mei
- Make her a Tank with 325hp
- 10sec Icewall cooldown
- Can be healed in Iceblock
Non-Melee Knockbacks
- Reverted to how it was in 2018.
- Except for Reinhardt/D.va/Hammond/Winston/Doomfist
- Maybe keep Roadhog Ult in the group that keeps their current Knockback, because it’s an Ult. Or not could go either way on this.
- Non-Melee Knockback, and Melee-Knockback are already differentiated by Zarya bubbles. Winston can knockback a bubbled Zarya during his Ultimate, but Lucio cannot knockback a bubbled Zarya.
2018 vs 2019 Knockbacks compared - By Itsjiyang - YouTube
HealthPack temporary SelfHeal Passive
- Whenever somebody picks up a Healthpack, they get a passive that is disabled whenever they take or give 1hp worth of damage.
- Passive heals them for 10% of the missing Health remaining after getting healed by the
- All heroes are healed to full within 10 seconds after picking up any healthpack. (Since Time-Out-Of-Combat is basically what respawns are)
- Gives Tanks some of the same self-reliance afforded to 200hp heroes, or 225/250hp heroes that have selfheals.
- Largely benefits Winston and D.va and Hammond. Winston and D.va are very popular, but underplayed across all skill tiers.
- Rebalance Hammond based off of this.
You got some good ideas but 15m for that accretion nerf would make it only useable on specific spots on specific maps. I think letting Dva eat it is enough “and what they should’ve done instead of that moronic redeploy cooldown”.
but 15m for that accretion nerf would make it only useable on specific spots on specific maps
Well, objectives are typically 20m wide.
So making it not work inside 15m range would mostly mean it’s worthless for stuns on objective fights.
Where as if it can land during the “poke phase” of a fight? All good.
That would just kill the ability. You can’t make abilities not useable on objectives, it’s an objective based game. Even 1-2m would be a harsh nerf that would let heros like Doomfist have a field day.
That would just kill the ability. You can’t make abilities not useable on objectives, it’s an objective based game. Even 1-2m would be a harsh nerf that would let heros like Doomfist have a field day.
So increase the stun at a distance, so he can fish for those rock+primary kills.
Ultimately Sigma and Orisa should be vulnerable to Dive, if they don’t have a Hammond/D.va/Hog/Zarya to bail them out.
If you think that tanks don’t die in the current patch, i don’t know in what world you are.
tanks having 600+ being close to immortal and kills a dps if they look their way.
I have a pretty different experience as Tank tbh. Just melt in 0.000001 unless I have Ana perma pocketing me.